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 Cyberpunk 2077, Welcome to Night City, samurai

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M1X
post Jan 12 2013, 10:42 AM

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No doubt they will try pushing the limit again, achieving visual as close to this CG. What will it be, something like Unreal Engine 4 or even further? Since this game is not going to come out any time so soon anyway.

From a commentary I watched yesterday on IGN, mentioned you create your own character on this game play through. Ooo... go go boo*...
soitsuagain
post Jan 12 2013, 11:48 AM

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another quality game from the awesome developer. i love their style "coming: when its ready" part. too have a great game it seriously can't be rushed.
M1X
post Jan 16 2013, 12:27 AM

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Making of the trailer: http://www.behance.net/gallery/Cyberpunk-2077/6573211

» Click to show Spoiler - click again to hide... «


This post has been edited by M1X: Jan 16 2013, 12:28 AM
SpikeTwo
post Jan 16 2013, 12:37 AM

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nice panties.
LWRNCH6550
post Jan 26 2013, 12:46 PM

On my way
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QUOTE(SpikeTwo @ Jan 16 2013, 12:37 AM)
nice panties.
*
Relax Spikey™, its coming to our XHD screens with 4096p pixels in year 20XXAD.
soitsuagain
post Jan 27 2013, 11:23 AM

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QUOTE(SpikeTwo @ Jan 16 2013, 12:37 AM)
nice panties.
*
is it still original or sudah augmented? hmm.gif
TSmemphiz_zero88
post Feb 6 2013, 07:38 PM

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rclxms.gif laugh.gif
soitsuagain
post Mar 13 2013, 07:00 PM

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I can't believe it. This thread cannot be sooo dead.

QUOTE
Cyberpunk 2077 is very promising role-playing game from the developers of The Witcher, and… well, yes: it’s about cyberpunk and dark future. The subject is very curious, the trailer is spectacular, but there is only one bad thing: release is very long time ahead. In order to somehow reduce the wait and find out more about the game, we contacted the creators of this project. Why Deus Ex is not true cyberpunk, what has The Witcher in common with the grim world of cybernetic future and how to transfer the board game rules to a video game? All these questions answered Mateusz Kanik, director of Cyberpunk 2077.
Hello! Please introduce yourself to our readers.
Hi, I’m Mateusz Kanik and I’m the game director for Cyberpunk 2077.
Have you felt dark cyberpunk-atmosphere before you started developing the game? Have you reread Neuromancer, reviewed «Blade Runner»? How strong is the influence of classic cyberpunk-works to Cyberpunk 2077 creation process?
Of course we did. We mention these influences many times alongside with Ghost in the Shell or the Eden graphic novel. We are creating THE Cyberpunk game, you can’t go closer to the core of the genre than we go. We want the atmosphere to satisfy every fan of the genre. That’s why we look closely for inspirations and try to apply the rules of Cyberpunk into the game on every possible level.
The streets full of dirt — both literally  and with all the social junk around. A dark city that grew organically, with gangs and megacorps ruling this world — that’s our Cyberpunk.
Any cyberpunk is «High tech. Low life». Will your game meet this criterion? What, in your version, the future holds? Tell us about the world of 2077.
If any cyberpunk meets this criterion ours definitely does. It’s even more high tech and way more low life than the regular cyberpunk games. This is a great opportunity in moving to 2077 and not staying in this half of the century. We can imagine the development of tech in a much more realistic way seeing the changes around us. Also we want every advancement we make to remain realistic. For example the guns in our trailer, work the same way as today’s firearms. It’s like Colt 1911, still used by the US Army, but developed. We do the same procedure reaching far into 2077. Of course the first rule of Cyberpunk is style over substance so we want everything to be larger, bigger more powerful. This is how we apply the cyberpunk creed to the world design. In the back of our heads we always remember that whatever game fragment we create it has to go with the lore, expressed by the rules of cyberpunk.
Can you tell us something about the plot? Who is our hero? Who are his enemies? What is our purpose in this world?
The hero is a person from the street, who raises from the gutter against the mischiefs of this world. And his purpose in this world? Live on the edge! That’s another rule of cyberpunk. I told you, they’re everywhere.

What is the role of Mike Pondsmith, creator of the original Cyberpunk 2020 board game, in Cyberpunk 2077 development? What board game and video game have in common: only the setting or also some basics of game mechanics?
Mike is our guardian angel and mentor — a vision holder, but not for the game but the universe. Nobody knows the lore more than him. He helps us, because he feels the world and knows hardcore pen-and-paper fans the most. Of course, we are players too and really feel his work. But we have 50 years of history to cover and Mike helps us assess which ideas will fit his setting.
The game mechanics we are creating are as close to the original as possible. Of course not all skills are applicable in a video game or the PC/console audience would find them not amusing. So we are building prototypes that allow us to merge these two worlds. Our aim is to create a system that allows you to  have great fun in front of your screen and then that it would allow you to print out a character sheet and play with your friends using pencils and dice.
Have you played last cyberpunk games — Syndicate, Deus Ex: Human Revolution? What do you liked in them, what caused confusion, what you would like to take over and what you would made other way?
There is a difference between cyberpunk and transhumanism as genres. We will be a cyberpunk game, meaning we concentrate on the way humans use technology for their (sometimes not so good) purposes. For Mike Pondsmith (and I agree) the games you mentioned are not pure cyberpunk and they a little closer to transhumanism — they are about how technology uses humans.
How much helps (or hinders) you the Witcher-series experience during the development of Cyberpunk 2077? Do these games something in common: the engine, tools, approach to creation? .. Can you use some Witcher sword 3D-model to create cyberblades for 2077?
The game uses the same engine — REDengine 3, a next-gen ready solutions, that will allow us to create games with great storytelling (it’s our trademark) and set in the open world. The same tech is used in The Witcher 3: Wild Hunt and the engine team helps both teams to get the best results. As for the blades — with all due respect to Geralt — I like the implants of the chick from the trailer better:)
But there’s more in common between the two games than the engine. The Witcher dealt with some serious issues from our reality in a fantasy world. It was morally unclear and didn’t try to brighten up the reality around us. Well Cyberpunk sure feels like that. We can even relate closer to what surrounds us and be more straight forward in this case.

Cyberpunk 2077 — this is an open world, non-linearity … How free can player feel in this dark world of the future? Would it be possible to play the game without killing anyone with your own hands? How many endings do you plan?
It’s too early to talk about the endings. I can promise you that the gameplay will be diversified and will depend and each goal will have its own means. Not only the story will be driven by your decisions, but also how you play the game. Each class will feel different and even while replaying the game with the same character, you’ll find different approaches.
We want to have a completely new level of non-linearity, achieved by combining freedom in playing your own character, free-roaming the environment and also having choices that have real consequences after you make a decision.
What classes are you going to create? Which ways can we develop our character (brute force, stealth-fighter, hacker etc.)? What skills and abilities can we expect? Will it be hi-tech crafting or hacking?
I think the classes in the game should satisfy every Cyberpunk® fan. The abilities which you’ll develop will craft the way you play the game dramatically. Also most skills you can imagine from a game like this are a must.
It’s actually hard work to choose what can stay from the pen and paper system. That’s why we are working on many prototypes. The handbooks describe for example a skill: knowledge about fashion. A GM can simulate this in an RPG session, but how will it work in an video game? Well, we have found solutions for that. But for example things like geology had to go away, because they didn’t present much gameplay value.

Release isn’t soon. We saw a stunning trailer, from which nothing is clear, but the fact that the game is going to be cool. But what have you already done? At what phase is the development of Cyberpunk 2077 now? Is release date still «somewhere in 2015» or you can already talk about it in more detail?
The game is done, when it’s done. We’re launching a new IP and this is really important that we get this right. There are huge expectations from the pen-and-paper fans, The Witcher fans as also fans of the genre and RPGs. That’s why we put much attention to what the community tells us. So we can make a game that will satisfy players.
You have not announced your goal platforms yet. PC will probably be on the list. But what about consoles? Is it in your plans? Is it possible to see Cyberpunk 2077 on current generation of consoles?
The game will be available at the same time on all high-end platforms available on the moment of the release.
Well, the last question. Is Cyberpunk 2077 about the future or about the perverted present? We live in a world ruled by the information; there are so many Internet-connected devices, almost more than the people; multinational corporations are restructuring the world economy as they want… Do not you think that cyberpunk has already arrived?
It’s not that bad now! But I think, if we consider games as an form of art — art always refers to the present problems. We have a world of the future but provide you food for thought about what’s outside the window. It’s like in The Witcher — we don’t have magic, elves, dwarves — but this game talked about greed, corruption etc. The same will go with Cyberpunk — we will be close to the players problems, but give it a new style. Some issues we will cover are just obvious if you think about the setting, but the way we’ll cover them — well you’ll see.
Thanks for your answers! We are closely following project.
Thanks for the interview and remember to check cyberpunk.net for the latest updates!

Angel of Deth
post Mar 13 2013, 07:26 PM

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They're hiring! rclxm9.gif For both Witcher 3 and Cyberpunk. Multiple position are open.

QUOTE
We offer you:
    A modern and relaxed studio atmosphere with cutting-edge technologies
    A chance to work in an international environment in a booming industry
    Competitive salary and project based bonuses
    Private health care & and MultiSport card
    From 20 to 26 days of paid vacation per year
    An exciting chance to work among the creators of one of the most acclaimed role-playing games on the market
    A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Warsaw
    Polish lessons for foreign employees
They're willing to help in relocating too. What are you waiting for LYN user?
http://cdpred.com/jobs-list/

GOG.com are hiring too:
http://www.gog.com/work#software_engineer

Deimos Tel`Arin
post Mar 15 2013, 09:16 AM

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QUOTE(soitsuagain @ Mar 13 2013, 07:00 PM)
I can't believe it. This thread cannot be sooo dead.
*
eh post source of article please.
soitsuagain
post Mar 15 2013, 09:17 PM

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QUOTE(Deimos Tel`Arin @ Mar 15 2013, 09:16 AM)
eh post source of article please.
*
http://gamestar.ru/english/cyberpunk_2077_interview_eng.html
TSmemphiz_zero88
post Mar 11 2016, 03:50 PM

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Cyberpunk 2077 will be even bigger than The Witcher 3
QUOTE
CD Projekt pledged earlier this year to keep quiet about its next RPG project, Cyberpunk 2077, and so far it's done a good job of sticking to that promise. Recently, however, visual effects artist Jose Teixeira let slip that it's going to be a big game—even bigger than The Witcher 3.

"Cyberpunk is far bigger than anything else that CD Projekt Red has done before," Teixeira told MCV. "Far, far bigger. We're really stepping into the unknown in terms of complexity and size and problems we encounter."
That sounds mildly alarming, like the sort of thing Brent Spiner might say upon learning that the Earth is being invaded by hostile aliens. Fortunately, Teixeira said The Witcher 3: Wild Hunt, which was a massive undertaking in its own right, helped prepare the studio to take on such an enormous job.

"If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it," he said. "I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go, 'I did this this time, next time I can do it differently, I can do it better'."

Alas, there's still no hint of a release date, although Teixeira said the studio is aiming to have it out by 2077. I suspect he wasn't being entirely serious.

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pyre
post Mar 23 2018, 09:09 AM

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https://www.dualshockers.com/cyberpunk-2077-detils/
QUOTE
Kiciński confirmed that it’ll be possible to create your character and choose among various classes. This pretty much denies a wild rumor that was spread on youtube a few months ago, alleging that the studio had moved to a different design with no classes.

Asked whether there will be multiplayer, he confirmed that first of all, the studio is going to deliver a huge story-drive single-player role-playing game as it was the case for The Witcher 3.

As for the possibility of adding multiplayer in expansions, he mentioned that he does not like to comment on that, but he won’t say that it’s not going to happen, as the developer already mentioned in the past that they want future projects to include online components at some point.n the past that they want future projects to include online components at some point.

Asked whether the developer is considering the Battle Royale genre for Cyberpunk 2077, Kiciński explained that at the moment they’re considering everything and anything but as of today they’re not discussing the game yet. The first thing they’re actually going to discuss is the immense story-driven role-playing single player experience without any microtransactions whatsoever, or any hidden payments, just as it was the case for The Witcher 3, even if it’s going to be a very different game, with no predefined character, a futuristic world, and 3D movement.

Asked whether the studio is considering the Nintendo Switch as a platform, Kiciński responded that when talking about CD Projekt’s larger games they’re focusing on the strongest platforms like high-specs PCs and consoles. As for other games, they’re not planning any release on the Switch for now, but they’ll see what the future brings.

Meis
post Apr 20 2018, 11:19 AM

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Meis
post May 17 2018, 03:41 AM

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Meis
post May 17 2018, 08:18 AM

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CD Projekt Red will show an unnamed RPG at E3 (that's almost certainly Cyberpunk 2077)
https://www.pcgamer.com/cd-projekt-red-will...cyberpunk-2077/

Rumour: CD Projekt RED bringing Cyberpunk 2077 to E3
https://www.destructoid.com/rumour-cd-proje...e3-501112.phtml
Meis
post May 17 2018, 08:20 AM

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E3 is coming in June 13, 2018


mousqy
post May 17 2018, 08:21 AM

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never a gameplay shot
Meis
post May 17 2018, 08:22 AM

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pyre
post Jun 11 2018, 06:43 AM

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