its counted
DOTA2 v11, LYN Official Guild Launch!
DOTA2 v11, LYN Official Guild Launch!
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Jun 13 2013, 09:38 AM
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Senior Member
2,364 posts Joined: Aug 2011 From: Between Heaven & Hell |
its counted
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Jun 13 2013, 09:42 AM
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Junior Member
111 posts Joined: Feb 2013 |
naiya taiya
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Jun 13 2013, 10:04 AM
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Senior Member
2,131 posts Joined: Sep 2010 |
told u la vinod. its counted as public mm. dota buff mane count kalo bukan public mm. compedium mm is just a game type.
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Jun 13 2013, 10:12 AM
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
what is the difference of it?
normal MM and compedium MM? |
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Jun 13 2013, 10:12 AM
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Senior Member
4,892 posts Joined: Feb 2012 From: Mars |
but team mm not counted right?@@"
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Jun 13 2013, 10:20 AM
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Senior Member
2,364 posts Joined: Aug 2011 From: Between Heaven & Hell |
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Jun 13 2013, 10:25 AM
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Senior Member
2,131 posts Joined: Sep 2010 |
QUOTE(KcX35 @ Jun 13 2013, 10:20 AM) no diff just that only compedium user can use the compedium mm and ofcus.. every 1 got the bonus but from what i read from reddit its like low lvl mm lol its low lvl. i wait around 10 minute, then get a game, i offlane against magnus, proceed to own the game using bat. and my last hit was bad. |
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Jun 13 2013, 10:29 AM
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 13 2013, 10:29 AM
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Senior Member
2,131 posts Joined: Sep 2010 |
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Jun 13 2013, 11:11 AM
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Senior Member
1,045 posts Joined: Jan 2010 From: land beyond heaven and hell!! |
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Jun 13 2013, 11:17 AM
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Senior Member
1,928 posts Joined: Aug 2009 From: Penang, Malaysia |
aku available malam ni .
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Jun 13 2013, 12:01 PM
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Junior Member
99 posts Joined: May 2013 |
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Jun 13 2013, 12:25 PM
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Senior Member
3,197 posts Joined: Mar 2007 From: Kuala Lumpur, Malaysia |
QUOTE(slowpoker @ Jun 13 2013, 09:09 AM) I played one compendium mm yesterday night and it was counted. My team won and my wins count on dota profile increase. QUOTE(KcX35 @ Jun 13 2013, 09:38 AM) QUOTE(am3rr @ Jun 13 2013, 10:04 AM) told u la vinod. its counted as public mm. dota buff mane count kalo bukan public mm. compedium mm is just a game type. Okay, thanks for the confirmation. |
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Jun 13 2013, 12:29 PM
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Junior Member
110 posts Joined: Mar 2012 |
the search range has been improved?
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Jun 13 2013, 12:35 PM
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Senior Member
2,681 posts Joined: Jan 2009 From: Ixara |
Update test
QUOTE VISUALS - Updated Puck's face - Updated Brewmaster's face GAMEPLAY - Axe: Fixed Berserker's Call bonus armor being dispellable - Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast - Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low - Bloodseeker: Fixed Bloodrage cast range (600->800) - Brewmaster: Fixed Earth Primal Split Boulder manacost - Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds - Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage - Elder Titan: Fixed Ancestral Spirit legacy keys not working - Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds - Juggernaut: Fixed some vision issues with Omnislash - Huskar: Fixed Burning Spears counter logic getting forgotten when purged - Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units - Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened - Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc) - Io Fixed Relocate not revealing FoW for enemies - Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping) - Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep) - Io: Fixed Overcharge missing a 2 second toggle cooldown - Lifestealer: Fixed allied cast Infest killing the creeps and healing you - Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000) - Medusa: Fixed Mystic Snake not jumping to magic immune units - Nature's Prophet: Fixed being able to use Teleporation while rooted - Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source - Razor: Fixed Unstable Current not purging off Repel - Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow - Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead - Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early. - Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion - Tidehunter: Fixed Kraken Shell working while Doomed - Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc - Treant Protector: Fixed Living Armor being castable on magic immune allies - Undying: Fixed Zombie units losing HP with Soul Rip - Fixed Truestrike causing you to be unable to miss against Towers - Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game - Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock - Fixed truesight being unable to be applied to sleeping/invulnerable units - Fixed Filler buildings having no armor - Fixed Neutral's Frost Armor slow affecting magic immune enemies UI - Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position - Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established. - Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible. - You can now hold control when pinging to send a "caution" ping instead. - Added Aegis reclaim and Roshan respawn timers to the spectator popups. AUDIO - Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers. - Added distant tower destruction sounds. - Added Mortal Strike sfx. - Fixed sync on Freezing Field. COMMUNITY - Fixed bug allowing reports outside of matches in certain contexts - Players receive an additional report submission if someone they report subsequently receives a communication ban PERFORMANCE - Fixed an intermittent crash on some particle effects like medusa's ultimate |
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Jun 13 2013, 01:02 PM
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Junior Member
475 posts Joined: Jan 2012 |
Our achievements so far. We improving from being top 8 regular to top 4 in the tournaments we joined!
We will train harder and make all our fans and lowyat proud! Keep supporting us Visit and like our facebook page https://www.facebook.com/lowyatesports ![]() |
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Jun 13 2013, 01:57 PM
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Senior Member
4,892 posts Joined: Feb 2012 From: Mars |
yea i saw lyn esport in DT tourney last month lol...
sad case i go raidcall event nvr once kena :/ |
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Jun 13 2013, 02:57 PM
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 13 2013, 03:00 PM
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Junior Member
99 posts Joined: May 2013 |
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Jun 13 2013, 03:34 PM
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Senior Member
3,197 posts Joined: Mar 2007 From: Kuala Lumpur, Malaysia |
Played my roaming PotM, and this was the result:
Total number of kills by Radiant - 8 Number of kills by me - 5 Number of assists by me - 3 Number of deaths by hard carry - 6 (Luna) Number of deaths by solo mid - 9 (OD) Dire victory! |
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