Witch Doctor Discussion v2, Who let the dogs OUT!
Witch Doctor Discussion v2, Who let the dogs OUT!
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Dec 10 2013, 01:55 PM
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#1
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Senior Member
1,610 posts Joined: Jul 2010 |
Currently running DS + VOTA mp5 with my Summoning build WD, seriously relax lol. Just sometimes need to throw Spider Queen only.
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May 7 2014, 03:12 PM
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#2
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Senior Member
1,610 posts Joined: Jul 2010 |
Building a DoT WD as well coz some extras. Quetzalcoatl is seems the core item but no luck with it. Heard Tiklandian Visage with decent cooldown reduction is quite variable choice (have one with 8 sec root), anyone mix and match this b4? |
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May 9 2014, 04:29 PM
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#3
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Senior Member
1,610 posts Joined: Jul 2010 |
QUOTE(stevie @ May 9 2014, 04:00 PM) Got the mojo, and a full gear revamp lol Woo full jade doc, envy.http://us.battle.net/d3/en/profile/fthis-6363/hero/23503852 -1 Zuni Mojo -1 Jade Shoulder >< I got 3 pieces only and still forever hunting that RoRG. http://us.battle.net/d3/en/profile/MaveZai...4/hero/47870528 This post has been edited by mavezai1984: May 9 2014, 04:32 PM |
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May 11 2014, 06:25 PM
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#4
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Senior Member
1,610 posts Joined: Jul 2010 |
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May 13 2014, 02:01 PM
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#5
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Senior Member
1,610 posts Joined: Jul 2010 |
WD is buffed once again in patch 2.0.5 esp pet build.
Witch Doctor - Zombie Handler You can have 1 additional Zombie Dog summoned at one time. The healths of you, your Zombie Dogs and Gargantuan are increased by 20%. (Now also increases player health) - Fetish Sycophants When you hit enemies with your spells, you have up to a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. (No longer requires a physical realm spell, chance up from 5%) - Fierce Loyalty You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%. (Previously your pets gained 100% of your Life Regen and Thorns) - Summon Zombie Dogs Cooldown: 45 seconds / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 30% of your weapon damage as Physical per hit. (Up from 12%) Corpse Spiders Leaping Spiders : Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 382% weapon damage as Poison. (Damage was Physical) Hex Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 580% of your weapon damage per second as Poison. (Up from 20%, damage was Physical) Unstable Form : Hexed enemies explode when killed, dealing 135% weapon damage as Fire to all enemies within 8 yards. (Damage was Poison) Horrify Cooldown: 12 seconds / Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds. (Cooldown down from 16 seconds, distance up from 12 yards, now immobilizes, duration down from 4 seconds) Phobia : Enemies are no longer Immobilized and will instead run in Fear for 5 seconds. (Previously increased Fear to 6 seconds) Gargantuan Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 130% of your weapon damage as Cold. (Damage was Physical) Wrathful Protector : Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies into the air. (Previously knocked back) Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% of your weapon damage as Fire and stunning them for 3 seconds. (Damage was Physical) Firebats Cost: 150 Mana initially, and an additional 75 Mana while channeling / Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire. (Mana cost down from 225) Dire Bats : Summon fewer but larger bats that travel a long distance and deal 495% weapon damage as Fire. (Up from 300%) Hungry Bats : Rapidly summon bats that seek out nearby enemies for 635% weapon damage as Fire. (Up from 350%) Vampire Bats : Firebats initial cost increased to 225 mana but no longer has a channeling cost. (Previously removed channeling cost) Wall of Zombies Unrelenting Grip : Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. Changes the damage done to Cold. (Damage element now specified) Piranhas Bogadile : A giant bogadile emerges from the pool of water and bites a monster dealing 1100% weapon damage as Physical. (Damage up from 840%, damage was Poison) This post has been edited by mavezai1984: May 13 2014, 02:06 PM |
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May 13 2014, 02:10 PM
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#6
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Senior Member
1,610 posts Joined: Jul 2010 |
6 dogs incoming and they hit little bit harder now.
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May 17 2014, 04:28 PM
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#7
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Senior Member
1,610 posts Joined: Jul 2010 |
Guys, need help with my amulet. Im a FS pet WD, so which to use?
Ouroborus 20% Psychical Damage 636 Int 6% IAS 9% Crit Chance Or Countess Julia's 677 Int 7% IAS 9% Crit Chance 100% Crit Damage Both enchanted. Question is can the extra 100% CD worthwhile over 20% Psy Damage?. Thx for the help. This post has been edited by mavezai1984: May 17 2014, 04:30 PM |
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May 21 2014, 02:31 PM
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#8
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Senior Member
1,610 posts Joined: Jul 2010 |
QUOTE(Sabenarian @ May 21 2014, 09:54 AM) both are nice ammies..im stil struggling to replace my EU WD ammy I sure have luck with MoJ. I have MoJ party last nite.. 3 MoJs drop Got 4 so far from rifts and 1 from Kadala, using 100% 1 currently and its a painass to roll CC, took me almost 20 FS to get 6%. This post has been edited by mavezai1984: May 21 2014, 02:32 PM |
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Jul 8 2014, 03:28 PM
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#9
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Senior Member
1,610 posts Joined: Jul 2010 |
Well equipped WD can run high torment with breeze, thou different build may result in how well they survive, eg 4 man T5, T6.
I have 2 pet WD which constantly try new build and combinations how things work for high T MP runs. Normal FS WD would be quite popular nowdays, decent damage and fast filled fetishes are quite good. Zuni's WD in otherhand rising due to green eq drop buff, higher damage with 'increase XX% fetish damage' roll on eq. However fetishes tends to die faster in higher T in MP runs. Blood Pool ( My WD however only play with Dog and Garg able to do surprisingly well in T6 MP, had to drop fetishes due to lacks of SMK (& some complaint about traffic jams they caused), Serpent however is essential for maximum survivability. My fire and poison pet WD. http://us.battle.net/d3/en/profile/MaveZai-6524/hero/2130826 Just sharing some thoughts of WD build and plays here, dont flame me for my 2ยข. |
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Jul 9 2014, 04:33 PM
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#10
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Senior Member
1,610 posts Joined: Jul 2010 |
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Jul 23 2014, 12:53 PM
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#11
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Senior Member
1,610 posts Joined: Jul 2010 |
This is the best buff to WD.
- An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive - An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive - An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector |
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