QUOTE(sunblaze @ Nov 13 2013, 04:28 PM)
The nerfs hurt people who have the items and characters, but might actually be a bit positive for the game in the longer run. Looking at all the changes:
1)
Weaker items. This means newer players won't be so brutally destroyed by older players in PVP just because of items. There will still be an advantage to have the items, but the gap will be narrower between the haves and have nots. It also places a bit more emphasis on the heroes and a bit less on the items, which I personally like.2) Reduced damage with the new calculations for damage / stats, and 1 additional armory tab. Good thing is this might reduce the nuke/burst kills a bit. Not so good thing is this places more emphasis on boosting your stats with the armory (i.e. more emphasis on Pay to Win in PVP).
3) Changes to standardize evasion and make it less insane. Pretty healthy for PVP overall, since you won't see games where it drags for 30minutes or more because both side keep evading most attacks.
4) Character nerfs and adjustments. Always annoying to players who already have the characters, but I guess they wanted a slightly more balanced environment.
Change is always annoying, especially if it's a change for the weaker. But the overall direction in terms of strategy... looks positive, to me at least

This would been correct but PVP fights is based on your level hence how would you define older and newer players in PVP? This would be relevant previously when PVP fights was random levels but now it is all scaled. Besides, the only way I see that make a difference is that if they buy gold weapons. Other than that, I don't see how you would differiate an old or new player level 125(example level unless that 'older' player decides not to play PVE which I find it redundant then if he's willing to spend gold just to change into CPs or so). Some items, yes, I agree, should be adjusted. I give you one example: Brute. It was Mission 3's weapon for Daimon Hellstorm's Spec Ops. It not only gives despair, but it also give rapid psychosis(it's like bleeding but the more things you do, it stacks up more. Literally over 10). Was that item overpowered? Yes. I love the weapon but it was overpowered. Then they adjusted it to psychosis. It's weaker and only max stack up to 3. Okay, at least it has a limit now. Seems fair. But again, they nerf the thing, getting rid of psychosis and putting it buff blocker. Why on earth would you put buff blocker for?? And Buff Blocker doesn't even manage to block all buffs even! It doesn't even get rid of all buffs even! It was an adjustment then they cripple nerf it.
See, on your point on characters nerfs and adjustment, you need to see which one needs the nerfs and how you nerf them. Rescue herself not a offensive person. She's there to be a tanker. Her job is to heal people and try to protect as much as she can. Now if you take a look, they hit her so hard, she's partially useless now. Also, if you want to believe it or not, as what I said earlier, they are nerfing or 'adjusting' characters is based on PVP. Ares' passive got hit by a nerf bat because it was proc often in PVP, but it BARELY procs in PVE. Tell me, how's that an'adjustment'? I am not only saying his passive, every other heroes' passives in PVP kicks in often than in PVE. You nerf their passives because of PVP, but this affects PVE as well. The passives barely kicks in on PVE, now it's making them even more useless. Another example is Uncanny Cyclops'. His passive, 'Finish the fight' (which have a chance to gain extra turn), RARELY procs in PVE. I used him so many times in PVE using that costume and I decided to switched back his P5 because that procs alot more often and more useful. When I brought him in PVP, using Uncanny costume, it suddenly kicks in around 2,3 times in a battle. Don't tell me that's my luck in PVP, that's plain bull.
People aren't stupid. The people in the forum can see heroes' passives procs often in PVP compared in PVE and Playdumb can shamelessly say it doesn't. All 'adjustments' are because of PVP, not PVE. I want to play PVE and I could careless about PVP which is why I am upset because Playdumb is nerfing things because of PVP. There's a fine line between 'adjustment' and also 'nerfing to oblivion' and unfortunately Playdumb keeps doing the latter. Sorry for the long post. I'm really upset on this patch.