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RTS Command & Conquer 3: Tiberium Wars, Patch v1.04 is available!

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InfiniteX
post Mar 5 2007, 06:22 PM

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Only flames effect is good, but other effect is totally out sleep.gif animation of object also......supcom lot more better in graphic/visual effect and sound effect
InfiniteX
post Mar 5 2007, 09:05 PM

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QUOTE(Dark Steno @ Mar 5 2007, 06:35 PM)
I beg to differ. Supreme Commander's graphics are no better than C&C3.
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After Heavy Attack on the Ground, it won't leave a trace!!! eg. Juggernaut!!!
» Click to show Spoiler - click again to hide... «


Minimal Shadow for unit! and weapon!
» Click to show Spoiler - click again to hide... «

btw, not aggresive here tongue.gif , just want to prove my point of view biggrin.gif
CoH, haven't get to play that game yet... maybe later i try it out biggrin.gif
InfiniteX
post Mar 5 2007, 10:24 PM

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QUOTE(Vorador @ Mar 5 2007, 10:09 PM)
Wah Supreme Commander's interface really looks like starcraft... ...

Anyone here using nVidia's 7600 to play this gaqme, does it satisfy?
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I am currently using 7600GT to play SupCom biggrin.gif High quality Mode, but for best result, set to medium or low if really really want to play 40km map with lot of unit biggrin.gif
InfiniteX
post Mar 6 2007, 08:04 AM

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QUOTE(seth.frostheart @ Mar 6 2007, 12:22 AM)
all i can say is the fanboyism is getting a wee bit overboard... at the end of the day, its apples and oranges guys... apples n oranges...

do not compared a dated engine with a new one... in actual fact, both have their good and bad points...
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I totally agree with you, both game using totally different engine, both engine got pros & cons. for eg. Supcom may not have high detail in structure but it has lot of weapon firing effect where C&C3 don't have. Another thing is the super weapon effect! in supcom, the structure will start explosion from center like a shockwave. In C&C3 the Ion Canon just like destroy all the building in the same time sleep.gif. It just don't have the feel :/

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