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The "Cloud"
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TSMr.jackttt
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Jun 20 2013, 04:13 PM, updated 13y ago
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New Member
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Any idea how the cloud will benefit us gamers, If it is used for data processing, Do you think our ping will be enough? Suppose that 300,000 servers are all located in Asia .Malaysia to Singapore is around 100ms.If most of the server are in USA, does 300+ms ping affect us in gameplay? How about the bandwidth requirement? is our UNIFI enough for the cloud stuff?Do we need internet like 100MBPS to utilize the cloud feature
This post has been edited by Mr.jackttt: Jun 20 2013, 04:15 PM
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navigator
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Jun 20 2013, 09:37 PM
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QUOTE(Mr.jackttt @ Jun 20 2013, 04:13 PM) Any idea how the cloud will benefit us gamers, If it is used for data processing, Do you think our ping will be enough? Suppose that 300,000 servers are all located in Asia .Malaysia to Singapore is around 100ms.If most of the server are in USA, does 300+ms ping affect us in gameplay? How about the bandwidth requirement? is our UNIFI enough for the cloud stuff?Do we need internet like 100MBPS to utilize the cloud feature The cloud processing currently is not really used for offloading 3D/physics calculation to server but rather to handle additional calculation defined by the developer such as the Drivatar in Forza... If the cloud processing were to do all 3D & physics calculation then the console will not need to be that powerful anymore.... However from what I understand, stream gaming service is somehow laggy/stuttered due to network condition but playable on pipe fatter than 4mbps
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