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 Monk Discussion V3, guides, opinions and builds for Monk!

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TSQuazacolt
post Oct 31 2012, 04:11 PM

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QUOTE(yuhhaur @ Oct 31 2012, 03:59 PM)
of course different la, mine is anonymous yours are registered.
*
whats the difference? lol

i registered cuz i thought you need to to create a profile
TSQuazacolt
post Oct 31 2012, 05:42 PM

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QUOTE(HenryLow @ Oct 31 2012, 04:14 PM)
difference:

» Click to show Spoiler - click again to hide... «

*
oo thanks biggrin.gif
TSQuazacolt
post Nov 1 2012, 03:23 AM

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oh wow belial fight was actually fun ROFL!

my ehp can only take 2 hits from anything he throws at me, needless to say the ground explosion phase its a 1 hit death.

initially after 3-4 tries i resorted to shield, that is steady and all, however he enraged lol and the ground explosion still 1 shots me (40k dmg while i got 33k with shield)

so just f*** it, play better with my DW and lol downed him after a few more tries. dropped trash though
TSQuazacolt
post Nov 1 2012, 07:56 PM

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QUOTE(yuhhaur @ Nov 1 2012, 09:11 AM)
Which MP? I haven't been to Belial long long time lol.

*
im replaying the game on mp5 constant at a very slow pace wut w

oh heads up: belial can no longer lie, like absolutely. all his hits has an indicator ROFL!


Added on November 1, 2012, 8:03 pm
QUOTE(yuhhaur @ Nov 1 2012, 11:12 AM)
this is why we had friendly discussion on monk = party king back then a few days ago tongue.gif
24/48% extra damage is so OP now I afraid will get nerf soon unsure.gif
*
you just found this out now and not ver1.0 during may when the game was released? lol


Added on November 1, 2012, 8:04 pm
QUOTE(moko82 @ Nov 1 2012, 11:18 AM)
moe hard target vs moh time of need
which one is better
*
depends if you get a better effective boost via resist or via armor.

also depends if you prefer a passive regen to boost your existing regen, or dodging if you already have high dex


Added on November 1, 2012, 8:04 pm
QUOTE(M2K2Land @ Nov 1 2012, 11:25 AM)
MoE definely better for the 3 seconds. Additional Dodge and Armor++

MoE = 3 seconds 15% Chance Dodge = You get -100% damage from enemy
MoH = Absorb little tiny damage from enemy.

I was MoH user for very long time but after change to MoE Hard Target... I stick to it...
*
nope, we had that debate too on previous monk thread version smile.gif


Added on November 1, 2012, 8:05 pm
QUOTE(d3dragonslayer @ Nov 1 2012, 11:46 AM)
yeah before I know about MoC I thought Mask of Death is the best.. then that 12%? meh.. lol
*
you can stack MoC and MoD wink.gif

This post has been edited by Quazacolt: Nov 1 2012, 08:05 PM
TSQuazacolt
post Nov 1 2012, 08:17 PM

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QUOTE(sexbomb @ Nov 1 2012, 08:10 PM)
this ring without chc gave me a 3.5k dps increment
*
28-61

try doing that on a weapon lol
TSQuazacolt
post Nov 2 2012, 10:50 AM

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QUOTE(yuhhaur @ Nov 2 2012, 10:46 AM)
Somehow I find that MoH is no longer feasible in higher MP levels. Reason:
1. 310hp regen per sec - constant. Imagine 310 of a 31k hp monk is only 1% and we got hit easily above that figure making the regen part useless.
2. Absorb 930 damage when activate - independent of how many mob attack you. 930 is only 3%. reason same as 1.
3. MOH TIN - 20% AR buff. ok still not too bad provided that you got high AR. low AR? does not buff much
4. MOH BOI - 186 life on hit. might helps in crowd provided that you can sustain damages with better armor+AR
5. MOH HB - 10% VIT on average 1k VIT monk is equivalent to 3500hp.
6. MOH CB - 3 spirit regen? to spam what skill? you gain more spirit on average (since mobs lasted longer) than the skill you can spam the spirit.
7. MOH Sustenance - 620 life? same reason as 1.

So I go either MoC or MoE


Added on November 2, 2012, 10:47 am
Try 5%LS+1500LoH at least, you'll love it .
*
the only reason for MoH is TON to scale your AR. if you have better armor scaling, MoE is better (unless you wanna scale AR specifically to balance the armor:AR 10:1 ratio

also MoE is better in your POV because you scale dex/dodge, there ARE monks that go for life regen and MoH boosting that will yield better result.
granted, no matter what at the end of the day you will still need dex to dps, which is why your reasoning is very valid as well

although in that sense, both MoE/MoH are not as well as MoC scaling because MoC is a straight up direct damage scale while MoH/MoE has variables attached to it.

not to mention 24% (and 48%) > 20% armor/AR smile.gif
TSQuazacolt
post Nov 2 2012, 11:01 AM

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QUOTE(paranoid @ Nov 2 2012, 10:53 AM)
how much LoH is feasible to tank comfortably in MP8 and above?
im thinking of switching my gem on my mainhand to emerald from amethyst.

in MP7 i dont have problem tanking (with MoE) but the HP of the ubers is damn sick by the time SB's life bar is down to like 20% he starts to enrage. (coop games)


Added on November 2, 2012, 10:56 am
agreed, im only using MoH with passive guiding light to boost damage for everyone to kill faster, not a problem up to MP7 so far i've tried. BUT it's a totally different story for uber runs. usually i will lure SB away and tank while the others get kulle first. no problem if im on MoE. but i died on MoH.
*
on bolded, it isn't a problem of tanking, more towards the lack of dps (be it yourself, or your coop party) smile.gif

also there is no relative scaling with MoH and guiding light passive. wrong reasons to use MoH lol.

ps: people need to read tooltips and a lot of questions or even "debates" can be easily avoided wink.gif
TSQuazacolt
post Nov 2 2012, 12:31 PM

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QUOTE(paranoid @ Nov 2 2012, 11:06 AM)
i dont get you on the no relativity scaling with MoH with guiding light passive?
since i dont have problem in defence, might as well get 16% hike of dps permanently. because i would never have problem spamming MoH in every 15seconds. the whole party gets the 16% dps increase.
*
the only reason to use MoH is time of need +20% AR
life regen and its shield boon and + 20%, has nothing to do with 16% dps increase.

spamming MoH only allows higher regen, and applies a shield buff (which is mostly useless lol)
read guiding light passive:
QUOTE
Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.

http://us.battle.net/d3/en/class/monk/passive/guiding-light

so by right, MoH's HOT (healing over time) shouldn't apply.

EVEN IF however it does apply, MoC still yields 24% dmg scaling and 48% upon activation, and you can still use BoH (15% urself) to add another 16% to yourself and whoever that is healed and BoH is guaranteed to work without a doubt.
TSQuazacolt
post Nov 2 2012, 01:31 PM

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QUOTE(gladfly @ Nov 2 2012, 12:42 PM)
Only crappy thing is that BoH radius is so small..its like all of your allies need to be next to you to benefit the heal and GL buff...utterlly useless when you meet desc/arcane and wallers...
*
thats why i never bothered with that passive, lolz
TSQuazacolt
post Nov 2 2012, 02:19 PM

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QUOTE(paranoid @ Nov 2 2012, 01:50 PM)
yea im aware of the MoC>MoH priority.
im only running on that when there's already a monk in my party member because MoC doesnt stack.
the healing part, the dps does increase but it's because we all spam our mantras (same way for MoC), the dps doesn't increase by the auto heal rune itself.

MoH was my last priority, i never wanted to use that unless i had to. the heal is pathetic. BoH with blazing wrath does a better job for me.
*
then forget guiding light/MoH lo lolz
TSQuazacolt
post Nov 5 2012, 11:07 AM

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QUOTE(clautee @ Nov 5 2012, 10:53 AM)
Monk section so quiet today.

Been shopping AH & RMAH over the weekend but yet to find a gd upgrade to my gear. The echoing fury with LS, dex & slotted prop is so bloody ex.

Btw, for solo game which follower u guys prefer nw post 1.0.5? I'm using a 16k dps scoundrel for the 3cr passive buff
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only got 2m gold, cant do anything on AH laugh.gif

as for followers, easily enchantress lol
TSQuazacolt
post Nov 5 2012, 11:56 AM

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QUOTE(Sabenarian @ Nov 5 2012, 11:42 AM)
I with xxx m gold also hard to find nice gears... considering to stop upgrade now bcos 99.9% of my time farm MP1 onli, no need goodly gears much..onli need move speed and pickup radius..
*
thats why poorfags like me keep skin die far far la, no need to even press the AH button laugh.gif
TSQuazacolt
post Nov 5 2012, 12:13 PM

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QUOTE(paranoid @ Nov 5 2012, 12:05 PM)
look at ur gears.. u're not rly poor also ..lol
*
who, me? my 1 90% emerald gem actually cost more than my entire gear combined. exception of an updated sage glove i got recently for ~10m.

my entire gear not counting diminishing returns is about 40m+ btw. (easy to calculate also! about 10m is what i picked from character, 30m is from the lacuni i sold some time ago lol)


Added on November 5, 2012, 12:14 pm
QUOTE(Sabenarian @ Nov 5 2012, 12:06 PM)
thanks to patch 1.05 got several quality drops...
*
thanks to 1.0.5 also a lot legendaries are worth shit

i just salvaged 2 legendaries. thinking maybe the brimstones would be worth something, but they're like 11-12k now doh.gif doh.gif doh.gif
oh wells at least better than vendoring legendaries

This post has been edited by Quazacolt: Nov 5 2012, 12:14 PM
TSQuazacolt
post Nov 5 2012, 03:47 PM

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QUOTE(yuhhaur @ Nov 5 2012, 01:03 PM)
I looted 3 inna radiance on Sunday and the roll are just meh~
Best is roll a Arcane+MF, another MF+thorn & health globe+ (forgot lol the roll sucks)


Added on November 5, 2012, 1:04 pm@Quaza interested? Let me sapu your 2m gold tongue.gif
*
dex/vit/crit at or near maxed roll? lol
TSQuazacolt
post Nov 5 2012, 03:54 PM

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QUOTE(gladfly @ Nov 5 2012, 03:52 PM)
Wassai..sumerfist no let go..2M also nak gasak...tongue.gif

Me no love Inna's radiance...no ASI. Andraiel is the best eventhough 4.5% CC smile.gif (plus me poison monk..kekeke)
*
if 2m can get me updated inna's i don't mind AT ALL laugh.gif

and i dont care about IAS anyways. ill care about it when i'm done pushing the rest (hoping for 50% crit lol, baby tornados are pretty)
TSQuazacolt
post Nov 5 2012, 04:00 PM

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QUOTE(yuhhaur @ Nov 5 2012, 03:58 PM)
Tonite go back screenshot that. Currently in AH dunno got sell or not biggrin.gif  If sell then too bad. No then reserved for you.
*
thanks in advance then laugh.gif
TSQuazacolt
post Nov 5 2012, 04:07 PM

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QUOTE(gladfly @ Nov 5 2012, 04:01 PM)
I just posted something at the DH thread ..questioning whther CC has a treshold. I seriously think the strike rate of 50% CC doesnt really justify the amount of gold spent on it. My DH currently sits at 50.5 CC and it feels that I'm critting at my old rate 43.5%. Gonna swap to a 1h cross bow later, swap a ring and turn on sharpshooter at 65.5% and see if I can crit perpetually smile.gif
*
as far as i know there is no cc cap (or threshold) just because of the existence of sharpshooter passive. my gold spent is at a minimal so it isn't much of a concern (i sacrifice a lot of defensive capabilities in exchange)
TSQuazacolt
post Nov 5 2012, 05:24 PM

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QUOTE(gladfly @ Nov 5 2012, 04:55 PM)
Damn..like that also 66M. Lucky me..I got a drop 5++ LoH, 65% CD, 6% CC and socket...nearly put 100k as buyout smile.gif
*
actually, the difference between 1% crit chance can mean millions.

your ammy for 100k seems low, however i dont think it'll be 10m.

when in doubt, price check thread or "search for similar" item function within AH/d3
TSQuazacolt
post Nov 5 2012, 06:06 PM

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QUOTE(yuhhaur @ Nov 5 2012, 06:01 PM)

*
3rd one sold? the first is better in any way however i dont use cyclone and thats kinda a wasted roll, not to mention lesser by 0.5% cc.

kinda hard to decide also sweat.gif
let you know tonight after i get home lol
TSQuazacolt
post Nov 5 2012, 06:40 PM

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QUOTE(yuhhaur @ Nov 5 2012, 06:38 PM)
As you wish. Lagi Meh I want to Brimstone it lol
*
cant disagree on this laugh.gif

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