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RTS Command & Conquer 3: Tiberium Wars, Patch v1.04 is available!

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TheWhacker
post Apr 19 2006, 10:38 PM

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QUOTE(Zerol @ Apr 19 2006, 09:52 PM)
Tanya? LOL. No no, I still prefer the Commando unit from the original C&C and Renegade. Until now, I don't think a female commando wielding dual pistols can take down an entire army of troops, much less fire effectively from such a long range just doesn't make sense. No offense to "Tanya" fans out there.    laugh.gif
All the same, "I got a present for ya!"-Classic commando unit line  wink.gif
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Actually both Tanya and the commando unit are the same.

Tanya's dual guns very bising .... the commando uses some silencer pistol.

The commando is way cooler then Tanya .... after killing like 30 infantries, he'll say "Keep them coming" flex.gif
TheWhacker
post Apr 25 2006, 10:39 PM

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QUOTE(H@H@ @ Apr 22 2006, 10:43 AM)
Actually, every C&C game up until Generals has a unit cap... Its a pretty high number, so it was unlikely that anyone would hit it (In RA, it was 20 Tesla Coils IIRC) and its role was to stop a player from congesting the game engine rather than affect overall gameplay.

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The old school Command & Conquer (the one with GDI vs NOD) don't have unit cap IIRC. The only thing that stops you from building 60++ Mammanth Tanks is the tiberium on the map.
TheWhacker
post Aug 25 2006, 02:54 PM

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QUOTE(Araes @ Aug 24 2006, 02:29 PM)
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The person playing Kane in the picture above is not the same dude who played Kane in the old school C&C right ?

He does looks ...... scary mellow.gif

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