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MMO Wildstar Online:Reloaded (MMO), F2P already went live!

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GameFr3ak
post Nov 20 2013, 05:43 AM

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how's the delay on this game? latency and whatnot..
GameFr3ak
post Nov 20 2013, 03:21 PM

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QUOTE(athlonmax @ Nov 20 2013, 10:53 AM)
No one from SEA that i know, gotten their closed beta invites yet, so i don't how high the latency are.

And btw, the next re-reveal of classes from last week is the Epser. Burst dps'er class and strong single target type of healer.
Uses mental/illusionist type of attack.

Esper Devspeak



Esper Livestream


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Given the action of the game, precision timing is needed. Any type of latency would be a huge turn off....
GameFr3ak
post Nov 20 2013, 07:46 PM

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QUOTE(athlonmax @ Nov 20 2013, 06:43 PM)
Yeah that would be my issues as well, hard to avoid the telegraphs if the latency going to goes against us  sad.gif
If the latency is like swtor atm, still able to play i think.
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But I can imagine swtor being a lot more slower in terms of combat yes?
GameFr3ak
post Nov 20 2013, 11:07 PM

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QUOTE(athlonmax @ Nov 20 2013, 10:59 PM)
SWTOR is similar to wow,rift where u stand still and keep hitting the target until it dies. So yeah it's different, you need to positioning and
moving a lot in wildstar.
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Yeah, that's what I like. Much like Dragon Nest but with an open world
GameFr3ak
post Jun 1 2014, 08:39 PM

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p2p kan?
GameFr3ak
post Jun 2 2014, 12:13 PM

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QUOTE(bontotalan @ Jun 2 2014, 09:29 AM)
yea, 200-300 will be normal but, is it at a disadvantage to be having that much since needs to dodge and stuff. like gw2 its a disadvantage.
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I've seen the combat. I can tell you, it's gonna have the same problems in GW2. Especially notable for fast hitting characters like stalker. Not gonna play...

 

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