Long time ago, almost all third person games has camera style that are right behind the character (Time Commando, Perfect Weapon, Heretic 2, Tomb Raider, Die by the Sword, etc) then came Resident Evil 1 with its strategic placement camera style. At that time, it was fresh, revolutionary and able to produce a sense of amazement and horror as you cannot see what lurk outside the camera angle. The control was awkward by today standard of course seeing how the character would "spin" 360 at the same spot and unable to shoot & strafe/walk but it added to the sense of danger and challenge. I actually fear the appearance of any monsters because I know I might not be able to shoot them fast enough due to the awkward control and its high/low aim without manual aiming like RE4 onward. You have to aim just right to bring them down and those damn cerberus or hunter is really fast! One miss shot and off goes my head sliced by the hunter greeted by the all too familiar "YOU DIED" game over screen..haha. And boy, the ammo was scarce, I had to leg it on several occasions chased by them group of monsters or worse knife it. My heart practically bumping as a whole bunch of hunters running to get me as I frantically look for the next door to escape in that tight narrow corridor with the awkward "no dodge" running control. And my health condition even affect my running speed, imagine if you're poisoned, every wrong door without that blue herb will kill me. Only when I reach a safe room, do I feel peace with its soothing music and my storage box to calm me down. There is no checkpoints, every ink ribbon save counts so I need to think twice should I save now or later after I made a run for that ammo I see back there in the room filled with monsters! Those moments bring fear, those moments are what I called survival horror! And so yep, I'm one of them few who likes the old control playstyle too
RE6 isn't a failed game to me. It was an entire different experience. It was an action game instead of the survival horror that I love about RE. If I were to look at it as an action game, I say it's a success. The control is great for an action game, it has one button melee combat, quick shoot, counter-attack, manual aiming, dodge and drop to the floor aiming, barrel roll, quick weapon change and healing, cover system and ducking. The new monsters are a breathe of fresh air, zombies are back, various campaigns with different atmosphere, fast-paced, over the top action scenes which some are pretty intense, etc. It's a great co-op experience once I'm bored of Gears of War or Left 4 Dead.
Revelations is what I consider a bit of mix old school and new school. It has RE4 manual aiming control system yet try to retain the ammo scarcity of old school games, storage box (so you don't go carrying tons of weapons like in RE6..haha) and the infamous puzzles of "crank and emblem". It appeal to people who want back a little survival horror experience that is not available in Resident Evil 6. That would be me

Now I wonder how will RE7 be like...