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 DOTA2 v11, LYN Official Guild Launch!

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KcX35
post Jun 13 2013, 09:38 AM

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its counted
Noblish
post Jun 13 2013, 09:42 AM

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naiya taiya
am3rr
post Jun 13 2013, 10:04 AM

Kan? Kan?
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told u la vinod. its counted as public mm. dota buff mane count kalo bukan public mm. compedium mm is just a game type.
Agito666
post Jun 13 2013, 10:12 AM

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what is the difference of it?

normal MM and compedium MM?
Blues89
post Jun 13 2013, 10:12 AM

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but team mm not counted right?@@"
KcX35
post Jun 13 2013, 10:20 AM

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QUOTE(Agito666 @ Jun 13 2013, 10:12 AM)
what is the difference of it?

normal MM and compedium MM?
*
no diff just that only compedium user can use the compedium mm and ofcus.. every 1 got the bonus but from what i read from reddit its like low lvl mm lol
am3rr
post Jun 13 2013, 10:25 AM

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QUOTE(KcX35 @ Jun 13 2013, 10:20 AM)
no diff just that only compedium user can use the compedium mm and ofcus.. every 1 got the bonus but from what i read from reddit its like low lvl mm lol
*
its low lvl. i wait around 10 minute, then get a game, i offlane against magnus, proceed to own the game using bat. and my last hit was bad.
Agito666
post Jun 13 2013, 10:29 AM

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QUOTE(am3rr @ Jun 13 2013, 10:25 AM)
its low lvl. i wait around 10 minute, then get a game, i offlane against magnus, proceed to own the game using bat. and my last hit was bad.
*
jom pub stomp tonight there unsure.gif whistling.gif
am3rr
post Jun 13 2013, 10:29 AM

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QUOTE(Agito666 @ Jun 13 2013, 10:29 AM)
jom pub stomp tonight there  unsure.gif  whistling.gif
*
tunggu lama, but ok je
~min~
post Jun 13 2013, 11:11 AM

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QUOTE(Agito666 @ Jun 13 2013, 10:12 AM)
what is the difference of it?

normal MM and compedium MM?
*
guarantee 450% batlle bonus
xiaopuyo
post Jun 13 2013, 11:17 AM

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aku available malam ni .
Tamatamana
post Jun 13 2013, 12:01 PM

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QUOTE(~min~ @ Jun 13 2013, 11:11 AM)
guarantee 450% batlle bonus
*
sounds good to me
v1n0d
post Jun 13 2013, 12:25 PM

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QUOTE(slowpoker @ Jun 13 2013, 09:09 AM)
I played one compendium mm yesterday night and it was counted. My team won and my wins count on dota profile increase.
*
QUOTE(KcX35 @ Jun 13 2013, 09:38 AM)
its counted
*
QUOTE(am3rr @ Jun 13 2013, 10:04 AM)
told u la vinod. its counted as public mm. dota buff mane count kalo bukan public mm. compedium mm is just a game type.
*
Okay, thanks for the confirmation.
jax2103
post Jun 13 2013, 12:29 PM

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the search range has been improved?
TShard2k
post Jun 13 2013, 12:35 PM

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Update test

QUOTE
VISUALS
- Updated Puck's face
- Updated Brewmaster's face

GAMEPLAY
- Axe: Fixed Berserker's Call bonus armor being dispellable
- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast
- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low
- Bloodseeker: Fixed Bloodrage cast range (600->800)
- Brewmaster: Fixed Earth Primal Split Boulder manacost
- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds
- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage
- Elder Titan: Fixed Ancestral Spirit legacy keys not working
- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds
- Juggernaut: Fixed some vision issues with Omnislash
- Huskar: Fixed Burning Spears counter logic getting forgotten when purged
- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units
- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened
- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)
- Io Fixed Relocate not revealing FoW for enemies
- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)
- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)
- Io: Fixed Overcharge missing a 2 second toggle cooldown
- Lifestealer: Fixed allied cast Infest killing the creeps and healing you
- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)
- Medusa: Fixed Mystic Snake not jumping to magic immune units
- Nature's Prophet: Fixed being able to use Teleporation while rooted
- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source
- Razor: Fixed Unstable Current not purging off Repel
- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow
- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead
- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.
- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion
- Tidehunter: Fixed Kraken Shell working while Doomed
- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc
- Treant Protector: Fixed Living Armor being castable on magic immune allies
- Undying: Fixed Zombie units losing HP with Soul Rip

- Fixed Truestrike causing you to be unable to miss against Towers
- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game
- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock
- Fixed truesight being unable to be applied to sleeping/invulnerable units
- Fixed Filler buildings having no armor
- Fixed Neutral's Frost Armor slow affecting magic immune enemies

UI
- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position
- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.
- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.
- You can now hold control when pinging to send a "caution" ping instead.
- Added Aegis reclaim and Roshan respawn timers to the spectator popups.

AUDIO
- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.
- Added distant tower destruction sounds.
- Added Mortal Strike sfx.
- Fixed sync on Freezing Field.

COMMUNITY
- Fixed bug allowing reports outside of matches in certain contexts
- Players receive an additional report submission if someone they report subsequently receives a communication ban

PERFORMANCE
- Fixed an intermittent crash on some particle effects like medusa's ultimate

MasterRamen
post Jun 13 2013, 01:02 PM

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Our achievements so far. We improving from being top 8 regular to top 4 in the tournaments we joined!

We will train harder and make all our fans and lowyat proud!

Keep supporting us

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https://www.facebook.com/lowyatesports

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Blues89
post Jun 13 2013, 01:57 PM

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yea i saw lyn esport in DT tourney last month lol...
sad case i go raidcall event nvr once kena :/
Agito666
post Jun 13 2013, 02:57 PM

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Tamatamana
post Jun 13 2013, 03:00 PM

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QUOTE(Agito666 @ Jun 13 2013, 02:57 PM)
» Click to show Spoiler - click again to hide... «

*
can't deny that logic
v1n0d
post Jun 13 2013, 03:34 PM

Another roof, another proof.
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Played my roaming PotM, and this was the result:

Total number of kills by Radiant - 8
Number of kills by me - 5
Number of assists by me - 3
Number of deaths by hard carry - 6 (Luna)
Number of deaths by solo mid - 9 (OD)

Dire victory! rclxm9.gif doh.gif mad.gif

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