Hey. Don worry too much, vr sickness generally improves as tolerance develope. Like a first time kid riding a car.
When u said walking, do u mean physical walk or ingame push button to walk.
nausea feeling when videos moving, roller coasters and when need to push to walk in vr instead of teleporting (in vrchat)
QUOTE(Rei7 @ Mar 1 2019, 09:59 AM)
I don't have any issues with this, in any vr game types. But I have looked into it. You can try ginger remedy and see if it works. Just google ginger vr and read what others are talking about it. You can also take those motion sickness pills people use to ride boats and what not. It should at least help, outside of trying it till you get used to it. A lot of people I know got motion sickness as well, worse is games that is really fast moving, like racing games.
nausea feeling when videos moving, roller coasters and when need to push to walk in vr instead of teleporting (in vrchat)
Ah thats pretty normal for new vr users. Personally i found adding a fast blowing fan into my face while using VR helps in these kind of motion sickness. Alternatively intentionally squinting eye while moving in vr does help.
Motion sickness occurs when what a person sees VS feel is diffrerent. The body assumes that it is sick and will try to purge. Mimicking the movement such as fast blowing wind and tense the eyes a lil (when we normally walk) can trick the body further. Nevertheless most ppl have their own ways to overcome this and all would eventually develop tolerance to motion sickness.
Ah thats pretty normal for new vr users. Personally i found adding a fast blowing fan into my face while using VR helps in these kind of motion sickness. Alternatively intentionally squinting eye while moving in vr does help.
Motion sickness occurs when what a person sees VS feel is diffrerent. The body assumes that it is sick and will try to purge. Mimicking the movement such as fast blowing wind and tense the eyes a lil (when we normally walk) can trick the body further. Nevertheless most ppl have their own ways to overcome this and all would eventually develop tolerance to motion sickness.
i'll try the trick with ginger (ale lol) and fan. thanks for the recommonedation
actually ayam using gear vr so sorry for asking lah since this place for wmr only lol
now ayam bought alrdy samsuing odyssey+ hehe
Oh why dint ye says so its gear vr. The thing bout gear vr, its 60 Hz only and has no positional tracking. How each person turns their head is slightly different, ppl tend to nod forward or tilt their heads... Try keeping ur head in an axis/one spot will help alot. Also study shows lower fps attributes to motion sickness. The minimum fps most hmd employ is 90Hz. Psvr uses 120Hz. U ll most probably have less motion sickness with the O+
As a long time Oculus Rift user, now owning an Odyssey+, I can really say the lens/display really very clear and nice. Really put me into a dilemma deciding which VR I like more.
I really like the Odyssey+ lens so much, but the headset is heavy and bulky compared to Oculus Rift.
Other than that, the Halo style headset isn't very comfortable for long session, alot of pressure on my forehead mainly due to weight distribution not ideal.
The the front part hangs from the halo style headstrap instead of being press and supported by my face, this made it wobble around if I shake my head too fast too hard.
The WMR controller plastic feels cheap.
But despite the above, I really fall in love with the display so much. I tried Vive, I own a Rift, but none of those can match Odyssey+ display. (Let's not include Vive Pro as the price is not comparable)
As a long time Oculus Rift user, now owning an Odyssey+, I can really say the lens/display really very clear and nice. Really put me into a dilemma deciding which VR I like more.
I really like the Odyssey+ lens so much, but the headset is heavy and bulky compared to Oculus Rift.
Other than that, the Halo style headset isn't very comfortable for long session, alot of pressure on my forehead mainly due to weight distribution not ideal.
The the front part hangs from the halo style headstrap instead of being press and supported by my face, this made it wobble around if I shake my head too fast too hard.
The WMR controller plastic feels cheap.
But despite the above, I really fall in love with the display so much. I tried Vive, I own a Rift, but none of those can match Odyssey+ display. (Let's not include Vive Pro as the price is not comparable)
do you buy the vr cover? i just got it today and my nose area is not covered so i can see the outside below my nose
B4 this i posted im having a nausea whenever using locomotion (walking in vr) using samsung gear vr.
Just now i played vrchat using locomotion with my new samsung odyssey+ no more feeling nausea. I played 1hour straight with skyrim also ok. I think 90hz screen really helps. But i still feel like going to fall whenever i walk too fast in vr.
To my surprise i never thought odyssey+ is blurry too. But its ok since theres not much but still visible sde
B4 this i posted im having a nausea whenever using locomotion (walking in vr) using samsung gear vr.
Just now i played vrchat using locomotion with my new samsung odyssey+ no more feeling nausea. I played 1hour straight with skyrim also ok. I think 90hz screen really helps. But i still feel like going to fall whenever i walk too fast in vr.
To my surprise i never thought odyssey+ is blurry too. But its ok since theres not much but still visible sde
for sure la gear vr more pening when locomotion..it doesnt have 6dof tracking the 90hz maybe help abit but not tht much..the upoming Oculus Quest will only have 72hz
btw Oculus Home is down yesterday since all Facebook server is down world wide..not sure still down or not today. Hopefully can get free $15 credit like last year
- 5 inside out tracking sensor - Halo style design - 1,280 × 1,440 per eye resolution - 80Hz LCD lenses - No Hardware IPD Adjustment - Same hardware requirement as the original Oculus Rift
My first impression after reading the specs and articles from various VR sites such as UploadVR and RoadtoVR:
- 5 inside out tracking sensor simplifies the setup process of the original Rift, and 5 sensors will have lesser blind spot compared to WMR's 2 sensor - Not a fan of Halo style design, always felt the weight distribution is a tad off in those WMR headsets. However this comes with a velcro strap, and quoting from Oculus website, they mentioned "Lenovo co-designed the Rift S for increased comfort, better weight distribution, and improved light blocking" so it'll be interesting to see how will it be a better weight distribution VR compared to the original Rift. - Resolution not as high as the Odyssey+ (I'm comparing to Odyssey+ because I regard it as the clearest and highest resolution VR in this price range), we will have to wait for more hands on review to find out is it enough. - 80Hz is not that much lower than the original Rift's 90Hz, so it may not be that noticeable to majority of the people. - LCD lenses means the screen door effect (SDE) from using OLED lenses in the original Rift will be reduced, whether will it top Odyssey+'s anti-SDE AMOLED lenses or not remains to be seen. However, like in most WMR headset and even the expensive Pimax, LCD lenses tend to give greyish black instead of pure black. - It will not have hardware IPD adjustment, IPD will only be adjusted via software. However Oculus hasn’t specified the software IPD range, thus people with a very narrow or wide IPD may/may not have problem. - In order to be commercially viable to be sold to more customer base instead only marketed to a niche group of customers with high end PC, Oculus decides to not bump the resolution and the refresh rate too high so the minimum hardware requirement is still same as the original Rift, this means you don't need to have a super computer to enjoy it.
This post has been edited by shirley_andy: Mar 21 2019, 01:22 AM
Quest have 2880×1600p with OLED panel, manual IPD adjustment and Samsung Galaxy S8 on it and same $399 price. they should just make Quest with an input Virtual link USB-C cable like Vive Cosmos
ok i'll buy the Quest
This post has been edited by Mr.PeeNutt: Mar 21 2019, 08:35 AM