QUOTE(ryei @ Feb 21 2013, 11:19 PM)
Oh yeah another 3.4aps wiz, Im guessing you are at 700ar buffed? could use more AR to run shocking aspect which is 8x dps multiplier rather than prismatic 4x dps multiplier. But then again, its money haha
Wizard Discussion v2, Come, all ye arcanists
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Feb 22 2013, 10:41 AM
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#101
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QUOTE(ryei @ Feb 21 2013, 11:19 PM) Oh yeah another 3.4aps wiz, Im guessing you are at 700ar buffed? could use more AR to run shocking aspect which is 8x dps multiplier rather than prismatic 4x dps multiplier. But then again, its money haha |
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Apr 10 2013, 01:06 PM
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#102
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90 posts Joined: Aug 2011 |
More aspd = more ww castings per second = more proc rate of CM per second = faster cool down of frost nova = better near-perma freezing capabilities. Aspd does not affect freeze duration, it indirectly reduces cooldowns for ur frost nova. But if your fingers arent pressing the buttons correctly, u will never be able to freeze well nevertheless even with high aspd.
This 1.08 patch is a crazy buff to archons..damn its so interesting. With archons receiving extend timer even with teammate kills is a dream come true. Not to mention the increase mob density in all acts. There will be new farming routes, new party character arrangements and economy affected. When is live version coming out? |
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Apr 10 2013, 02:33 PM
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#103
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90 posts Joined: Aug 2011 |
Empat Raksasa Ungu? Hahahah..yeah hoping to see it. I'll try to get into game as much as possible in 1.08 despite being busy with uni life lately.
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Apr 10 2013, 04:00 PM
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#104
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QUOTE(2890 @ Apr 10 2013, 03:52 PM) An EF-Trium CM Wiz can get up to 2.5x aspd max if not mistaken. This kind of CM wiz can easily alt between archon and freezing. EF with trium are one of the BIS for archons bcos of EF's black weap type and the trium elemental offhand. A CM wiz with 2.5x aspd still can survive if u have good mitigation. But ppl arent goin to like u in a party bcos u arent goin to freeze well in a situation of 2 mobs or less. The reason ppl want a CM is to easily faceroll the whole act by killing stationary mobs. Just to let u know. |
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Apr 20 2013, 02:27 PM
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#105
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Hah, been slacking off for some time..i need ppl to spoon feed me with latest info..Whr is the best place to farm DE for an archon?
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Apr 20 2013, 04:14 PM
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#106
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vota for cm i heard..archon is in vota as well?
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May 2 2013, 12:10 PM
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#107
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Wa Lou eh, I'm getting fed up with RNG. Been doing mp5 repeatedly and nth. 3 alkaizer runs get 1m. So to get 100m means 300 alkaizer runs..wow fantastic baby..
Pls share how u guys farm gold these days. Other than rmah, I'm pretty old school and not open minded enuf to buy gold frm 3rd party. Flipping? I don't even get much frm it. Items getting cheaper n cheaper and I don't hav luck to encounter idiots selling 10% of actual price. |
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May 2 2013, 02:20 PM
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#108
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^ aspd beats avrg dmg flat. In your case you get mor dps frm wand, after including the element bonus..do u want a full explanation? Will be very long..hehe
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May 2 2013, 02:52 PM
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#109
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Here's the formula.
Basics: My sword 1041.2 dps comes frm [(576-912) /2] * 1.4 Let's put 2 examples : 1. 500-900 avg dmg wand 1.4 aspd (700*1.4=980dps) 2. 633-1000 avg dmg spear 1.2 aspd (816*1.2=980 dps) Now add a source 100-400 avg dmg to both.. Case 1. 500+100 - 900+400 which is [(600+1300)/2]*1.4=1330dps Case 2. [(733+1400)/2]/2*1.2=1279dps ThT is before adding other dmg frm accessories. So u can see thT case 1 gets higher overall dps due to the higher aspd. The element bonus dmg is a multiplicative formula applied to the main weap before other avg dmg kicks in. Let's use case 1 using a trium with 18% element: 500-900 wand. It will be (500*1.18 + 900*1.18)/2 *1.4 = ......... So in conclusion, of u see 2 similar dps items, go for the one with higher atk per sec. It will boost yur overall dps after counting elemental dmg n other eq avg dmg and aspd. Hope thT helps This post has been edited by Davy123: May 2 2013, 03:08 PM |
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May 2 2013, 03:09 PM
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#110
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Here's the formula.
Basics: My sword 1041.2 dps comes frm [(576-912) /2] * 1.4 Let's put 2 examples : 1. 500-900 avg dmg wand 1.4 aspd (700*1.4=980dps) 2. 633-1000 avg dmg spear 1.2 aspd (816*1.2=980 dps) Now add a source 100-400 avg dmg to both.. Case 1. 500+100 - 900+400 which is [(600+1300)/2]*1.4=1330dps Case 2. [(733+1400)/2]/2*1.2=1279dps ThT is before adding other dmg frm accessories. So u can see thT case 1 gets higher overall dps due to the higher aspd. The element bonus dmg is a multiplicative formula applied to the main weap before other avg dmg kicks in. Let's use case 1 using a trium with 18% element: 500-900 wand. It will be (500*1.18 + 900*1.18)/2 *1.4 = ......... So in conclusion, of u see 2 similar dps items, go for the one with higher atk per sec. It will boost yur overall dps after counting elemental dmg n other eq avg dmg and aspd. Hope thT helps Bump.... Edit, 2820 ur both right and wrong Yes Element adds to avg dmg but aspd affects the dos formula mor than avg dmg. Thus, pick higher aspd main weap. There is a reason why axe mace spear are much cheaper than wand and swords. Source from monkeybazz, imba archon player thT cleared my doubts last time. This post has been edited by Davy123: May 2 2013, 03:14 PM |
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May 2 2013, 04:07 PM
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#111
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QUOTE(2890 @ May 2 2013, 03:19 PM) Weird I run my spec with memPo and storm crow through d3up and yeah mempo with the 9AS gives me higher DPS but the weapon's damage range and average hit is higher with the 8% elemental damage. I don't get u bro..but formulas don't lie..if u look at it, emental dmg is multiplied into avg dmg before being multiplied by atk per sec..so, aspd is actually the prime factor of the dps output..I think u might have misunderstood me. No doubt AS will give you higher DPS but is pretty much inflated DPS. What i'm looking for is solid consistent damage and the elemental damage wins here IMO. A good example was my DH and my friend's DH. both same DPS but i'm at 2.12 AS and he is at 1.6-1.7 AS. He hits harder. another logic view on this matter is, 2 wiz has 400k dps, one with 2aps another 3aps..well, if u spam skills such as archon beam it depends solely on paper dps which is 400k, both wiz will have similar dps output. If u spam meteors, which is affected by aspd, the 3aps wiz will b able to deal mor dps bcos he castes 3 meteors of 400k dmg each in 1 sec while the 2 aps wiz can only cast 2 meteor of 400k dmg each sec. Edit: I farm mp5 a3 alkaizer plus keep3, and towers at 30mins each run. 6-10de, 300-350k gold, 0-3legs which are useless as far as I know. Roughly 1m in 1.5hours. If I'm to farm 100m at this rate, I will need 150hours..am I doing something wrong? Damn hard to earn money since nth sells these days. Edit 2: I've been talking to a few lyn folks about when's new expansion? New lvl cap, new items, new maps. That's the only way to get the economy running..lol This post has been edited by Davy123: May 2 2013, 04:17 PM |
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May 2 2013, 04:26 PM
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#112
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May 2 2013, 05:37 PM
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#113
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QUOTE(2890 @ May 2 2013, 04:22 PM) Yes elemental damage is being multiplied into average damage first. So isn't it better to get a weapon with higher average damage? Hmm im not sure bro 2820. Here my calculations. Might b wrong cos im not maths major.The above example of Axe Vs Wand. AS no doubt make the beam ticks more in archon mode but here I think we should prioritize average damage because the DPS of a weapon is inflated with the base AS on the weapon. Good example is rare xbow vs manticore. Manticore's DPS is AS influenced so it will never hit as hard as a rare xbow with the same DPS. My understanding is based on my DH experience so i'm assuming is probably the same with wiz. Harap harap not wrong la. Yes formula don't lie and yes i agree that the AS influences the DPS output. But i'm trying to explain that paper DPS is not what you should look for in archon mode because archon's are dependent on weapon damage. A good example was my friend and my DH last time, same DPS but his Ball Lightning hits 100k harder than mine. My DPS was paper DPS as I stack tons of AS on my DH. i dont dare to conclude anything since this is first time im experimenting with elem dmg. I manipulate the avg dmg of main weap and kept constant the elem dmg to check dps output but it appears that both cases yield similar dps. lets use a total of 30% elem dmg frm eq, for a 1.4 aps wand and a 1.2 aps spear 1. 500-900 avg dmg, 1.4 aps wand equivalent to 980dps shown. [(500*1.3 + 900*1.3)/2]*1.4 = 1274 dps 2. 633-1000 avg dmg, 1.2 aps spear equivalent to 980 dps shown. [(633*1.3+1000*1.3)/2]*1.2 = 1273.74 dps I think dh lightning ball is based on both aps and avg dmg which is similar to wiz arcane orb i used to play back in 1.01, now lets put 2 examples : 1. 400k dps,3.0 aps dh spaming lightning ball..each LB hits based on the avg dmg of 400k 2. 400k dps,2.0 aps dh spaming LB..each LB hits based on the avg dmg of 400k as well. But the tricky part is that this 2nd dh cast only 2 LB in a second whereas the 1st dh casted 3 LB in one sec. 3. 500k dps, 1.0 aps dh spaming LB will have higher dps than the 400k dps dh. But, the 1st dh having 3aps is able to cast 3 LB which results in higher dps than the 3rd dh. I dont know why ur dmg is less than ur friend's LB knowing that both u and ur friend have similar dps. Not entirely sure about this but i'll ask my RL dh friend to test out when hes free. |
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May 2 2013, 05:51 PM
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#114
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lets use a total of 30% elem dmg frm eq, for a 1.4 aps wand and a 1.2 aps spear
1. 500-900 avg dmg, 1.4 aps wand equivalent to 980dps shown. [(500*1.3 + 900*1.3)/2]*1.4 = 1274 dps 2. 633-1000 avg dmg, 1.2 aps spear equivalent to 980 dps shown. [(633*1.3+1000*1.3)/2]*1.2 = 1273.74 dps Continue, include avg dmg items from source/other eq ( lets say avg of 200-600 ) 1. 500-900 avg dmg wand. [(700*1.3 + 1500*1.3)/2]*1.4 = 2002.00 dps 2. 633-1000 avg dmg spear [(833*1.3 + 1600*1.3)/2]*1.2 = 1897.74 dps Looks like the adding avg dmg increases dps output in case 1 more than case 2. edit : i give up sorting up/researching the forums for formulas. U might wanna ask the ang mo kau for better opinions. This post has been edited by Davy123: May 2 2013, 06:05 PM |
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May 2 2013, 08:22 PM
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#115
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QUOTE(2890 @ May 2 2013, 07:51 PM) Davy123 I think manticore hit harder per ball than rare bow. Bow has lower avg dmg thn manticore. Per ball of LB relies on avg dmg yes exactly like @Black said. Your math is right. I think we deviated from the original topic. We are comparing two weapons: A wand and A spear. Assuming NO ADDITIONAL average damage from other sources, two weapons with identical DPS, the weapon with the slower APS will be hitting harder PER HIT. I think we all know/agree on that and i have no idea why i'm bringing this up now. LOL If you add in identical average damage coupled with the elemental damage then yes your math is right. The wand would be harder due to higher DPS. But bear in mind, we are comparing similar DPS setups here. (or are we?) For example, a 200k DPS skorn wielding monk and a 200k DPS DW monk. The skorn user would be hitting harder per bells or per hit. Same goes to a manticore vs rare xbow DH, both with similar DPS. The rare xbow DH's BL would be hitting harder per ball. I choose a slower but higher average damage weapon for archon because is gonna give more damage per hit or per tick or how ever it is called. wlcling yeah you are right as well. I think i'm confuse as well right now. Anyway, happy hunting. Yeah you are right for all except the part about archon beams..tht beam is directly from the paper dps, which is affected by aps and avg dmg. It is similar to the currently popular growing disintegrate skill. lets say u have disintegrate costing 15ap per sec. Then if u have 2aps you will burn exactly 30ap per sec( not including ap recovering). This shows beams are based on both aps and avg dmg. If it isnt affected by aps, u will only burn 15ap in 1 second instead of 30ap. So, go for EF, 1h swords, chants, or similar aps 1h weapons. The archon 1st skill and left click depends on avg dmg for sure, but not that beam. Its all based on my experience as a wiz so far, might be wrong which is why i suggest u ask the ang mo kau's better. I need more motivation to hunt..haha..what u guys flipping nowadays? share share~ |
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May 2 2013, 08:31 PM
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#116
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QUOTE(chitchat @ May 2 2013, 08:25 PM) @2890 and davy123 thx for the maths but i see liao Yes buddy, you're absolutely right. It isnt affected by aps or avg dmg. All that matters is the paper dps. But ofc, if u can get higher aps why not? Those top wiz is 2.6+ aps with 500k dps unbuffed.i was a rare mace 2 handed user before, it has the highest avg dmg and it surely hit harder PER HIT base on my meteor use, so 2890 statement is right but davy123 statement is right too because he is base on continuous dmg over certain time not base on 1 hit, as he said if both player having same dps, one is 3AS another is 2AS, the higher AS one will deal more dmg over time, eventhough his PER HIT dmg is lower but his total dmg let say over 10min will be higher because he hit 3 time per second over the 2 time per second. i would say it depend on skill, i never use DH before, but base on WIZ, meteor rely on the AP to cast so it wont be able to continuous spam so the higher avg dmg weapon will be better than AS one. But CM wiz build, all their skill can be continuous spam so the AS, is no longer an inflated figure so is better compare to avg dmg. 2890 i think ur DH will hit more dmg over 10min if u compare just normal hit with lower AS fren, but if compare skill that need a lot mana/AP to cast then he will hit more dmg. ok now back to my question Sry about tht confusing numbers, jz trying bring up what i learnt few months back and share. Edit : eh, aps does matter for the archon beam. Bcos it functions as disintegrate jz that it doesnt cost any ap using archon beam. But the aps does not affect final dps output of archon beam. Lol, u got me confused as well. Wah, pls stop discussing? Lol, we got some good conclusions alrdy. This post has been edited by Davy123: May 2 2013, 08:36 PM |
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May 2 2013, 09:18 PM
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#117
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QUOTE(2890 @ May 2 2013, 08:59 PM) I found the answer to all the questions here. Yeah, good link u got thr. Concluded. Now im more confident to explain tht to other wiz if they ask. Check this out. http://www.clicktoloot.com/p/combat.html#offense This means that channeling's skill damage is independent of weapon AS but dependent on weapon DPS. A faster weapon only makes you burn your arcane power faster. Okay i'm confuse. Hope u build a nice archon thr. Things prety cheap nowadays. took me 1b to build my current archon back in pre-1.06. But 1b now can build 500k dps archon with good ehp and LS. |
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May 8 2013, 02:51 PM
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#118
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What about the possibilities of rollback? U play so hard, maybe get some cool shit drops then suddenly rollback? Why not wait and see how the battlenet's condition is b4 playing.
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Sep 8 2013, 04:54 PM
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#119
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Hello wizs, jz came back frm a long break, any cm wiz available to party up with me archon to run mp7? freeze too op, and with cm's nova i can use glass cannon,cold blood and cm..real good dps boost..
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Oct 7 2013, 09:55 AM
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#120
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Sharing is caring,
Never seen this written anywhr before, or might have missed it, but anyway, Been trying the standard SNS build but swap EB for Molten impact. Result is fascinating. Build : Wicked wind (turn it up) Wormhole (for positioning and farming exp a1 and a2 vota) Deep freeze (in solo games DF>BC, BC better in >2 players) Shards (prism if you cant sustain the balls) Molten Impact ( 'i came in like a wrecking ball~ ' ) Shocking aspect Glass Cann / Evoc Cold Blood CM Simple stats for mp8+, ~ 200k dips > 2.73aps ~ 800loh ~ 800ar, ~ 4k armor, ~ 18Apoc (yes, dont need 3 Apoc sources) -4 meteor cost on source As always, here are some numbers : Proc coefficients for EB (0.111 per boom for 3 times, no casting animation) Proc coeff for MI (0.125 per drop, 0.125 ticks for 3s, takes a turn of cast) Casting 1 MI is similar to casting 1 nova. Since EB and MI doesnt differ much in coeff, its safe to say MI can replace EB for greater edps, havent test the real multiplier. The only drawback is that EB is able to lock single targets better than MI but not outperform it. MI takes a lot of Ap, thus u nid to keep lots of tornadoes up. Tested on mp8 a1 solo exp run, I recorded the time to find the crypt>woods>manor>FoM (no scavengers nor lost mine) Standard SNS : 27mins, 55m exp with HF,Ruby gem Wrecking balls : 21mins, 55m exp with HF, Ruby gem Could do further testing but dont have enough beez to fund my experiment. Perhaps better geared wiz here could do some testing and come up with further improvements. This post has been edited by Davy123: Oct 7 2013, 10:24 AM |
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