QUOTE(LightningZERO @ Jun 13 2013, 12:27 PM)
Haha Den O !! Games Final Fantasy XV (PS4), For hearth & home!!!
Games Final Fantasy XV (PS4), For hearth & home!!!
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Jun 13 2013, 02:00 PM
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419 posts Joined: Feb 2009 From: Petaling Jaya |
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Jun 13 2013, 02:11 PM
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28 posts Joined: Nov 2009 |
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Jun 13 2013, 02:51 PM
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907 posts Joined: Oct 2009 |
i feel kind of uneasy with those anime designed face rendered with such realistic setting...
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Jun 13 2013, 02:53 PM
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1,475 posts Joined: Dec 2007 From: Sharyalan |
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Jun 13 2013, 02:56 PM
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907 posts Joined: Oct 2009 |
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Jun 13 2013, 03:06 PM
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1,475 posts Joined: Dec 2007 From: Sharyalan |
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Jun 13 2013, 03:09 PM
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1,555 posts Joined: Aug 2005 From: Oslo, Norway |
QUOTE(deyamato @ Jun 13 2013, 02:00 PM) I think he mean this http://en.wikipedia.org/wiki/Yuichi_Nakamura_(voice_actor)not the Den-O guy |
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Jun 13 2013, 03:13 PM
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907 posts Joined: Oct 2009 |
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Jun 13 2013, 03:18 PM
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237 posts Joined: Jun 2009 From: German Malaysian Institute |
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Jun 13 2013, 03:22 PM
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256 posts Joined: Sep 2006 From: Britannia |
QUOTE(afeeq @ Jun 13 2013, 03:18 PM) According to Tetsuya Nomura they are using DirectX 11:This time, we are using a different method of development. We are not looking at the consumer consoles to meet their specifications. We are making the higher quality game for next-gen consoles, but use a tool called DirectX 11 to make it. Then, whichever consoles are able to handle that tool can be used to port the game to it. So we just care about the specifications of each hardware and hope that they will maintain the original high quality of the game we are making when it’s ported to the console. |
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Jun 13 2013, 03:29 PM
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305 posts Joined: Aug 2008 |
QUOTE(nwk @ Jun 13 2013, 03:22 PM) According to Tetsuya Nomura they are using DirectX 11: "Do first, think later" This time, we are using a different method of development. We are not looking at the consumer consoles to meet their specifications. We are making the higher quality game for next-gen consoles, but use a tool called DirectX 11 to make it. Then, whichever consoles are able to handle that tool can be used to port the game to it. So we just care about the specifications of each hardware and hope that they will maintain the original high quality of the game we are making when it’s ported to the console. |
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Jun 13 2013, 03:34 PM
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350 posts Joined: Jan 2009 |
out of curiosity i googled and found out that Luminous engine is DirectX11 native.
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Jun 13 2013, 03:44 PM
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8 posts Joined: Dec 2008 From: Outer Haven |
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Jun 13 2013, 04:04 PM
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256 posts Joined: Sep 2006 From: Britannia |
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Jun 13 2013, 04:13 PM
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305 posts Joined: Aug 2008 |
QUOTE(nwk @ Jun 13 2013, 04:04 PM) He is actually saying, that they make they game in DirectX 11 on PC first and port the game to PS4 and Xbone later, since those consoles can support DirectX 11. That's what I meant |
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Jun 13 2013, 04:33 PM
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180 posts Joined: Jan 2008 |
so, while u doing that, release FFXV on pc also la..haha
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Jun 13 2013, 04:42 PM
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Junior Member
256 posts Joined: Sep 2006 From: Britannia |
QUOTE(riesjx @ Jun 13 2013, 04:33 PM) It may be possible, since FFVII was also released for PC.But you may have to wait a very long time for it since their core business is in console games. This post has been edited by nwk: Jun 13 2013, 04:42 PM |
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Jun 13 2013, 05:01 PM
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280 posts Joined: Dec 2004 |
If its more like KH (free movement) and less like FF13 (u can't control movement) then I will be a happy man.
ATB is good, but I like KH battle system so much more. |
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Jun 13 2013, 06:52 PM
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1,475 posts Joined: Dec 2007 From: Sharyalan |
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Jun 13 2013, 09:11 PM
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129 posts Joined: Mar 2008 |
Explaining the new FFXV battle gameplay, and what I like about it
1. Looks like Kingdom Hearts battle style... I didn't like the KH battle system that much because the keyblade feels so light.. But the fights in FFXV looks more impactful. Furthermore, it's been so long since a console KH game thus the similarities works in FFXV favors (1:30 2:47) 2. The Just Cause 2-esque hook thingy that let you grab onto tall buildings allowing high in the air vertical fights. Final Fantasy games are huge... so hopefully there is a lot of freedom in this. There's also probably a lock on mechanic that help you track enemies especially in air (maybe auto?). (00:57 1:32). 3. Randomly scripted friend helper mechanics where team members will help you when in need and possibly deal the finishing blow.. it maybe a bit scripted but it fits in thematically in the game and emphasizes on friendship. (1:22 2:15) 4. Rolling mechanics (1:41) 5. Dash Mechanics + Special move that let you hit enemy in a fast succession (1:46)( 3:08) ala prince of persia 6. Jumping/vaulting over enemies (1:55) also ala prince of persia. 7. Special team combo mechanics that combine scripted scene and realtime gameplay (2:49) again this fits in the friendship theme of the game 8. Using environments on enemy (3:03) 9. Cover and gun combat, also also it looks like you won't be playing only as the main character (this is not the main character) (3:05) 10. You can swim, and a teased epic underwater battle (3:17) 11. Again, cover mechanics..and a grounded more real Final Fantasy that is set in current times but with giant monsters, giant swords and bold hairstyles (3:31) *also in previous trailers when it was still called FF Versus 13, there are drive-able mechs Overall this looks like a solid, different but truthful evolution for the Final Fantasy series This post has been edited by Abdul Rahman: Jun 13 2013, 09:20 PM |
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