QUOTE(-Torrz @ Jul 18 2013, 05:50 PM)
Ok, that suits me fine, half a party anyways. But solo queue ppl will possibly get lower level players

That is a concern, but smurf protection already exists, so that should in theory solve part of the problem.
Let me try explain why Valve is struggling with MM as a whole:
The main problem with the system is how it ASSIGNS ratings, matching those ratings is a much simpler process.
When the system was first proposed, Valve hinted that they were using a derived version of Microsoft's TrueSkill rating system (TSR). This system was originally developed for games such as Halo etc. As with most ELO-based systems, TSR is optimized for 1v1 games, and not the 5v5 game that DotA is (for such games, there needs to be a correlation between the impact one teammate has on another's rating). The reason TSR was selected as the base model to work with is it's high convergence rate, i.e. players get a relatively accurate rating within a small number of games. For 1v1 games, TSR can accurately rate a player in under 5 games. For a complex multiplayer game like DotA, this value inevitably increases (the actual minimum number of games to get a proper rating is unknown, but some people on Dotabuff have noted that they can get moved up to the next bracket by 6 games).
As far as matching goes, we know that parties of similar size are preferable, and that each party is evaluated by it's average rating, with some bonus/penalty depending on the best player in the party as well as the party size. This indicates the use of a stripped down genetic algorithm to identify the optimum matchups. One inherent problem with genetic algorithms is to keep the matching accurate, it takes a considerable amount of time (i.e. server resources) to compute. In practice, a variable called the mutation rate is adjusted so that the matching becomes as accurate as possible for a given amount of time that's considered reasonable. This give and take is why Valve cannot please everyone - either matches are slightly unbalanced for certain members of the population, or it takes 30 minutes to queue.
Overall, this presents a very complex mathematical problem, and it's one that's not going to be resolved quickly. Even the smallest of improvements take years to perfect.
QUOTE(kamikraze @ Jul 18 2013, 05:55 PM)
good. now it's confirmed you only know talk. talk rubbish always produce rubbish. end of story.
It's already been established for quite some time. Now, can you please stop feeding the troll?
This post has been edited by v1n0d: Jul 18 2013, 06:08 PM