I still remember NOD so damn imbalance on land last time, artillery, obelisk, underground unit which can become war factory, somemore got 2 missile silos
OWNING easily
RTS Command & Conquer 3: Tiberium Wars, Patch v1.04 is available!
RTS Command & Conquer 3: Tiberium Wars, Patch v1.04 is available!
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May 24 2006, 10:23 PM
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Junior Member
170 posts Joined: Jan 2003 |
I still remember NOD so damn imbalance on land last time, artillery, obelisk, underground unit which can become war factory, somemore got 2 missile silos
OWNING easily |
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May 24 2006, 11:08 PM
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2,732 posts Joined: Jan 2003 From: Malaysia |
What happened to the mammoth Tank?
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May 25 2006, 08:50 AM
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379 posts Joined: Feb 2006 |
QUOTE(JackX @ May 24 2006, 11:08 PM) You mean in TS?GDI halted production of the Mammoth Tank and in turn created a prototype like superweapon called the Mammoth Mk II. But you do get to see the original mammoth tank in action from time to time as it's used mostly by mutants who salvage it from the first Tiberium war. |
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May 25 2006, 12:55 PM
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Senior Member
1,386 posts Joined: Jan 2003 From: Subang Jaya |
QUOTE(loongloong @ May 24 2006, 10:23 PM) I still remember NOD so damn imbalance on land last time, artillery, obelisk, underground unit which can become war factory, somemore got 2 missile silos 2-5 RPGs with pavement = owns lame olde' rush = the winOWNING easily chem missile? kill off the weeds... multimissile? just build pavements so that it doesnt 'dent' the ground and rebuild. artillery? orca bombers. obelisk? just cut off his power... it isnt really that imba, especially when NOD's playing stealth gens - blow up 1-4 and you have blackouts. either turn off obelisks or stealth, but either way, it's teh win |
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May 25 2006, 01:25 PM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Will there be craters like in Tiberian Sun?
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May 25 2006, 03:52 PM
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70 posts Joined: May 2006 |
digging my old tiberian sun cd back from underground room,,,
omg what a snow of dust! installing............. playing,,,,,, |
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May 25 2006, 06:47 PM
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Junior Member
241 posts Joined: Sep 2005 From: Kuala Lumpur, Malaysia |
QUOTE(sanjikun @ May 25 2006, 12:55 PM) 2-5 RPGs with pavement = owns lame olde' rush = the win chem missile? kill off the weeds... multimissile? just build pavements so that it doesnt 'dent' the ground and rebuild. artillery? orca bombers. obelisk? just cut off his power... it isnt really that imba, especially when NOD's playing stealth gens - blow up 1-4 and you have blackouts. either turn off obelisks or stealth, but either way, it's teh win Artilleries were damn deadly in TS tho...super damage, pin point accuracy, extreme range....a few of these defended with good air cover could really ruin anyone's day. Hell, you can have a few of these as defensive covers instead of offense and they work well too. In Firestorm they are toned down though losing their pin-point accuracy...balancing issues I suppose. |
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May 26 2006, 05:33 PM
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VIP
3,421 posts Joined: Jan 2003 From: 2 30 N, 112 30 E |
it's payback time!! kill those goody-two-shoes GDI morons!!!!!!
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May 26 2006, 05:42 PM
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70 posts Joined: May 2006 |
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May 26 2006, 05:47 PM
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3,494 posts Joined: Jan 2003 From: Nosgoth |
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May 26 2006, 05:47 PM
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Senior Member
17,566 posts Joined: Jan 2005 From: FFK Division - Klang |
Laser charging..........
Zoom........... Where did that hum-vee went too ? |
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May 26 2006, 05:59 PM
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VIP
3,421 posts Joined: Jan 2003 From: 2 30 N, 112 30 E |
chain obelisk will eventually wipe out that GDI humvee!!!!
I will go shave my head now. It's about time GDI & NOD came back... I never quite liked or enjoyed the other C&C series like Red Alert, etc. |
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May 26 2006, 09:50 PM
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70 posts Joined: May 2006 |
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May 27 2006, 03:38 AM
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4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
I love the first C&C sound effects. The Obelisk of Light charging, CHIUUUUUUUUUUUUUUUUU!!!.... WAAAAAAAAAAARGHH! It hits an infantry.
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May 27 2006, 10:36 AM
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Senior Member
1,386 posts Joined: Jan 2003 From: Subang Jaya |
QUOTE(Phoenix_Cypher_K1 @ May 25 2006, 06:47 PM) Artilleries were damn deadly in TS tho...super damage, pin point accuracy, extreme range....a few of these defended with good air cover could really ruin anyone's day. Hell, you can have a few of these as defensive covers instead of offense and they work well too. i think that 'pint-point' accuracy in TS's bugged - it's like the shots are registered as a 'hit' rather than a 'minimal splash'...... at least that's how i play during the cc days...In Firestorm they are toned down though losing their pin-point accuracy...balancing issues I suppose. |
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May 27 2006, 08:15 PM
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Junior Member
685 posts Joined: Sep 2005 |
Starcraft and warcraft had direct hits right?
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May 27 2006, 08:18 PM
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Senior Member
758 posts Joined: Jan 2003 From: Angel Heaven X |
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May 27 2006, 08:26 PM
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Senior Member
1,386 posts Joined: Jan 2003 From: Subang Jaya |
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May 31 2006, 04:29 PM
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3,557 posts Joined: Aug 2005 |
i lazy to read the whole thread la...mind tell me any idea when's C&C 3 gonna hit our stores in M'sia??
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May 31 2006, 04:32 PM
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Senior Member
1,885 posts Joined: Jan 2005 From: Sydney / Penang |
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