FPS TF2: Team Fortress 2 v18, Vee 18!
FPS TF2: Team Fortress 2 v18, Vee 18!
|
|
Jul 10 2013, 03:51 PM
|
|
Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
too many
|
|
|
|
|
|
Jul 10 2013, 05:25 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,648 posts Joined: Mar 2011 From: Jalan Tijani |
Too many exams, too little life.
|
|
|
Jul 11 2013, 08:24 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,844 posts Joined: Nov 2007 |
Major TF2 update!
http://www.reddit.com/r/tf2/comments/1i1d3...date_for_71013/ Dead Ringer When under the effect of Feign Death, damage taken decreases the duration of the effect Begger's Bazooka Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling) Misfired Rockets now remove one loaded rocket from the clip And more... |
|
|
Jul 11 2013, 09:12 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,648 posts Joined: Mar 2011 From: Jalan Tijani |
Not bad it seems volvo didn't forget about TF2.
|
|
|
Jul 11 2013, 10:07 AM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,844 posts Joined: Nov 2007 |
Mini sentries no longer auto-heal themselves while building! This will make them much easier to take out now.
|
|
|
Jul 11 2013, 10:36 AM
|
|
Elite
4,420 posts Joined: Jan 2003 |
800mb of updates
|
|
|
|
|
|
Jul 11 2013, 10:51 AM
|
|
Elite
4,420 posts Joined: Jan 2003 |
maybe got summer sale related acveess?
|
|
|
Jul 11 2013, 02:58 PM
|
![]() ![]()
Junior Member
80 posts Joined: Sep 2004 |
|
|
|
Jul 11 2013, 07:17 PM
|
![]() ![]()
Junior Member
63 posts Joined: Aug 2008 |
Lots of exploit/bugs are fixed. Seems less fun now
|
|
|
Jul 11 2013, 10:19 PM
|
![]() ![]() ![]() ![]() ![]()
Senior Member
760 posts Joined: Apr 2008 |
|
|
|
Jul 11 2013, 10:51 PM
|
![]() ![]()
Junior Member
148 posts Joined: Sep 2005 |
|
|
|
Jul 12 2013, 03:42 PM
|
![]() ![]()
Junior Member
86 posts Joined: Jul 2008 |
how come im not getting any drops this week? weird...
|
|
|
Jul 12 2013, 05:17 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,838 posts Joined: Jun 2008 From: The Grid |
QUOTE Most of the Steam Inventory schema was corrupt as of 7pm UTC, so we've had to revert to a backup. Some items may appear broken/wrong — if this has happened in one of your trades, then please close it and re-make it. Once again, we apologies for this inconvenience. tf2opRelated? |
|
|
|
|
|
Jul 12 2013, 06:58 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,452 posts Joined: Nov 2007 From: Kuching, Sarawakland |
laggier... no loadout
|
|
|
Jul 13 2013, 03:42 AM
|
![]() ![]()
Junior Member
77 posts Joined: Jul 2013 From: Bintulu |
|
|
|
Jul 13 2013, 12:11 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,648 posts Joined: Mar 2011 From: Jalan Tijani |
I think TF2 update cuz dota 2 is no longer close beta~
|
|
|
Jul 14 2013, 08:00 AM
|
![]() ![]() ![]()
Junior Member
315 posts Joined: Apr 2008 |
i heard that textmode idling is gone too, where valve wants players to accept the 1st item drop only to proceed to reset the timer for the next item to be received. in text mode, there is no way to do this yet, or even at all
|
|
|
Jul 14 2013, 08:45 AM
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
no more idling
|
|
|
Jul 14 2013, 10:30 AM
|
![]() ![]()
Junior Member
77 posts Joined: Jul 2013 From: Bintulu |
QUOTE(LostWanderer @ Jul 14 2013, 08:00 AM) i heard that textmode idling is gone too, where valve wants players to accept the 1st item drop only to proceed to reset the timer for the next item to be received. in text mode, there is no way to do this yet, or even at all with this system they better put more item dropped per week,i havent received any this week since few drop |
|
|
Jul 18 2013, 03:16 PM
|
![]() ![]()
Junior Member
148 posts Joined: Sep 2005 |
QUOTE(anasnomous @ Jul 14 2013, 10:30 AM) with this system they better put more item dropped per week,i havent received any this week since few drop from what i read on the tf2 site,it still the same.not much change in there.the drop are only for active playerFrom an item drop perspective, a player is considered to be actively playing if they meet all of the following criteria: Is connected to a VAC secured server. Is responding to in-game drop notifications while not utilizing external programs to do so. Is running only one instance of the game. Is not in textmode. now for a nice change hopefully metal price will go a bit higher |
| Change to: | 0.0248sec
0.45
6 queries
GZIP Disabled
Time is now: 2nd December 2025 - 01:50 PM |