VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR
VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR
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Aug 2 2016, 07:57 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Aug 2 2016, 08:56 AM
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Senior Member
11,305 posts Joined: Jan 2003 |
Must be punishing on the GPU processing power. 90fps or stutterfiesta. |
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Aug 3 2016, 12:13 AM
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Senior Member
11,305 posts Joined: Jan 2003 |
FINALLY! Everest VR is now available on Steam! An Unreal Engine 4 showcase. |
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Aug 5 2016, 07:41 PM
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Senior Member
11,305 posts Joined: Jan 2003 |
Mahogany VR stands from Bovenwerk has arrived! No more handing them or leaving them strewn around .
![]() Vive left, Rift right. ![]() ![]() ![]() ![]() Even a slot for the Oculus Remote. ![]() ![]() ![]() This post has been edited by stringfellow: Aug 5 2016, 08:05 PM |
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Aug 6 2016, 02:13 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Aug 7 2016, 07:12 AM
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Senior Member
912 posts Joined: Dec 2005 |
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Aug 7 2016, 07:13 AM
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Senior Member
912 posts Joined: Dec 2005 |
QUOTE(stringfellow @ Aug 5 2016, 07:41 PM) Mahogany VR stands from Bovenwerk has arrived! No more handing them or leaving them strewn around . nice but u need 1 more thing = dust cover![]() Vive left, Rift right. ![]() ![]() ![]() ![]() Even a slot for the Oculus Remote. ![]() ![]() ![]() because CV1 is made of cloth, it easily collect dust yet hard to clean. |
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Aug 8 2016, 07:52 PM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
one nice sleek VR gaming setup |
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Aug 12 2016, 07:36 PM
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Senior Member
1,477 posts Joined: Jan 2003 |
The beauty of VR gaming. You don't need a full simpit, only the necessary controls.
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Aug 27 2016, 10:42 PM
Show posts by this member only | IPv6 | Post
#270
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Senior Member
1,167 posts Joined: Mar 2005 From: sunway/petaling jaya |
finally!! htc vive user reporting in.
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Sep 19 2016, 11:59 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Sep 23 2016, 05:36 PM
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Newbie
0 posts Joined: Sep 2016 |
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Oct 4 2016, 09:40 AM
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Junior Member
267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
4K VR?
https://www.youtube.com/watch?v=y90ZuLUrQ5o This post has been edited by adilz: Oct 4 2016, 09:43 AM |
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Oct 4 2016, 10:22 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
QUOTE(adilz @ Oct 4 2016, 09:40 AM) Let me help you to post the video: |
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Oct 4 2016, 10:35 AM
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Junior Member
267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
QUOTE(kianweic @ Oct 4 2016, 10:22 AM) Thanks Kianweic. Was reading through some review. Does not have positional tracking, only runs at 60 fps. But at 1920 x 2160 per eye (4K full), its a huge jump from Rift and Vive. Most review say the images are nice, and screen door effect almost non existent. At USD 339, I'm kinda tempted. |
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Oct 4 2016, 01:11 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
QUOTE(adilz @ Oct 4 2016, 10:35 AM) Thanks Kianweic. Was reading through some review. Does not have positional tracking, only runs at 60 fps. But at 1920 x 2160 per eye (4K full), its a huge jump from Rift and Vive. Most review say the images are nice, and screen door effect almost non existent. At USD 339, I'm kinda tempted. Sounds good but I think better wait for review. I think stringfellow will buy this and lets hear about his experience on this since his pc can totally run 4k as smooth as butter. |
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Oct 4 2016, 01:22 PM
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Senior Member
11,305 posts Joined: Jan 2003 |
That review is missing the point: he said that this 4K VR headset is his go-to headset to use for movies and virtual desktop. But therein lies the problem - if you're using movies, you might as well use HMDs like Sony HMZ-T3W or something that is meant for movies, those also has perceivable screen door effect/pixelated looks. For Virtual Desktop, that requires moving around, and with only 60Hz refresh rate, and at 4K wraparound render, unless you have a powerful PC, you're not gonna like the stutter. VR isn't just the visuals, it's a complete package of visuals, positional audio, controls in smooth virtual UI working in concert. Having just a 4K display but missing smoothness and, what kills it, a dim 4K screen, is a dealbreaker to me.
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Oct 5 2016, 03:44 PM
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Junior Member
267 posts Joined: Oct 2007 From: Kuala Lumpur, Malaysia |
QUOTE(stringfellow @ Oct 4 2016, 01:22 PM) That review is missing the point: he said that this 4K VR headset is his go-to headset to use for movies and virtual desktop. But therein lies the problem - if you're using movies, you might as well use HMDs like Sony HMZ-T3W or something that is meant for movies, those also has perceivable screen door effect/pixelated looks. For Virtual Desktop, that requires moving around, and with only 60Hz refresh rate, and at 4K wraparound render, unless you have a powerful PC, you're not gonna like the stutter. VR isn't just the visuals, it's a complete package of visuals, positional audio, controls in smooth virtual UI working in concert. Having just a 4K display but missing smoothness and, what kills it, a dim 4K screen, is a dealbreaker to me. Thanks for your opinion. I don't plan to play any games that requires me to move around (at least not for now coz my PC is in my room with limited space, plus I think my wife might go bonkers seeing me standing up moving like a headless chicken). If I do buy this, it will be playing project cars or some other VR games that I can just sit in the chair and play. I have gone through some other reviews, so the 4K res is what I'm really excited about. In my case, I prefer higher res than faster fps. |
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Oct 5 2016, 04:23 PM
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Senior Member
11,305 posts Joined: Jan 2003 |
QUOTE(adilz @ Oct 5 2016, 03:44 PM) Thanks for your opinion. I don't plan to play any games that requires me to move around (at least not for now coz my PC is in my room with limited space, plus I think my wife might go bonkers seeing me standing up moving like a headless chicken). If I do buy this, it will be playing project cars or some other VR games that I can just sit in the chair and play. I have gone through some other reviews, so the 4K res is what I'm really excited about. In my case, I prefer higher res than faster fps. Oh man, you do know that the essence of gaming in VR is higher fps, right? Anything lower than 90, it'll be susceptible to make you sick. If you have access to a VR headset now, try pushing pCars under 90fps and see how you feel after that. It's the silky smoothness of your perception in VR that what makes VR works. Some graphically intensive games like Adr1ft, in its earlier stage, makes people violently sick. Because the game constantly drop below the comfortable threshold limit of VR experience and turns you nauseous. I'm firmly in the "higher res > higher fps" camp myself, but that only applies to static 2D plane gaming, not VR. Even losing your position in VR space, like when the sensors determining your position in 3D space starts acting up, that alone can make you sick. Try playing Samsung GearVR with a phone that is overheating and watch the framerate spike up and down on that game, and see how you feel after that. SteamVR (where your pCars lives) has set the comfortable limit of 90fps when using any VR headset. Any frame drop below that, it utilizes reprojection method to halve the frames down to 45fps while attempting to maintain smoothness. Think of it as V-Sync for VR. But pCars game engine is dynamic, the frames go up and down, and especially when you're trying to push that game to 4K, you are not gonna be able to maintain framerate stable enough not to make you sick. Even I myself had to drop settings to 1080p and Medium just to be able to play pCars somewhat comfortably on my rig. If a VR game is static and no movement is present in that VR space, that not VR. That's like strapping a TV to your eyes. That's a HMD. HMDs like Vuzix or Sony's own HMZ series. Anything that requires rendering movement and position in VR, in order to have a comfortable experience in VR, must not drop below its said threshold. 90fps for Vive and Rift, 60fps for PSVR. And these are of lower resolution than your PiMAX, and even the most powerful rigs out there can barely keep up with that requirement. To take advantage of your PiMAX VR, running it at native 4K (well, split 4K at 1920x2160 each eye), if rigs connected to Vives and Rifts can barely cope, what do you think if the eventual outcome of your PiMAX? |
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Oct 5 2016, 08:28 PM
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Junior Member
67 posts Joined: May 2007 |
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