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 Titan Fall, New Mech fps game from EA

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Genso
post Aug 24 2013, 06:56 PM

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This is really epic. I like how you could double wall run and land with jetpacks.

Hope the multiplayer servers is not a let down to Malaysian players.
mikelee
post Oct 23 2013, 12:21 AM

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Titanfall will be landing on store shelves for Xbox One, Xbox 360, and PC beginning March 11, 2014 in North America and beginning March 13, 2014 in Europe.

Source
memphiz_zero88
post Oct 23 2013, 05:13 AM

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collector's edition

user posted image
SpikeTwo
post Oct 23 2013, 10:36 AM

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take my monehhhhh!!!!
shykull
post Oct 24 2013, 11:44 AM

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POed my Collectors Ed(PC) from Amazon smile.gif
avex|mode
post Nov 15 2013, 10:31 AM

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I hope this game don't have the same problem like BF4 since it's under EA.
HeartRoxas
post Nov 15 2013, 02:29 PM

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Collector's Ed figurine


Everything you need to know in 16 mins


Hopefully it'll make use of Singapore Azure cloud server. If not then maybe HK or AUS.

It's FPS, at the end of the day, latency matters.

That said, already put aside some money for this.

This post has been edited by HeartRoxas: Nov 15 2013, 02:30 PM
mrhulk
post Nov 15 2013, 02:42 PM

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nice video

This post has been edited by mrhulk: Nov 15 2013, 02:43 PM
HeartRoxas
post Nov 15 2013, 02:45 PM

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QUOTE(mrhulk @ Nov 15 2013, 02:42 PM)
how much is the usual cost to rent a gaming server in singapore?
*
They don't use rental server, not using dedicated server.
They will be using Xbox Live Cloud by Microsoft which is called Azure Cloud server.
http://www.respawn.com/news/lets-talk-abou...box-live-cloud/

Data Centers are all around the world thus they promise low latency. The problem is I do not know if they will make use of SG data center since SG has one Azure cloud data center.


sai86
post Nov 15 2013, 05:16 PM

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QUOTE(avex|mode @ Nov 15 2013, 10:31 AM)
I hope this game have the same problem like BF4 since it's under EA.
*
FIXED.
n yes you will do enjoy it at launch tongue.gif
memphiz_zero88
post Dec 8 2013, 07:02 PM

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Stryder Titan trailer from VGX2013


HeartRoxas
post Jan 9 2014, 01:29 AM

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http://teambeyond.net/titanfall-player-count-revealed/

Player count revealed.

Titan deploy stances (announced so far)

http://imgur.com/a/HLm7F


bobohead1988
post Jan 9 2014, 03:40 AM

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tq consoles for the awesome high player capacity
SpikeTwo
post Jan 9 2014, 08:54 AM

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for games like this, its sometimes good to limit player count. else it would be too crowded.
neoengsheng
post Jan 9 2014, 02:38 PM

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6v6 hahahaha, are you joking???????
hfi
post Jan 9 2014, 03:15 PM

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We need to see how the game plays before judging. 6v6 sounds small but remember each person has a mech which can either be driven or deployed to defend/roam. So technically the game can expand up to 12 'players' and that's not including the other AI soldiers running around doing their own things.

I have a sneaky feeling the game is a combination of FPS and some MOBA elements.
Tomokitsu
post Jan 9 2014, 05:30 PM

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Cant wait for this game

http://www.ign.com/videos/2014/01/08/titan...odcast-unlocked
SpikeTwo
post Jan 10 2014, 11:36 AM

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6v6 or 8v8 is fine for me. 6 is the minimum, below that the game will feel too empty. depends on map size, 10v10 or more would seem too crowded. except BF series. haha...but i dont like huge maps. as long as the intense level can be COD4 like, i'm more than happy!
munlok30
post Jan 10 2014, 11:38 AM

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well well , i confirm BUY this game =p ,

what i hope is , malaysia player are not suffering the bad lagging xD
SpikeTwo
post Jan 10 2014, 11:39 AM

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as long as got EA servers in SG should be ok. or player side servers.

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