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 Guild Wars 2 v8, Sequel to Guild Wars

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LostWanderer
post Dec 15 2012, 10:40 AM

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https://forum-en.guildwars2.com/forum/info/...ecember-14-2012

build notes
LostWanderer
post Dec 15 2012, 10:43 AM

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same here, but the patch notes looks promising so far, esepecially for wvwers


When a team owns few or no defensive structures for a set period of time, a breakout event will now trigger at the portal.
Repairable walls and gates have been updated to rebuild at 10% health instead of rebuilding immediately.
Characters that disconnect during combat grant rewards to their opponent, and suffer penalties as though they have been killed.

LostWanderer
post Feb 26 2013, 11:26 AM

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how much is it worth?XD
LostWanderer
post Feb 27 2013, 07:15 AM

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new patch is out
LostWanderer
post Feb 27 2013, 08:42 AM

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no idea, but i read some news for guild missions, exotic guild backpacks and ascended eq's can be earned from it

2 guild mission tokens awarded for each completion

12 guild mission tokens needed for ascended eq
LostWanderer
post Feb 28 2013, 11:09 AM

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lul at most difficult cof p1 final boss fight

after 5min, boss hp still ard 85%, 2 team mates dead, 1 prolly near death

asked the team to reset, 1 fella said dun need to reset, still continue to hit boss and say that you (me) have no experience in dungeon...>.<

i was like, lul, and we keep hitting boss but then boss regen full hp, i was like told you so....=_="
LostWanderer
post Feb 28 2013, 05:07 PM

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usually don't break crystal also can over damage boss vs healing rate, but that team...not the best at dealing damage at that time, XD

then got ppl die somemore...=X
LostWanderer
post Feb 28 2013, 09:32 PM

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totally chaotic, unable to ress if they stick their downed body to the boss...lul

if you played with me that time you can see why...=D
LostWanderer
post Apr 4 2013, 05:36 PM

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why? ppl take guild bank gold to sell?o_O
LostWanderer
post Apr 18 2013, 01:38 PM

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https://forum-en.guildwars2.com/forum/profe...anger-PvE-buffs

looks like rangers and thieves getting buffed next patch...

There are a few things. It differs by content slightly. One of the big things in dungeons right now is that obviously people know that warriors and guardians are really good. We know that rangers are sometimes seen as very weak because of the liability that is the pet so right now we’re actually working on a lot of stuff to bring the ranger up and to get on the same page to be able to compete with the other guys who are taken very often into the dungeons. We’re also looking at all the different classes to make sure that they all have a role that they can fill. This goes back to some of the earlier questions. If you’ve got eight classes and five slots, somebody’s going to get picked more often than others. That’s something we want to make sure that we don’t take away some of the power that all the classes have and that they enjoy those top spots, but we want to give everyone a chance to be in there. We want to make sure that that ranger is getting a lot of help to pets and spirits and utilities. We want to get them back up there. Thieves as well.

Most thieves don’t make it out of the lower tiers because you can mitigate them very easily. As a ranger I shut thieves down all the time who don’t use venoms, especially if you have something like healing spring and Lightning reflexes. One fixes stun, one fixes immob/cripple, and then it’s just dodge rolls at the right moment and CC to shut them down. Also bring wolf for f2 and stay nearby when thieves start doing their stealthy bit, and then be ready to watch them flee in terror.
That of course means their build options are highly limited, and when that happens people can hard counter you more easily.

The changes for rangers coming in this next patch are a step in the right direction for them. I am not part of that team so I won’t be announcing any of the changes unless told otherwise.
LostWanderer
post Nov 27 2013, 08:12 PM

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hmm, not many of you guys discussing about the dec 10 update? looks like a lot of changes will be made to the professions, XD

 

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