DoT attacks for WD does not stack. It overwrites. Happen to me a lot of times so i know. =D
Skorn + Haunt = I leave game =)
Witch Doctor Discussion v2, Who let the dogs OUT!
Witch Doctor Discussion v2, Who let the dogs OUT!
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Jan 20 2013, 09:51 PM
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Junior Member
146 posts Joined: Oct 2012 From: United Kingdom |
DoT attacks for WD does not stack. It overwrites. Happen to me a lot of times so i know. =D
Skorn + Haunt = I leave game =) |
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Jan 20 2013, 11:51 PM
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Senior Member
958 posts Joined: Aug 2007 From: forum.lowyat.net |
QUOTE(2890 @ Jan 20 2013, 05:15 PM) Hey sky, the crit/DoT style is probably the same as barbs Rend at the moment. First hit crit, then all crit crit crit.CC is going to get nerF. I read it some where. It would be diminishing returns. About haunt, u r right. it ain't entirely homing. I played with a WD today and his aim of haunt was let's say not so good. Haunt is a DoT spell am i right? and the main problem with Haunt atm is if the first instance it crits, the spell will crit the entire duration which imo i think is not right. Haunt mechanics should be re-work in a way that since it is a DoT spell, each instance of damage after the first instance is independent of whether the first instance crits or not. Pets? lol. don't play with them la. I think is all about trying to adapt to your opponent. I don't think Haunt is OP or strong but the problem is combo with another skills such as spirit barrage or widowmakers. the easy targeting makes the game unfun. the only time where it was blocked is due to the environment problems such as the environment. i tried on vendor items and against far higher lvl paragon and equipment people and i don't have much problems against them except another WD |
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Jan 21 2013, 02:33 PM
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Newbie
1 posts Joined: Jan 2013 |
QUOTE(Azurues @ Jan 20 2013, 11:51 PM) the crit/DoT style is probably the same as barbs Rend at the moment. First hit crit, then all crit crit crit. Yes Azurues, you're absolutely right, Rend deal so much damage ! even with my 65k hp, i can still die in few seconds.I don't think Haunt is OP or strong but the problem is combo with another skills such as spirit barrage or widowmakers. the easy targeting makes the game unfun. the only time where it was blocked is due to the environment problems such as the environment. i tried on vendor items and against far higher lvl paragon and equipment people and i don't have much problems against them except another WD Haunt is not OP, neither is Spirit Barrage, but adding these 2 plus the Hex and Horrify, its deadly. For your information, Haunt doesn't get through wall, so you have to aim carefully and accurately ( not to say it needs high skill as it takes a little bit of time to get used )if your opponent is far away unlike spirit barrage, spirit barrage is extreamly effective when you're able to see the opponent, just spam is together with Haunt, Bam ! goodbye to the opponent. |
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Jan 21 2013, 02:37 PM
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Newbie
1 posts Joined: Jan 2013 |
QUOTE(Gecko @ Jan 20 2013, 08:57 PM) I remember reading a blue post regarding CC, cant find it again to link the post. What i recall is something along the lines of 30% reduction to CC .. it shud apply in live 1.07 but currently not working in PTR. To my understanding a CC effect such as stun of lets say 3 sec will be reduced to 2.1 sec (stacking cc reduction gear will also add up). I also think it was mentioned in that post if CC is reduced to 0.5 n below it will be considered nullified/cc not take effect ... maybe someone can do some calculation to see how much CC reduction needed on gears to get that breakpoint. Yeah, you're right Gecko, that makes perfect sense. What i am not quite sure is that, when someone cast Haunt, sometimes i get Haunted and sometimes i don't but just pure damage instead of DoT.Haunt Secondary Cost: 98 Mana Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 6 seconds. If the target dies, the spirit will haunt another nearby enemy. Crit dmg for any DoT type of spell/attack is calculated on the first hit then its spread over the time of the spells DoT duration. btw Sky afaik DoT attacks for WD does not stack .. it refreshes the DoT .. so if u crit its better not to attack with same spell again until DoT timer is over ... im not so sure if DoT for diff spell/attack will stack eg Haunt then Acid Cloud .. will both DoT stack? |
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Jan 21 2013, 02:40 PM
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Junior Member
223 posts Joined: Apr 2008 |
HEX for wd is the main problem for barb (only classes without cancel cc) , otherwise wd is not easy to kill barb , lol
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Jan 21 2013, 02:41 PM
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VIP
9,692 posts Joined: Jan 2003 From: Mongrel Isle |
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Jan 21 2013, 02:45 PM
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Junior Member
146 posts Joined: Oct 2012 From: United Kingdom |
QUOTE(cheer83 @ Jan 21 2013, 02:40 PM) HEX for wd is the main problem for barb (only classes without cancel cc) , otherwise wd is not easy to kill barb , lol haha.. haunt cukup la but for those pay2win barbs like kongor yeah hex was funny man. The 150k HP WD own his 40b gold barb. =)QUOTE(ALeUNe @ Jan 21 2013, 02:41 PM) lol so duel every 2 mins after WOTB refreshes? |
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Jan 21 2013, 02:45 PM
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Junior Member
223 posts Joined: Apr 2008 |
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Jan 21 2013, 02:46 PM
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Newbie
1 posts Joined: Jan 2013 |
By the way guys, do you guys have any bad time against Strong Monks ?
i find them really tough to fight against especially when they got a shield and run extreamly fast and thunder you to death. The way i find to deal with them is: Once you see them, spam 1 or 2 spiders, when they're close to you, make sure you run (Cast spirit)because if he reaches you, they'll blind you and you won't be able to run even in the spirit mode. So, cast spirit once they're alsmost at the range to blink attack you, run far away and spam another few spiders, force them to use their serenity. After your spirit ends, they know that's a fake "you" that they've been attacking, they'll look for you. This time, cast Hex before they reach you ! They definately will use their serenity this time to avoid hex. RUN ! far far away, as they run much faster than you, once their serenity is gone. cast hex and do your job. Beware of their side kicks, its extreamly deadly. also the bell. |
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Jan 21 2013, 02:49 PM
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Junior Member
146 posts Joined: Oct 2012 From: United Kingdom |
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Jan 21 2013, 02:51 PM
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9,692 posts Joined: Jan 2003 From: Mongrel Isle |
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Jan 21 2013, 02:51 PM
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9,692 posts Joined: Jan 2003 From: Mongrel Isle |
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Jan 21 2013, 02:53 PM
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Junior Member
223 posts Joined: Apr 2008 |
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Jan 21 2013, 02:53 PM
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Junior Member
146 posts Joined: Oct 2012 From: United Kingdom |
QUOTE(Skywavex @ Jan 21 2013, 02:46 PM) By the way guys, do you guys have any bad time against Strong Monks ? Monks? hmm.i find them really tough to fight against especially when they got a shield and run extreamly fast and thunder you to death. The way i find to deal with them is: Once you see them, spam 1 or 2 spiders, when they're close to you, make sure you run (Cast spirit)because if he reaches you, they'll blind you and you won't be able to run even in the spirit mode. So, cast spirit once they're alsmost at the range to blink attack you, run far away and spam another few spiders, force them to use their serenity. After your spirit ends, they know that's a fake "you" that they've been attacking, they'll look for you. This time, cast Hex before they reach you ! They definately will use their serenity this time to avoid hex. RUN ! far far away, as they run much faster than you, once their serenity is gone. cast hex and do your job. Beware of their side kicks, its extreamly deadly. also the bell. I bring my boar companion and when they see me they try to SSS me but instead SSS my boar. So i just watch from the side and when they are done i cluster them. Bye bye. Serenity? Let them pop and run but keep a distance where can still see serenity effect. Once its off, strafe them and finish off with a cluster. Since we DH deal burst dmg, high HP regen isn't a problem for us but high EHP is but that can be countered with high DPS. You probably had problems cuz their HP regen render haunt not so effective. =) |
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Jan 21 2013, 02:54 PM
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Junior Member
146 posts Joined: Oct 2012 From: United Kingdom |
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Jan 21 2013, 02:57 PM
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9,692 posts Joined: Jan 2003 From: Mongrel Isle |
QUOTE(cheer83 @ Jan 21 2013, 02:53 PM) QUOTE(2890 @ Jan 21 2013, 02:54 PM) Then it's not much a problem then. I know the cool down part. Current "infinite loop" will of course affect the "death toll" especially when your skill is yet to cool down. The prolonged battle will change the whole game play. I'll wait for Blizz to release the final PvP. Then only decide which path and hero I'll pick. This post has been edited by ALeUNe: Jan 21 2013, 02:58 PM |
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Jan 21 2013, 04:40 PM
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Newbie
1 posts Joined: Jan 2013 |
QUOTE(ALeUNe @ Jan 21 2013, 02:57 PM) Then it's not much a problem then. lol Aleune, don't listen to 2890 ! Other classes are still able to own us if they really outgeared us by lots.I know the cool down part. Current "infinite loop" will of course affect the "death toll" especially when your skill is yet to cool down. The prolonged battle will change the whole game play. I'll wait for Blizz to release the final PvP. Then only decide which path and hero I'll pick. |
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Jan 23 2013, 11:02 AM
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4,336 posts Joined: Jan 2003 From: BOLEHLand |
TOP 3!!!
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Jan 23 2013, 12:59 PM
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Junior Member
22 posts Joined: Feb 2008 |
QUOTE(HenryLow @ Jan 23 2013, 11:02 AM) TOP 3!!! why they so freaking fast lol... cant even chase... ><
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Jan 23 2013, 01:11 PM
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Junior Member
22 posts Joined: Feb 2008 |
just notice that the top 3 using rushing skill and equip to level... just wandering they all have ssecond set of equip for DPS?
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