QUOTE(RAMChYLD @ Feb 11 2013, 06:24 PM)
PS4/Orbis is said to be based off PC hardware.
Totally moot, everyone knows Power architecture is far superior to X86. Otoh, MS is also said to be dumping Power architecture and moving to X86 as well with XBox720/Durango.
I'll let you imagine what else you can do given that it uses PC hardware (hint:think Hackintosh).
Most of the time its not about "Power", its about
availability and flexibility. Power architecture is a (vector) engine,
the codes runs differently when ported to x86 (generic desktops/laptops).
No doubt a Power processor is faster, the market now consists of mostly x86 computers, laptops and
desktops with the recent years of apple gains in the computing market with intel processors and more ARM cortex.
Mobile (tablet,phones, ARM etc etc) processors wont make a dent to current x86 in power hungry applications,
so its being ruled out. But it is making a dent in terms of sales and availability, its everywhere.Also, comes to the
hardware prices, the PS3's ram (XDR) is expensive enough and changing it would be a headache.
Developing on it requires time in terms of hardware and software.
Next gen xbox/ps uses AMD based system, the hardware would be
cheaper to manufacture and less prone to
problems like heat and lousy caps and boards (Current PC is cool and fast enough comparing to years ago). Fusing a rare general purpose CPU with a normal GPU is an ass when it comes it,
the prototype, the time, the resource, the effort ended up making something unique but not cost effective. What happens when a consumer have bricked hardware that cannot be fixed ?
replaced
cheaply with a foxconn made + AMD console hardware, ready for replacement.
Imagine they sell the PS4 at the same price such as the launch of PS3 but with the actual development price being 30% lower than the old PS3. In a geek point of view,
this makes the console more PC like and less unique. But i can care less as long the games are easily ported between platform without issues. The last thing you want to see is more platform exclusive, you'll need to get xxx amount of console to play those beautiful and fun games. u dun goofed
Currently the barriers to pure multiplatform games is :
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QUOTE
-Xbox 360 (DX API based, powerful enough but some of the game dev didn't bother to port them over to PS3/Wii, PORTING TO DIFFERENT API IS A d***)
-PS3 (not powerful enough to get the games running constand 40+ fps on most games, AGAIN PORTING TO ANOTHER DIFFERENT API IS A d***)
-Wii (weeeeee~~~ like a tricycle going 2km/h and no one making anything serious out it)
-PC (stucked in the twilight zone foreveralone without games properly ported to it while having sh1tload of power, i know that feel.)
One thing in common of these systems is :
Xbox uses DirectX
PS3 uses OpenGL
Wii uses OpenGL
PC uses DirectX (winblows) /OpenGL (unix/linux/macOS)
Nuff said, even with x86,
a PC with a game properly coded for it without limitation will rape any console with xxx cores of vector processor with the game build only within the hardware limitation.
But whats the use when you have those power and can't play those games ?
ANNNNDDD, i can feel the monies and contracts waiting in front of AMD's doorstep.