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Preview Supreme Commander (SupCom), new E3 video

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post Mar 6 2007, 01:52 PM

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QUOTE(fujkenasai @ Mar 6 2007, 12:34 PM)
Can you post the picture of the metal badge?
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The badge is basically in the shape of the Supreme Commander logo in the game and is silver in color. Its kinda big and heavy for a badge, but still cool nonetheless.

Anyway, there are a total of 3 ACU posters, one map of the galaxy/tech tree and 3 postcard sized faction cards.
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post Mar 9 2007, 11:01 AM

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QUOTE(Rel Centurica @ Mar 9 2007, 10:40 AM)
Okay, I looked through their site, I've seen the vids... but I still don't get the gist of this game.

Is it a standalone thing like C&C with multiplayer function? Or like Battlefield where you do battle online and rank up with some sort of internal system?

If its just something like C&C I'd won't be spending my wallet on this one -.- Its RM149 no less!
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Eh? Its an RTS first and foremost. That's the gist of it really.

Your question is kinda vague. Yes, its a "standalone" game, but yes there's also an online ladder system. The two things you mentioned aren't mutually exclusive (And for any RTS to succeed now, an online ladder is a MUST now)

Anyway, there's a localized version that costs RM80... Not sure if its available yet.
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post Mar 12 2007, 01:29 PM

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QUOTE(fujkenasai @ Mar 12 2007, 12:36 PM)
who wants to play supreme commander tonite? Who has got the games and can play smoothly?
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Well, I'd love to play with you, but I'm not free tonight.

Anyway, don't worry about the game lagging and all when playing online as the game compensates it by slowing down instead of turning into a total slideshow.

azxel: Yes, I too am quite newb at managing resources... My friend who had it a week before I did, was so good with resources that he could get a Monkeylord out in under 30 minutes.
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post Mar 12 2007, 03:22 PM

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QUOTE(Merlin_of_light @ Mar 12 2007, 03:08 PM)
Is the 3D aerial dogfights of Total Annihilation retained in SupCom? Haven't played any RTS which require skilled mouse-command air combat since TA  tongue.gif

Miss those days, massive aerial skirmishes on multiplayer just for the fun of it.
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Yeah they are and they look better than ever since planes now fly at different altitudes.

Plus, they even work with formation movements which makes it look even cooler.
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post Mar 26 2007, 03:42 PM

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Actually, the unit AI takes a lot of processing power as well. Just try this:
Build as many units as possible and then ask them to stop whatever they're doing. After that, select all units and give them a formation move order to one place... Watch the slideshow begin tongue.gif
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post Mar 26 2007, 04:53 PM

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QUOTE(toughnut @ Mar 26 2007, 04:03 PM)
on my current pc, they hesitate to move... after waiting 2-3 secs, they decide to move, slowly...

number of units: 150.

main cause: dust trails each unit make when moving.
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I'm pretty sure its not graphical effects making it slower.

Formation move command = more lag compared to when normal move command is ordered.

Reason? In formation move, all the units have to reorientate themselves to fit in the selected formation. Afterwhich, they all move in the same direction at the same speed (Naval, air and land units included). Try flying a bunch of fighters, subs and ground troops and watch it LAAAAAG.

A normal move command for a whole group is basically multiple move commands being issued individually. So the units often end up bumping into each other and don't seem to work together and such.

This post has been edited by H@H@: Mar 26 2007, 05:06 PM
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post Mar 28 2007, 12:14 PM

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Netmaster Damansara has some pretty nasty PC specs (Intel dual cores with 7800GTs and 2 GB RAM IINM), but they're kinda slow at updating their games list.

That being said, they're the only cafe I know that has GRAW, that's where I go for my coop fix tongue.gif
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post Mar 29 2007, 11:27 AM

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QUOTE(johnnycp @ Mar 29 2007, 08:40 AM)
In the SupCom 1v1 tourney.. pro player can end a game around 12mins more or less.


Added on March 29, 2007, 9:35 am

SS2, Clutch Gamer has GRAW.. even the above specs cannot coupe 4v4 full scare of war where by thousands of units raging war at the same time at land, see and air sweat.gif
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Dude, no PC in the world today can handle a 4v4 battle! Its unthinkable!!!

That being said, maybe I should check out Clutch again. Last time I went there was when it just opened and it had a really crappy selection of games.
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post Mar 29 2007, 08:55 PM

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QUOTE(johnnycp @ Mar 29 2007, 04:28 PM)
I cant promise they still have the game installed.. i play it long long time ago. GRAW multiplayer COOP sux.. it keep crash to desktop after a while

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True enough its quite crap (More to the do with the fact that GRAW PC sucks in general), but unless cafes start picking up Armed Assault, there's no other option for me.

Anyway, at Netmaster, it almost never crashes except for one map. I've finished all but 2 coop missions biggrin.gif
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post Apr 10 2007, 01:18 PM

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As far as I can tell, here are the differences between each faction:
UEF - Largest radius of splash damage. Longest range in general.
Cybran - Weakest units overall. Most stealth reliant (I hate the Monkeylord).
Aeon - Toughest units in the game. Least damage output. Best shields as well IINM

Just by looking at the breakdown of experimental units, you can sorta tell how each side is like. UEF has the strategic artillery and fatboy, Cybrans have the Monkeylord and experimental gunship and the Aeon have the sub battleship and SAB.
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post Apr 10 2007, 06:15 PM

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QUOTE(fujkenasai @ Apr 10 2007, 02:27 PM)
You are talking bout all the experimental units but what about normal t1 units?
*
That goes true as well.
UEF - Almost everything shoots over walls. They have the single most annoying naval unit the whole game.
Cybrans - Accurate buggers. Can't shoot over walls though.
Aeon - Tough buggers (They have shields!). Weakest naval at the start (No subs)

QUOTE(johnnycp @ Apr 10 2007, 05:47 PM)
FYI, the Supcom tourney hosted by Gamespot.com last time.

- Average time for 1 match in preliminary ~30mins
- Average time for 1 match in quarter, semi-final, and final ~ 15mins

they are all 1v1 matches.

wtf they play so fast?
Bring your commander along when u fight. Not to hide them under water like (Doh, Girl style)

micro ur commander well and gg


Added on April 10, 2007, 5:50 pm

You want some well-balanced game?? this is it.
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When I played some 1v1 with my friend online, he could get experimental units out before the 30 minute mark. Hell, if it wasn't for me turtling like a b****, I'd be dead before the 15 minute mark.

Anyway, I truly cannot stand the Cybran ACU... No shields!!! Freaking scary. A couple of strat bombers target him and its GG for you. That being said, its probably the most powerful ACU out there.
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post Apr 11 2007, 01:50 AM

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QUOTE(fujkenasai @ Apr 11 2007, 01:33 AM)
LoL yeah ballanced indeed.

Yeah even  on GPG net a standard 1 v 1 is 15 minbut for a closely matched game prolly 30 min, I think the speeds are prety decent for an RTS.
prolly the diff btwn AEON and UEF is that its shells are slower but more deadly since the slow plasmas are slow. Well Cybran they are just huge starwars fan.

I think youve not played Naval for AEON check this out .
http://www.supcomsource.net/content.php?pa...20Naval%20Units
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Aiks, I was basing it on my experience during the single player campaign and I think subs are only introduced AFTER you get the destroyers (Which makes them almost useless)

Anyway, UEF naval ships fire barrages of shells while Aeon fire those plasma thingies. The former is generally faster, but wider spread while the plasma is slower and more accurate.
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post Apr 11 2007, 10:29 AM

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QUOTE(goldfries @ Apr 11 2007, 09:53 AM)
did you guys realize that Cybran's T1 Heavy Assault could help repair / build? smile.gif this is good for expansion, your military units work just as good as T1 engineers.  thumbup.gif

as for T4 units, i'd say the scariest T4 units would be the Cybran artillery unit. if you're not on a big map, just build a unit or 2 of these and see the enemy base go bye-bye.

another creepy unit is T4 Colosssus for Aeon. 240k HP. damn.

Cybrans can't shoot through walls? can la. i play Cybran, i always build walls in front of my guns. no problem what.

the thing i hate about SC is that they have some issues when a unit is in the water.

for example colossus. if it's half in the water, your torpedo bombers can't touch it too.

fatboy? if it's in the water, some how i can't hit it / damage it either.

it's been a while since i played multiplayer, but i know i face this problem when defending friends against T4 units. some units just refuse to hit despite part of the T4 unit is submerged blablablabla.
even the Colossus that has about 4x more HP than ML also dies easily. however UEF T3 gunships can't hit Czar. smile.gif
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The Cybran mobile arty is too pricey to use (30K energy drain when deployed) and its generally VERY inaccurate.

Anyway, I was talking about their ground units. The point defences obviously can shoot above tongue.gif ... Come to think of it, cybran ground troops in general have issues shooting over obstacles because of their direct fire lasers.

As for units being under water, remember that the Fatboy has shields, so you might be hitting that instead when its under. As for the Colossus, I believe its because certain torpedo bombers drop torpedoes like bombs while some of them drop them like actual torpedoes (Can't remember which is which). The former can hit the Colossus easily while the latter doesn't explode if it falls on the Colossus before hitting the water. In any case, it does rubbish damage... Just go straight for strat bombers tongue.gif

Anyway, a ML is meant to be weak as its laser deals massive damage (Killed my fatboy 1v1 in under 2 seconds) and it has stealth... STEALTH!!!
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post Apr 11 2007, 03:06 PM

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QUOTE(goldfries @ Apr 11 2007, 02:51 PM)
ok what. not like it matters.

once you have soooooooo many T3 generators. it just shoots, to me it's no big deal.

the fact that it's inaccurate makes it so deadly with it's rapid fire.

imagine how much ground it covers. it's literally raining hailstones from hell on enemy base.
oh like that. yeah.
tried i'm aware of those shields, and i have many bombers. fatboy's shields aren't that tough and when submerged they can't even shoot.

impossible those shields last that long.
ok. i'm actually referring to torpedo bombers, the one that hits underwater unit.

the colossus even at half-submerged SHOULD be susceptible to hits from torps from subs or torp-bomber but nooooooo it doesn't. despite being half-submerged, you can only hit it with non-submerged weapons.
weak? no way man, that bugger is damn tough to kill even with ground units unless you have a bunch of T3 units.

ML has like 65k armor and it's damn annoying when you have
1 no base defences - point defence or units, it'll take that down easily)
2 no air units (it takes down air units easily too unless you're using a bunch of gunships.

there's 1 game where my base was safely tucked somewhere, the ML some how slipped passed my buddy (i don't know how he didn't manage to spot that ML, non-cloaked) and that fella tore my base apart.

btw fatboy has far less armor than the ML. fatboy's armor is about 25k i think. it has shield and long range weapon advantage. cool AA too. just that a bunch of T3 strat bombers would wipe it out easily.
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I dunno... 30k energy drain would only be ok if you had a high unit count.

Anyway, the predicament with the colossus, wonder if it affects the ML as well.

And that's exactly my point with the ML! Its damage output is MAD. Compared to a Colossus, it is much, MUCH weaker... And its pretty susceptible to strat bombers, artillery (Fatboys are insanely efficient at this) and backstabs (Its turret can fire behind)
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post Apr 13 2007, 04:40 PM

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QUOTE(goldfries @ Apr 12 2007, 10:22 PM)
stupid? well they certainly can give a few surprises.

i've seen people being taken down by AIs.

on the other hand i've tested the AI and it seems that the more time you give them, they'll sometimes be overwhelmingly strong.

and yeah, T3 Nuke Missile will not work on AI. in fact it won't work on anyone as long as there's T3 missile defence.

the only way to advantage is to get the T3 missile first, if not then it's a real waste.
*
When I played a 2v2 with a friend against some supreme AI, we stopped after two tries since he just killed them off quick with quick rushes. I supply air support, while he loads on ferries and sends about 30-40 assault bots. Pretty effective.
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post Apr 19 2007, 11:25 PM

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QUOTE(Hunt @ Apr 19 2007, 07:49 PM)
Does anyone know if this game is installed in any of the CCs in KL?
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LOL, I'm waiting as well man, but only the big boys can do it since its such a system killer.
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post May 23 2007, 02:20 PM

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Hmmm interesting changes.... I like the new auto-Group add-ins for factory groups. Wonder how the Attack Move button works (Previously, it worked only with formation move)
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post Jun 5 2007, 04:36 PM

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Good news, according to my friends that just decided to hit up Global.Net in SS15, they discovered that it has Supreme Commander installed! Though it lags like a b****, at least its there...

So, there is in fact hope for cyber cafes to pick this up. I shall be on the lookout, but until then, I shall be going there ASAP to get some good old LAN party RTS goodness biggrin.gif
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post Jun 16 2007, 04:16 AM

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QUOTE(Cheesenium @ Jun 15 2007, 06:43 PM)
blink.gif

@toughnut,
A single core can run this game well?How you do it?Teach me please without OC-ing my AMD 3200+.Which patch did you apply?Is the official GPG's patch?

It was laggy as hell in demo and thats the reason i drop this game.
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The performance in the final game is MUCH better than in the demo (Gets better with the latest patch)... Plus, its not really a bother in MP games since the game is slowed down instead of turning into a slide show (Well, it does when it gets REALLY hectic).


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post Jun 25 2007, 03:37 AM

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I finally managed to get some decent MP action for SupCom (Though it was coop against AI) since at least one cafe in subang has it.

Aside from the fact its not patched (At least past the first one with the imba Broadswords and useless Monkeylords), its pretty fun.

Because of that, I replayed the campaign with the latest patch and I've now noticed a new thing about bombers:
They bloody powerful now.

The use of physics bombing means, they can pretty much drop their load way before they reach their target, meaning anti-turrets on their own are not enough to stop them from reaching their target.

So, this means my decision to be a pure air player has just gotten more confirmation tongue.gif

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