QUOTE(yuhhaur @ Oct 31 2012, 03:59 PM)
whats the difference? loli registered cuz i thought you need to to create a profile
Monk Discussion V3, guides, opinions and builds for Monk!
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Oct 31 2012, 04:11 PM
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#61
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5,367 posts Joined: Jan 2007 From: KL Malaysia |
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Oct 31 2012, 05:42 PM
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#62
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Nov 1 2012, 03:23 AM
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#63
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oh wow belial fight was actually fun ROFL!
my ehp can only take 2 hits from anything he throws at me, needless to say the ground explosion phase its a 1 hit death. initially after 3-4 tries i resorted to shield, that is steady and all, however he enraged lol and the ground explosion still 1 shots me (40k dmg while i got 33k with shield) so just f*** it, play better with my DW and lol downed him after a few more tries. dropped trash though |
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Nov 1 2012, 07:56 PM
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#64
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QUOTE(yuhhaur @ Nov 1 2012, 09:11 AM) im replaying the game on mp5 constant at a very slow pace wut woh heads up: belial can no longer lie, like absolutely. all his hits has an indicator ROFL! Added on November 1, 2012, 8:03 pm QUOTE(yuhhaur @ Nov 1 2012, 11:12 AM) this is why we had friendly discussion on monk = party king back then a few days ago you just found this out now and not ver1.0 during may when the game was released? lol24/48% extra damage is so OP now I afraid will get nerf soon Added on November 1, 2012, 8:04 pm QUOTE(moko82 @ Nov 1 2012, 11:18 AM) depends if you get a better effective boost via resist or via armor.also depends if you prefer a passive regen to boost your existing regen, or dodging if you already have high dex Added on November 1, 2012, 8:04 pm QUOTE(M2K2Land @ Nov 1 2012, 11:25 AM) MoE definely better for the 3 seconds. Additional Dodge and Armor++ nope, we had that debate too on previous monk thread version MoE = 3 seconds 15% Chance Dodge = You get -100% damage from enemy MoH = Absorb little tiny damage from enemy. I was MoH user for very long time but after change to MoE Hard Target... I stick to it... Added on November 1, 2012, 8:05 pm QUOTE(d3dragonslayer @ Nov 1 2012, 11:46 AM) you can stack MoC and MoD This post has been edited by Quazacolt: Nov 1 2012, 08:05 PM |
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Nov 1 2012, 08:17 PM
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#65
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5,367 posts Joined: Jan 2007 From: KL Malaysia |
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Nov 2 2012, 10:50 AM
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#66
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QUOTE(yuhhaur @ Nov 2 2012, 10:46 AM) Somehow I find that MoH is no longer feasible in higher MP levels. Reason: the only reason for MoH is TON to scale your AR. if you have better armor scaling, MoE is better (unless you wanna scale AR specifically to balance the armor:AR 10:1 ratio1. 310hp regen per sec - constant. Imagine 310 of a 31k hp monk is only 1% and we got hit easily above that figure making the regen part useless. 2. Absorb 930 damage when activate - independent of how many mob attack you. 930 is only 3%. reason same as 1. 3. MOH TIN - 20% AR buff. ok still not too bad provided that you got high AR. low AR? does not buff much 4. MOH BOI - 186 life on hit. might helps in crowd provided that you can sustain damages with better armor+AR 5. MOH HB - 10% VIT on average 1k VIT monk is equivalent to 3500hp. 6. MOH CB - 3 spirit regen? to spam what skill? you gain more spirit on average (since mobs lasted longer) than the skill you can spam the spirit. 7. MOH Sustenance - 620 life? same reason as 1. So I go either MoC or MoE Added on November 2, 2012, 10:47 am Try 5%LS+1500LoH at least, you'll love it . also MoE is better in your POV because you scale dex/dodge, there ARE monks that go for life regen and MoH boosting that will yield better result. granted, no matter what at the end of the day you will still need dex to dps, which is why your reasoning is very valid as well although in that sense, both MoE/MoH are not as well as MoC scaling because MoC is a straight up direct damage scale while MoH/MoE has variables attached to it. not to mention 24% (and 48%) > 20% armor/AR |
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Nov 2 2012, 11:01 AM
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#67
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QUOTE(paranoid @ Nov 2 2012, 10:53 AM) how much LoH is feasible to tank comfortably in MP8 and above? on bolded, it isn't a problem of tanking, more towards the lack of dps (be it yourself, or your coop party) im thinking of switching my gem on my mainhand to emerald from amethyst. in MP7 i dont have problem tanking (with MoE) but the HP of the ubers is damn sick by the time SB's life bar is down to like 20% he starts to enrage. (coop games) Added on November 2, 2012, 10:56 am agreed, im only using MoH with passive guiding light to boost damage for everyone to kill faster, not a problem up to MP7 so far i've tried. BUT it's a totally different story for uber runs. usually i will lure SB away and tank while the others get kulle first. no problem if im on MoE. but i died on MoH. also there is no relative scaling with MoH and guiding light passive. wrong reasons to use MoH lol. ps: people need to read tooltips and a lot of questions or even "debates" can be easily avoided |
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Nov 2 2012, 12:31 PM
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#68
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QUOTE(paranoid @ Nov 2 2012, 11:06 AM) i dont get you on the no relativity scaling with MoH with guiding light passive? the only reason to use MoH is time of need +20% ARsince i dont have problem in defence, might as well get 16% hike of dps permanently. because i would never have problem spamming MoH in every 15seconds. the whole party gets the 16% dps increase. life regen and its shield boon and + 20%, has nothing to do with 16% dps increase. spamming MoH only allows higher regen, and applies a shield buff (which is mostly useless lol) read guiding light passive: QUOTE Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds. http://us.battle.net/d3/en/class/monk/passive/guiding-light so by right, MoH's HOT (healing over time) shouldn't apply. EVEN IF however it does apply, MoC still yields 24% dmg scaling and 48% upon activation, and you can still use BoH (15% urself) to add another 16% to yourself and whoever that is healed and BoH is guaranteed to work without a doubt. |
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Nov 2 2012, 01:31 PM
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#69
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Nov 2 2012, 02:19 PM
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#70
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QUOTE(paranoid @ Nov 2 2012, 01:50 PM) yea im aware of the MoC>MoH priority. then forget guiding light/MoH lo lolzim only running on that when there's already a monk in my party member because MoC doesnt stack. the healing part, the dps does increase but it's because we all spam our mantras (same way for MoC), the dps doesn't increase by the auto heal rune itself. MoH was my last priority, i never wanted to use that unless i had to. the heal is pathetic. BoH with blazing wrath does a better job for me. |
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Nov 5 2012, 11:07 AM
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#71
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QUOTE(clautee @ Nov 5 2012, 10:53 AM) Monk section so quiet today. only got 2m gold, cant do anything on AH Been shopping AH & RMAH over the weekend but yet to find a gd upgrade to my gear. The echoing fury with LS, dex & slotted prop is so bloody ex. Btw, for solo game which follower u guys prefer nw post 1.0.5? I'm using a 16k dps scoundrel for the 3cr passive buff as for followers, easily enchantress lol |
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Nov 5 2012, 11:56 AM
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#72
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QUOTE(Sabenarian @ Nov 5 2012, 11:42 AM) I with xxx m gold also hard to find nice gears... considering to stop upgrade now bcos 99.9% of my time farm MP1 onli, no need goodly gears much..onli need move speed and pickup radius.. thats why poorfags like me keep skin die far far la, no need to even press the AH button |
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Nov 5 2012, 12:13 PM
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#73
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QUOTE(paranoid @ Nov 5 2012, 12:05 PM) who, me? my 1 90% emerald gem actually cost more than my entire gear combined. exception of an updated sage glove i got recently for ~10m.my entire gear not counting diminishing returns is about 40m+ btw. (easy to calculate also! about 10m is what i picked from character, 30m is from the lacuni i sold some time ago lol) Added on November 5, 2012, 12:14 pm QUOTE(Sabenarian @ Nov 5 2012, 12:06 PM) thanks to 1.0.5 also a lot legendaries are worth shiti just salvaged 2 legendaries. thinking maybe the brimstones would be worth something, but they're like 11-12k now oh wells at least better than vendoring legendaries This post has been edited by Quazacolt: Nov 5 2012, 12:14 PM |
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Nov 5 2012, 03:47 PM
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#74
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QUOTE(yuhhaur @ Nov 5 2012, 01:03 PM) I looted 3 inna radiance on Sunday and the roll are just meh~ dex/vit/crit at or near maxed roll? lolBest is roll a Arcane+MF, another MF+thorn & health globe+ (forgot lol the roll sucks) Added on November 5, 2012, 1:04 pm@Quaza interested? Let me sapu your 2m gold |
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Nov 5 2012, 03:54 PM
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#75
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QUOTE(gladfly @ Nov 5 2012, 03:52 PM) Wassai..sumerfist no let go..2M also nak gasak... if 2m can get me updated inna's i don't mind AT ALL Me no love Inna's radiance...no ASI. Andraiel is the best eventhough 4.5% CC and i dont care about IAS anyways. ill care about it when i'm done pushing the rest (hoping for 50% crit lol, baby tornados are pretty) |
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Nov 5 2012, 04:00 PM
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#76
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5,367 posts Joined: Jan 2007 From: KL Malaysia |
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Nov 5 2012, 04:07 PM
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#77
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QUOTE(gladfly @ Nov 5 2012, 04:01 PM) I just posted something at the DH thread ..questioning whther CC has a treshold. I seriously think the strike rate of 50% CC doesnt really justify the amount of gold spent on it. My DH currently sits at 50.5 CC and it feels that I'm critting at my old rate 43.5%. Gonna swap to a 1h cross bow later, swap a ring and turn on sharpshooter at 65.5% and see if I can crit perpetually as far as i know there is no cc cap (or threshold) just because of the existence of sharpshooter passive. my gold spent is at a minimal so it isn't much of a concern (i sacrifice a lot of defensive capabilities in exchange) |
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Nov 5 2012, 05:24 PM
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#78
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QUOTE(gladfly @ Nov 5 2012, 04:55 PM) Damn..like that also 66M. Lucky me..I got a drop 5++ LoH, 65% CD, 6% CC and socket...nearly put 100k as buyout actually, the difference between 1% crit chance can mean millions.your ammy for 100k seems low, however i dont think it'll be 10m. when in doubt, price check thread or "search for similar" item function within AH/d3 |
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Nov 5 2012, 06:06 PM
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#79
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Nov 5 2012, 06:40 PM
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#80
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