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 Wizard Discussion v2, Come, all ye arcanists

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blackstar88
post Jan 6 2014, 09:45 AM

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archon are going to be nerfed in RoS

Adding of 1 sec each kill will be removed.

Hopefully frozen orb able to make wiz more fun to play
blackstar88
post May 30 2014, 03:08 PM

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QUOTE(tgwkt @ May 30 2014, 02:07 PM)
Almost perma archon build still viable?
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nope.. no more perma archon
blackstar88
post Jul 9 2014, 03:09 PM

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QUOTE(peinsama @ Jul 9 2014, 02:06 PM)
yeah toughness is another issue but very likely wizard will not get their toughness a massive boost since their skills such as black hole, time wrap, teleport, frost nova 'complements' toughness.

The wand is pretty unnecessary lol. Hopefully, they will think of something else such as reducing the cooldown of Meteor - Molten Impact. Now that's a game changer.

I still feel sad for the 2-H staff categories in general.
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those survival skill like black hole etc have cd, it is not so efficient when the mob is all over the places.. maybe the developer should just make teleport no cd but with more arcane power.. like D2, just awesome!!!
blackstar88
post Jul 11 2014, 09:30 AM

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QUOTE(Vorador @ Jul 10 2014, 10:26 AM)
saw from updated PTR 2.1 patch note:

Skill Rune - Conflagrate
Has been redesigned
Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
Burn damage stacks up to 3 times and any Fire damage you deal to burning enemies refreshes all stacks to their maximum duration

MAMA-MIA ?

Anyway wanna ask those electro-stun god out there: Is the energy twister: Storm Chaser gooding? Never try this build and I see the weapon dmg increase to 1525% in 2.1.

(and the new firebird set will able to PWN the boss/ big monster!!!)
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my build is electrocute with AP regen + lightning meteor

energy twister is dps is too slow compare to meteor(i prefer fast damage hehe), with just wizard hat dunno what name(make electrocute can zap monster more than 1 time) and myken, AP regen is like using mana potion, plus, lightning meteor can bind monster^^

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