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 Patch 1.0.7 - Dueling, Crafting and More, PTR Confirmed for Patch 1.0.7

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ALeUNe
post Jan 12 2013, 07:24 PM

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QUOTE(Sabenarian @ Jan 12 2013, 07:05 PM)
and i try to make my first lvl60 WD today (to have all lvl60 per class).. last time i delete WD at lvl9...already make lvl60 wizard last nite..
*
Yes, come join us.

We need more people to join and think how to beat MP10 uber boss. laugh.gif

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ALeUNe
post Jan 12 2013, 07:27 PM

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QUOTE(Gecko @ Jan 12 2013, 07:20 PM)
WD do have burst dmg via Bears ... what WD dont hv is a way to replenish their resource fast (mana) other than regen to sustain the burst dmg.
How i wish WD can shoot into thin air and still gain resource like some class do @  spin non stop and gain resource thru crits lolz.
If blizz buff WD to gain mana thru crits i might consider stacking ias onto my gears .. until then .. let me be slow as snail but still hv mana therefore i can keep bears going so i wont die haha
*
The burst damage comes late and slow.
When we trapped in ZK's bubble, the bears took 3-5 seconds to come out. laugh.gif

Yes, we need to have mana generation through crit.
We need MNOC gears (since Wiz have their APOC's).


tALEz
post Jan 12 2013, 07:39 PM

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WD here.
Can I join mp10 uber runs?
SUS2890
post Jan 12 2013, 07:46 PM

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QUOTE(Gecko @ Jan 12 2013, 07:20 PM)
WD do have burst dmg via Bears ... what WD dont hv is a way to replenish their resource fast (mana) other than regen to sustain the burst dmg.
How i wish WD can shoot into thin air and still gain resource like some class do @  spin non stop and gain resource thru crits lolz.
If blizz buff WD to gain mana thru crits i might consider stacking ias onto my gears .. until then .. let me be slow as snail but still hv mana therefore i can keep bears going so i wont die haha
*
Aduh here we go again.

You have your mana pool for WD and the DH have hatred pool. Say you take 4 bears to empty your mana, we take 2/3 CA to empty our hatred. We don't have hatred regen on crit also. Our hatred generator gives us 3-6 hatred per shot. How much is ur mana regen?

Stop complaining about having no mana. When we have no hatred, we use bola or whatever. So use splinters while your mana regen.

Got problem with RD? Is fix now.
SUS2890
post Jan 12 2013, 07:48 PM

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QUOTE(ALeUNe @ Jan 12 2013, 07:27 PM)
The burst damage comes late and slow.
When we trapped in ZK's bubble, the bears took 3-5 seconds to come out.  laugh.gif

Yes, we need to have mana generation through crit.
We need MNOC gears (since Wiz have their APOC's).
*
Mana on crit? Wow.. I want hatred on crit also.
yuhhaur
post Jan 12 2013, 07:52 PM

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I want spirit on crit so that I can do life per spirit spent too...
cowithgun
post Jan 12 2013, 09:09 PM

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I like the new set of crafting gears; too bad it's limited to: gloves, pants, wrists, a chest piece, and an amulet.

i need an upgrade fro my gloves and wrists. i like the idea that top end gear is account bound instead of gears from AH.


Gecko
post Jan 12 2013, 09:38 PM

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QUOTE(2890 @ Jan 12 2013, 07:46 PM)
Aduh here we go again.

You have your mana pool for WD and the DH have hatred pool. Say you take 4 bears to empty your mana, we take 2/3 CA to empty our hatred. We don't have hatred regen on crit also. Our hatred generator gives us 3-6 hatred per shot. How much is ur mana regen?

Stop complaining about having no mana. When we have no hatred, we use bola or whatever. So use splinters while your mana regen.

Got problem with RD? Is fix now.
*
lolz shoot into thin air and gain hatred .. ring any bell? .. as DH i can stay out of harm and spam any hatred regen attack .. plus ias wont hurt my build .. then my dh can burst dmg again using cluster . u just dont get the whole WD mechanics bro ... play u r wd to high lvl and try high mp games .. maybe u understand better .. peace out

and as promised here is a video to prove ur earlier statement wrong
"Farm slow -> Less drops -> Less gold -> hard to upgrade and hence they feel underpowered."



for just 110k dps i dont think what i managed to do in the video is slow (i was able to keep travel time minimised with my Jaunt/Stalker even at the end use it several times in heat of battle .. slow? NAHHH)
less drops? drops are RNG .. i did drop a Skorn while getting 5NV b4 doing Arreat 2.
less gold? i max my GF and do u see me missing out picking any gold in the video? do i need to run close n pick up any of those gold? LOLZ

This post has been edited by Gecko: Jan 12 2013, 09:47 PM
ALeUNe
post Jan 12 2013, 09:39 PM

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QUOTE(2890 @ Jan 12 2013, 07:48 PM)
Mana on crit? Wow.. I want hatred on crit also.
*
DH already have disc on crit.

SUS2890
post Jan 12 2013, 09:50 PM

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QUOTE(Gecko @ Jan 12 2013, 09:38 PM)
lolz shoot into thin air and gain hatred .. ring any bell? .. as DH i can stay out of harm and spam any hatred regen attack .. plus ias wont hurt my build .. then my dh can burst dmg again using cluster . u just dont get the whole WD mechanics bro ... play u r wd to high lvl and try high mp games .. maybe u understand better .. peace out

and as promised here is a video to prove ur earlier statement wrong
"Farm slow -> Less drops -> Less gold -> hard to upgrade and hence they feel underpowered."



for just 110k dps i dont think what i managed to do in the video is slow (i was able to keep travel time minimised with my Jaunt/Stalker even at the end use it several times in heat of battle .. slow? NAHHH)
less drops? drops are RNG .. i did drop a Skorn while getting 5NV b4 doing Arreat 2.
less gold? i max my GF and do u see me missing out picking any gold in the video? do i need to run close n picku pany of those gold? LOLZ
*
Shoot randomly and gain hatred. What's wrong with that? You have double digit mana regeneration. I have 5 hatred per sec. Stop milking the #ihavenomanacow please. Clusters are expensive and u don't see me crying that i have zero hatred after using cluster unload do you? so maybe you could stop qq-ing about not having enough mana to spam bears.

I never said u miss out picking gold. Do u understand? oh apparently u think other classes have problems picking up gold eh. Wake up mate. We have ENOUGH pickup radius to pick up gold. You have TOO MUCH.
SUS2890
post Jan 12 2013, 09:52 PM

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QUOTE(ALeUNe @ Jan 12 2013, 09:39 PM)
DH already have disc on crit.
*
DISC are mostly for defensive skills. Meh. I wish NS gives DISC and Hatred on crit. That would be awesome!
SUS2890
post Jan 12 2013, 09:55 PM

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Gecko

See how slow you move at 0:56???

And Bears are your best burst damage skill right? So you're using your best burst damage skill on MP2? Man that's like telling a DH to use CA on MP2. I tell you no one does that mate. LOL

AT 1:20

Trying to kill succubus using bears? WOW.

Killing tormented stingers using bears again? WOW.

oh btw, you did not use SW 80% of the time like you claim. I'm sorry but after that clip, u just showed that WD is indeed a slow class.

Most of the time your SW is on cool down. you're not able to spam it like a TR monk, vaulting DH or sprinting Barb.

This post has been edited by 2890: Jan 12 2013, 09:59 PM
Gecko
post Jan 12 2013, 10:01 PM

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Doesnt matter how my playstyle is ... bottomline is your statement
Farm slow -> Less drops -> Less gold -> hard to upgrade and hence they feel underpowered.
is incorrect.

From my video i proved that i can maintain 94% MS most of the time thus cutting down travel time .. anybody here farm gold/leg efficiently on MP10? do u? so i hv shown that WD can be fast ... can get drops .. can get more gold .. dont that prove that what u said is untrue? no need to go off topic haha
SUS2890
post Jan 12 2013, 10:05 PM

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QUOTE(Gecko @ Jan 12 2013, 10:01 PM)
Doesnt matter how my playstyle is ... bottomline is your statement
Farm slow -> Less drops -> Less gold -> hard to upgrade and hence they feel underpowered.
is incorrect.

From my video i proved that i can maintain 94% MS most of the time thus cutting down travel time .. anybody here farm gold/leg efficiently on MP10? do u? so i hv shown that WD can be fast ... can get drops .. can get more gold .. dont that prove that what u said is untrue? no need to go off topic haha
*
Nah i'm sorry but

1. You CANNOT maintain your SW most of the time. It is shown in the clip that sometimes you have to walk at 24% to the next mob.

2. Nope, i can't do MP10 efficiently.

3. Nope, you have not shown that WD can be fast. You have in fact shown that WD is indeed a SLOW class.

4. While i agree that drops are RnG thus farming faster MIGHT increase your chance. I'll give it to you that my statement was too extreme.

This post has been edited by 2890: Jan 12 2013, 10:06 PM
SUS2890
post Jan 13 2013, 11:46 AM

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From the EU

While 1.0.7. will be tested by the players and thus feedback will come and the current notes are very likely to be altered significantly, the patch in its current form is a joke and does nothing to adress the real problems the game has.

1 - DUELS
I have for the last several months suggested, that PvP in the game current form is unrealistic, as there are so many problems involving specific classes, mitigation, instant killings of players and more. I also suggested recently, that duels would be nothing more than Paper Rock Scissor for casual players, and sure enough.

In my last post about PvP, I suggested that Duels would be nothing more than "I invite you and 2 other players to my game. I click lets duel, you click ok, I win, you lose", and that is exactly what Duels will be, except that Blizzard has made a special secret place where everone is teleported to.

QUOTE
The game doesn't keep score and there are no objectives. We wanted dueling to be as simple and straightforward as possible, so we created a minimalist system -- we know that even without rewards and objectives, some players just want to beat each other up. Some matchups may be one-sided, and we don't expect that battles will be necessarily balanced. But that's okay, because dueling in Diablo III is more about kicking !@# and taking names in a no-holds-barred sort of way, and this design certainly allows you to accomplish that.

What is so ironic about this is, that the designers themselves recently said about exactly that form of PvP...

QUOTE
Simply fighting each other with no other objectives or choices to make gets old relatively quickly.

I don't know what is most insulting, being decieved by Wilson and Co to make their financial report look good or getting duels which the games design team themselves never would play?

What makes this all even worse is...

2 - BUFFING MONKS/WIZARDS
Ever since Jay Wilson made the PR-stunt in early December, what skills, how much hp / mitigation, etc, has been discussed by players. And very early one thing was certain: Unless damage was reduced significantly, duels would end in less than 2 seconds.

All classes are capable of dealing 5-700K crits relatively easy and for almost no money, using skill boosters, and some classes are able of making million crits quiet easily. With 100,000 hp and 90% mitigation (4000 armor and 1000 AR), a 1 million crit would mean instant death, and as close to 80% of players run around with less than 400K EHP, a 500K crit will one-shot them.

Hence, to prevent one-shots or duels lasting less than 1 second, damage has to be reduced, as it was in Diablo 2, where it was reduced to 1/6th (16%) of PvE damage.

But instand of this, Blizzard has chosen to buff two of the most dangerous classes in PvP. Take Monk and their Seven Strike Attack, where they instantly teleport 20 yards and deal 2310% weapon damage (and over 3500% with mantras, blind, heal). Take Wizards, who can perma freeze you and then just nuke you to death with gear for 100K gold, who gets their Slow Time improved.

Fair enough that Barbs didn't get a buff, fair enough that DHs didn't get nerfed.

But why buff two classes, who have no need for buffs whatsoever in PvP, and not reduce damage by at least 50%? make a 85% cap on mitigation?

3 - GEMS FOR THE RICH
So we get a new gem: 62 prime stat for 120 million or so. Very few, if any, will pay 120 million gold for +4 stat. Most players have 3 slots in chest, 2 in pants, 1-2 in weapon, so that is about 750-900 million gold.

Who wants to pay 120 million gold for 0.125% dps? The answer to that is NO ONE
Who wants to pay 120 million gold for 20% additional cd on weapon or 3.5% more dps? Those who can afford it.

So The Marquise will be a 120% cd gem in weapons and that is the only place you will find it; except maybe in slots of players with several billions and nothing to use them on (aka Top 2%).

The question will be: How long before we see a massive Dupe Storm?

4 - CRAFTING FOR DUMMIES
To give players "more" to do, The Archon Armor is introduced. The chest will cost 1.5 million gold (which for the average player will be equivilant of 6-7 hours of farming), the other parts has 50% chance to drop from bosses with 5NV.

QUOTE
HINT: Farm VoA then Magdha. Including getting 5 NV, that is 14 elite + 1 boss in 5 minutes on MP1

You will need Demonic Essence, but it has 20% drop chance on MP0 and 23% on MP1, so you will have what you need once you have the plans.

This really sounds like a cool idea, except it is a bigger joke than the Hellfire Ring.

The chest has 6 affix and one 1 will be a prime stat (Dex, Str, Int or Vit); yes - Vitality is a prime stat, so you can get a chest with

XXX Vitality
7 yard pick up
125 life after kill
2000 hp on globe
12% less crowd control
-5 level requirements

By now everyone knows how hard it is to get a good Hellfire Ring. Some have been lucky to get one within 10 attempts, some have made 100 and still not gotten any.

But HFR has something that made players want to use it: 35% XP. And that made it a must have item for leveling.

I do not see anything in having 1 prime stat and 5 random affix as a must have item.

So not only will each Archon piece be even harder to get something usefull from, as now you will risk to get STR if you want INT, but you also have to hope that you get Vitality. And once you have made 1000000000000000 chests and finally gotten a good one, there are at last 3 other pieces. So Good Luck.

Unless Blizzard makes some drastic changes for this armor, it will yet another insulting addition to the game.

5 - XP AND PARAGON
Paragon will get an XP boost, scaling from x2.5 on MP0 to x3.2 on MP10. It is nice that low MP levels 1-3(4) get a boost, as some players have dps to run these levels quiet easily....

Hang on... if you have enough dps to run MP3 as fast as MP0, you must have... Hang on... everyone with that dps already are Paragon 100, and have at least a 2nd char on P100 aswell.

So you get 25% more xp for mobs with 50% more hp?

MP0 is still the fastest for the vast majority of players, and MP1 may be marginally better now for a few percentanges.

But XP is NOT what the community has demanded of Paragon, it was MF scaling, as MF decreases while hp increases. For instance going from MP4 to 5 is 100 to 125% MF (25%) while hp increases by 50%, and going form MP5 to 6 is 125 to 150 (20%), while hp increases by 50%.

To improve xp on Paragon is the same as to offer Free Soft Ice with a All you can eat buffet.

The remaining changes are insignificant.

While it is about time to have MP in public games, it is simply too late for that, but fair enough, it was impossible to add back in August, so it is nice to see that... Hang on, what again was impossible about adding mp option to creating a public game?

And now RD will be on and off; so what? it will frustrate new players to hell and players who have never had any problems with it will still have no problems with it.

All in all, Patch 1.0.7. adds nothing to the game that would improve game play. It is still Act 3 farming and will be nothing more.

It is an insult to the players.

p.s: To prevent any misunderstanding, i did not write this.

This post has been edited by 2890: Jan 13 2013, 12:22 PM
Deckard Cain
post Jan 13 2013, 01:33 PM

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Dueling

While I'm not a big fan of pvp unless it's guild wars, I don't see what this is going to achieve. Making a promise on day 1 and releasing it now due to pressure from the masses is going to result in 1) more demands 2) dissatisfaction regarding class balance 3) dissatisfaction with the games mechanic 4) more trolling on the forums. While pvp/ dueling is not out yet, it's safe to say that it's being released in a very incomplete form and will definitely backfire on them. I think the biggest mistake they made is to actually announce it while it is in infant development. Now they have to fulfill that promise.

Crafting[/B]

This while it sounds great and all. I think the above post gave a very good example of the kind of random rolls that it might produce. Although the effort to get demonic essence is small as we only need to farm elites to acquire them, still, the thought of how random RNG can be is going to disappoint a lot of people. Also, I don't see how this applies to end game players as most of them are geared in set items and only a few of the items really applies (amulet, bracers, gloves) , this will mostly attract new players at 60 or those gearing up secondary characters and cannot afford to buy decent gears. What I actually hoped for with 1.07, was more improvement to minor issues like ex :

1. Identify All
2. Ability to select the amount gems to craft instead of crafting one at a time ( annoying as hell )
3. Improvement in RNG

These are small adjustments that would've improved the D3 gaming experience greatly. What I think they should really consider is making this rare items roll more specific rolls since it is account bound rather then giving it Random RNG's . Instead, making players roll as high possible on particular stats ex :

Armor[U]
Dex : XXX (fixed stat )
Vit : XXX ( fixed stat )
AR / Armor : ( random )
Etc / Armor : ( random )
Random magical properties
Socket : 2/3 open socket

The above is just an example but I think everyone gets the idea. This I think would greatly improve what already sounds like a great improvement to the gear mechanics. Hopefully they would actually take this kind of improvements into consideration or else, It will be another big disappointment. I like what they are doing with 1.07 which is making the grind experience better but if RNG stays the same, I don't really see the point. Hopefully I can roll a belt with :

Dex : 250
Vit : 100
AR : 80
IAS : 9%
CD : 50%
CC : 10.0 brows.gif brows.gif brows.gif brows.gif

SUS2890
post Jan 13 2013, 01:50 PM

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Deckard Cain

correct me if i'm wrong but i think the items that you can craft with demonic essence are gloves, wrist, legs, amulets and chest only. Belts are currently not applicable.

Another thing would be the armor example you gave. Since this game is being revolved around the GAH/RMAH, allowing such rolls would definitely destroy the RMAH in particular. Why would blizzard want that?

I like what you just wrote about gearing a secondary class using those account bound crafted gears. I'm now actually more motivated to craft after reading what you just wrote. Never occurred to me tbh. Thanks!

p.s: if u get to find such belt, i'm pretty sure you can buy a car in Malaysia with it. =D
Deckard Cain
post Jan 13 2013, 02:00 PM

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QUOTE(2890 @ Jan 13 2013, 01:50 PM)
Deckard Cain

correct me if i'm wrong but i think the items that you can craft with demonic essence are gloves, wrist, legs, amulets and chest only. Belts are currently not applicable.

Another thing would be the armor example you gave. Since this game is being revolved around the GAH/RMAH, allowing such rolls would definitely destroy the RMAH in particular. Why would blizzard want that?

I like what you just wrote about gearing a secondary class using those account bound crafted gears. I'm now actually more motivated to craft after reading what you just wrote. Never occurred to me tbh. Thanks!

p.s: if u get to find such belt, i'm pretty sure you can buy a car in Malaysia with it. =D
*
Oh, it was just an example of something I want to roll biggrin.gif but If i'm not mistaken in regards to the new crafted items, I'm assuming that they will be account bound just like the HSF even if they are rare. Well, to early to tell, it might not be but It would def kill the RMAH/ AH hence why I'm assuming that it is. I was thinking, hell yeah, now I can gear up my Barb and my coming Monk. I sold all the IK sets to gear up my DH so I'm stuck with some pretty errr.. sad barb gear. They're all free and I make the best out of it but this coming patch would enable me to set them up with some decent gears. Sadly no weapon crafting....

p/s : since the gears are account bound, they should be able to roll at higher stats since you won't be able to sell or trade it. That way, even end game players would actually look into changing some gears as the crafted items can roll better stats.

This post has been edited by Deckard Cain: Jan 13 2013, 02:14 PM
Gecko
post Jan 13 2013, 02:20 PM

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Deckard Cain
post Jan 13 2013, 02:24 PM

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QUOTE(Gecko @ Jan 13 2013, 02:20 PM)
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*
Yeah I read that one. While a lot of ppl think that having NV stack is stupid, they have already introduced it to improve gameplay. It would've been foolish if they have to take it out from 1.07.

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