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 Final Fantasy X|V : A Realm Reborn v8, Phase 4 Open Beta August 2013

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TSshojikun
post Jul 29 2013, 03:00 PM

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From: Sharyalan


well...

JP blog got new update, still waiting on EN blog.

Ifrit Egi
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Titan Egi
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Garuda Egi
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Summoner's AF garb on all Races
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lordsapt
post Jul 29 2013, 04:21 PM

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@shojikun

the Egi looks pretty cool. Rumours are saying arcanist gonna start as dps, so im pretty curious how arcanist gonna transition to scholar as a healing class hehehe
TSshojikun
post Jul 29 2013, 05:31 PM

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sad.gif wish i have the patient to make this type of photoshop

http://www.flickr.com/photos/kodamaffxiv/9...157624352454017

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nofeelatall
post Jul 29 2013, 05:55 PM

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guys, i am planning to pre-order ff14 on greenmangaming as shojikun suggested. Does the collector's edition for digital download include the soundtrack etc?

And will pre-ordering the game allow me to play in beta phase 4?
TSshojikun
post Jul 29 2013, 06:14 PM

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QUOTE(nofeelatall @ Jul 29 2013, 05:55 PM)
guys, i am planning to pre-order ff14 on greenmangaming as shojikun suggested. Does the collector's edition for digital download include the soundtrack etc?

And will pre-ordering the game allow me to play in beta phase 4?
*
No the Collector Edition for Digital Download only include the in-game items.
nofeelatall
post Jul 29 2013, 06:21 PM

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QUOTE(shojikun @ Jul 29 2013, 07:14 PM)
No the Collector Edition for Digital Download only include the in-game items.
*
Oh blush.gif are the items useful? haha. what about the beta phase 4 part, can i play it once i pre-purchased it from gmg?
TSshojikun
post Jul 29 2013, 06:25 PM

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QUOTE(nofeelatall @ Jul 29 2013, 06:21 PM)
Oh  blush.gif are the items useful? haha. what about the beta phase 4 part, can i play it once i pre-purchased it from gmg?
*
Phase 4 is open to everyone but you will still need the access code, which the Beta Registration will open when Phase 4 start. Pre-purchase does not give you access to Phase 4. You will however get to have the early access codes, with 2 cosmetic items, such as the Mog cap and Caith Sith minion pet.

The Collector Edition in-game items are as below

Helm of Light
Coeurl Mount
Behemoth Barding
Baby Behemoth Minion

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nofeelatall
post Jul 29 2013, 06:29 PM

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QUOTE(shojikun @ Jul 29 2013, 07:25 PM)
Phase 4 is open to everyone but you will still need the access code, which the Beta Registration will open when Phase 4 start. Pre-purchase does not give you access to Phase 4. You will however get to have the early access codes, with 2 cosmetic items, such as the Mog cap and Caith Sith minion pet.

The Collector Edition in-game items are as below

Helm of Light
Coeurl Mount
Behemoth Barding
Baby Behemoth Minion

user posted image
*
Okay thank biggrin.gif. How do i go about getting the beta registration access code?
TSshojikun
post Jul 29 2013, 06:30 PM

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QUOTE(nofeelatall @ Jul 29 2013, 06:29 PM)
Okay thank  biggrin.gif. How do i go about getting the beta registration access code?
*
Ask members here if they have extra rolleyes.gif since the Registration is close atm, and will only open back when P4 starts... xD

This post has been edited by shojikun: Jul 29 2013, 06:30 PM
nofeelatall
post Jul 29 2013, 06:35 PM

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QUOTE(shojikun @ Jul 29 2013, 07:30 PM)
Ask members here if they have extra rolleyes.gif since the Registration is close atm, and will only open back when P4 starts... xD
*
Haha alright. Thanks so much for the help smile.gif. Gonna pre-purchase the CE game from gmg soon. Anyone with extra beta access codes can pm me? lol
wendysama77
post Jul 29 2013, 07:05 PM

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shoji, I saw you in the beta tester forum. Your id is ShojiKa...something.
TSshojikun
post Jul 29 2013, 07:08 PM

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QUOTE(wendysama77 @ Jul 29 2013, 07:05 PM)
shoji, I saw you in the beta tester forum. Your id is ShojiKa...something.
*
rolleyes.gif yes im ShojiKareza.. LOL


nice post by YoshiP regarding Latency issues.

■Area Attacks and Latency Issues■
Producer and director Yoshi-P here.
Thank you for all of your feedback on latency issues and the evasion of enemy attacks. As we continue working to address these issues in time for phase 4 and release, I'd like to inform you all of the current situation.

This post will focus on area attacks that are difficult to evade, or still connect even if you appear to have avoided it.

Damage taken when Ifrit uses Eruption.

When Ifrit used eruption in phase 3, the animation had a momentary build-up before the explosion. Because of this momentary buildup, there was a slight delay between the server's check and the explosion. This has already been corrected for phase 4 and release.

Damage taken for what looked like a near miss.
  1. Registering Player Damage

    In phase 3, when judging whether a character was standing in an attack's area of impact, your position was checked using a circle around your character to represent the space your character stands in.

    Furthermore, to keep the different races balanced, the radius of this circle was the same for all characters. Because of this, even if you appeared to have barely escaped the area of effect, a portion of the circle was still within range. This created the illusion that you barely evaded attack, with varying results depending on your race.
    For phase 4 and release, this circle has been reduced to a single point at the center of where your character is standing to more accurately determine your position.
  2. Enemy Progress Bars and Area of Impact

    Being an online game, there will always be a minimal delay when input is received from the player and sent back after being processed by the server.
    In FFXIV: ARR, your position is checked by the server once every 0.3 seconds. This timing is synced and processed according to the servers to prevent lag between your input and what you see.

    During phase 3, however, this syncing did not take place due to stringent server checks that took place, causing lag between what you saw on the enemy progress bar and your character's positioning. As a result, even if you appeared to be outside the area of impact when the progress bar was filled, damage was still taken.

    Adjustments are being made to reduce lag as much as possible, and syncing should improve the timing between enemy cast bars, area of effect markers, and the actual attacks.

    Rest assured that we're doing what we can to make sure players can safely evade attacks by watching enemy cast bars and markers for area attacks.

Players overseas were also affected by having to access the Japan data center in Version 1.0, as this further delayed the relay of data from the server. With the establishment of a regional data center and the above measures being taken to improve syncing with the servers, we will continue working to ensure an enjoyable gaming experience for all of our players.
(Even with a great connection, I think there's still maybe a 0.1 second margin of error with the cast bar, so make sure to get out of the way when playing with your party. tongue.gif )
lordsapt
post Jul 29 2013, 07:12 PM

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» Click to show Spoiler - click again to hide... «


so glad they fix this, i get hit by it almost everytime lol and when i enter as conjurer it was hell on healing lol.

This post has been edited by lordsapt: Jul 29 2013, 07:12 PM
wendysama77
post Jul 29 2013, 07:14 PM

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QUOTE(shojikun @ Jul 29 2013, 07:08 PM)

nice post by YoshiP regarding Latency issues.


*
Good job, Yoshi-P!
wendysama77
post Jul 29 2013, 07:17 PM

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QUOTE(lordsapt @ Jul 29 2013, 07:12 PM)
» Click to show Spoiler - click again to hide... «


so glad they fix this, i get hit by it almost everytime lol and when i enter as conjurer it was hell on healing lol.
*
I was a CNJ in Phase 3 and also faced this problem. I was always the first one died due to cracks and hell fires.
TSshojikun
post Jul 29 2013, 07:18 PM

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guess my hard work training in 1.0 during fighting Ifrit Primal is a piece of cake in ARR for me to run away from cracks..

but i can't seem to run away from Ifrit's Eruption in NA/EU servers.. so yea wont be playing there.
lordsapt
post Jul 29 2013, 07:39 PM

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QUOTE(wendysama77 @ Jul 29 2013, 07:17 PM)
I was a CNJ in Phase 3 and also faced this problem. I was always the first one died due to cracks and hell fires.
*
QUOTE(shojikun @ Jul 29 2013, 07:18 PM)
guess my hard work training in 1.0 during fighting Ifrit Primal is a piece of cake in ARR for me to run away from cracks..

but i can't seem to run away from Ifrit's Eruption in NA/EU servers.. so yea wont be playing there.
*
first i thought i suck at avoiding too but after awhile i think the aoe circle got problem lol since even im no where near it i still get hit hahaha when ob4 is up i hope we can really see the diff

took tis fr other ppl's sig lol

user posted image

This post has been edited by lordsapt: Jul 29 2013, 07:43 PM
meta69
post Jul 29 2013, 07:48 PM

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QUOTE(lordsapt @ Jul 29 2013, 07:39 PM)
first i thought i suck at avoiding too but after awhile i think the aoe circle got problem lol since even im no where near it i still get hit hahaha when ob4 is up i hope we can really see the diff

-snip-

*
Even aoe from smaller mobs got prob. Avoided the circle but still got hit. Was during p3, hope they have fixed it happy.gif
wendysama77
post Jul 29 2013, 07:51 PM

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QUOTE(lordsapt @ Jul 29 2013, 07:39 PM)
first i thought i suck at avoiding too but after awhile i think the aoe circle got problem lol since even im no where near it i still get hit hahaha when ob4 is up i hope we can really see the diff

took tis fr other ppl's sig lol

user posted image
*
I saw this too. lol
darkskies
post Jul 29 2013, 07:51 PM

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QUOTE(shojikun @ Jul 29 2013, 07:08 PM)
Damage taken when Ifrit uses Eruption.

When Ifrit used eruption in phase 3, the animation had a momentary build-up before the explosion. Because of this momentary buildup, there was a slight delay between the server's check and the explosion. This has already been corrected for phase 4 and release.

Damage taken for what looked like a near miss.[list=1]
[*]Registering Player Damage

In phase 3, when judging whether a character was standing in an attack's area of impact, your position was checked using a circle around your character to represent the space your character stands in.

Furthermore, to keep the different races balanced, the radius of this circle was the same for all characters. Because of this, even if you appeared to have barely escaped the area of effect, a portion of the circle was still within range. This created the illusion that you barely evaded attack, with varying results depending on your race.
For phase 4 and release, this circle has been reduced to a single point at the center of where your character is standing to more accurately determine your position.

*
I wonder how they keep a Roegadyn and a lalafell same radius circle lol.. I noticed one time in ifrit.. somehow a Roegadyn was taking dmg when we were just next to each other. I on the other hand didnt got any. Untill when i start spamming heals, all dmg came to me like homing missiles.

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