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 Witch Doctor Discussion v2, Who let the dogs OUT!

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tgrrr
post Aug 3 2013, 11:19 AM

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From: Penang
Hello guys.. I'm back to playing my witch doctor. Been away since.. Jan this year I think.
Still much more comfortable with bears than CoB.

d3up.com is fantastic btw.. upgraded several pieces, still working towards my goal of 250k DPS.. well to farm MP10 comfortably.
d3up profile: tgrrr#6232
tgrrr
post Aug 3 2013, 11:27 PM

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From: Penang
QUOTE(ALeUNe @ Aug 3 2013, 04:24 PM)
Yes, bears are good for white mobs.
Use CoB to kill elites because 9.5/10 of elites will stand near to you (including those ranged & teleporting elites).

You need CoB and bears combo.  laugh.gif

Just a thing to share, try change some of your passive skills.
Use jungle fortified instead of spirit vessel. See how it goes. Jungle fortified changed the whole ball game for me. Better survivability using CoB and no more pain against RD elites with CoB.
I reckon you use gruesome feast and grave injustice for mana generation since damage gain is quite negligible. Try replace them with blood ritual and spiritual attunement.
You should be able to manage your mana well with blood ritual & spiritual attunement.

Next, drop firebomb because it doesn't deliver burst damage. Use bears and CoB as your primary and secondary skill.
You can drop paranoia as you already have slam dance. And replace it with Locust Swarm/Devouring Swarm (for mana generation).
You can safely drop paranoia because bears and CoB can deliver good enough burst damage. You don't need more damage bonus but more mana for bears/bats spamming.

Happy WD-ing.  laugh.gif
*

Thanks for the tips smile.gif

I've tried CoB at MP10 with SA and BR.. can permanently sustain bats channeling and as long as I'm hitting something I get life back. My gripe compared to bears is I can't move as much. For those agile and range elites, or pack of mobs with knock backs, it gets really annoying.. or for e.g. trying to tackle Act I key warden.. shakehead.gif Maybe I just don't have enough DPS for MP10 yet. I have an SoJ, it'll drop my EHP by 45k, but might go well with JF in MP10.

The rest of my build is currently for farming efficiently at MP5 to MP7. GF + GI gives me mana and refreshes my cool down so I can run from mob to mob and keep up with a super speed barb. Plus it goes well with PUR to vacuum up gold smile.gif I'm kinda hoping I can bring this build up to MP10, but I don't know yet if that's really possible..
Ghostbomb is just for opening crates/doors/etc tongue.gif
Paranoia is more for increased group damage + controlling elite packs so they don't move as much, although the latter doesn't always works well sweat.gif Maybe I can swap this out for CoB hmm.gif
tgrrr
post Sep 14 2013, 09:26 AM

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From: Penang
Hey some interesting WD changes from datamining RoS?
src: diablofans..

Copy over the disclaimer...
QUOTE
IMPORTANT - Chances are none of these will go unchanged before release
Remember this is not even a beta build - These are NOWHERE near finished / balanced. Expect to see many, many more changes to all of these abilities (and others) before release

Copied some of the more apparent changes over here,
Soul Harvest
Siphon : Gain 5780 Life for every enemy harvested enemy.
Languish : Reduce the movement speed of harvested enemies by 80% and attack speed by 50% for 3 seconds.
Swallow Your Soul : Gain mana and increase maximum Mana by 5% for each enemy harvested.

Sacrifice, For the Master : Gain 16515 Life for each Zombie Dog you sacrifice.
Spirit Barrage, Phlebotomize : Enemies hit have a 100% chance to be Charmed for 2 seconds.
Firebats, Vampire Bats : Firebats no longer has a channeling cost.

Think these are 3 new passives and a new skill,
Creeping Death
stat : Your Haunt and Locust Swarm abilities last almost forever.
desc : "He ran from darkness and from fire. On the tenth day he stopped running."

Physical Attunement
stat : You gain 60 Physical Resistance for every enemy within 8 yards. / The range of this effect is increased by your gold pickup radius.
desc : "When needed, you can always draw upon the help of those around you."

Midnight Feast
stat : You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%.
desc : Only a fool tries to cheat death. The wise offer a fair trade. (similar description for GI, but saw GI is still around.. hmm.gif)

Carrion Swarm
desc : Summons a swarm of carrion insects at target location for 10 seconds with a 21 yard radius. The swarm envelops any creature that it touches causing enemies to take 50% increased damage for 10 seconds. When an enemy dies while under the effects of the swarm it spreads to nearby enemies.
stat : Carrion Swarm
Rune A : Reduce the movement speed of affected enemies by 30%.
Rune B : Gain 5% Mana for each afflicted enemy.
Rune C : Enemies that die while under the effect of the swarm have a 20% chance to drop a health globe.
Rune D : Increase the radius of the swarm by 150%.
NYI - Rune E : NYI

 

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