QUOTE(Dark Steno @ Mar 27 2007, 03:53 AM)
Personally, I can guess what the ratings that will be given by those websites. I do know why it's suck on certain point of view as well as good impressions over SupCom. The thing is, I don't give a damn on SupCom at the moment. So, listen to me. SupCom maybe good and all. I don't deny that. However, the high requirements tend to make certain people frustrated. Besides, from my point of view, only people who have played TA before that simply getting excited over the game. I do found some people who're regretted buying SupCom. Although most of them gave reason about the requirements but a few of them really didn't impressed with the game.
The initial units look identical and typical on each faction. Same tasks, different names and looks. Land, air and navies are all the same. I know, later in game, we can see different kind of units. Even so, the gameplay starting to be fun afterwards. Some say that, it's just too slow. For people who are used to fast RTS games like C&C, they don't simply accept SupCom.
Look, the units in SupCom are MUCH more varied than during the days of TA. It may be subtle, but they do in fact affect how each faction is played (T1 UEF troops are unaffected by walls, most Aeon ground troops are hover). Its obviously not Warcraft style different, but it is different.
QUOTE(psyhun @ Mar 27 2007, 07:29 AM)
Please explain more on the RA2 "Balance High" thingy, its the first time I've heard of it

I first read about this in some interview with Westwood a few months before its release. They said they were going for 2 VERY different sides in order to achieve balance. Not the somewhat shallow differences like in Starcraft (1 Zealot = 2 Marines = 8 zerglings).
So, they decided to go with brute force (Soviet) vs technology (Allies) and we all know how that panned out. This was why GI's owned conscripts so badly. This was why Apocalypse tanks own all other tanks in normal warfare. This was why most Allied stuff was made of paper, but if used well can kill anything in their sights.
QUOTE(Araes @ Mar 27 2007, 11:18 AM)
I really disliked that review, it is the most amateurishly written review I've seen. I mean, who calls the game they review 'stupid' ? If you think the gameplay has no depth, say that. The guy also openly admits that the he did not play multiplayer.
He must have played about an hour and rushed to write the review.

Look, I like Eurogamer's reviews because its usually very unconventional. They take out most of the pretense and usually focus on the highlights of the game. You could argue that their reviews tend to be a little lobsided in that regard, but the best thing about them is that they express their true feelings about each game they review very well.
I don't need one full paragraph praising the pretty graphics if that's all they are. I don't need one 1 page just describing every single unit in the game.
If the graphics are pretty, a line would suffice. If it was so pretty that it would make me wish I lived in there, then a paragraph would be ok. Otherwise its just blather.
What I do need to know, is which of these features will have a lasting impression on me. Things which make it stand out from the rest.
C&C 3's graphics are obviously better than SupCom's... I don't deny that. But its not really that outstanding if you compare it to the likes of Company of Heroes.
Anyway, it was obvious that he was calling the game "stupid" because its so obviously tongue in cheek. Then again, that's essentially what C&C style games are. Its all about the tank rushes, which when you think about it... is stupid.
PS. The review did NOT include the multiplayer portion of the game as mentioned. The multiplayer aspect will be reviewed later (They always do this with pre-release reviews so that they can review the multiplayer when the playerbase is larger)
This post has been edited by H@H@: Mar 27 2007, 03:21 PM