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 VR in flash, Intergrade full navigation VR in flash

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TSvioz
post May 3 2006, 11:59 AM, updated 20y ago

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Hi,

Hope someone could help me out biggrin.gif

Is intergrading fully navigational VR like what u can do with vrml technology
made possible in flash ? I mean not only restricted to the a preset left and right view , but be able to zoom in/out, walk through etc. as freely as the user wants .

thanks
etsuko
post May 3 2006, 03:34 PM

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hmm.. so far i'm not come across anyone who's pulled it off.. the closest the person has gotten to VR is environments with some depth played around with lines or simple 2D shapes..
mclelun
post May 3 2006, 08:16 PM

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although i am not sure what u talking about VR in flash,

but there is quite alot of ppl already making fake 3d first person view engine with flash since like flash4.

i think the one most ppl r doing is the ray casting engine.

This post has been edited by mclelun: May 3 2006, 08:17 PM
TSvioz
post May 4 2006, 11:37 AM

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thanks etsuko and mclelun ! wow ray casting engine is a new thing to me rclxms.gif

I'm looking for smth that will look like this demo phone. In this example, they use Cult3D but I think Cult3D could only be used on the Web, in MicrosoftİOffice applications, and AdobeİAcrobatİ(.pdf) files. no ?

I wonder if I could get the same result in flash notworthy.gif
mclelun
post May 4 2006, 02:40 PM

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if u looking for real 3d model to be embeded in website, (like do the modeling in 3dmax then export)

i suggest marcromedia director.
TSvioz
post May 10 2006, 12:38 PM

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solution , anyone ?
TSvioz
post May 16 2006, 01:15 PM

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found this , have to render a sequence of 360* image http://www.yofla.com/flash/3d-rotate/ it's useful, though haven get mine working properly sweat.gif

This post has been edited by vioz: May 16 2006, 01:18 PM
Stupid Khor
post May 16 2006, 06:35 PM

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other than that, I guess you can try embeding Quicktime VR into flash...
it's not movable, but it's rotateable and zoomable...
and since it's a quick time object, you can easily import it into flash...
but anyhow you have to find a software for creating Quicktime VR...
laugh.gif

This post has been edited by Stupid Khor: May 16 2006, 06:36 PM
mclelun
post May 17 2006, 10:31 PM

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QUOTE(vioz @ May 16 2006, 01:15 PM)
found this , have to render a sequence of 360* image http://www.yofla.com/flash/3d-rotate/ it's useful, though haven get mine working properly    sweat.gif
*
well , it just a script to play through a sequence of bitmap. not a "real" 3d

more bitmap = more big the file size will be. so if ur app is just offline, i dun think file size will be a problem for u, but online...
Stupid Khor
post May 19 2006, 06:26 PM

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yup, that's just a series of bitmaps...
if you want to make VR scene, I guess quick time is the best,
if you want to make a real 3D scene like fps game,
it needs lots of calculations...
http://www.arseiam.com
there're a lot of examples here, but no tutorial... tongue.gif
SnaiLXY
post May 19 2006, 08:57 PM

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http://www.kirupa.com/developer/actionscript/3dindex.htm

this site contains tutorial for 3d objects creation in flash,
including real time rendering using vector through actionscript, which requires you to go through a section full with 3d to 2d programming theories and calculations wink.gif

however, i wanna stress it out for actionscript vector rendering... it actually renders using method just like normal flash movie which uses actionscript to render vectors, so it will run very very slow during the playback, if you are to build a game with loads of "3d models" = = (coz i tried that b4, and after i managed to test with 6 "3d" boxes in an fps mode, I gave up) shakehead.gif

hope macromedia will do something to flash so that it will run faster on actionscript vector rendering, or perhaps prepare a 3d environment, at least an option to render using hardware? tongue.gif

This post has been edited by SnaiLXY: May 19 2006, 08:59 PM

 

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