QUOTE(EnTaroAdun23 @ Nov 22 2012, 02:20 AM)
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I'm just trying to remember what I watched. I'm currently at work so I can't view the game right now.
In my honest opinion, sentry-immortal all in is difficult to beat. Sen was lucky to have "beaten" it in game 1. Parting's immortal/warpprism micro was godly on all 3 games.
Game 1, I remember Sen having +1 melee and +1 carapace. He had a few roaches (no more than 9, I believe), and flooded with speedlings. The cost? Sen lost most (if not all) his drones on his 3rd base, a queen, most of his roaches, and larvae that could have been used for drones. Did Sen really "beat" the all-in? In my honest opinion, nope, simply because he was behind, not hopelessly behind, but still behind compared to Parting.
Game 2, Sen got his +1 melee and +1 carapace a bit later, and Parting threw down better force fields. No way Sen could have won that.
Game 3. This is the clincher. This, in my opinion, is why sentry-immortal is difficult (if not impossible) to beat at the highest level of play. Sen was able to scout the Robo. Parting's sentry-immortal force left his base at 10 minutes (compared to the 2 previous games, he pushed out between 8:30 and 9 minutes). Sen had at least 1 more minute to bolster his forces, make more roaches, speedlings and spines. Sen had +1 melee and +1 carapace in time. Still, Sen lost, even though he knew as early as the 6- or 7-minute mark what was coming.
Having played nDLSoap last night (he's a diamond Protoss), even Soap would have executed a fairly powerful sentry-immortal all in. Soap had very good mechanics, going +3/+2 in no time against me. So taking that into account, even at the platinum/diamond level, the sentry-immortal all in is darn unbeatable.
A suggestion I've read is to attack the sentry-immortal deathball on 3 angles. That won't work. Any platinum protoss could throw down decent force fields. Maps are of no help: the narrow entrances to the 3rd of Daybreak and Ohana just wont allow the Zerg to attack from 3 angles. The 3rd on Cloud Kingdom may have 3 directions for attack, but Parting went through the side, thereby allowing only 2 points for attack. And Parting is Parting after all, he can throw down force fields with his eyes closed.
Even Day9 wanted Sen to beat the sentry-immortal all in. That would have been the best Day9 Daily ever: How to beat the sentry-immortal all-in. But alas, Sen lost 3 consecutive times to it.
As I watched them replays, it was basically game over for Sen at the 9 minute mark for all his games against Parting.
So how do you beat sentry-immortal? The only answer I could think of is Zerg returning to 2-base play. There is just no way for a greedy Zerg to have a decent army by the 9th minute or before lair tech hits.
Any diamond and up Zergs willing to comment?
In my honest opinion, sentry-immortal all in is difficult to beat. Sen was lucky to have "beaten" it in game 1. Parting's immortal/warpprism micro was godly on all 3 games.
Game 1, I remember Sen having +1 melee and +1 carapace. He had a few roaches (no more than 9, I believe), and flooded with speedlings. The cost? Sen lost most (if not all) his drones on his 3rd base, a queen, most of his roaches, and larvae that could have been used for drones. Did Sen really "beat" the all-in? In my honest opinion, nope, simply because he was behind, not hopelessly behind, but still behind compared to Parting.
Game 2, Sen got his +1 melee and +1 carapace a bit later, and Parting threw down better force fields. No way Sen could have won that.
Game 3. This is the clincher. This, in my opinion, is why sentry-immortal is difficult (if not impossible) to beat at the highest level of play. Sen was able to scout the Robo. Parting's sentry-immortal force left his base at 10 minutes (compared to the 2 previous games, he pushed out between 8:30 and 9 minutes). Sen had at least 1 more minute to bolster his forces, make more roaches, speedlings and spines. Sen had +1 melee and +1 carapace in time. Still, Sen lost, even though he knew as early as the 6- or 7-minute mark what was coming.
Having played nDLSoap last night (he's a diamond Protoss), even Soap would have executed a fairly powerful sentry-immortal all in. Soap had very good mechanics, going +3/+2 in no time against me. So taking that into account, even at the platinum/diamond level, the sentry-immortal all in is darn unbeatable.
A suggestion I've read is to attack the sentry-immortal deathball on 3 angles. That won't work. Any platinum protoss could throw down decent force fields. Maps are of no help: the narrow entrances to the 3rd of Daybreak and Ohana just wont allow the Zerg to attack from 3 angles. The 3rd on Cloud Kingdom may have 3 directions for attack, but Parting went through the side, thereby allowing only 2 points for attack. And Parting is Parting after all, he can throw down force fields with his eyes closed.
Even Day9 wanted Sen to beat the sentry-immortal all in. That would have been the best Day9 Daily ever: How to beat the sentry-immortal all-in. But alas, Sen lost 3 consecutive times to it.
As I watched them replays, it was basically game over for Sen at the 9 minute mark for all his games against Parting.
So how do you beat sentry-immortal? The only answer I could think of is Zerg returning to 2-base play. There is just no way for a greedy Zerg to have a decent army by the 9th minute or before lair tech hits.
Any diamond and up Zergs willing to comment?
Nov 22 2012, 08:10 AM

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