
Cyberpunk 2077, Welcome to Night City, samurai
Cyberpunk 2077, Welcome to Night City, samurai
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Jan 3 2021, 10:46 PM
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#21
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
ladies and gents I give you.... an underwater candle
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Jan 6 2021, 01:57 AM
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#22
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
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Jan 6 2021, 04:58 PM
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#23
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
Ever noticed why your car looks like shit after you summoned it?
Because it lands or crashes into something before spawning coming to you 😂 This is alao another bug. |
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Jan 6 2021, 06:51 PM
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#24
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
QUOTE(digitalifelesss @ Jan 6 2021, 06:39 PM) The way how they want to present it is interesting, but definitely could use some path finding fixes. I'm leaving my game as it is first. Not installing any 3rd party mods. CDPR quite fast to fix things lets see the next update what improvements will be.Might wanna try this later : https://www.nexusmods.com/cyberpunk2077/mods/754 |
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Jan 6 2021, 09:11 PM
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#25
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
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Jan 7 2021, 12:00 AM
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#26
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
U can get the holographic effect hand of JS. Its already in your inventory. Open it and scroll all the way down till you see a hand figure and equip it.
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Jan 7 2021, 12:41 AM
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#27
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
Goooooood Morning Night City!
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Jan 7 2021, 09:54 PM
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#28
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
If you got time to burn.....
Show off your garage collection! This is the only game I've encountered where you can show off every single car in your collection in one place without them randomly disappearing. Recommend getting the Shion Coyote (beside the Porsche) if you only want a fast and nimble car. The car is small, lightweight and packs a punch that wont blow your eddies. ![]() |
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Jan 9 2021, 05:34 PM
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#29
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
If you look carefully at the map, there's actually chance of dev expanding NC. You drive to certain dead ends u can see a gate with the No Entry sign. Then there's the border security checkpoint near biotechnica flats which is heavily guarded. Also not forgetting the city in space which you can see from one of the endings that has not been shown how it looks like and such. I really hope CDPR doesn't abandon this game just like that and actually expand the storyline/map more. ![]() ceo684 liked this post
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Jan 10 2021, 05:17 AM
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#30
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
QUOTE(digitalifelesss @ Jan 10 2021, 12:57 AM) frankly, it just an 'immersive' way of telling player you're at the edge of map. There is simply no promise they will expand it. Doesn't matter which direction you go it's the same message or same obstacle. Same thing happened for other games like NFS World, there was parts of maps that supposedly leads 'outside', but never receive the expansion. What the game really needs now is to fill the city with stuff, not to expand outwards with more empty area... The main story don't even utilize ehhhh 5% of the map... there can still be crap tons to infinite amount of things you can do with the existing area. //-- //-- random pic drop ![]() ![]() QUOTE(ceo684 @ Jan 10 2021, 01:02 AM) But luckily they are not EA. I have a feeling that they need to get back their player base to trust them back by bringing back the fan base. Otherwise their future MP mode will have zero interest to gamers. Then finally we can say that cyberpunk has done something that rockstar didn't. Theres a video on YouTube showing a supposedly working train line but they couldn't finish it in time. When on the platform you could open the doors. And also not to mention the Vs mansion that can be seen from your apartment. ceo684 liked this post
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Jan 13 2021, 06:58 PM
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#31
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
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Jan 14 2021, 05:33 AM
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#32
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1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
![]() » Click to show Spoiler - click again to hide... « We need more developers like this. Unlike greedy pricks like EA! They admit its their mistake out in public and that they fked up. This post has been edited by sp6068: Jan 14 2021, 05:35 AM |
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Jan 21 2021, 03:50 AM
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#33
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
What are the chances of you guys triggering the secret ending? The one that needed to wait for 5min for JS to trigger. I tried pun nothing happening.
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Jan 21 2021, 05:58 PM
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#34
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
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Jan 21 2021, 08:18 PM
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#35
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
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Jan 23 2021, 06:56 AM
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#36
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1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia! In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience. Stability Various stability improvements including: Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more. Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return). Quests/Open World Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy. Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy. Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen. Fixed an issue where Judy could teleport underground in Pyramid Song. Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms. Fixed an issue where Takemura wouldn't call in Down on the Street. Fixed an issue where Jackie could disappear in The Pickup. Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race. Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area. Fixed an issue where opening the package wouldn't update Space Oddity. Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation. Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically. Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him. UI Fixed an issue where prompt for exiting braindance could be missing. Removed an invalid item from loot. Visual Fixed an issue where a grenade's trajectory could be displayed in photo mode. Fixed particles' hue appearing pink when viewed close up. Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City. Achievements Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion. Miscellaneous Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update). Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action. Fixed an issue where the "Continue" button in the Main Menu could load an end game save. PlayStation-specific Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5. Various crash fixes on PlayStation 4. Xbox-specific Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S. PC-specific It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively. Addressed the game startup crashes related to loading cache on NVIDIA graphics cards. Stadia-specific Concert audio should no longer be inaudible in Never Fade Away. Fixed corrupted textures on several melee weapons. Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default. slepth liked this post
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Jan 24 2021, 08:35 PM
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#37
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
QUOTE(Haters_Gonna_H8 @ Jan 24 2021, 07:05 PM) oo well. after finishing the game for the 5th time, i guess it's better to wait for the DLC. Gila 5 times. And here I am trying to play as slow as possible till all the updates and what not to arrivethese 2 are my best Vs. different gameplay, but somehow, i dislike netrunner build. too fussy to ping enemies. i rather just go in and kill all. stealth only when the mission asked for it. » Click to show Spoiler - click again to hide... « |
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Jan 24 2021, 11:28 PM
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#38
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
I actually wanted to wait for the dlc to arrive....but too long lah. I baru only started my corpo mission. Nomad and Street Kid habis.
So meantime dl hitman 3 to play hehe |
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Jan 28 2021, 10:33 PM
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#39
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Senior Member
1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
Hotfix 1.11 is available on PC, consoles and Stadia!
This update addresses two issues that appeared after Patch 1.1: Item randomization has been restored to the previous state. The save/load loot exploit will be investigated further. A bug in Down on the Street quest has been fixed. It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs. |
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Feb 3 2021, 09:38 AM
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#40
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1,699 posts Joined: Jun 2011 From: Home of Bak Kut Teh! :) |
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