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 Wizard Discussion v2, Come, all ye arcanists

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xcarfieldx
post Jul 8 2014, 02:30 PM

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QUOTE(Boonie @ Jul 4 2014, 04:08 PM)
did they increased the spawn rate of winged assasin and those polo club wielding flying f***ers?

most of the time when i use wiz i seems to get a ton of these guys.. impossible to kite zzz
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I met this rift on T5 yesterday, omg, awful experience, all the range mob! can't remember the name of the mob, but u can imagine all sort of range attack from arrow, bee, fireball, green power, ghost.. the whole screen is full with their bullet.. >.<


Is the source "The Oculus" useful ?
xcarfieldx
post Jul 10 2014, 03:35 PM

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arcane wizard seems like doesnt gain much from the changes.

Currently i'm using vyr+tal+wow, damage is good, but the toughness still bad especially when enter rift with lots of range attack. Seems like the changes boost up all for damage instead of toughness.. hard to go solo in t6 and GR.. >.<
xcarfieldx
post Jul 16 2014, 05:00 PM

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QUOTE(Deckard Cain @ Jul 15 2014, 10:17 PM)


http://m.youtube.com/watch?v=WtW6QpP9EO0i

I lold. Something for the wizs
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hahahahaha biggrin.gif biggrin.gif biggrin.gif
ROFL!

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