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 Maxwell Render, Eyegasm.

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TSX.E.D
post May 3 2006, 03:48 PM, updated 20y ago

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From: Llanfair­pwllgwyngyll­gogery­ch


This is the new renderer from Next Limit. For 3D applications like 3DS MAX, Maya, Rhino, Cinema 4D, Lightwave (warning: Plugins for later 3 apps are disastrous, though still capable of making awsome results). It is just Photorealistic.

Because it is just SPECTACULAR I decided to make a thread about it.
Proof?
http://www.maxwellrender.com/gallery.htm

This is CG. Just imagine the potential of Metropolis Light Transport tech (the lighting method Maxwell uses)

Now, I've used it some but it turned out to be quite a nightmare (used Cinema 4D, rendering from plugin= I'd dieplz.) But when I edit my scene from the external Maxwell Studio application, it does do a damn good job although being a snail. (3000*3000 renders take days to finish)
If my dad was in the architectural business I'd be having quite some money through visualizations...

Malaysian CG-ers, have you used this before? Are you impressed?
dinodog_Jr
post May 3 2006, 05:27 PM

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Aiks..not supporting XSI..

Nvm, i am exploring MAYA now.

I am new to render program like this.
i did tried to set up lotsa setting stuff to prepare global illumination scene. But i feel kinda fussy to do for everytimes.

So, wif Maxwell Render.

We just import our Obj and tweak wif setting(i dunno wat is the setting looks like) n it will Render wif faster time, rite?

Do u mind to post up some of ur satisfy result wif 3D programs & Maxwell.
It would be a nice scenes!

Thx for this news. b4 this, i only heard of Render man.

eejey
post May 3 2006, 09:56 PM

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yeah, good for making photorealistic images / visualization...

for animation..... sweat.gif you can forget about it.... gonna take months to finish
render, even with a lots of pc....

SUSchewxy
post May 3 2006, 11:10 PM

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Photorealism is a combination of skill, lighting, modelling, texturing, and various other factors.

Mental Ray can do the above picture. You just need the skillset to tweak the settings
eejey
post May 4 2006, 09:12 AM

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havent use maxwell much (I'm a v-ray heavy user), but what I can tell u is...


this renderer doesnt need to be tweak (maybe, just a little bit) ....
it used a real world camera settings, such as fstop, ND, exposure n stuff
like that... (if you are a photographer, or know a bit of photography, this
is a big advantage for you)


most of the time you will need the most, 5-10 minutes setup,
and hit render, thats it.... you will get the right setting every time...
for other renderer, you need to test render, a couple of times to get
the right setting (imagine all the time wasted)....



the plugins doesnt work right, for now.....
but the standalone (studio), works just fine...... just need to import
your model (un-textured), and do all the texturing, lighting, camera
setup, in the studio...


you just need to master your modeling skills, (isnt that what artist
supposed to do, not wasting a lot of hours to tweak the render settings)


you have to try it, to fall in love with it....


EDIT :

QUOTE(X.E.D @ May 3 2006, 03:48 PM)
This is the new renderer from Next Limit.
just for ur info, maxwell isnt new....
its been out since 1998 if im not mistaken)...
the final full version (v1) just been release recently...


This post has been edited by eejey: May 4 2006, 09:19 AM
dinodog_Jr
post May 4 2006, 12:33 PM

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Thx for enlighten my questions. eejay.

So by far, Maxwell is the best photorealistic render sw in terms of speed & picture quality?

U gave me another reason to study Maya again.
SUSlauyah
post May 4 2006, 12:50 PM

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QUOTE(dinodog_Jr @ May 4 2006, 12:33 PM)
Thx for enlighten my questions. eejay.

So by far, Maxwell is the best photorealistic render sw in terms of speed & picture quality?

U gave me another reason to study Maya again.
*
Nope.. Naxwell takes hell lot of time to render, as chewvy said, MR can do it if you know how or, even renderman (Pixar, ILM, and other big house use it).

Maxwell do support a lot of other apps, even sketchup. http://www.maxwellrender.com/plugin.htm


eejey
post May 5 2006, 01:22 PM

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yea... maxwell takes longer time to render.... but it calculate the lights accurately. IMO.


for example :
(render the same scene)


scene 1 (maxwell) ----> setup = 10 min.
. ----> render = 8 hours
. ----> test render = 0
. ----------------
. ----> total = 8 hours 10 min.


scene 1 (other renderer) ----> setup (x 2/3/?) = 10 min. x 2/3/?
. ----> render = 2 hours
. ----> test render (x 2/3/?) = 2 hours x 2/3/?
. ----------------
. ----> total = 4hours 20min - ?



tell me one person, who is using other than maxwell and happy with their
1st render... and doesnt need to rerender again....
I've done a lot of architectural interior scene, and every scene has a
different settings.... (I use v-ray by the way)


well, u win some, u lose some...
not all renderer are perfect...
pick which are best for u....

dinodog_Jr
post May 5 2006, 02:37 PM

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Yeah. Maxwell sounds good for ppl who got two working stations.
Anyway. nice details from u guys.

another 4 hours... But save alot of trial & error setting.

depends on user time-limit is wat i can say.

This post has been edited by dinodog_Jr: May 5 2006, 02:39 PM
TSX.E.D
post May 7 2006, 07:38 AM

curmudgeonosorus emeritus
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From: Llanfair­pwllgwyngyll­gogery­ch


The REAL difference is the GI algorithm used in Maxwell.
Metropolis Light Transport does the job much better than adaptive quassi-monte-carlo in terms of final render quality.

And the shocking thing is, it's not really optimized... yet. version 1.x might have usable plugins (which I have no love for, Studio is my 2nd C4D).
Most maxwell users suggest having another industrial-standard GI tracer/scanliner (M-R does the job moderately, Brazil and Vray do it awsome, Renderman is overkill) JUST in case your client's a b****y guy. biggrin.gif

(As for my render examples, bad sectors on my HDD killed them all. sad.gif )

 

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