Drats.... mine still showed as "Preparing Order"....
Games Ghost Recon Advanced Warfighter 2, Throwback Pack available on marketplace
Games Ghost Recon Advanced Warfighter 2, Throwback Pack available on marketplace
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Mar 15 2006, 04:25 PM
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#1
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1,477 posts Joined: Jan 2003 |
Drats.... mine still showed as "Preparing Order"....
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Mar 21 2006, 02:02 PM
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#2
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Waahooo finally got a copy of GRAW. Cancelled my order from Playasia and went and buy from TNL instead.
Goodbye sleep.... |
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Mar 22 2006, 11:47 AM
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#3
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1,477 posts Joined: Jan 2003 |
Good game last night. Red team got good teamwork going hehehe.
Darkchaser and Judge, sorry for the TK, didn't realise the way GRAW labeled friend or foe. I thot red = enemy = shoot! Jaylike very sneaky, especially on the last map. |
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Mar 22 2006, 01:21 PM
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#4
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1,477 posts Joined: Jan 2003 |
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Mar 22 2006, 01:40 PM
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#5
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1,477 posts Joined: Jan 2003 |
Haven't tried the single player missions yet. Only finished the training. After that jumped str8 away into multiplayer.
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Mar 22 2006, 02:14 PM
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#6
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Either 3v3 or 2v2 would work. Or.... 2v2v2?
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Mar 22 2006, 03:00 PM
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#7
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Oo ya ka...
GRAW Showdown! chinsc vs Jaylike7 |
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Mar 22 2006, 03:30 PM
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#8
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For those interested to learn about the weapon systems in GRAW. They've just added the FN SCAR to the list.
Modern Firearms and Ammunitions |
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Mar 23 2006, 02:26 PM
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#9
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GRAW GRAW GRAW!
Then when network goes bad COD2 COD2 COD2! |
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Mar 23 2006, 07:12 PM
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#10
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» Click to show Spoiler - click again to hide... « This post has been edited by MK84: Mar 23 2006, 07:24 PM |
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Mar 24 2006, 02:49 PM
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#11
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Co-op Mission Note
For Co-op missions, best to limit it to just 4 players. Anything more than that ppl will drop for sure at the start. 4 players just nice actually, can split into 2 teams. Get at least one or two support specialist. Bring at least one LMG. Snipers optional but IMO LMGs are more versatile. You can use them up close yet they have the range to tap someone from far altough they don't have any scope. If you only have rifleman grab the SCAR-H. Put it on single-shot and you have a multipurpose longrifle. It's heavy enough (7.62mm) for single shot kills. But this rifle take forever to stabilise though. Last night's co-op was great. Good communications and teamwork. 2nd co-op mission is harder. I tried going solo, always kena ambush while reloading. This post has been edited by MK84: Mar 24 2006, 02:55 PM |
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Mar 24 2006, 03:23 PM
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#12
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Mar 24 2006, 04:15 PM
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#13
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Waypoint system usage discussion.
Dang I could've used this a few nights ago, easier to point out where Jaylike is hiding with his sniper rifle. This post has been edited by MK84: Mar 24 2006, 04:16 PM |
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Mar 24 2006, 04:49 PM
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#14
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Mar 24 2006, 05:26 PM
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#15
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Or let's all raid yoroi's place.
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Mar 25 2006, 07:03 PM
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#16
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In Treasury someone has to be the Grenadier and bring the almighty ZEUS (cousin to SPNKR).
Also I think those .50 cal longrifles can shoot thru walls. Should've used it in Wharf last night. |
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Mar 27 2006, 11:20 AM
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#17
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QUOTE(wcliang @ Mar 27 2006, 08:08 AM) wahaha, just got 360 yesterday then play GRAW with ur guys....cool.... *tink tink tink..... kaboom!* totally noob......and MKA84 the 1st person i kill in the game ( yes it's in coop mission kekeke) I've been playing the ranked match lately. If you turn off Respawn, incoming fire indicator and the kill cam it feels a lot more like the old GR and Rainbow Six. With 8 or more players and time limit of 5 minutes per round. This post has been edited by MK84: Mar 27 2006, 11:22 AM |
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Mar 28 2006, 11:25 AM
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#18
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10-player co-op doesn't work. Not until TMNut introduces the 10MB line (read today's Star).
6-8 player is the max at the moment. I'm steering clear of co-op for now, unless not enough ppl or someone needs help. Been trying the ranked match. Now Specialist already hehehe. BTW, who is Goodspeed? This post has been edited by MK84: Mar 28 2006, 11:27 AM |
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Mar 28 2006, 02:50 PM
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#19
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Hehe last nite was it liang ah almost finish Mission 1 already, but he didn't notice the APCs at the tunnel.
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Mar 29 2006, 12:05 PM
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#20
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IMPORTANT INFO FOR ANYONE HOSTING GRAW
Picked this up from the xbox.com GRAW forums. Set the Game Start timer to 30 seconds, instead of the default 5 seconds. This helps with the drops when the game was launched from the lobby. This post has been edited by MK84: Mar 29 2006, 12:05 PM |
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