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 Cyberpunk 2077, Welcome to Night City, samurai

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xonedl
post Dec 13 2020, 09:37 PM

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Joined: Sep 2013
QUOTE(rikimtasu @ Dec 13 2020, 05:55 PM)
yeah,so far it run better
Plus disable the blur TAA from this tweaker i finally can play it as smooth as possible
https://www.nexusmods.com/cyberpunk2077/mods/81?tab=posts
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Hmm, a bit too much aliasing with TAA disabled hmm.gif
Actually even with TAA it don't appear blurry to me at least, I do enable AMD Sharpening in driver.

i5 2500k, rx580 8gb, 1080p medium 40-45fps ish. OK LAH~ sweat.gif
actually, I can't see that much of a differences in general between medium & ultra aside from more/detailed shadow & stronger SSAO.
took screenshots of both settings in 1440p and flip through it, really... isn't that much different. 'Low' is very significant different though.

the scripted story contents are great with many interesting futuristic ideas, the city looks beautiful & truly next-gen looking.
but if want to pretend this is Need for Speed... the driving feel really falls apart.
as many others already said the world & npc interaction also sub par.

combat... I really don't like the bullet spongy-ness of enemy. I even play on easy difficulty, still feels very spongy.
I dunno, maybe it just a problem of weapon at early game simply sucks - because the pistol used by Jonny Silverhand FEELS REALLY REALLY GOOD.
Aside from that, the 'hack TV to distract enemy' is too predictable and it feels kinda dumb...

This post has been edited by xonedl: Dec 13 2020, 09:43 PM
xonedl
post Dec 14 2020, 11:16 AM

Getting Started
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Junior Member
145 posts

Joined: Sep 2013
yup the game is very scripted and not that many 'consequences' if any at all.

crash your car? Flip it. Burn it. Blow it up. Drown it under the sea.
press V and you can spawn a brand new one...

0 consequences.

not to mention the driving physic is not great, that in turns makes ramming people also feels very shit and unsatisfying.
the HP-sponge of people also makes ramming them not effective...

This post has been edited by xonedl: Dec 14 2020, 11:17 AM

 

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