QUOTE(Deimos Tel`Arin @ Jan 19 2013, 11:03 AM)
o this is so silly! stupid anet.
AoE abilities balancing
One of the issues brought up a lot in WvW./sPvP is AoE (Area of Effect). We feel like they are too strong at the moment and a lot of people in WvW are gaming the system using AoEs.
For people that don’t know – max targets for siege weapons is 50 while max targets for AoE is 5.
Reducing AoE effectiveness to bring them in line with the single target damage skills.
Major update coming to all the AoE skills – make classes that are good at single target damage stand out a bit more.
Same thing with dungeons – right now if you have a lot of AoE you can past encounters by just spamming AoE which is not what we want.
this is more silly?
Q: Elaborate your plans for changing AoEs
This is not a quick fix, we are getting a lot of data.
If your skil does 10 damage to a single target, if you have another skill that have the same opportunity cost but deals 8 damage to 5 targets, the AoE skill is better – we don’t want you to use AoE skills on single target mobs.
Maybe add a new mechanic where mobs are resistant to AoE damage. (this is total BS

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In PvP and WvW we see people using AOEs on enemy players rezzing other etc (I did it all the time

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This post has been edited by Maxmiller: Jan 19 2013, 11:16 AM