QUOTE(Sadistic Reaper @ Jun 4 2013, 11:15 AM)
this is from TFC bro?Transformers Thread V68, PREPARE FOR WAR, BUT STRIVE FOR PEACE
Transformers Thread V68, PREPARE FOR WAR, BUT STRIVE FOR PEACE
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Jun 4 2013, 11:27 AM
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#41
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Jun 4 2013, 11:30 AM
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#42
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Jun 4 2013, 02:46 PM
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#43
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bros, will the G1 prime fit the xenorvence (forgive me i dont know how to spell it) trailer ?
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Jun 4 2013, 02:58 PM
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#44
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QUOTE(Sadistic Reaper @ Jun 4 2013, 02:48 PM) owhhthis is poisonnn... even no picturues..but still poisonnn.. I am in the midst of restoring my G1 prime. He lost both of his fists ( looking for Gundam fists to replace) His color faded, tires are hardening and stickers are torn to pieces. just now I ordered G1 Prime Reprolabels, around rm25. not bad. body already sharpied, just to touch up here and there. i was thinking if can use this prime, want to tengok2 the trailerforce.... tengok2 only.. |
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Jun 4 2013, 03:51 PM
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#45
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Jun 4 2013, 04:26 PM
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#46
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QUOTE(Sadistic Reaper @ Jun 4 2013, 04:20 PM) Let's see: ai yai yaiThe fingers can't grip the blaster rifles tight enough and the ball joint for the thumbs are too loose too. Ball joint for the wirst are too loose too, when equipped with the blaster rifles, it'll make the whole wrist flop around too. And sometimes, it'll pop off from the forearm easily. So both of the entire hands and wrists are so loose, making it difficult for the figure to hold the rifle properly without it flopping both of the rifles around. Sometimes, even the thumbs pops off. Ball joint for the ankles are too loose. The figure can't stand straight with both legs touching each other. If you pose him standing straight, he'll just falls over. Feet articulation is too loose, and with the loose ankles, making it impossible to pose the figure with dramatic poses. The pegs for the double barreled shoulder cannons don't really peg into the shoulders at all, they just sit inside and tend to fall off easily if you touch them. Back piece of the forearm armor's pegs don't really peg in properly with the front piece, so it'll tend to pop off quite easily if you touch them. You cannot remove the forearm armor except the back piece. The small guns at the forearm armor is a bit loose, and sometimes, it'll pop off from the armor. Shoulder ball joints tend to loosen up after the 4th-5th time you try to turn the shoulders. You get to see a lot of its plastic shaved off and left onto the ball joints. Also, shoulders are weak to hold the blaster rifles, it'll tend to droop the arms down after a while later. Hip ratchet joints in the beginning are super duper tight, as if you're going to break the hip joints if you try to spread the legs apart. It can be fixed by loosening the middle screw a bit to loosen it up a bit. The hinge peg for the side leg cannons are too loose, so you're force to place it facing from the inside so it won't flop down like it was when it's positioned from the outside. Plastic seemed to feel great when you touch it by hand...but you'll notice how easily it shaves off the plastic from the other parts whenever there's a ball joint. Causing the joint to loosen up even further. The good thing about this trailer? You can fit in with any of the deluxe side primes, and can even attach that frontal armor from the powermaster prime. Other than that...playing with it is frustrating. Transforming it is frustrating. Posing it is frustrating. Coz parts tend to fall apart quite easily. those are issues. hope for v2 of the product |
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Jun 5 2013, 09:17 AM
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#47
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after much deliberation, I have to say I chickened out in fixing blitzwing's shoulders. I had sandpaper, a philips screwdriver in hand, but I had no balls
I have to resort to Optibotimus' fix on the figure. Megatron, forgive me |
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Jun 5 2013, 09:19 AM
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#48
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Jun 6 2013, 11:05 AM
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#49
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niceeeeee
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Jun 6 2013, 04:02 PM
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#50
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poison.. poison everywhere..
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Jun 8 2013, 04:37 PM
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#51
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weekend SPAMM
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Jun 10 2013, 10:38 AM
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#52
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Jun 10 2013, 05:58 PM
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#53
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Jun 14 2013, 09:43 AM
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#54
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Jun 14 2013, 09:59 AM
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#55
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Jun 14 2013, 10:22 AM
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#56
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QUOTE(roytomas8998 @ Jun 14 2013, 10:06 AM) To fix the nose cone issue you have two options. One, take acetone and wipe all the purple paint out of the inside of the cone and then take apart the cockpit and remove the spring that pushes his head up. But the best way is to take a large engraving Dremel tool bit and hollow more of the nosecone out. This removes the paint and gives the head more room all at once. To fix the spinning face just unscrew the head and sand off the yellow paint on the rod the faces spin around. If they still hit then glue the chins of each face to the back of the next head, making the three spinning faces one solid wheel. thanks man sos kicap |
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Jun 14 2013, 10:22 AM
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#57
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Jun 14 2013, 11:32 AM
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#58
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ya, you want or dont want, must fix the shoulder and the head. later he will be a good figure
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Jun 14 2013, 05:27 PM
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#59
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mampu tgk je arr
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Jun 16 2013, 01:39 PM
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#60
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I threw away Bitzwing's head spring and fix, kinda..his shoulders..and its AWESOME NOW
![]() ![]() ![]() And Springer is awesome ![]() ![]() ![]() ![]() ![]() Hope they come out with Astrotrain |
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