HML Sacrilege for ratting! Yeah!
EVE ONLINE & DUST 514, Spaceships and Mercenaries...
EVE ONLINE & DUST 514, Spaceships and Mercenaries...
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Jul 19 2013, 03:45 PM
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#21
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
HML Sacrilege for ratting! Yeah!
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Jul 25 2013, 05:04 PM
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#22
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
In case you dont know , EVE alliance Tournament IX is on.
http://failheap-challenge.com/forumdisplay...e-Tournament-XI |
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Jul 26 2013, 09:38 AM
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#23
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
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Jul 28 2013, 11:16 AM
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#24
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
http://www.evescore.com/character/profile?char_name=Sir+Hulk
My PVE score is so awful even i live in null sec..... |
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Jul 29 2013, 02:40 PM
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#25
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
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Jul 30 2013, 04:59 PM
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#26
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
QUOTE(merce @ Jul 30 2013, 12:14 PM) i'm in. normal one is 21 days, the longest trial day is 30 days......anyway, come join "kopitiam" channel....i will give you 1,000,000 ISK if i see your name in the channel tonight..Merce Young. Gantelle. now at newbie area. currently at Duripant. finishing my tutorial =D and i have 39 days instead of the 30 days trial... is this normal? |
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Aug 12 2013, 04:59 PM
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#27
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
If you guys interested to rent a system in null sec, here is the list.LOL.
https://docs.google.com/spreadsheet/ccc?key...elE&pli=1#gid=6 |
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Aug 13 2013, 09:13 AM
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#28
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
I am now in a renting alliance. From what i can see, the bad thing about renting is you can not go outside your rented system to do exploration unless you have escalation to other system from your system. So you have to rely on anom, belt ratting, mining and PI for income.
I do anom in my raven, my income is 60M isk per hour. Yes, i know , it is the same rate as level 4 mission in high sec.LOL. This post has been edited by mrhulk: Aug 13 2013, 09:14 AM |
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Aug 13 2013, 09:57 AM
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#29
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
QUOTE(Celestia @ Aug 13 2013, 09:22 AM) I prefer ratting over missioning yes , i agree. We can stop anom ratting at anytime without worrying mission reset after dt.assuming no one disturbs, you just jump from anomaly to anomaly, don't have to worry on mission target or having to talk to agent This post has been edited by mrhulk: Aug 13 2013, 09:57 AM |
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Aug 13 2013, 01:38 PM
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#30
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
QUOTE(Z1gy @ Aug 13 2013, 12:57 PM) I still in the corp. BWG want to do serious PVP in bigger and shinier ships, so we have to increase our income. Our rented region sit in the middle of blue allies, so we can rat/mine in peacefully. |
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Aug 14 2013, 08:09 AM
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#31
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
QUOTE(Z1gy @ Aug 13 2013, 09:38 PM) would join you guys in a mining and orca boosting alts but i still loyal to my current corp! on unrelated note - do they take mining corp? As long you can pay the rent on time, Brothers of Tangra (BOT) dont care what kind of corp you do. This post has been edited by mrhulk: Aug 14 2013, 08:10 AM |
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Aug 15 2013, 01:48 PM
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#32
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
Best dual-box PVP...
Anything + Falcon = Guarantee WIN! |
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Aug 16 2013, 11:54 AM
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#33
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
CSM 8 Request Log
QUOTE 100% #15: In addition to ‘Log Off’ and ‘Quit Game’, add a button to take you directly to the character selection screen. 71% #33: Corp and Alliance logos printed on the sides of ships. 57% #99: Provide a Fleet Bonus Information Tab to the Fleet Management Interface. 60% #22: Status indicator to show you when you’re inside a warp bubble. 58% #84: Abandoned Unfueled POS can be unanchored. 60% #29: Expand skill queue window to 48 or 72 hours. 57% #53: Add visual cone shape showing curent D-scan area both in map and in space. 54% #02: Remove pointless extraneous requirements such as having to leave your ship and pause your skill queue before jump cloning can take place. This should be done automatically as part of the clonejump process. 50% #95: Store Overview/Client settings server-side so player do not need to re-set overview settings every time they log in from a new machine. 49% #13: Killmails to also show Logistic pilots, if they rep the person that did the damage/killing blow. 42% #80: AFK and ready check indicators in fleet and corp chat. 39% #36: Make implants recoverable from corpses, possibly by the reprocess facility in stations. 37% #16: When you drag a module from one slot to another slot that is occupied, swap the modules in those slots. 33% #82: Ability to create bookmarks that expire in 12hours 24 hours 48 hours. 32% #68: A VERY important one: make blocking a player block all communications from his ACCOUNT, not just that one character, who can just delete and make new character and spam you all over again! that is also what a players means when he blocks another player, he doesn’t mean the specific character of the player, he means the offending player and all his characters. 30% #98: Allow ‘batches’ of jobs to be done. Instead of inventing 1 BPC at a time you can put batches of 20 BPC to invent so you don’t need to babysit invention every hour. 31% #40: Make it possible to fit mods that you don’t have the skill for (they go offline). 28% #72: Make the EVE Gate a star visible from ‘anywhere’ as per the lore, in EVE and DUST514. 26% #91: Improve right-click menus by implementing the Amazon Menu Hack. 24% #81: Show details about heat damage on module mouse-over. Nanite paste and time required to completely repair with current skills. 22% #71: Make nanite paste ammo, so when a ship has that in its cargo it can still be loaded in orca and carriers. 22% #24: Release high-resolution textures as an optional download. 21% #66: Tactical overlay (Ctrl-D) should be able to show velocity vector (direction+speed) of displayed objects. 20% #14: Show drone health even when they are in the drone bay. 18% #97: Jobs can be started from blueprints inside containers. 18% #60: Put the cop light back on the navy comet. Add a siren (activates when you target someone). 17% #69: Make defender missiles useful. 16% #89: Fix the restriction on damage control units so it will let you move the module to adjacent low slots without having to unfit it first. 16% #83: Clone Switching – Like clone jumping but there’s no (or small) timer and you can only do it within station. 16% #01: Alliance Bookmarks (like corp but available across alliance). 15% #88: Make the shortcut keys for approach and align the same button. 15% #73: Add ‘distress signal’ mission in space. 15% #61: Allow buy ship and it’s fiting from saved fits window. 15% #42: Put bookmarks on the overview and give them brackets. 14% #25: Add ‘Create bookmark’ shortcut. 14% #08: Allow launch drones to be bound to a hotkey. 13% #43: Give the user the option of ‘auto stacking’ inventory in both cargo hold and hangar. 12% #87: Add two new shortcut keys to open and loot containers/wrecks. 11% #85: Allow the directional scanner (d-scan) to use an overview profile independently of those loaded into the overview tabs. 11% #34: Hull Repair drones, because Real Pilots, and Really Drunk Pilots, structure tank. 11% #48: Remove attributes and attribute implants. Allow skills to be trained at a flat 2700SP/hr. 11% #07: When an SMA or CHA is destroyed, the contents should drop. 11% #96: Manufacturing/other jobs can use materials inside containers. 11% #20: Increase limit of saved fittings from 100 to 200+. 10% #47: Fix the uselessness of most storyline modules. 10% #77: Add small gang highsec / losec PVP/PVE events to the game. 10% #94: Allow directors to remove items from a Personal Hangar Array at a POS. 10% #92: Every list in the game should have a filter box. 9% #79: Improve taxation mechanics / Taxing market activity and mining. 9% #76: Improve (restore, actually) audio and visual cues for players on a grid when a gate is activated by another player. 9% #12: Reduce jump clone cool down. 9% #64: Allow more than 1 jump clone to be stored in a station. 8% #30: Limit drone assist in the same way assigning fighters is restricted. 8% #93: Make it possible to bind the evevoice PTT key to any key. 8% #18: Allow drugs (boosters) to be contained in contracts. 8% #28: Have the ability to stack/repackage your items from the assets panel, regardless of station location. 8% #10: Allow us to add or remove items from silos in a POS without the need to offline the silo first. 8% #67: Allow multiple identical BPCs to be combined into a bigger BPC that can take the combined number of runs. 8% #03: Remove the five limit-max on overview tabs, and allow for a second row of tabs to appear. 7% #63: Add a home region to corp recruitment bulletins. 7% #39: Rework corp management UI. 7% #04: Comprehensive revamp of drone UI. So many awesome things. This post has been edited by mrhulk: Aug 16 2013, 11:54 AM |
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Aug 17 2013, 07:39 AM
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#34
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
Solo Navy Omen PVP video. |
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Aug 17 2013, 07:48 PM
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#35
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
that video remind me to the age when vagabond is untouchable in null sec space...
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Aug 18 2013, 02:25 PM
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#36
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
Last night, i decided to have a pvp fleet together with other kopitiam channel members and here whats happened. We successfully kill some shinny ships in our cheap T1 frigates.
Caldari Navy Hookbill ( http://eve-kill.net/?a=kill_detail&kll_id=19247307 ) Federation Navy Comet ( http://eve-kill.net/?a=kill_detail&kll_id=19247312 ) Daredevil ( http://eve-kill.net/?a=kill_detail&kll_id=19247311 ) Big thanks for those who coming last night. We will be doing this again, please check kopitiam MOTD for next deployment. Come and join us for fun. |
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Aug 20 2013, 07:03 AM
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#37
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
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Aug 21 2013, 01:32 AM
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#38
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
EVE: Valkyrie
EVE: Valkyrie (formerly EVE-VR) is a multiplayer dogfighting shooter set in the EVE universe that uses virtual reality to give players the sense of being a real pilot in an EVE Online fighter. |
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Aug 21 2013, 08:36 AM
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#39
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
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Aug 21 2013, 01:09 PM
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#40
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
first time i see photon torpedo...i am so disappointed...it is not look like typical torpedo..more like casket...
Tonight, we have pvp fleet. come to PRISM system at 9pm with T1 frigate...we move out at 930pm...good pew pew to everyone |
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