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 ez4 miniSD, add gbatemp review !~

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TSthaisxs
post Apr 22 2006, 11:52 AM, updated 20y ago

gay master
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user posted image
high class packing ... atleast no china look laugh.gif


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come with .. 1 flash cart ,1 sd card reader , 1 usb cable

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nice material.. compare to m3.................................

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ez4 vs sc-miniSD

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ez4 in ndslite ... wow . atleast look better with crystal white

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ez4 vs sc-miniSD vs m3-miniSD

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build in english n chinese interface converter

1 more thing forgot to say is
ez4 interface (not the converter) oledi support english n chinese.. unlike m3 u nid to pay extra for the so call english version ....

estimate price below RM310 .

This post has been edited by thaisxs: May 24 2006, 12:42 AM
TSthaisxs
post Apr 22 2006, 02:23 PM

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QUOTE(squall_12 @ Apr 22 2006, 01:41 PM)
like to know the compatible and feature is it better than m3???

thanks
*
price, material ...

m3 material -.-"""

but future m3 will got pda firmware for upgrade .. so which is good which it bad i also dunno how to say ...
but the best is still the sc-miniSD ...
PEng ,Leng ,Zheng LOL!!

biggrin.gif
TSthaisxs
post Apr 22 2006, 04:41 PM

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QUOTE(squall_12 @ Apr 22 2006, 02:37 PM)
any review on ez4 minisd????
*
wait i receive mine i will write review...
from wat my supplier told me ... overall is good even some gba game also feel lagless... but 1 thing is the miniSD slot is beside the cart ..thats mean everytime u want add in game u have to pull out the card .. unlike m3 and sc-minisd the slot is on the top of the card .

QUOTE(lordzarx @ Apr 22 2006, 02:38 PM)
i saw sd reader
and i saw usb wire
so wat the usb use for
and tat card reader read sd mini or sd?
*
sd reader = card reader loh .. write data 1 . for sd 1 ... coz minisd sure got sd coverter 1

usb wire ma plug in the card reader 1 loh laugh.gif

TSthaisxs
post Apr 23 2006, 11:03 AM

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QUOTE(squall_12 @ Apr 22 2006, 07:23 PM)
then i thinks M3 is better..thanks when i get the DSL i surely get from u....
*
fast fast buy =D
btw u can read chinese or not ? tats chinese n english m3

TSthaisxs
post May 19 2006, 12:59 PM

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ez4 miniSD arrived

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user posted image

inside the box got 1 cart ,1 sd card reader and 1 usb cable . the sd card reader good for thoose dun have card reader .

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upgrading the firmware of ez4

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ez4 interface ..

can change skin n language =D
support moonshell as well




Pro
1.good support for gba game . i tested some game that will lag in sc-miniSD on ez4 it totally work fine .
2.stylish interface (can change skin )
3.good outlook

cons
1.expensive
2.ez4 website admin lan si lolz~~~~

personally like it more than m3 ~


This post has been edited by thaisxs: May 19 2006, 01:04 PM
TSthaisxs
post May 19 2006, 09:27 PM

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QUOTE(daruma @ May 19 2006, 02:04 PM)
any other difference compared to sc-minisd?

support real time save for NDS games?
*
none of the flash cart in market support real time save for nds game ..
gba can .


QUOTE(DjiNn @ May 19 2006, 02:19 PM)
fast fast send my ez4 miniSD tongue.gif
*
tunggu lah biggrin.gif
sure send u 1


QUOTE(squall_12 @ May 19 2006, 08:22 PM)
me want to know too how good the gba n nds games support for this ez4 minsd..
*
when gba flash cart time ..
ez company was the top flash cart company .
i compare gba sc-miniSD mario n luigi rpg(chinese rom 1) and ez4 ..
sc-miniSD will lag when play mario n luigi rpg
ez4 work well same as other game .

will update more info in these few day after i test ....

TSthaisxs
post May 19 2006, 11:50 PM

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ok .. juz tested the latest game from namco ...
a very famous arcade shooting game lol ... if i not mistaken the name should be guncon or gun bla bla something liao ..
but the game now oledi change the name to wat right brain bla bla bla ... unou _@)$_)#


here's are the pic ~

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looks familiar right ?

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this game is juz dam fun !!!!


so compatibility is good so far ...
becoz why ...
if they din upgrade firmware often ez4 will kena gang bang by sc-miniSD n m3-miniSD

aha

TSthaisxs
post May 20 2006, 07:55 PM

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yo... ez4 with moonshell aka movie mp3 player


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user posted image
ichigo~~~

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yamteh ~~~~ ichigo ~~~

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SEGA !!!

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Inoe !

well ...
so far so good ..convert this 2xx mb avi bleach i use about 4~5 min or lesser ...

This post has been edited by thaisxs: May 20 2006, 07:56 PM
TSthaisxs
post May 20 2006, 10:32 PM

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QUOTE(squall_12 @ May 20 2006, 10:17 PM)
like to know the NDS n GBA compability is good or not is it better than M3 n Supercard.
*
better than supercard is for sure at this moment .

m3 seems like dun have much problem .

TSthaisxs
post May 22 2006, 05:31 PM

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0001 - 电子浮游生物 - Electroplankton(JP)(16Mo)
可运行
0002 - 极品飞车 - 地下狂飙 2 - Need for Speed - Underground 2(US)(32Mo)
可运行 比赛过程无拖慢 赛完第一圈
0003 - 触摸耀西! - Yoshi Touch & Go(US)(16Mo)
可运行 和Mario宝宝玩到第一关
0004 - 愿为你而死 - Feel the Magic - XY XX(US)(32Mo)
可运行 玩到金鱼这关
0005 - 摸摸瓦里奥制造 - WarioWare - Touched!(US)(32Mo)
可运行 玩到WARIO关底
0006 - 直感一笔 - Polarium(US)(8Mo)
可运行 看完教程 玩到第一关
0007 - 噗呦噗呦 - 狂热版 - Puyo Pop Fever(JP)(32Mo)
可运行 看完片头动画 玩到第一关
0008 - 一笔吃豆 - Pac-Pix(US)(16Mo)
可运行 看完演示教程
0009 - 太空侵略者 DS - Space Invaders DS(JP)(16Mo)
0010 - 头脑冒汗游戏系列第1辑 - Cool 104 Joker & Setline(JP)(32Mo)
可运行 试玩了Cool 104 Joker 正常
0011 - 咕噜咕噜滚滚兔 - Guru Guru Nagetto(JP)(64Mo)
可运行 第一关正常
0012 - 沥青都市 GT - Asphalt - Urban GT(US)(32Mo)
可运行 片头动画正常 试玩第一关 无拖慢 氮气正常 回放正常
0013 - 触摸耀西! - Yoshi Touch & Go(EU)(16Mo)
可运行 和Mario宝宝玩到第一关
0014 - 一笔吃豆 - Pac-Pix(EU)(16Mo)
可运行 游戏正常
0015 - 触摸耀西! - Catch! Touch! Yoshi!(JP)(16Mo)
可运行 和Mario宝宝玩到第一关
0016 - 陨石大战 - Meteos(JP)(64Mo)
可运行 玩到第一关
0017 - 山脊赛车 DS - Ridge Racer DS(US)(32Mo)
可运行 跑完第一圈
0018 - 摸摸瓦里奥制造 - WarioWare - Touched!(EU)(32Mo)
不可运行(有可能是因为我没有打IPS补丁,回头再测试)
0019 - 钻子先生 - 钻魂 - Mr. Driller - Drill Spirits(US)(16Mo)
可运行 玩到第一关正常
0020 - 直感一笔 - Chokkan Hitofude(JP)(8Mo)
可运行 看完教程玩到第一关
0021 - 愿为你而死 - Project Rub(EU)(32Mo)
可运行 片头动画正常 玩到金鱼关正常
0022 - 超级马里奥64 DS - Super Mario 64 DS(EU)(16Mo)
可运行 游戏正常(没有测试炸弹关)
0023 - 星球大战III - 西斯的复仇 - Star Wars Episode III - Revenge of the Sith(EU)(32Mo)
可运行 片头动画正常 进入游戏第一关正常
0024 - 机器人 - Robots(EU)(32Mo)
可运行 游戏正常
0025 - 超级马里奥64 DS - Super Mario 64 DS(JP)(16Mo)

可运行
0026 - 口袋妖怪 - 冲刺 - Pokemon Dash(US)(16Mo)
不可运行 白屏
0027 - 钻子先生 - 钻魂 - Mr. Driller - Drill Spirits(JP)(16Mo)
可运行 游戏正常
0028 - 触模!卡比 - Kirby - Canvas Curse(US)(64Mo)
可运行 看完教程并进入第一关
0029 - 黄金眼 - 黑帮情报员 - GoldenEye - Rogue Agent(US)(16Mo)
可运行 进入游戏第一关
0030 - 春心荡漾 - Sprung - The Dating Game(US)(32Mo)
可运行 正常游戏
0031 - 直感一笔 - Polarium(EU)(8Mo)
可运行 看完教程并进入第一关
0032 - 炸弹人 DS - Bomberman(JP)(8Mo)
可运行有问题 进入游戏标题选择模式后黑屏(有可能是因为我没有打IPS补丁,回头再试)
0033 - 实习医生 - 天堂独太 - Kenshuui Tendo Dokuta(JP)(16Mo)
可运行
0034 - 动物园管理员 - Zoo Keeper(US)(8Mo)
可运行 正常游戏
0035 - 触模!卡比 - Touch! Kirby's Magic Paintbrush(JP)(64Mo)
可运行 游戏正常
0036 - 大合奏 - Daigasso! Band Brothers(JP)(16Mo)
不可运行 黑屏
0037 - 超级马里奥64 DS - Super Mario 64 DS(US)(16Mo)
可运行 没有测试炸弹关
0038 - 聊天伴侣 - Ping Pals(US)(16Mo)
不可运行 白屏
0039 - 双重记忆 - Another Code - 2tsu no Kioku(JP)(32Mo)
不可运行 黑屏(有可能是因为我没有打IPS补丁,回头再试)
0040 - 半熟英雄 - Hanjuku Eiyuu DS - Egg Monster Hero(JP)(32Mo)
可运行 进入前面剧情部分
0041 - 极品飞车 - 地下狂飙 2 - Need for Speed - Underground 2(EU)(32Mo)
可运行 游戏速度正常
0042 - 任天狗 - 吉娃娃 - Nintendogs - Chihuahua & Friends(JP)(32Mo)
可运行 可正常选择狗狗
0043 - 蜘蛛侠 2 - Spider-Man 2(US)(16Mo)
不可运行 白屏
0044 - 网球王子 2005 - Tennis no Ouji-Sama 2005 - Crystal Drive(JP)(64Mo)
可运行有问题 游戏标题进入后选择进入青学部分再选择好球拍会黑屏(可能是因为我没有打IPS补丁)
0045 - 模拟人生 - 上流社会 - Urbz, The - Sims in the City(US)(32Mo)
可运行 游戏正常
0046 - 役满麻将 DS - Yakuman DS(JP)(32Mo)
可运行 和MARIO等人打了一下麻将正常
0047 - 雷曼 DS - Rayman DS(US)(32Mo)
可运行 片头动画速度正常 动画结束正式开始游戏也没有拖慢现象 进入第二段动画没有拖慢
0048 - 钻子先生 - 钻魂 - Mr. Driller - Drill Spirits(EU)(16Mo)
可运行 游戏正常
0049 - 春心荡漾 - Sprung - The Dating Game(EU)(32Mo)
可运行 游戏正常
0050 - 动物园管理员 - Zoo Keeper(EU)(8Mo)
可运行 游戏正常
0051 - 雅利达经典合集 - Retro Atari Classics(US)(16Mo)
可运行
0052 - 双重记忆 - Another Code - Two Memories(EU)(32Mo)
不可运行 黑屏
0053 - 恶魔弹珠台 - Devilish - Ball Bounder(JP)(16Mo)
可运行 这游戏不错 构思和音乐都很好 就是操作感一般
0054 - 泰戈 伍兹高尔夫PGA巡回赛 - Tiger Woods PGA Tour (v01)(US)(32Mo)
可运行 游戏正常
0055 - 沥青都市 GT - Asphalt - Urban GT(EU)(32Mo)
可运行 片头动画正常 游戏正常
0056 - 超级马里奥64 DS - Super Mario 64 DS (v01)(US)(16Mo)
可运行 没有测试炸弹关
0057 - 口袋妖怪 - 冲刺 - Pokemon Dash(JP)(16Mo)
不可运行 白屏
0058 - 火影忍者 - 最强忍者大集合 3 - Naruto - Saikyou Ninja Daikesshuu 3(JP)(64Mo)
可运行 玩到这个游戏想起N月没有看的火影动画
0059 - 机器人 - Robots(US)(32Mo)
可运行
0060 - 陨石大战 - Meteos(US)(64Mo)
可运行 也可以正常游戏 但是感觉在菜单切换时稍卡(不知道其它的烧录卡是否如此,回头测试)
0061 - 炸弹人 DS - Bomberman(US)(8Mo)
可运行有问题 看到版权声明后就黑屏
0062 - 马达加斯加 - Madagascar(US)(16Mo)
可运行 正常游戏
0063 - 世界冠军扑克 - 豪华系列 - World Championship Poker - Deluxe Series(US)(16Mo)
可运行 游戏正常
0064 - 美式橄榄球 2005 - Madden NFL 2005(US)(16Mo)
可运行 游戏正常
0065 - 泰戈 伍兹高尔夫PGA巡回赛 - Tiger Woods PGA Tour(US)(32Mo)
可运行 游戏正常
0066 - 分裂细胞 - 混沌法则 - Tom Clancy's Splinter Cell - Chaos Theory(EU)(64Mo)
可运行 游戏速度正常 不拖慢
0067 - 川岛隆太教授之脑力锻炼 - Kahashima Ryuuta Kyouju no Nou o Kitaeru Otona DS Training(JP)(16Mo)
可运行 说实话我是第一次玩这个游戏,确实赞,果然菜菜子打广告打得强
0068 - 任天狗 - 柴犬 - Nintendogs - Shiba & Friends(JP)(32Mo)
0069 - 动物园管理员 - Zoo Keeper(JP)(8Mo)
可运行 游戏正常
0070 - 高级大战争 DS - Famicom Wars DS(JP)(32Mo)
可运行 进入第一关成功KO敌方
0071 - 分裂细胞 - 混沌法则 - Tom Clancy's Splinter Cell - Chaos Theory(US)(64Mo)
可运行 游戏正常
0072 - 噗呦噗呦 - 狂热版 - Puyo Pop Fever(US)(32Mo)
可运行
0073 - 头脑补习班 - Yawaraka Atama Juku(JP)(8Mo)
0074 - 加油伍佑卫门 - 大江户天狗返还之卷 - Ganbare Goemon - Toukai Douchuu(JP)(64Mo)
可运行 游戏正常 这老头子讲解起来真是啰嗦啊......不过游戏画风确实好看
0075 - 任天狗 - 腊肠犬 - Nintendogs - Miniature Dachshund & Friends(JP)(32Mo)
0076 - 星球大战III - 西斯的复仇 - Star Wars Episode III - Revenge of the Sith(US)(32Mo)
可运行 游戏正常
0077 - 摸摸瓦里奥制造 - Sawaru - Made in Wario(JP)(32Mo)
0078 - 愿为你而死 - Kimi no Tame Nara Shineru(JP)(32Mo)
可运行 游戏正常
0079 - 炸弹人 DS - Bomberman(EU)(8Mo)
可运行 游戏正常
0080 - 纳米飘移 - Nanostray(US)(16Mo)
可运行 速度正常
0081 - 火影忍者RPG2 - 千鸟VS螺旋丸 - Naruto RPG 2 - Chidori vs Rasengan(JP)(32Mo)
可运行 听到鸣人的声音,感觉精神为之一振:这就是我的忍道,XIXI
0082 - 雷曼 DS - Rayman DS(EU)(32Mo)
可运行 游戏正常
0083 - 押忍!奋斗!应援团 - Osu! Tatakae! Ouendan!(JP)(64Mo)
可运行 载入速度快 没有拖慢 游戏速度正常
0084 - 卡通集锦 - 灯光 相机 行动 - Animaniacs - Lights, Camera, Action!(EU)(16Mo)
可运行
0085 - Jump超级明星大乱斗 - Jump Super Stars(JP)(64Mo)
可运行 片头动画不拖慢 游戏速度正常
0086 - 美式橄榄球 2006 - Madden NFL 06(US)(32Mo)
0087 - 太空侵略者 - 革命 - Space Invaders Revolution(EU)(16Mo)
可运行 游戏正常
0088 - 高级大战争 DS - Advance Wars - Dual Strike(US)(32Mo)
可运行 游戏正常
0089 - 任天狗 - 吉娃娃 - Nintendogs - Chihuahua & Friends(US)(32Mo)
可运行 选择狗狗后驯养
0090 - 任天狗 - 拉布拉多 - Nintendogs - Lab & Friends(US)(32Mo)
可运行 正常游戏
0091 - 任天狗 - 腊肠犬 - Nintendogs - Dachshund & Friends(US)(32Mo)
可运行 游戏正常
0092 - 银河之星 - 露娜传奇 - Lunar Genesis(JP)(32Mo)
可运行 看到剧情就退出了
0093 - 钢之炼金术师3 - 双重共鸣 - Hagane no Renkinjutsushi - Dual Symphony(JP)(32Mo)
可运行 顺利看到剧情 没有再看下去
0094 - 恶魔城 DS - 苍月的十字架 - Akumajou Dracula - Aoitsuki no Juujika (v01)(JP)(64Mo)
可运行 片头动画有拖慢现象
0095 - 游戏王 DS - 噩梦的吟游诗人 - Yu-Gi-Oh! - Nightmare Troubadour(US)(64Mo)
可运行
0096 - DS 乐引辞典 - DS Rakubiki Jiten(JP)(64Mo)
可运行 但是必须要在NDS卡槽里插一个东西才能运行,当然正版卡可以,不过很神奇的是:即使只插一个PASSME,而不插正版卡,也可以运行
0097 - 滚滚吃豆 - Pac'n Roll(JP)(32Mo)
0098 - SD高达 - G世纪 DS - SD Gundam G Generation DS(JP)(32Mo)
可运行 音乐真热血
0099 - 洛克人EXE5 DS - 双生领袖 - Rockman EXE 5 DS - Twin Leaders(JP)(32Mo)
可运行 但是显示一些日文提示就不能再进入了 这些日文我看不懂 插入一张正版卡这才可以运行
0100 - 牧场物语 - Bokujou Monogatari - Korobokkuru Station(JP)(32Mo)
可运行 非常完美
0101 - 生存之子 - 迷失深蓝 - Lost in Blue - Futari no Survival Life(JP)(64Mo)
可运行 游戏正常
0102 - 任天狗 - 拉布拉多 - Nintendogs - Labrador & Friends(EU)(64Mo)
可运行 游戏正常
0103 - 陨石大战 - Meteos(EU)(64Mo)
可运行 游戏正常
0104 - 麻将大会 - Mahjong Taikai(JP)(16Mo)
可运行 游戏正常
0105 - 恶魔城 DS - 苍月的十字架 - Castlevania - Dawn of Sorrow(EU)(64Mo)
可运行 片头动画有点卡慢,但游戏正常
0106 - 滚滚吃豆 - Pac'n Roll(US)(32Mo)
不可运行 白屏
0107 - 超级魔力挑战 - Tak - The Great Juju Challenge(US)(32Mo)
0108 - FIFA 06 - FIFA 06(EU)(32Mo)
可运行 游戏速度正常
0109 - 青蛙过河 - Frogger - Helmet Chaos(US)(64Mo)
0110 - 生存之子 - 迷失深蓝 - Lost in Blue(US)(64Mo)
可运行 游戏正常
0111 - 高级大战争 DS - Advance Wars - Dual Strike(EU)(32Mo)
可运行


if u can read chinese .tested by some ez4 user ..

the game that doest work on sc-miniSD n m3 like ultimate spiderman also cannot work on ez4 .wonder that game got wat special lolz

TSthaisxs
post May 22 2006, 08:16 PM

gay master
****
Senior Member
686 posts

Joined: Nov 2005


QUOTE(alinafia @ May 22 2006, 07:10 PM)
Why is this better tha super card?
Any answer?
HOw is super card compatibility for gba games?
Super card can play moonshell no problem?
*
why ?
becoz is nicer than is nicer loh ..
like m3 ..
why izzit nicer than sc becoz it nicer so nicer loh ...
really hard to explain
pls refer to front page n this

http://forum.lowyat.net/index.php?showtopic=234561
TSthaisxs
post May 24 2006, 12:41 AM

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Joined: Nov 2005


Introduction

The EZ-Flash IV is the long awaited Nintendo DS cart from the EZ-Flash team, known for their quality products with excellent compatibility in the GBA arena. How will they fare with their first NDS product? Keep reading to find out.


Specifications

The EZ-Flash IV (I will be calling it the EZ4 from here on out) is very similar to the EZ-Flash III - except it sports a mini-SD card slot, rather than internal NAND flash memory. As such it requires no external linker device, just a mini-SD card, which of course means that your storage space is limited only by the size of your card.

One thing that sets the EZ4 apart from its competitors is the inclusion of 128 Mbits of PSRAM for Game Boy Advance games to be loaded into, as well as 256 Mbits of internal NOR memory - much the same as the EZ3.

The other notable difference to the EZ3 is the fact that there is no longer a real time clock (RTC) built in - whether it be for size or cost reasons - or simply because it is built primarily for running NDS games, which use the DS's internal clock, and was therefore deemed unnecessary


Packaging

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The EZ4 comes in a rather nice cardboard box, even if the colour looks a bit icky. It is labelled nice and simply, athough the check boxes on the side with the different sizes next to them are a tad obsolete, and I'm guessing this is because the EZ4 changed from being an internal memory based cart to a mini-SD based one part way through the development cycle.

Inside, a similarly coloured, moulded plastic tray (one of those furry ones) sits which houses the cart, as well as a SD card reader and a USB extension cable, which would be useful if your USB port was in an unhandy place. Noticable is a lack of documentation or even a website address, meaning the customer must do their own online research - something that certainly shouldn't be the case.

The SD reader itself only actually supports normal sized SD cards, but as most mini-SDs come with an adapter to make them fit into a normal SD slot, this shouldn't be a problem for too many people. One other thing people should be aware of is the fact that the reader is a USB 2.0 device, but does not seem to be backward compatible with USB 1.0 and 1.1 ports when it comes to writing - as I found out the hard way (ok, maybe it wasn't that hard tongue.gif).


Hardware

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The cart itself is a nice translucent white, which I would imagine would match a 'Crystal White' DS Lite quite nicely. The size of the cart is almost exactly the same as a standard GBA cart (perhaps less than a millimetre taller), and sits nice and flush in both my DS and my GBA SP. I don't own a DS Lite, but being the same size as a GBA cart it's easy to imagine the EZ4 would stick out the same amount (soon to be rectified when the EZ4 Lite is released).

The mini-SD slot is situated on the side of the cart, and the card slides all the way in quite nicely, similar to like it would into a normal card reader, rather than using a spring-based mechanism like other products. To insert it correctly, the writing on the mini-SD should face the same way as the sticker on the EZ4. Getting the mini-SD out, on the other hand, can be quite difficult. I actually thought I had done something wrong the first time I inserted it, because I couldn't figure out how to remove it again. Turns out all it needed was a little bit of force and a fingernail to hook on to the edge with. tongue.gif


Setup

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My testing setup consists of a standard DS already flashed with Flashme V7, as well as a Samsung 512 MB mini-SD card, rated at the nice slow speed of 60X tongue.gif

The very first thing I did was download the latest software (the 15th of May 2006 version at the time of writing) which can be obtained here or here. There are two packages, one for the client, and one to update the loader on the device itself. Updating the loader couldn't have been simpler - well almost, because this is where I found out I couldn't use the included SD reader to write to my card (as mentioned earlier). No problems though, because I had another reader that worked just fine. Anyway, like I said, updating the loader couldn't have been simpler. First off make sure your mini-SD card is formatted with the FAT16 file system, or just plain "FAT" as Windows XP reports it - mine came preformatted like that anyway, as I imagine the majority of cards would. Next what you need to do is copy the unzipped loader onto the root your mini-SD, renaming it to "ezfla_up.bin" if it isn't already. Once that is done, load the mini-SD into your EZ4, then your EZ4 into the DS (not forgetting your passthrough device if it isn't flashed), then turn on the DS while holding the R button down. I'll just mention now that if you intend to use a Passme 2 or similar device, the .sav file goes into a folder called 'SAVER' on the root of the mini-SD card. Anyway, the loader should begin to update, and when it is finished you can turn off your DS. Easy as pie.


Client Software

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The EZ4 client is very simple and extremely easy to use. Default, it has a nice looking Mac OS style, but the interface skin can be changed should the glossy buttons not float your boat. One thing to mention is that anything stated here is in no way final, as both the PC software and the loader software are frequently updated, and features and fixes are bound to be added in future revisions.

First off, the config needs to be changed so that "Send Path" points to your mini-SD card, and your language and preferred skin can also be selected. At this point you will probably want to restart the client, as when I set the path, the drive on the right hand side of the window did not change until I had done so. Using the 'Explorer' section of the window you can then create subfolders to organise your files as you wish, or rename and delete files.

Loading a rom on to your card, once again, couldn't be easier. Clicking the "Open" button opens a file dialog, which allows you to select your file. A nice touch is the fact that it supports ZIP and RAR archives, so there is no need to unzip your rom before selecting it. After your PC has processed the file, it should show a name and file size if you have selected a NDS rom, and if it is a GBA rom the rest of the options will also become available, so the below paragraph applies only to GBA.

Save type and save size are self explanatory, and should be auto detected by the client. As yet there has been no word on what the 'Add Save Patch' checkbox does, and my testing of it proved inconclusive, however I guess it either patches the rom to allow an 'instant save' feature, or else it just patches the default rom save so it is compatible with the cart, similar to what GBATA and other applications do. The 'Reset' checkbox will allow you to use a button combination (more specifically Up + L + A + B) to soft reset back to the loader, however on the NDS this has the interesting side effect that it resets to the GBA loader rather than the NDS one, since it is in GBA mode. Cheats allow you to use a cheat file (extension .cht) for your GBA roms, and more information on the .cht format, as well as applications that can help you out, can be found here.

One minor annoyance is that fact that the client only recognizes roms included in the data files that come with it, because these can potentially be out of date since new releases are added manually, and so are only updated with a new version of the client. If you try to open a rom it does not recognise, you will be presented with this message:

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Nice English biggrin.gif Don't let this put you off however, as the game is more likely to run perfectly than not. The side effect though, is the fact that the "ROM Name" does not appear (couldn't they just detect the internal name?) on these games, and when transferred to the card, the file will simply be called ".nds" or ".gba" The most annoying part however, is the fact that the rom will not run unless renamed to something more suitable (i.e. anything with letters or numbers). Luckily you can do this straight from the client after the file has been transferred.

Before you send your rom to the mini-SD, you can select a subfolder on the right hand side to send it to, this way you can keep everything organised. To send the rom to the mini-SD, just click 'Send' and the progress bar will count up until your file is transferred.


Loader Software

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The EZ4 has a dual loader system, where if you use it in your DS you will be presented with the NDS loader, and if you use it in your GBA (or your DS in GBA mode) you will get the GBA loader.

Like everything else, the NDS loader is very simple. A list of files and folders will be displayed, and you can select a subfolder to open it, or a file to run it. The downside is that fact that, as yet, the loader only supports short filenames, which can get confusing at times, unless you rename the files in Explorer from your PC beforehand. The good news, however, is that the EZ-Flash team have promised support for long filenames very soon. The interface is fully touch capable, so if for some reason you can't be bothered pressing buttons, you can use the stylus to select stuff. One thing to note is the fact the software is still supposedly in 'alpha' phase, and is therefore not complete, so at the moment the icons other than the disk and film reel do nothing when you select them.

NDS games are run directly from the mini-SD, and there is only an extremely brief pause before they load. GBA roms, however, must first be loaded into the PSRAM (with the exception of 256 Mbit roms, which will be discussed later), and the loader appears to freeze while doing so until the game is executed. Times for this vary depending on the size of the rom, and for me were approximately 7 seconds for a 32 Mbit rom, all the way up to 27 seconds for a 128 Mbit rom. A plus for running GBA roms is the fact that the EZ4 boots into true GBA mode, unlike some products which leave the unused screen on. Unfortunately however, it doesn't detect your screen preference from your DS's settings, and GBA games will always run on the top screen (unless of course you boot the loader in GBA mode). Writing the save file, for both NDS and GBA games, is done when the system is turned back on, much the same as other products, and can be skipped by quickly tapping the touch screen if so desired. Saves are stored in the "SAVER" subfolder (which will be created the first time it attempts to write a save), and can be backed up to your PC easily by copying them to your hard drive in Explorer.

The GBA loader appears to be a variation on the EZPDA software from the EZ3, sporting a Darth Vader theme (Noooooooooooooooooooo!). It features a file manager, a 'Txt Saver', which will allow you to view the .txt files you opened last (the loader supports native viewing of text files), a homebrew minesweeper game (which has aptly been titled "Star Mine" tongue.gif), a settings menu where you can change the language, and a help option, which opens small text document detailing a few of the features and a couple of shortcuts. The only real difference between the NDS loader and the GBA file manager, is of course the fact that the GBA manager can't run NDS roms, but also that you actually have a percentage indicator while the game is being loaded into the PSRAM.


Compatibility/Performance

For the start of its lifespan, the NDS compatibility for the EZ4 is excellent. I tested a variety of games, including some of the most popular ones, and others that have or had issues in the past with other products. All except for a few worked perfectly, and could be played over Wi-Fi, saved just fine, and I didn't notice any slowdowns, apart maybe from some very brief pauses when navigating the menus in Metroid Prime Hunters, which is likely the fault of my slow/cheap mini-SD card. The ones that were unplayable for me were Pokemon Dash and Ultimate Spiderman, and there is really no surprise there, as these games have always been problematic with other products. Pokemon Dash failed to run whatsoever, and Ultimate Spiderman was unplayable due to simply locking up every time I attempted to get in game (it even locked up a couple of times prior to that). The only other game I had any minor issue at all with was Castlevania, with the FMV being slow and jerky, and that was almost certainly due once again to my mini-SD, as the FMV is often used as a benchmark test for memory cards, so investing in a quality, fast mini-SD might be a good decision. An excellent compatibility list is maintained over here, and granted, there are a small amount of games I didn't mention that have issues, but I wouldn't be surprised to see almost every game in that list be fully compatible in the near future, given the regularity of updates to the software.

A much touted feature of the EZ4 is its GBA compatibility, and is obviously marketed as one of the advantages it has over other products. First to clear a common misconception, which I myself fell prey to. While the PSRAM is limited to 128 Mbits, 256 Mbit GBA roms are still able to run using the NOR memory - but only if they are executed from the GBA loader, rather than the NDS one. This process, however, takse a lot longer than running a smaller sized game, as the 256 Mbit games I tested all took around 5 and a half minutes to copy and run. However, once a rom is loaded in the NOR, it does not have to copied again unless overwritten, and can be loaded instantly from the both the NDS loader (select the movie real icon to view the NOR) and the GBA loader (within the File Manager). A small matter to is that because a real time clock is absent from the EZ4, it can potentially cause problems for games that use one, but unless you intend to play the Pokemon RPGs (which can operate without one anyway, there just won't be any time-based events), there is once again only a small minority of games which utilize it.

Other than those points, GBA compatibility is excellent. I tested games of all sizes and all save types, and all ran perfectly and saved fine. This is definitely a major advantage over other products, which have slowdowns, bugs and incompatibility issues with a lot of GBA games.

As far as homebrew goes, the news isn't quite so good. I tested a small selection of homebrew, and applications with the ".ds.gba" extension (formatted for GBA flash carts) work just fine, but I was unable to get any ".nds" homebrew to run - this may because most of these files are designed for hardware similar to the GBAMP, and the EZ4 doesn't seem to fall into that category. Of course, this could potentially be rectified with software updates in the future.


Multimedia

Hang on, we're not done yet, as included with the EZ4 client is a modified version of Moonshell for use with your EZ4, meaning you can play videos, listen to music, and view pictures and other documents all from your DS. Since videos have to be converted for viewing on your DS, you'll need to the easy-to-use Moonshell DPG tools which can be obtained here. Other supported files can be played/viewed as is (eg. MP3, JPG, etc.)

To install Moonshell, copy the 'moonshell.ds.gba' file included with the client to your card, using either Explorer or the client. Just a note though, if you do decide to use the client to copy it, it exhibits the 'not recognised' bug mentioned earlier, and you will have to rename the file after it has been transferred. Also copy your media files onto the card using Explorer (the client doesn't like them) - I decided to put mine in a folder called 'MEDIA'.

To run Moonshell, you just select it like any other file in the loader (DS only), and you will then be presented with the Moonshell interface with which you can browse and play/view your media files. A small matter to note here is the fact that I experienced choppiness in some videos, and once again this is likely due to my mini-SD card, though reducing the frame rate a little bit in Moonshell DPG Tools can usually fix the problem.


Conclusion

Overall, this is definitely a great piece of equipment, and I highly recommend it to people on virtue of its price, performance and size, as well as the excellent support the EZ-Flash Team is giving this product. While NDS compatibility is not perfect, software updates look sure to make this a viable contender in the compatibility stakes in the future. GBA support is one thing that is sure to have a lot of pulling power for the EZ4, and the inclusion of internal memory in the cart ensures that compatibility is top notch - apart from the lack of a real time clock for GBA games, which is a minor disappointment, but as it is in no way integral, the majority of customers are unlikely to notice its absence. As it stands though, the EZ4 has a little bit of catching up to do in the software department, mainly with respect to the NDS side of things, despite being a quality piece of hardware. If things improve significantly, look for a revised score in the future.

Pros:
+Nice value for price
+Size of a GBA cart
+Regular software updates
+NDS compatibility constantly being improved
+Excellent GBA support with the exception of games which utilize the real time clock
+Simple to use
+Multimedia capabilities

Cons:
-No real time clock
-NDS compatiblity needs improvement
-Lack of proper documentation or directions

Overall:
8/10


here comes the REVIEW FROM "GUAI LOH "~
TSthaisxs
post May 24 2006, 12:30 PM

gay master
****
Senior Member
686 posts

Joined: Nov 2005


QUOTE(squall_12 @ May 24 2006, 12:25 PM)
nice review he thai pls quote me the price for ez4 minisd+datel max media launcher and a NDSLite..
Thanks
*
i dun think i'll take Datel MML . coz passme 2 z mini is out oledi ...

somemore MML doesnt support sleep mode..
will update it more after my exam today ..

TSthaisxs
post May 24 2006, 10:10 PM

gay master
****
Senior Member
686 posts

Joined: Nov 2005


yea .
passcard3
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passme2 z mini

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neo mk4 mini
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war of bypass 2 coming ~ biggrin.gif

 

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