QUOTE(Poodlepaddly @ May 9 2016, 02:39 PM)
Im game for challenge mode. Add me up munk3y.
Can do a practice run challenge mode, to know what we are missing. A few fine twick, then we redo the challenge mode.
Just a rough suggestion/forward planning:
1. A high stamina player to be incharge of run-forest-run strategy to carry the bombs.
2. Support Station spam strategy by 4 players. And one person with healing overdose to be placed in middle.
_______
O o O
_______
o ; Healing overdose
O : Healing station
3. A high electronic (skill power - tactician geared) player to run mobile cover and electric turrets. A good mobile cover (extension version-proposal from Zarc) wont let you one shot by shotgunners. And electric turrets give us enough time to melt their hp. Purely for anti-shotgunner.
4. Good communication and patience
i'll add u up later. we should do the weekly hard mode first. than maybe few runs of the challenge mode.Can do a practice run challenge mode, to know what we are missing. A few fine twick, then we redo the challenge mode.
Just a rough suggestion/forward planning:
1. A high stamina player to be incharge of run-forest-run strategy to carry the bombs.
2. Support Station spam strategy by 4 players. And one person with healing overdose to be placed in middle.
_______
O o O
_______
o ; Healing overdose
O : Healing station
3. A high electronic (skill power - tactician geared) player to run mobile cover and electric turrets. A good mobile cover (extension version-proposal from Zarc) wont let you one shot by shotgunners. And electric turrets give us enough time to melt their hp. Purely for anti-shotgunner.
4. Good communication and patience
May 9 2016, 02:46 PM

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