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 Cyberpunk 2077, Welcome to Night City, samurai

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pyre
post Sep 2 2020, 10:52 AM

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pyre
post Oct 1 2020, 04:30 PM

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pyre
post Oct 5 2020, 09:24 PM

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http://twitter.com/CyberpunkGame/status/1313067011455569921

Gone GOLD!!!!




This post has been edited by pyre: Oct 6 2020, 06:59 AM
pyre
post Oct 21 2020, 03:27 PM

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pyre
post Oct 28 2020, 11:20 AM

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delayed again till Dec. lol
http://twitter.com/CyberpunkGame/status/1321128432370176002
pyre
post Oct 30 2020, 11:33 PM

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CD Projekt Red's Adam Kiciński has sent out an email to staff apologizing for saying the crunch is "not that bad".
https://twitter.com/jasonschreier/status/13...2115151873?s=19

Cyberpunk 2077 is "ready for PC", per most embarrassing investor call of all time
https://www.rockpapershotgun.com/2020/10/29...ll-of-all-time/


https://www.pcgamer.com/cyberpunk-2077-bull...2-into-january/
QUOTE
Yesterday, Grinding Gear Games delayed Path of Exile's 3.13 update to sometime in January, so players don't have to "choose between these two games," and today Rockfish Games announced that Everspace 2's planned Early Access release has also been pushed back.

"Let’s get the cyber elephant out of the room right away: The Cyberpunk 2077 release has just been pushed back to December 10, which is a major blow to our planned Everspace 2 Early Access release in mid-December," the studio said in a Kickstarter update. "Not only will every media outlet and content creator cover the arguably most-anticipated AAA game in history throughout the entire holiday season (and not much else), we also know that there’s quite a bit of audience overlap within our community (and our team)."

As a result, Everspace 2 will launch into Early Access sometime in January instead. "We are aware that Everspace 2 fans will be unhappy, but competing with the arguably most anticipated videogame in history is just not a good idea," Rockfish said in an email.


This post has been edited by pyre: Oct 31 2020, 01:15 PM
pyre
post Nov 21 2020, 12:24 AM

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user posted image
pyre
post Nov 27 2020, 09:25 AM

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Promises few bugs that players can actually see (whatever that means)

Discussion of MP in Q1 2021. (note: not release of MP)

https://seekingalpha.com/article/4391610-cd...call-transcript
pyre
post Dec 9 2020, 07:28 AM

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pyre
post Dec 10 2020, 07:21 AM

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New Game Ready Drivers.
https://www.nvidia.com/en-us/geforce/news/c...e-ready-driver/
pyre
post Dec 14 2020, 07:15 AM

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» Click to show Spoiler - click again to hide... «




This post has been edited by pyre: Dec 14 2020, 07:16 AM
pyre
post Dec 15 2020, 05:26 PM

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Anthem Has Higher Console Metacritic User Scores Than Cyberpunk 2077
https://gamerant.com/cyberpunk-2077-metacri...r-score-anthem/
pyre
post Dec 16 2020, 09:00 AM

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Mods to tweak performance

Config overhaul
https://www.nexusmods.com/cyberpunk2077/mods/183
and
Performance patch Ram-pool-optimizer
https://www.nexusmods.com/cyberpunk2077/mods/208

This post has been edited by pyre: Dec 16 2020, 09:02 AM
pyre
post Dec 20 2020, 07:45 PM

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https://www.globenewswire.com/news-release/...Projekt-SA.html
pyre
post Dec 21 2020, 07:00 AM

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not just PC, all platforms.
context: https://www.reddit.com/r/cyberpunkgame/comm...b_in_your_save/
pyre
post Dec 29 2020, 07:34 AM

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Optimized Raytracing Settings (works with v1.06)
https://www.nexusmods.com/cyberpunk2077/mods/491
pyre
post Jan 4 2021, 06:41 AM

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First Cyberpunk 2077 third-person camera mod
https://www.nexusmods.com/cyberpunk2077/mods/669
pyre
post Jan 6 2021, 07:39 AM

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New mod grants access to inaccessible areas
https://www.nexusmods.com/cyberpunk2077/mods/705
(requires Cyber Engine Tweaks)


Better mini-map mod
https://www.nexusmods.com/cyberpunk2077/mods/634
check the videos section on demo and how to install
https://www.nexusmods.com/cyberpunk2077/mods/634?tab=videos
pyre
post Jan 6 2021, 07:10 PM

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LOL
» Click to show Spoiler - click again to hide... «

pyre
post Jan 7 2021, 06:48 AM

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https://www.githyp.com/cyberpunk-2077s-play...aunch-on-steam/

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