QUOTE(MOBAJOBG @ Apr 16 2014, 04:52 PM)
Here's a video of MOBA tanking T6... he's so buff!Demon Hunter V3, Patch 1.07 - PVP OWNAGE!
Demon Hunter V3, Patch 1.07 - PVP OWNAGE!
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Apr 18 2014, 02:06 AM
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#21
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6,008 posts Joined: Jan 2003 |
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Apr 22 2014, 08:01 PM
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#22
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QUOTE(Kevmeister @ Apr 21 2014, 02:28 PM) You can check out my setup. I'm made to mow down mobs fast, so survivability is infringing on the borders of OHKO and stutter-stepping. Would be great if you could post a video of your play style Out of maybe 20 rifts, I die once if I do T1, that's how unlikely I am to die since I kill most stuff before they get to me. DH |
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Apr 23 2014, 01:50 PM
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#23
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I just switched to a 1x handbow (Nats Slayer) and I don't think I'm going back to a 2x crossbow
Hope I can find a nats helm soon! |
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Apr 23 2014, 06:51 PM
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#24
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6,008 posts Joined: Jan 2003 |
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Apr 25 2014, 01:08 PM
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#25
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I think elemental damage not getting the damage buff is a deliberate design choice, not a bug.
It makes black damage weapons more valuable and increases the RNG possibilities |
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Apr 26 2014, 04:09 PM
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#26
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I just tried the Danetta set today for normal-difficulty bounty farming. It's sooooo good
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Apr 26 2014, 11:03 PM
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#27
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6,008 posts Joined: Jan 2003 |
Ok here it is... Danetta + shuriken + strafe
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May 9 2014, 07:32 AM
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#28
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Finally found the nats boots
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May 13 2014, 12:01 AM
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#29
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Well a few of us together with moba teamed up to take on a T6 rift.... we stepped into graveyard, which turned out to be a graveyard for us
We were dying so much that we had to reduce the torment level down to T4 to complete it I took a video at the end. |
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May 13 2014, 12:30 AM
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#30
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6,008 posts Joined: Jan 2003 |
Took a video doing a solo T3 rift in my favorite map - prison
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May 13 2014, 10:48 PM
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#31
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QUOTE(Kevmeister @ May 13 2014, 08:45 PM) Rather than a buff, it looks more like Blizz completely switch things around for DH who makes use of those skills. Stupidity is stupidity, I swear, the dev behind DH is idiotic. The main issue I find with the awareness and devouring arrow changes is that they don't fit in with the name of the skills.Awareness giving you 100% dodge chance is a mechanic that agrees with the skill name, like "spider sense". Changing it to a buff to armor loses the connection it has to the word. That said, I think I will benefit from this change. Devouring arrow getting cold damage is odd. Many other class elemental changes had logical reasons, like "hands of lightning" changing to lightning, or "revenge: best served cold" to cold. |
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May 14 2014, 12:32 AM
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#32
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Looks like a buff to Marauders and Danettas sets... and a nerf to the Prides Fall exploit.
I use grenades so I welcome the small buff to it. QUOTE Demon Hunter Another good news is that elites have been nerfed.Philosophy Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased. Active Skills Companion Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies Grenade Will now more reliably explode when an enemy is near the thrown grenade Explosion radius increased from 5 to 6 yards Collision radius of the projectile has been significantly increased Will now explode closer to your click location if it did not explode before reaching it Max range increased from 45 to 75 yards Hungering Arrow Skill Rune - Devouring Arrow Damage type changed from Physical to Cold Passive Skills Awareness Has been redesigned: Armor is now increased by 30% of your Dexterity Pride's Fall Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped Windforce Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power Danetta's Spite Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect Embodiment of the Marauder The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items The Cloak of the Garwulf The buff applied by this item will now display the correct number of wolves QUOTE Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced Arcane Enchanted Desecrator Fire Chains Frozen Frozen Pulse Molten Mortar Orbiter Plagued Poison Enchanted Wormhole Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time |
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May 14 2014, 06:30 PM
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#33
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Ok so with the new marauder's buff, I have two sentry builds:
DPS fire build - fire bonus gear, CA LFB or CB, multishot arsenal. Lightning crowd control build - lightning bonus gear, CA dazzling, elemental lightning bolts. Common skills in both builds: TA, archery, steady aim, companions, CDR paragon. Common items in both builds: 2h crossbow, bombardier, T&T, marauder 6-set, CDR gear. I'm using a 2h crossbow because the 6-set ability cooldown is independent of attack speed, so I want a harder-hitting weapon. Gameplay is basically walking around casually avoiding elite effects while waiting for sentry CDR |
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May 16 2014, 07:51 PM
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#34
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Numbing Traps will also synergize well in group play if your group is struggling to stay alive.
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May 18 2014, 06:07 PM
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#35
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May 22 2014, 01:04 PM
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#36
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Got the pieces I need to switch to physical build... just to try.
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May 25 2014, 08:21 PM
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#37
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May 25 2014, 08:24 PM
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#38
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QUOTE(sowhon @ May 23 2014, 02:01 PM) Anyone running on the magefist + cinder coat + other fire dmg gears build? Right now I'm running a fire dh in T5-T6. Cinder, marauder 6-set, fire ammy, fire reaper wraps, fire soj.How is the survivability at higher torment like T5-T6? Toughness 6-7mil. Depending how aggressively I play, I usually expect to die a few times in a rift. |
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Jun 2 2014, 02:40 PM
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#39
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QUOTE(ALeUNe @ Jun 2 2014, 01:48 PM) wKkaY I can reassign thread starters in the database.As TS is no longer active in this thread, I'd suggest close this thread and open a new thread DH V4. Please put in new builds for DH in 1st page, i.e. pet build, full Marauder's sentry build etc. If anyone's interested in taking over, please let me know and I will update the thread accordingly. |
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Jun 2 2014, 06:33 PM
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#40
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QUOTE(wlcling @ Jun 2 2014, 06:15 PM) No, but you can become an honorary moderator |
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