RPG The Witcher 3 Wild Hunt, Blood & Wine coming out on 30 May 2016.
RPG The Witcher 3 Wild Hunt, Blood & Wine coming out on 30 May 2016.
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May 4 2015, 09:09 PM
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#41
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 6 2015, 07:15 AM
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#42
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 8 2015, 12:14 AM
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#43
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 8 2015, 08:59 PM
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#44
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 13 2015, 09:11 AM
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#45
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
10/10 from Gamespot, and other reviewers also give high score
http://www.reddit.com/r/Games/comments/35p..._review_thread/ |
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May 13 2015, 05:07 PM
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#46
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 15 2015, 11:33 AM
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#47
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 15 2015, 11:47 AM
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#48
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 16 2015, 08:16 AM
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#49
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 18 2015, 05:10 PM
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#50
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 18 2015, 05:18 PM
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#51
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 19 2015, 09:23 AM
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#52
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 19 2015, 09:24 AM
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#53
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
QUOTE(xonedl @ May 19 2015, 09:01 AM) Argh F it nevermind, re-setup files with Reshade configurator worked... previously just make a copy from DA:Inquisition's setup that caused crash |
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May 19 2015, 09:34 AM
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#54
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 19 2015, 09:35 AM
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#55
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 19 2015, 09:36 AM
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#56
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
QUOTE(xonedl @ May 19 2015, 09:34 AM) Grab tool at: http://reshade.me/ Thanks for sharing Run the exe in there and select witcher3's exe which located in bin/x64 ... it will copy files required in that location. Go to folder bin/x64/sweetfx/ and open SweetFX_settings.txt At line no.42 (just near the top if you don't have an editor with line numbers), enable tonemap CODE #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) Then somewhere near the bottom CODE /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.000 //[0.000 to 2.000] Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control. #define Exposure 0.400 //[-1.000 to 1.000] Adjust exposure #define Saturation -0.4 //[-1.000 to 1.000] Adjust saturation #define Bleach 0.000 //[0.000 to 1.000] Brightens the shadows and fades the colors #define Defog 0.020 //[0.000 to 1.000] How much of the color tint to remove #define FogColor float3(0.28, 1.70, 0.28) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue I'm using those value for now, but looks pretty good so far. Actually tested it back when they released some screenshots and I noticed the game have heavy green tint - so I remove it with the Defog function. Makes the visual MILES better. Pic below: ![]() ![]() |
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May 20 2015, 09:31 AM
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#57
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 20 2015, 10:13 AM
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#58
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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May 20 2015, 02:37 PM
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#59
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
QUOTE(mieza @ May 20 2015, 02:12 PM) Console related queries please go herehttps://forum.lowyat.net/topic/3422928 |
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May 20 2015, 07:22 PM
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#60
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