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 Game Dev Tycoon

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SSJBen
post May 2 2013, 12:33 AM

Stars deez nuts.
*******
Senior Member
4,523 posts

Joined: Apr 2006


Pretty much almost a rip-off of Game Dev Story.
Though I feel that there are so many things that could make this game so much better.

Considering only 2 people code on this game, it isn't a bad start.
SSJBen
post May 4 2013, 02:09 PM

Stars deez nuts.
*******
Senior Member
4,523 posts

Joined: Apr 2006


QUOTE(ifourtos @ May 3 2013, 12:48 AM)
Just finish the game, but the Game rating system in this game got a bit problem....

I have developed a game with 3315 Tech point, and 3345 Design Point,
Having the best research tech in game, Triple AAA title, with all specialist designer having specialized design aspect.... and 0 Bug.

Turn out the rating = A bit fall short.......... 5/10

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To make a good game, you must be improved ALOT over your last game, otherwise your new game = sucks....
*
Is it because you milked your product or did you released it at a wrong timeframe?

I once got a 9/9/8/10 rating for a game, but sales were total crap because I released it on a wrong system with a different target audience. Burned so much money on it, nearly sent my studio into bankcruptcy.

This post has been edited by SSJBen: May 4 2013, 02:10 PM

 

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