QUOTE(stringfellow @ Oct 5 2016, 04:23 PM)
Oh man, you do know that the essence of gaming in VR is higher fps, right? Anything lower than 90, it'll be susceptible to make you sick. If you have access to a VR headset now, try pushing pCars under 90fps and see how you feel after that. It's the silky smoothness of your perception in VR that what makes VR works.
Some graphically intensive games like Adr1ft, in its earlier stage, makes people violently sick. Because the game constantly drop below the comfortable threshold limit of VR experience and turns you nauseous.
I'm firmly in the "higher res > higher fps" camp myself, but that only applies to static 2D plane gaming, not VR. Even losing your position in VR space, like when the sensors determining your position in 3D space starts acting up, that alone can make you sick. Try playing Samsung GearVR with a phone that is overheating and watch the framerate spike up and down on that game, and see how you feel after that.
SteamVR (where your pCars lives) has set the comfortable limit of 90fps when using any VR headset. Any frame drop below that, it utilizes reprojection method to halve the frames down to 45fps while attempting to maintain smoothness. Think of it as V-Sync for VR. But pCars game engine is dynamic, the frames go up and down, and especially when you're trying to push that game to 4K, you are not gonna be able to maintain framerate stable enough not to make you sick. Even I myself had to drop settings to 1080p and Medium just to be able to play pCars somewhat comfortably on my rig.
If a VR game is static and no movement is present in that VR space, that not VR. That's like strapping a TV to your eyes. That's a HMD. HMDs like Vuzix or Sony's own HMZ series. Anything that requires rendering movement and position in VR, in order to have a comfortable experience in VR, must not drop below its said threshold. 90fps for Vive and Rift, 60fps for PSVR. And these are of lower resolution than your PiMAX, and even the most powerful rigs out there can barely keep up with that requirement. To take advantage of your PiMAX VR, running it at native 4K (well, split 4K at 1920x2160 each eye), if rigs connected to Vives and Rifts can barely cope, what do you think if the eventual outcome of your PiMAX?
Ahaaa, thanks for the info the pCars. I did not know that if the fps drops below 90, the game will slash down to 45 fps. I thought I would be able to set it to v-sync 60 fps. My rig currently can do pCars 4K at 120-130 fps clear weather, 85-100 fps in storm weather, all settings max out, SMAA high except grass low. But since I only have 60 Hz 4K monitor, I only run my games with adaptive V-sync, which not a problem and I get 60 fps constantly, no drops. So I thought I could well get constant 60 fps 4K too if I get the Pimax. But now that you said, its either 90 fps or 45 fps, guess that would be a problem coz Pimax only runs 60 Hz. By the way, can you tell me if pCars supports SLI in VR mode?
I guess the motion sickness problem will be bad if fps goes up and down, but maybe it won't be that bad if can get constant 60 fps (some reviewers say, matter of getting used too).I don't know, coz never tried, but I think 60 Hz its okay too, since PSVR is 60 Hz. Anyway, I believe VR headset experience also depends on our biology, and how our body cope with motion sickness/ perception of movement. Some people can, some people just can't. Just like some people are perfectly fine sitting in boat pitching and yawing, while some just empties their stomach. Or like some have no problem enjoying the window view from inside a moving bus, some already holding a paper bag. And I have an example very close to me, my wife. While I can go through the full Avatar movie on my home 3D TV, my wife won't make it past 10 minutes with the 3D glasses on, and its LG passive 3D, think could be worst if active shutter type 3D. I can drive up 3-4 story high circular parking ramp at decent speed, she'll be complaining of dizziness after the 1st level.
The only thing stopping me from plonking on the Pimax is my confusion on its refresh rate. Says it runs 4K 60 Hz, but it only uses HDMI 1.4b. I thought we need HDMI 2.0 to run 4K@60 Hz???? If that confusion can be sorted out and it really can run 4K@60 Hz, I'm almost certainly plan to get one. And if I do, and start throwing up nasi and mee goreng on the floor, I'll share my experience.