QUOTE(Pijal @ Jun 24 2013, 09:49 AM)
well i guess thats because CNJ is the support type? i remember back in ff9 where garnet/dagger only have summon skill and holy as attack haha.. maybe that was bad example as it is a different level.. for THM u will get blizzara as aoe at lv 12 if im not mistaken.. for melee class like PGL u will get sets of combo skills at the early stage so maybe it wont feel that boring.. so i think it based on what class u picked
*i wonder if there's a holy or ultima spell in ARR?
Your comparison is entirely invalid because FF9 is not an online game . FF14 has stepped into the modern age with gazillion of other MMO floating around , the concept are totally different.
QUOTE(intothefantasy @ Jun 24 2013, 09:26 AM)
basically the game is similar to guild wars 2 imho where FATE system is totally something like it and the character quest as well but then the differences comes in monthly payment vs non and end game content.
not sure but in guild wars2 the end game content are not much imho and also i am not sure how is ff14 end game content going to be since is a p2p mmo which i think it must have raids etc i assume?
another point for me to confirm is that the skill for each class...is kinda little for me and i do hope i can get more skill but then as in a single class...i know u can have multiple class and transfer their skill to use in certain of them but lvling other class is kinda pain and takes time to enjoy the game especially for casual?...like my thau currently only spamming blizzard and fire like no brainer
for the battle system wise...look this new battle system so call is something for returning players for ff14 but for new players i guess they are not happy with it..heck my friend tried for like 30mins and quit because? cant spam skill lol...i do agree with him but i decided to continue to see other parts of the game even there is dislike on the battle system..is too slow imho
Guild Wars 2 , as much as they hate to admit it is primarily a PVP game . Their PVE aspect is a little lackluster compare to game that tried to balance on both ( such as W.O.W ). Their subscription model has apparently been working well . FF14 is leaning more towards WOW where they attempt to balance in both section.
I am very sure FF14 will have raid, but whether if it will be as large as 40man raid like some mmo , remains to be seen .
QUOTE(M1X @ Jun 23 2013, 10:08 PM)
But to tell the truth, the game still feels quite generic...
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please stand still"...
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There's no "dodge" here?
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Not realistic "hit box", or hit/clip detection whatever you want to call it.
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I find it extremely annoying when trying to target something when there are multiple mobs around, the TAB simply not intelligent at all and just pass to random targets even far far away out of my attack range!
I always ended up manually CLICKING with my mouse -.- Even that, sometime it just a mess and hard to actually click the right mob -.-
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Still feels Archer got super low damage -.- The AoE required attack range also very low.
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Supaaaarr long potion cooldown.
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Inventory UI so small, what's the fking point of making 4 tabs? Dude, I'm on a standard HD resolution and it just utterly SMALL!! -.-
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Like this BIG BIG baru GOOD mah!
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Leve allowance so low, burn through it especially fast for crafting leve (central shroud, the leve NPC and client NPC just a few meters apart. If you're doing leatherwork can spam leve there for fast gil and exp)
I will let you know that I have been one that been throwing my opinions yet I have never seen so much negative reply from 1 single post in this thread .
I have taken a liking to this game and I planned to stick around for awhile .
The difference is , I am not looking for people to agree with me. And I reserve all things I've typed strictly as my very own opinion . I give credits where its due .
Although most of the things you posted are very subjective ( for example Archer's Damage is super low , have you even do a dps spreadsheet on it ? ), else it is mere hyperbole and filled with anger , it is no wonder people disagree with you in that tone .
And now there is a fine line between generic and competitive . The previous FF14 stood out to be a deviant ( or you may say "unique") and look at how much negative response they have gotten throughout the era . People could have asked , " Hey GW2 has this Feature XXX , why don't FF14 has it ? " . And when FF14 has the same feature , it was branded as " generic " or copycat .
Don't look for anything groundbreaking in the game yet , but instead look for the improvement it has gotten compare to the previous version.
I must say if you have not played the original FF14 , you will not see or come to appreciate how good the current game is .
This post has been edited by Convael: Jun 24 2013, 03:37 PM