ok what. not like it matters.
once you have soooooooo many T3 generators. it just shoots, to me it's no big deal.
the fact that it's inaccurate makes it so deadly with it's rapid fire.
imagine how much ground it covers. it's literally raining hailstones from hell on enemy base.
oh like that. yeah.
tried i'm aware of those shields, and i have many bombers. fatboy's shields aren't that tough and when submerged they can't even shoot.
impossible those shields last that long.
ok. i'm actually referring to torpedo bombers, the one that hits underwater unit.
the colossus even at half-submerged SHOULD be susceptible to hits from torps from subs or torp-bomber but nooooooo it doesn't. despite being half-submerged, you can only hit it with non-submerged weapons.
weak? no way man, that bugger is damn tough to kill even with ground units unless you have a bunch of T3 units.
ML has like 65k armor and it's damn annoying when you have
1 no base defences - point defence or units, it'll take that down easily)
2 no air units (it takes down air units easily too unless you're using a bunch of gunships.
there's 1 game where my base was safely tucked somewhere, the ML some how slipped passed my buddy (i don't know how he didn't manage to spot that ML, non-cloaked) and that fella tore my base apart.
btw fatboy has far less armor than the ML. fatboy's armor is about 25k i think. it has shield and long range weapon advantage. cool AA too. just that a bunch of T3 strat bombers would wipe it out easily.
I dunno... 30k energy drain would only be ok if you had a high unit count.
Anyway, the predicament with the colossus, wonder if it affects the ML as well.
And that's exactly my point with the ML! Its damage output is MAD. Compared to a Colossus, it is much, MUCH weaker... And its pretty susceptible to strat bombers, artillery (Fatboys are insanely efficient at this) and backstabs (Its turret can fire behind)