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 Star Citizen, First playable content will be out soon.

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TSCheesenium
post Oct 10 2012, 07:31 PM, updated 12y ago

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As someone who enjoyed Chris Robert's past games, it saddens me to say that Star Citizen is currently in a bad shape as they have been missing deadline that they set themselves numerous times. I personally had lost my confidence on this project until they get everything together as this game is becoming a vaporware day by day.

For those who are wondering why the "naysayers" have no confidence with Star Citizen, please read the comment from an artist who is working in the game industry.

QUOTE
Fairly well put, I share the sentiment.

RSI set themselves up with a hard job - I think they underestimated many things, from backer expectations to the technical roadmap they were forcing upon themselves by offering so many "ideas" as stretch goals.

When you go on Kickstarter asking for money, and it starts flowing in beyond your wildest dreams, it's difficult to keep your feet on the ground.

There are no shortage of great ideas in game development, but a lot of them - usually the coolest - never make into the game, because they're just so time consuming, and you have so many other things to do. And you can't solve it by throwing more people at the problem, because (this should be a well known fact by now), more bodies makes things worse, not better.

The post-kickstarter success has only made things worse. Not content with taking what they already have, they had to set up the most expensive looking website they could (suffers the same problem of excess - it's difficult to navigate), fill it with even more ways people can invest in the game (up to $15,000 !? and there are people complaining about Premium Beta prices!), provide all the episodic stories, and stage round-table "update" discussions with the developers. Honestly, I really felt for the artists - they have that haunted "leave me alone, I'm busy" air about them.

I don't know Chris Roberts, I've never met him or worked with anyone who has, but his public approach to problems - assuring everyone that the team will give daily updates, for example - is another alarm bell, a management approach which is hard to escape because it was set up as a promise "to our backers" right at the beginning (complete transparency). Is there anyone here working in games, that relishes having to make daily reports - not just to the boss, but joe public as well? It gets in the way.

Making games is hard. Thinking you can do it (with a middleware you didn't write, no less) and keep everyone informed every step of the way, while meeting deadlines for things that you haven't really considered, is dangerous.

I look forward to playing Star Citizen, and I've not got any interest in knocking it - I'm purely observing here - but, as an artist myself, I feel for the guys that are having to actually make this stuff. They're not the ones that made all the promises, but they sure as heck are the ones who're taking the beating and long hours over it.

I guess I should leave a cynical note after all: 300,000 triangles per player ship. What!?


Source

In my opinion and as someone who backed over a dozen crowd funded projects, I find Star Citizen to be the worst crowd funded projects so far. First of all, it is alright to go a bit nuts with stretch goals in crowd funding with Kickstarter. Adding lofty stretch goals such as FPS module or massive frigates like Idris for the sake of generating hype is a terrible idea as this is feature creep. Feature creep is always discouraged in any projects as it just kept increasing the scope of work while increasing the production cost and time needed, which at the end, the project might never finish if you constantly adding features to it. Not to mention, towels and other cosmetic nonsense are still being added as a gesture of thanks to backers after adding another stretch goals with every million collected that contribute to constant feature creep. Instead spending time to ensure the game is fun and work on the actual game systems. At the same time, actual technical updates that includes development milestones, tech demo, work in progress gameplay and so on are rare and far in between in comparison to fan arts, theory crafting, fiction and more pledge ships. The developers, Cloud Imperium Games(CIG) constantly wants to hype up the game to generate funds to run their massive over 200 developer team while unwilling to show actual game progress. As time goes by, this crowd funded project seemed more like a pyramid or ponzi scheme except no one in the public will get any return of investment.

As time goes on, the crowd funding just get more and more absurd, first with the $200 Constellation which was bad enough, then the $1000 Idris along with numerous pledge ships that cost hundreds of dollars. That is still not enough for CIG as they even went on to add microtrasactions where players can buy in-game currency with real money even when the game does not have anything playable yet. Not to mention, even a monthly subscription system that allows subscribers to obtain information earlier that made it even more absurd. They even took the time to publish impressive artwork books, patches, polo Ts and so on when the game isnt even playable for the public. Imagine if EA did that, they are set to win Worst Company in America for the next 2 years but since this is Chris Roberts, the "savoir" of the space sims, this is all fine by the fans.

The fans, I say these are the most absurd people ever seen in a crowd funded game. There is nothing wrong to be hyped with a game as I am very hyped for Wasteland 2 or Divinity Original Sin but they gone to absurd lengths to form organisations(or clans in most games) when the game has absolutely nothing playable, probably to wait for the game together when the actual game is heading to become a vaporware. Or spending hundreds of dollars for some virtual space ship when most of them arent even finished yet but they decided to call it "pledging" after a year the crowd funding has ended. On the other hand, these people does not allow any criticism on their beloved game that they had "invested" in. To them, it is "In Chris Roberts, we trust" because Chris Roberts promised a lot of impressive cool sound features to keep them excited, then behave childishly or offensive when people criticise their game. Just have a look at the messy General Chat forum. These are the kind of people that you will be playing with in the final game, if it actually comes out at the end.

There are plenty of good ideas in the game so far but the problem is, the scope of work is massive with nothing delivered to the backers yet after numerous delays. Chris Roberts and the executives think that it is wise to get more and more employers to expand the size of the team from 30 all the way to 200 plus instead of controlling the feature creep and have a focused scope of work. With that many man power, CIG still could not release a basic dog fighting module after approximately 6 delays which is ridiculous for a 44 million dollars crowd funded project with 2 years+ of development passed. At very least, this signals bad management in CIG or over bloated scope of work where the massive team could not finish it. Other crowd funded projects with smaller budget managed to deliver their promises mostly on time without having ridiculous project scope.

I hope that you wont pledge for this game until it reaches Beta when most features are implemented.

td:dr: DO NOT PLEDGE FOR THE GAME NOW. It is becoming the next Duke Nukem Forever or Daikatana at the moment.

This post has been edited by Cheesenium: May 31 2014, 11:52 PM
cracksys
post Oct 10 2012, 07:35 PM

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fuuu. i lost 2 years of my life to X3.

bring it on rclxm9.gif
ashx
post Oct 10 2012, 09:22 PM

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omg... yeah hope its not some schmuck game. I'd totally drop TL2/bodohland for this biggrin.gif

my last great space'ties game, X-wing/wing commander... none has replaced it yet.

40 mins to go smile.gif

This post has been edited by ashx: Oct 10 2012, 09:23 PM
Grif
post Oct 10 2012, 09:31 PM

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Where do I throw my money?
soul_fly9900
post Oct 10 2012, 09:34 PM

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Wow, shiny hehe. Hopes this is as fun as Freespace 2 was.
kuman
post Oct 10 2012, 09:46 PM

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QUOTE(soul_fly9900 @ Oct 10 2012, 09:34 PM)
Wow, shiny hehe. Hopes this is as fun as Freespace 2 was.
*
rclxms.gif
yea really hope for.. freespace was the last space sim i played...


TSCheesenium
post Oct 10 2012, 10:07 PM

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Stream is UP.

Fap fap fap.

It is using Cry Engine 3. Kinda see it miles away.

This post has been edited by Cheesenium: Oct 10 2012, 10:12 PM
commanderz
post Oct 10 2012, 10:23 PM

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I AM A PC GAMER T_T
Kidicarus
post Oct 10 2012, 10:41 PM

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Space sim my ass. I want full blown space opera with luke skywalker fmv, talking cats and lasers that go pew pew pew.
commanderz
post Oct 10 2012, 10:48 PM

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lol....laser weapon sound kinda cheap pew pew pew ~~~
TSCheesenium
post Oct 10 2012, 10:54 PM

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Sounds like it is a single player story driven with a Eve Online like end game as multiplayer.

Okay, this is way too ambitious to me. There is a huge chance for it to flop. T_T Still, even Freelancer is fairly ambitious at it's time while Wing Commander sounds absurd back then.

The game sounds interesting though. Looking forward to it. They will be doing a crowd funding too with multiplayer beta coming out in 1 year, and open world multiplayer in 18 months. The game is technically what Freelancer meant to be, with an expanded multiplayer.

This post has been edited by Cheesenium: Oct 11 2012, 12:20 AM
SpikeTwo
post Oct 11 2012, 09:34 AM

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its gonna flop. anything that sounds too good to be true is gonna fall hard.
cracksys
post Oct 11 2012, 11:12 AM

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QUOTE(SpikeTwo @ Oct 11 2012, 09:34 AM)
its gonna flop. anything that sounds too good to be true is gonna fall hard.
*
based on your say, will project eternity and wasteland 2 flop too?
dishwasher
post Oct 11 2012, 11:14 AM

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I really hope it doesn't flop. You guys are so negative =(

This is our chance to have Wing Commander/Freelancer back again. Freelancer tried to aim at a perpetual world, but its online mode was severely limited by its rushed production IIRC.

I want this to succeed so bad.
ashx
post Oct 11 2012, 11:33 AM

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Ah crap.. its gonna be like at least 2-3 years of waiting. Oh well..
SpikeTwo
post Oct 11 2012, 01:03 PM

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I love freelancer too. dont get me wrong fellow marsians. im more than happy for good pc games. but usually the louder the thunder, the smaller the rain. I've seen too much, cant blame me. hehe...of course I hope its gonna be awesome. just dont put your hopes up too high.
TSCheesenium
post Oct 11 2012, 01:34 PM

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QUOTE(cracksys @ Oct 11 2012, 11:12 AM)
based on your say, will project eternity and wasteland 2 flop too?
*
I think all 3 of them are equally risky but Star Citizen has the highest risk.

Dont get me wrong, this is what i want in a space game that has a single player campaign with a pseudo MMO-FPS styled dedicated private server sort of multiplayer. Very ambitious, to be honest.

This game also have what i wanted the most, the ability to walk around in large capital ships and possibly some planet. In addition, this game also have the feel of Freelancer all over it, with how the guns on the ship turns, extensive use of laser weapons and the flight physic's feel.

Project Eternity is definitely what i want in a RPG. Pledged for that too since Nexus 2: The Gods Awaken's kickstarter is a flop.
Quazacolt
post Oct 11 2012, 03:24 PM

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SO WHERE DO WE THROW MONEY AT?
Renekton
post Oct 11 2012, 03:28 PM

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can anyone remember how many stars there were in WC4?
Quazacolt
post Oct 11 2012, 03:52 PM

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http://backup-na.robertsspaceindustries.co...-with-me-pledge THINKING.... LOL
TSCheesenium
post Oct 11 2012, 03:59 PM

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Or alternatively, you can throw money here: http://starcitizen.robertsspaceindustries.com/
Quazacolt
post Oct 11 2012, 05:13 PM

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Thank you for placing your order with Cloud Imperium Games Corporation!

This email is to confirm your recent order.

Date 10/11/2012

shipping address omitted

1x "Come Fly with Me" Ship Pledge for $250.00 each
ashx
post Oct 11 2012, 07:56 PM

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holy. crap.. you did the 250 pledge? tongue.gif
Hornet
post Oct 11 2012, 08:28 PM

What?
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Edit: Nevermind, I guess the $5 is for the card postage.

Anyway they have investors who will invest in the project too, so I'm not sure how much say they will have. I just hope they are the hands off kind of investors. Its great there will be no publisher, but they would have to answer to the investors too I'd imagine.

This post has been edited by Hornet: Oct 11 2012, 08:50 PM
TSCheesenium
post Oct 11 2012, 09:30 PM

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QUOTE(Hornet @ Oct 11 2012, 08:28 PM)
Edit: Nevermind, I guess the $5 is for the card postage.

Anyway they have investors who will invest in the project too, so I'm not sure how much say they will have. I just hope they are the hands off kind of investors. Its great there will be no publisher, but they would have to answer to the investors too I'd imagine.
*
I think thats how Bethesda work too, where they have some private investors backing them. Everything seemed to work quite well for them, while the investors seemed rather hands off. Just like how Arkane claim that Bethesda never asked them to make a multiplayer game from ground up and support them entirely to build a single player game.
Grif
post Oct 11 2012, 11:17 PM

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Or you can be go the Valve route and have Gabe Newell own everything. tongue.gif
Quazacolt
post Oct 12 2012, 12:49 AM

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QUOTE(ashx @ Oct 11 2012, 07:56 PM)
holy. crap.. you did the 250 pledge? tongue.gif
*
yeah, i want the silver card and a bigger ship, and have a smaller fighter ship as a weekend ride/dogfighting

ah, the life i wanted to live IRL
ashx
post Oct 12 2012, 08:07 PM

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QUOTE(Quazacolt @ Oct 12 2012, 12:49 AM)
yeah, i want the silver card and a bigger ship, and have a smaller fighter ship as a weekend ride/dogfighting

ah, the life i wanted to live IRL
*
Heh i can nvr stomach a USD250 for a game. Well unless they promised high fidelity/flight simulator grade ship controls with functional buttons even if its make believe.With TrackIR support/dog fighting space battles. lol
Quazacolt
post Oct 12 2012, 08:16 PM

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QUOTE(ashx @ Oct 12 2012, 08:07 PM)
Heh i can nvr stomach a USD250 for a game. Well unless they promised high fidelity/flight simulator grade ship controls with functional buttons even if its make believe.With TrackIR support/dog fighting space battles. lol
*
its not so much just the game per say. and even if it is, considering i typically dont buy a lot of games, i tend to get more hours/money's worth out of it smile.gif

and yes, i've been paying premiums for my games for a long while now (collector editions etc) so i dont see this being too different than shoving $250 to support a game that is under development without publisher influences and YOU get to play a role in it directly! (be it funding, or providing suggestions since you get the early alpha/beta etc)

i am already considering on buying that ultra expensive logitech flight control thingies btw:
http://www.logitech.com/en-my/gaming/joysticks/5855
ongweiping
post Oct 13 2012, 12:54 PM

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I like freelancer! That'sthe only flying simulation I played, and its fun. Still long from launch though for this game. Got time to think which package to get.


Added on October 13, 2012, 12:56 pmBtw, can free lancer support widescreen? from what I recalled its a no.

This post has been edited by ongweiping: Oct 13 2012, 12:56 PM
ashx
post Oct 20 2012, 12:34 PM

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QUOTE(Quazacolt @ Oct 12 2012, 08:16 PM)
its not so much just the game per say. and even if it is, considering i typically dont buy a lot of games, i tend to get more hours/money's worth out of it smile.gif

and yes, i've been paying premiums for my games for a long while now (collector editions etc) so i dont see this being too different than shoving $250 to support a game that is under development without publisher influences and YOU get to play a role in it directly! (be it funding, or providing suggestions since you get the early alpha/beta etc)

i am already considering on buying that ultra expensive logitech flight control thingies btw:
http://www.logitech.com/en-my/gaming/joysticks/5855
*
Yeah i have the G940 but its kinda in the box now cry.gif Waiting for a game that needs it... was into flight sim and Arma 2. After reinstalling my rigg can't be bothered to reconfigure it just yet.

Might want to look at Hotas Warthog minus a pedal though. That's what i'd get if i had the option back then laugh.gif
TSCheesenium
post Oct 20 2012, 12:42 PM

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QUOTE(ongweiping @ Oct 13 2012, 12:54 PM)
I like freelancer! That'sthe only flying simulation I played, and its fun. Still long from launch though for this game. Got time to think which package to get.


Added on October 13, 2012, 12:56 pmBtw, can free lancer support widescreen? from what I recalled its a no.
*
You can run Freelancer in widescreen. I purposely post this in the original resolution without any resize.

» Click to show Spoiler - click again to hide... «


You need to mod the game, though, and the UI is kinda screwed up sometimes.

This post has been edited by Cheesenium: Oct 20 2012, 12:43 PM
ongweiping
post Oct 20 2012, 08:59 PM

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QUOTE(Cheesenium @ Oct 20 2012, 12:42 PM)
You can run Freelancer in widescreen. I purposely post this in the original resolution without any resize.

» Click to show Spoiler - click again to hide... «


You need to mod the game, though, and the UI is kinda screwed up sometimes.
*
Hmmm... interesting,need to find the game up, and try up with my logitech extreme 3d pro. rclxms.gif
Quazacolt
post Oct 20 2012, 09:20 PM

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QUOTE(ashx @ Oct 20 2012, 12:34 PM)
Yeah i have the G940 but its kinda in the box now  cry.gif Waiting for a game that needs it... was into flight sim and Arma 2. After reinstalling my rigg can't be bothered to reconfigure it just yet.

Might want to look at Hotas Warthog minus a pedal though. That's what i'd get if i had the option back then  laugh.gif
*
i kinda want the pedals too XD

well we'll see how it goes, i got till 2014 or something to decide tongue.gif
RangerKarl
post Oct 20 2012, 11:25 PM

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QUOTE(Quazacolt @ Oct 20 2012, 09:20 PM)
i kinda want the pedals too XD

well we'll see how it goes, i got till 2014 or something to decide tongue.gif
*
Pedals I ordered online. No choice, unless you feel like driving down to Sim Lim. Apparently they still carry flight gear down there.
Quazacolt
post Oct 21 2012, 08:31 AM

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QUOTE(RangerKarl @ Oct 20 2012, 11:25 PM)
Pedals I ordered online. No choice, unless you feel like driving down to Sim Lim. Apparently they still carry flight gear down there.
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eh malaysia got MCL logitech distro wut. worse come to worse i drive down singapore every year, in fact next month going for AFA also LOL!
RangerKarl
post Oct 21 2012, 11:19 PM

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QUOTE(Quazacolt @ Oct 21 2012, 08:31 AM)
eh malaysia got MCL logitech distro wut. worse come to worse i drive down singapore every year, in fact next month going for AFA also LOL!
*
Logitech only sells pedals as part of their G940 I believe. Besides they wouldn't have played well with my current kit anyway. I pun nak gi jenguk sim lim tengok kedai.
Quazacolt
post Oct 22 2012, 12:05 AM

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QUOTE(RangerKarl @ Oct 21 2012, 11:19 PM)
Logitech only sells pedals as part of their G940 I believe. Besides they wouldn't have played well with my current kit anyway. I pun nak gi jenguk sim lim tengok kedai.
*
then i might as well get the whole logitech set laugh.gif

less hassle, local warranty etc lol
Kidicarus
post Oct 22 2012, 12:06 PM

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QUOTE(Quazacolt @ Oct 22 2012, 12:05 AM)
then i might as well get the whole logitech set laugh.gif

less hassle, local warranty etc lol
*
Old gamer rant.

user posted image

We used this to play wing commander and tie fighter. It cost maybe RM20, it didn't last long and if you were in PJ during that time, you probably picked it up from pineapple. Man, it made you feel like you could take on the empire/kilrathi single handedly.

Quazacolt
post Oct 22 2012, 12:10 PM

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QUOTE(Kidicarus @ Oct 22 2012, 12:06 PM)
Old gamer rant.

We used this to play wing commander and tie fighter.  It cost maybe RM20, it didn't last long and if you were in PJ during that time, you probably picked it up from pineapple.  Man, it made you feel like you could take on the empire/kilrathi single handedly.
*
i used to have that old... umm was it atari? or some kinda joy stick which is heavy/metal/bulky, only 1 button, and connects via some kinda serial iinm... for those old 386/486 based computers.

no picture now as it's probably in some dumpster or recycled sweat.gif

This post has been edited by Quazacolt: Oct 22 2012, 12:10 PM
RangerKarl
post Oct 22 2012, 12:18 PM

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QUOTE(Kidicarus @ Oct 22 2012, 12:06 PM)
Old gamer rant.

user posted image

We used this to play wing commander and tie fighter.  It cost maybe RM20, it didn't last long and if you were in PJ during that time, you probably picked it up from pineapple.  Man, it made you feel like you could take on the empire/kilrathi single handedly.
*
I played Wing Commander Armada with my keyboard due to bad experiences with the early joysticks sad.gif
ashx
post Oct 22 2012, 12:54 PM

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I have a microsoft joystick precision pro i think. Bought it like ermm.. last century biggrin.gif

Not sure if still works. Dont have a rigg with serial port yawn.gif
helldagger
post Oct 23 2012, 04:29 PM

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haha to commemorate this space sim announcement, i bought freespace 2 from gog and logitech attack 3. now playing wing commander saga mod and soon, the babylon project. wheeee
Kidicarus
post Oct 23 2012, 05:14 PM

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QUOTE(helldagger @ Oct 23 2012, 04:29 PM)
haha to commemorate this space sim announcement, i bought freespace 2 from gog and logitech attack 3. now playing wing commander saga mod and soon, the babylon project. wheeee
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@quatzetc. it could be the COM port. Those quickshots also plugged into the back of the soundblaster cards.

I have to say, I thought the combat in freespace 2 was a bit bland. Just saying. Maybe it was the flying with the mouse that killed it for me. Nothing can replicate the tabbing(?) for afterburners feeling of the original WC games.

I know there was a thread about diaspora/BSG a while back but it died due to lack of interest. Anyone tried it?
Quazacolt
post Oct 23 2012, 08:40 PM

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http://www.reddit.com/r/IAmA/comments/11wi...wing_commander/ just finished reading robert's replies on this AMA biggrin.gif
RangerKarl
post Oct 24 2012, 08:42 AM

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QUOTE(Kidicarus @ Oct 23 2012, 05:14 PM)
@quatzetc.  it could be the COM port.  Those quickshots also plugged into the back of the soundblaster cards.

I have to say, I thought the combat in freespace 2 was a bit bland.  Just saying.  Maybe it was the flying with the mouse that killed it for me.  Nothing can replicate the tabbing(?) for afterburners feeling of the original WC games.

I know there was a thread about diaspora/BSG a while back but it died due to lack of interest.  Anyone tried it?
*
I posted that thread. If you liked how space combat was presented in nBSG you owe it to yourself to try it out. It's really like I'm stuck in the 13 Colonies!
Kidicarus
post Oct 24 2012, 11:23 AM

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QUOTE(RangerKarl @ Oct 24 2012, 08:42 AM)
I posted that thread. If you liked how space combat was presented in nBSG you owe it to yourself to try it out. It's really like I'm stuck in the 13 Colonies!
*
Thanks for sharing.. will have to try it at some point. I love the reboot BSG universe especially the shakycam space combat.

This is a little gem of a freeware star wars game called "Battle for Endor" that i played about 8 years ago. The arcade style flying reminds me of the original sega star wars arcade game - the wire frame one. The score attack motivation to play just one game is strong in this one. He also made "battle for yavin" but at that point it wasn't finished so i totally forgot about it till now.


You can check it out here http://www.bruneras.com/games.php
jGuyz
post Nov 6 2012, 03:33 PM

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just got WC1-4 because this brb playing my joystick
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post Nov 10 2012, 11:59 AM

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9 more days to go on kickstarter
they have funded up to 3M.. hopefully can reach 4M milestone at the end of the campaign

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ongweiping
post Nov 10 2012, 03:39 PM

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Wondered if it will reach 3.5M, 4M seems too far away... hmm.gif

Peldge the $125 package.
kof91
post Nov 10 2012, 03:42 PM

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QUOTE(ongweiping @ Nov 10 2012, 03:39 PM)
Wondered if it will reach 3.5M, 4M seems too far away... hmm.gif

Peldge the $125 package.
*
very hard to say.. kickstarter tend to dash in the last few days.. dun mind the cockpit decoration..
ongweiping
post Nov 10 2012, 04:09 PM

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Cant wait for the Alpha and Beta, hopefully can get in next year?
kof91
post Nov 10 2012, 06:23 PM

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QUOTE(ongweiping @ Nov 10 2012, 04:09 PM)
Cant wait for the Alpha and Beta, hopefully can get in next year?
*
according to the website..
Multiplayer dogfighting Alpha 12 month later
Access to Squadron 42 campaign 18 month later
Access to Persistent universe server 30 month later
ongweiping
post Nov 10 2012, 07:53 PM

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QUOTE(kof91 @ Nov 10 2012, 06:23 PM)
according to the website..
Multiplayer dogfighting Alpha 12 month later
Access to Squadron 42 campaign 18 month later
Access to Persistent universe server 30 month later
*
Wow, thanks for the information there. Will check further once i have the time. blush.gif
Quazacolt
post Nov 14 2012, 04:45 PM

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i want the cockpit deco for maiwaifu pictures biggrin.gif
kof91
post Nov 14 2012, 05:17 PM

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QUOTE(Quazacolt @ Nov 14 2012, 04:45 PM)
i want the cockpit deco for maiwaifu pictures biggrin.gif
*
Raised: $3,508,750 RSI: $2,301,971 Kickstarter: $1,206,779 as of now,
cockpit decoration already a reality thumbup.gif


Added on November 14, 2012, 5:18 pmSome extra information, I have asked them about the DRM, it will be either drm free or steam. They have yet to decide.

This post has been edited by kof91: Nov 14 2012, 05:18 PM
Quazacolt
post Nov 14 2012, 05:19 PM

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QUOTE(kof91 @ Nov 14 2012, 05:17 PM)
cockpit decoration already a reality thumbup.gif


Added on November 14, 2012, 5:18 pmSome extra information, I have asked them about the DRM, it will be either drm free or steam. They have yet to decide.
*
aye thumbup.gif

hopefully no steam. dont want another game held hostage doh.gif
kof91
post Nov 15 2012, 09:21 AM

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Next up 4M hopefully can reach and get the mod tools
QUOTE
$3.5 Million Unlock!
Update #27 · Nov. 14, 2012 · 55 comments 
$3.5 million - now that's an accomplishment! We're now firmly the second most successful video game crowd funding project… can we reach the $4.2 million needed to take the top spot? I think so! The $3.5 million level scores three major unlocks: the 45th star system (Orion), cockpit customization (bobble heads, dinosaurs and more!) and the ship-to-ship boarding mechanic!

What's next? The additional star system every $100k has been such a success that we're continuing it to $4 million… so you have a chance to unlock five more systems (and the final system is, we promise, a big deal!) There will be an additional ship (plus description) unlocked at $3.75 million. Then the $4 million goal is a big one! Hitting it will add free professional mod tools for players, monthly development team webcasts. Squadron 42 will get a richer storyline and more branching missions and Star Citizen will add another ship (to be revealed!) and ten additional systems (for a total of 50.) We'll also expand the boarding mechanic, outlined below. So let's get there before this campaign ends: the team wants to add these elements as much as you want to see them!

And be sure to check back in the very near future for the first pieces of pledge ship art; we're making the final preparations now!

ongweiping
post Nov 15 2012, 11:44 AM

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QUOTE(kof91 @ Nov 15 2012, 09:21 AM)
Next up 4M hopefully can reach and get the mod tools
*
Wish to get more campaign though. Not to mention more star systems and ships! rclxms.gif
nders
post Nov 15 2012, 11:47 AM

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everytime i look at the release date... sigh. thats one hell of a wait.
kof91
post Nov 15 2012, 01:07 PM

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QUOTE(nders @ Nov 15 2012, 11:47 AM)
everytime i look at the release date... sigh. thats one hell of a wait.
*
so far I got 2 kickstarter on 2013 and 2 on 2014..
not so bad of a wait.. whistling.gif
ongweiping
post Nov 15 2012, 08:22 PM

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QUOTE(kof91 @ Nov 15 2012, 01:07 PM)
so far I got 2 kickstarter on 2013 and 2 on 2014..
not so bad of a wait..  whistling.gif
*
Interesting. which 2?
kof91
post Nov 15 2012, 08:39 PM

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QUOTE(ongweiping @ Nov 15 2012, 08:22 PM)
Interesting. which 2?
*
oct 2013 wasteland 2 and aug 2013 grim dawn.. hopefully deliver on time
nders
post Nov 15 2012, 08:42 PM

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wow, wasteland 2 is also quite a successful KS campaign! btw hopefully by end of 2013 can get to play SC beta. but that's still A FULL YEAR away... damn
TSCheesenium
post Nov 15 2012, 09:01 PM

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I got whole lot more, about 10 crowdfunding projects so far, even though most of them are fairly cheap.
ongweiping
post Nov 16 2012, 03:52 AM

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Will we have enough time to finish them all? Having invest in Star Citizen also let me think twice before getting other games. Just too much games to played nowadays. Focus now on MechWarrior Online and soon add in Star Citizen... Still months away though.
jGuyz
post Nov 16 2012, 08:08 AM

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okay the more i read about the updates the more excited I am so uh pledge raised to 250 . Alpha is 12 months away?

hope Chris Roberts dont abandon the project halfway or Ill be like real mad lol
kof91
post Nov 16 2012, 08:41 AM

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for kickstarter jus fund and forget about it.. then when time comes suddenly have extra games to play..
but dun think will ever have enough time to finish those games.. adding games at a faster rate than playing them.. sweat.gif


@cheesenium did u fund FTL proj? that is one that I regret din fund for it

Quazacolt
post Nov 16 2012, 11:08 AM

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having 550usd poured into crowd funding and then the collector editions i am pending to buy *coughsc2hotscough*, im pretty done for crowd funding for the time being until something that's REALLY convincing can change my mind tongue.gif
kof91
post Nov 16 2012, 05:36 PM

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btw some goodies for star citizen to download here http://www.robertsspaceindustries.com/intr...stellation-mk3/
constellation mk3 pdf and wallpaper

QUOTE(Quazacolt @ Nov 16 2012, 11:08 AM)
having 550usd poured into crowd funding and then the collector editions i am pending to  buy *coughsc2hotscough*, im pretty done for crowd funding for the time being until something that's REALLY convincing can change my mind tongue.gif
*
notworthy.gif

I am guessing most high profile kickstarter already funded but nooo I was wrong.. every few month someone with some history from old games will try something. currently there is one sequel for 'elite' old pc games. but I'll probably skip that one, nth to show but concept art. everyone trying to capitalize on nostalgia.
Quazacolt
post Nov 16 2012, 05:59 PM

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QUOTE(kof91 @ Nov 16 2012, 05:36 PM)
I am guessing most high profile kickstarter already funded but nooo I was wrong.. every few month someone with some history from old games will try something. currently there is one sequel for 'elite' old pc games. but I'll probably skip that one, nth to show but concept art. everyone trying to capitalize on nostalgia.
*
which game?
kof91
post Nov 16 2012, 06:15 PM

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QUOTE(Quazacolt @ Nov 16 2012, 05:59 PM)
which game?
*
elite dangerous http://www.kickstarter.com/projects/146141...elite-dangerous

rps dun speak too well of it http://www.rockpapershotgun.com/2012/11/09...wing-something/
Quazacolt
post Nov 16 2012, 06:23 PM

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QUOTE(kof91 @ Nov 16 2012, 06:15 PM)
i see... im not seeing much of it, so it's not gonna attract much lol (not me at least)
RangerKarl
post Nov 16 2012, 10:58 PM

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That Constellation looks really awesome. Just being able to roleplay your little adventures all in the ship is kinda cool.
TSCheesenium
post Nov 16 2012, 11:06 PM

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QUOTE(kof91 @ Nov 16 2012, 08:41 AM)
@cheesenium did u fund FTL proj? that is one that I regret din fund for it
*
There are 2 kickstarters that i deeply regret for not kickstarting: FTL and Banner Sage.

And yea, i do want to play FTL rather badly.

barbar554
post Nov 17 2012, 03:27 PM

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QUOTE(jGuyz @ Nov 16 2012, 08:08 AM)
okay the more i read about the updates the more excited I am so uh pledge raised to 250 . Alpha is 12 months away?

hope Chris Roberts dont abandon the project halfway or Ill be like real mad lol
*
Alpha SHOULD be beginning of 2014 or late 2013.

I'm hesitating to pledge $125 or $250 unsure.gif

This post has been edited by barbar554: Nov 17 2012, 03:28 PM
kof91
post Nov 17 2012, 04:33 PM

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YESSSS!!!! hit 4M already rclxm9.gif
Raised: $4,075,827
RSI: $2,668,021 Kickstarter: $1,407,806
updates here http://www.kickstarter.com/projects/cig/star-citizen/posts
barbar554
post Nov 17 2012, 05:16 PM

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Shouldn't have a problem hitting $4.5 million in the next 60 hours.
It's steadily increasing pretty fast.
ik3da
post Nov 17 2012, 06:51 PM

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Wondering if the hull changing capability is included in the $40 tier or not - thinking of adding more to my pledge but not sure if I need to or not. Any ideas?
Quazacolt
post Nov 18 2012, 04:41 AM

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QUOTE(kof91 @ Nov 17 2012, 04:33 PM)
YESSSS!!!! hit 4M already  rclxm9.gif
Raised: $4,075,827
RSI: $2,668,021 Kickstarter: $1,407,806
updates here http://www.kickstarter.com/projects/cig/star-citizen/posts
*
i'm just happy i get to put pictures of maiwaifu all over the cockpit biggrin.gif
kof91
post Nov 18 2012, 09:37 AM

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QUOTE(ik3da @ Nov 17 2012, 06:51 PM)
Wondering if the hull changing capability is included in the $40 tier or not - thinking of adding more to my pledge but not sure if I need to or not. Any ideas?
*
it is probably depending on the ship you own, we can still buy more ships as we play I am guessing.
ongweiping
post Nov 18 2012, 09:04 PM

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kof91, you win, it really hit 4m. shocking.gif Hopefully it will hit 5m soon. thumbup.gif
ik3da
post Nov 19 2012, 09:55 AM

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Decided to top up my pledge to $60 (skipping Aurora for 300i) + $5 (hull changing capability) + $25 (t-shirt) after work tonight.

Just wondering, beside Quaza's $250, what's the damage with the rest of you all on this one? They are rushing to bum up to $5mil and judging from the number of last minute pledges, it seems possible.
TSCheesenium
post Nov 19 2012, 10:12 AM

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Im gonna increase mine to either $60 for 300i or $125 for Freelancer since the Freelancer game is one of the best game i ever played for me.
ik3da
post Nov 19 2012, 10:31 AM

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QUOTE(Cheesenium @ Nov 19 2012, 10:12 AM)
Im gonna increase mine to either $60 for 300i or $125 for Freelancer since the Freelancer game is one of the best game i ever played for me.
*
Haven't see any picture of the 300i but I nearly dumped the $125 in after seeing Freelancer's design (of the ship) - voted design #1 too. Oh well, need to save money to start up something else so I will just have to be content with $60 tier.

*By the way guys, I read in the forum/updates page that apparently ships will need to be maintained with some insurance payment (via in-game credit). However base ships that we gotten from pledging/donation will be exempted from the insurance thingy for good.
Quazacolt
post Nov 19 2012, 11:44 AM

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QUOTE(ik3da @ Nov 19 2012, 09:55 AM)
Decided to top up my pledge to $60 (skipping Aurora for 300i) + $5 (hull changing capability) + $25 (t-shirt) after work tonight.
*
isnt this only specific preset hulls?

ill further bump my pledge if they letme customize my own skin lol
ik3da
post Nov 19 2012, 11:56 AM

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QUOTE(Quazacolt @ Nov 19 2012, 11:44 AM)
isnt this only specific preset hulls?

ill further bump my pledge if they letme customize my own skin lol
*
Think it will just be the pre-set hull skins only - doubt that it will be that easy for us to change it to our own customized skin (though it is a really cool feat to have).

There's a new "Shut up and take my money" skin too, lol. RSI peeps are really going mad with the goals now. They apparently hit 5 million quite a while ago, now aiming for 6 mill.
ongweiping
post Nov 19 2012, 12:21 PM

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the offer is tempting, even more after seeing you guys falling in it. LOL Gonna think before add in pledge again.
BTW, you guys do it in official page or kickstarter page?
ik3da
post Nov 19 2012, 12:27 PM

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QUOTE(ongweiping @ Nov 19 2012, 12:21 PM)
the offer is tempting, even more after seeing you guys falling in it. LOL Gonna think before add in pledge again.
BTW, you guys do it in official page or kickstarter page?
*
I did it on KS page, a bit regretting it though - it seems much easier to manage the additional add-ons for pledges on the main site. If you haven't do it yet, I would suggest to go to the main page instead. Both goal rewards (KS or main site) apply to your pledge wherever you do it.
Quazacolt
post Nov 19 2012, 12:29 PM

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QUOTE(ik3da @ Nov 19 2012, 11:56 AM)
There's a new "Shut up and take my money" skin too, lol. RSI peeps are really going mad with the goals now. They apparently hit 5 million quite a while ago, now aiming for 6 mill.
*
damn! now im tempted laugh.gif
DaIdiot
post Nov 19 2012, 12:30 PM

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Just pledged USD 250... i am crazy.. for a game thats not even released yet !
Quazacolt
post Nov 19 2012, 01:26 PM

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QUOTE(DaIdiot @ Nov 19 2012, 12:30 PM)
Just pledged USD 250... i am crazy.. for a game thats not even released yet !
*
yay got a bro thumbup.gif
ik3da
post Nov 19 2012, 02:30 PM

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QUOTE(Quazacolt @ Nov 19 2012, 12:29 PM)
damn! now im tempted laugh.gif
*
I think RSI should give you guys (pledge above $250) with that skin lol.

QUOTE(DaIdiot @ Nov 19 2012, 12:30 PM)
Just pledged USD 250... i am crazy.. for a game thats not even released yet !
*
LoL - don't know how you guys do it, I am already having a hard time explaining how I dump USD60+ into a game that might only be available on end 2014. I can't imagine $250+ notworthy.gif
Quazacolt
post Nov 19 2012, 02:37 PM

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QUOTE(ik3da @ Nov 19 2012, 02:30 PM)
I think RSI should give you guys (pledge above $250) with that skin lol.
LoL - don't know how you guys do it, I am already having a hard time explaining how I dump USD60+ into a game that might only be available on end 2014. I can't imagine $250+  notworthy.gif
*
sadly i know they wont, cuz that'll squeeze us more money out of it.

and well, all i can say is faith? i suppose i operate myself more on instinct/"by the heart" over using my head/brain/logic laugh.gif (and that's why im always poor sad.gif )
kof91
post Nov 19 2012, 03:29 PM

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QUOTE(ongweiping @ Nov 18 2012, 09:04 PM)
kof91, you win, it really hit 4m.  shocking.gif Hopefully it will hit 5m soon.  thumbup.gif
*
the counter is going man bro.. now at 5.3M laugh.gif

they gonna have a playable carrier for 5.5M sweat.gif

This post has been edited by kof91: Nov 19 2012, 03:31 PM
DaIdiot
post Nov 19 2012, 04:31 PM

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i "ALMOST" dumped another USD 300 for the limited edition Vanduul fighter..
kof91
post Nov 19 2012, 04:33 PM

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there is a lot of information being discussed over at the live stream..
http://www.robertsspaceindustries.com/
ik3da
post Nov 19 2012, 04:55 PM

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QUOTE(DaIdiot @ Nov 19 2012, 04:31 PM)
i "ALMOST" dumped another USD 300 for the limited edition Vanduul fighter..
*
Actually they did said that it is possible to get the Vanduul fighter ship via normal gameplay. You just have to engage it, board it, and capture it without getting blown to pieces. LoL - sounds very difficult but still, I would rather do it in game than spend $300 for it. Why not upgrade your tier instead? More tangible benefit IMO.
DaIdiot
post Nov 19 2012, 05:14 PM

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QUOTE(ik3da @ Nov 19 2012, 04:55 PM)
Actually they did said that it is possible to get the Vanduul fighter ship via normal gameplay. You just have to engage it, board it, and capture it without getting blown to pieces. LoL - sounds very difficult but still, I would rather do it in game than spend $300 for it. Why not upgrade your tier instead? More tangible benefit IMO.
*
Hmm... good point.. I just hope its not going to be extremely complicated to capture ships
kof91
post Nov 19 2012, 08:10 PM

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Raised: $5,571,276
RSI: $3,705,525 Kickstarter: $1,865,751

Space Sim Fans: 80,250
RSI: 49,097 Kickstarter: 31,153

6+ hrs more to go.. looking good.

ongweiping
post Nov 19 2012, 08:35 PM

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QUOTE(kof91 @ Nov 19 2012, 08:10 PM)
Raised: $5,571,276
RSI: $3,705,525 Kickstarter: $1,865,751

Space Sim Fans: 80,250
RSI: 49,097 Kickstarter: 31,153

6+ hrs more to go.. looking good.
*
Still got 6 hours to consider... aiks... go bath get a clear brain first. rclxub.gif


Added on November 19, 2012, 8:36 pm
QUOTE(ik3da @ Nov 19 2012, 12:27 PM)
I did it on KS page, a bit regretting it though - it seems much easier to manage the additional add-ons for pledges on the main site. If you haven't do it yet, I would suggest to go to the main page instead. Both goal rewards (KS or main site) apply to your pledge wherever you do it.
*
Ya, i do it on KS page, same as you. Now regret, official page seems more manageable. Haiz icon_question.gif


Added on November 19, 2012, 8:45 pmFinally, decided to stop continue pledging. One need to know their limit, esp going to resign from my current job soon. LOL

This post has been edited by ongweiping: Nov 19 2012, 08:45 PM
TSCheesenium
post Nov 19 2012, 08:50 PM

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Finally upped my pledge to $60 with Origin 300i.

It is difficult to choose between the Hornet or Freelancer, as it is hard to say which high end ship i will enjoy without even playing the game.
ongweiping
post Nov 19 2012, 09:09 PM

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QUOTE(Cheesenium @ Nov 19 2012, 08:50 PM)
Finally upped my pledge to $60 with Origin 300i.

It is difficult to choose between the Hornet or Freelancer, as it is hard to say which high end ship i will enjoy without even playing the game.
*
OK, im confused with this, so total you paid is $60? You do it in KS page or official? Im gotten the hornet few days back, gonna agree with you on which ship to choose before playing the game. Now you just tempt me on getting something from kickstarter page. Maybe get the "making of" hardcopy.

Constellation too heavy for me. $225, i better spend on somewhere else. sweat.gif
kof91
post Nov 19 2012, 09:14 PM

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Chris Roberts AMA at gog.com

http://www.gog.com/news/ask_developer_a_qu...n_chris_roberts
TSCheesenium
post Nov 19 2012, 09:45 PM

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QUOTE(ongweiping @ Nov 19 2012, 09:09 PM)
OK, im confused with this, so total you paid is $60? You do it in KS page or official? Im gotten the hornet few days back, gonna agree with you on which ship to choose before playing the game. Now you just tempt me on getting something from kickstarter page. Maybe get the "making of" hardcopy.

Constellation too heavy for me. $225, i better spend on somewhere else. sweat.gif
*
Yeap, all i had paid is $60. Thats it.

Kinda tempted to get Freelancer, since i'll probably go solo in the new game, but seriously, over 100USD for a ship in a game is kinda overboard.
ongweiping
post Nov 19 2012, 10:59 PM

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QUOTE(Cheesenium @ Nov 19 2012, 09:45 PM)
Yeap, all i had paid is $60. Thats it.

Kinda tempted to get Freelancer, since i'll probably go solo in the new game, but seriously, over 100USD for a ship in a game is kinda overboard.
*
Like a hit to my head, $225 for that ship, seems not fair, i will stop then. Money saved. icon_rolleyes.gif


Added on November 19, 2012, 11:00 pm4 hours, now we are at 5.7M.

This post has been edited by ongweiping: Nov 19 2012, 11:00 PM
Quazacolt
post Nov 19 2012, 11:51 PM

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QUOTE(ongweiping @ Nov 19 2012, 08:35 PM)
Ya, i do it on KS page, same as you. Now regret, official page seems more manageable. Haiz  icon_question.gif
*
actually no, official page is going apeshit lol.

my pledge is still not added to my official RSI account since i made the pledge during the backup site when the website was bombarded to hell back then lol


Added on November 19, 2012, 11:53 pm
to add in:
i wasn't even interested in the ship when made the $250 pledge WAAAAY back then.

hell, there was practically ZERO info on the ship i am getting too when i pledged. the full info was only recently announced with bits/rumors leaking here and there during the course prior to the major announcement/pdf data

This post has been edited by Quazacolt: Nov 19 2012, 11:53 PM
Quazacolt
post Nov 20 2012, 01:15 AM

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god damnit people are so frantically throwing money at chris roberts it makes it SO HARD to get that f***ing $5 pirate skin
ongweiping
post Nov 20 2012, 01:27 AM

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Oops, hit the target now. 6M!
Quazacolt
post Nov 20 2012, 01:28 AM

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PRETTY f***ING MUCH CON LAN FIRM TO BE THE MOST EXPENSIVE CROWD FUNDED GAME EVER LOL

ps: yes i mad i still having troubles getting the pirate skin sad.gif
ongweiping
post Nov 20 2012, 01:31 AM

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QUOTE(Quazacolt @ Nov 20 2012, 01:28 AM)
PRETTY f***ING MUCH CON LAN FIRM TO BE THE MOST EXPENSIVE CROWD FUNDED GAME EVER LOL

ps: yes i mad i still having troubles getting the pirate skin sad.gif
*
why so hard to get the skin? Just put in extra $5 no? I thought they will put a survey to everyone for selecting their bonus?
Quazacolt
post Nov 20 2012, 01:32 AM

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QUOTE(ongweiping @ Nov 20 2012, 01:31 AM)
why so hard to get the skin? Just put in extra $5 no? I thought they will put a survey to everyone for selecting their bonus?
*
that's kickstarter, im doing on the main site.

feel free to browse around their main site, it's getting timeouts like mad now
ongweiping
post Nov 20 2012, 01:33 AM

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QUOTE(Quazacolt @ Nov 20 2012, 01:32 AM)
that's kickstarter, im doing on the main site.

feel free to browse around their main site, it's getting timeouts like mad now
*
No wonder, haha. I see... I thought its my connection prob. LOL
kof91
post Nov 20 2012, 08:21 AM

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Raised: $6,248,680
RSI: $4,114,306 Kickstarter: $2,134,374
Space Sim Fans: 89,798
RSI: 55,401 Kickstarter: 34,397

final stretch goal, orchestral music rclxm9.gif
» Click to show Spoiler - click again to hide... «

DaIdiot
post Nov 20 2012, 08:43 AM

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we space sim fans are a bunch of crazy bastards... LOL
athlonmax
post Nov 20 2012, 10:50 AM

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Crazy ah u guys,250 bucks for pledging lol
i only bought the 40 bucks only.


This post has been edited by athlonmax: Nov 20 2012, 12:29 PM
ongweiping
post Nov 20 2012, 12:52 PM

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QUOTE(athlonmax @ Nov 20 2012, 10:50 AM)
Crazy ah u guys,250 bucks for pledging lol
i only bought the 40 bucks only.
*
maybe some of them. LOL

I am not, luckily still got chance to purchase individual items. hmm.gif
ik3da
post Nov 20 2012, 01:56 PM

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I was working till midnight last night… Cannot access Kickstarter to top up!^^&$!#@(%!(@*!^@^!@ Sigh. But then again, I found this on KS update:

QUOTE
What about pledges? Good news: those of you who got in on the ground floor are covered. Your ships have lifetime insurance policies and for the next year you will have the ability to purchase further tiers or upgrade existing ones at the initial prices. That's not true of everyone else: if you want to back Star Citizen and participate in this amazing community, you still can. but it's going to cost you a little extra as of now, and you aren't going to have as many extras (no lifetime insurance, for example.)

Hmm, it seems that it shouldn’t be a concern if I am reading their message correctly where we (original backers/pledge-makers) can opt to buy further tiers or to top on existing tier at initial pricing. Keeping hope that this is true now.

kof91
post Nov 20 2012, 05:02 PM

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QUOTE(ik3da @ Nov 20 2012, 01:56 PM)
I was working till midnight last night… Cannot access Kickstarter to top up!^^&$!#@(%!(@*!^@^!@ Sigh. But then again, I found this on KS update:
Hmm, it seems that it shouldn’t be a concern if I am reading their message correctly where we (original backers/pledge-makers) can opt to buy further tiers or to top on existing tier at initial pricing. Keeping hope that this is true now.
*
why not.. they wan us to spend more eventually whistling.gif
Quazacolt
post Nov 20 2012, 06:54 PM

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QUOTE(athlonmax @ Nov 20 2012, 10:50 AM)
Crazy ah u guys,250 bucks for pledging lol
i only bought the 40 bucks only.
*
AFAIK only 2 person in this thread pledged >=$250

and i'd prefer to call it passion smile.gif
ongweiping
post Nov 20 2012, 09:58 PM

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QUOTE(Quazacolt @ Nov 20 2012, 06:54 PM)
AFAIK only 2 person in this thread pledged >=$250

and i'd prefer to call it passion smile.gif
*
Given the chance to continue upgrade/buy, im thinking of getting constellation ship. sweat.gif

Or most probably get the t-shirt. More affordable. Plus can show off to other ppl. thumbup.gif
DaIdiot
post Nov 20 2012, 10:41 PM

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I pledged USD250... Plus the USD 5 electro hull.... PLUS a T-shirt sweat.gif sweat.gif
ongweiping
post Nov 20 2012, 10:47 PM

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QUOTE(DaIdiot @ Nov 20 2012, 10:41 PM)
I pledged USD250... Plus the USD 5 electro hull.... PLUS a T-shirt  sweat.gif  sweat.gif
*
OMG, rich ppl are plenty nowadays... rclxms.gif
SUSMrUbikeledek
post Nov 20 2012, 10:59 PM

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addicted to Freespace 1 and 2 once upon a time.
ongweiping
post Nov 21 2012, 12:21 AM

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QUOTE(MrUbikeledek @ Nov 20 2012, 10:59 PM)
addicted to Freespace 1 and 2 once upon a time.
*
am i too young for that, havent heard before, i only played freelancer before. haha

Cant wait for alpha or beta to launch, i believe you guys too... haiz nod.gif
Quazacolt
post Nov 21 2012, 01:09 AM

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QUOTE(ongweiping @ Nov 20 2012, 09:58 PM)
Given the chance to continue upgrade/buy, im thinking of getting constellation ship.  sweat.gif

Or most probably get the t-shirt. More affordable. Plus can show off to other ppl.  thumbup.gif
*
i added the t shirt and 2 skins, so that makes it a total of $285 liao lol
ongweiping
post Nov 21 2012, 09:44 AM

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QUOTE(Quazacolt @ Nov 21 2012, 01:09 AM)
i added the t shirt and 2 skins, so that makes it a total of $285 liao lol
*
Bad news, i think the continue buying of items only applicable to RSI website? Not sure on that, maybe try to contact them to clarify on this. hmm.gif


Added on November 21, 2012, 9:49 am
QUOTE(Quazacolt @ Nov 21 2012, 01:09 AM)
i added the t shirt and 2 skins, so that makes it a total of $285 liao lol
*
Mind to let us know how much they charge you after conversion? Must be pretty awesome to look at. LOL Im getting RM512.56 for $165 pledge. rclxub.gif

This post has been edited by ongweiping: Nov 21 2012, 09:49 AM
Quazacolt
post Nov 21 2012, 11:25 AM

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QUOTE(ongweiping @ Nov 21 2012, 09:44 AM)
Bad news, i think the continue buying of items only applicable to RSI website? Not sure on that, maybe try to contact them to clarify on this. hmm.gif


Added on November 21, 2012, 9:49 am
Mind to let us know how much they charge you after conversion? Must be pretty awesome to look at. LOL Im getting RM512.56 for $165 pledge.  rclxub.gif
*
umm kickstarter is already closed. i never bothered on kickstarter to begin with when the official site has the facilities to pledge/buy.
and yes you can only continue pledges/purchases through RSI website smile.gif

the conversion rate should be between 3.1-3.2 or so + 1% bank charges for forex so you just multiply that yourself lol
(did a calc on 3.2 + 1% = RM921 lol)
ongweiping
post Nov 21 2012, 11:47 AM

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QUOTE(Quazacolt @ Nov 21 2012, 11:25 AM)
umm kickstarter is already closed. i never bothered on kickstarter to begin with when the official site has the facilities to pledge/buy.
and yes you can only continue pledges/purchases through RSI website smile.gif

the conversion rate should be between 3.1-3.2 or so + 1% bank charges for forex so you just multiply that yourself lol
(did a calc on 3.2 + 1% = RM921 lol)
*
I think it won't be so bad, i was curious on yours as i find out it charging to my M2U acc. And once i did my calculation - RM512/$165=3.103

Not too bad. LOL 3.1 x $285 = RM883 thumbup.gif

Alright, i will try on that website. The T-Shirt is not cheap BTW. mad.gif


Added on November 21, 2012, 12:10 pmErmm... if i buy the t-shirt, they may charge me shipping fees again, maybe i should send them an email regarding this purchase for safety purpose.

This post has been edited by ongweiping: Nov 21 2012, 12:10 PM
athlonmax
post Nov 21 2012, 12:38 PM

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OMG i hope this game is good,so many ppl pledged with quite sum of money lol
ongweiping
post Nov 21 2012, 12:57 PM

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QUOTE(athlonmax @ Nov 21 2012, 12:38 PM)
OMG i hope this game is good,so many ppl pledged with quite sum of money lol
*
It will. brows.gif
dishwasher
post Nov 21 2012, 01:03 PM

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I really want the vanduul fighter, but 300 bucks is a bit too much.
kof91
post Nov 21 2012, 02:56 PM

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they have like additional 12M from private investor as well
Quazacolt
post Nov 21 2012, 03:29 PM

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QUOTE(ongweiping @ Nov 21 2012, 11:47 AM)
Alright, i will try on that website. The T-Shirt is not cheap BTW.  mad.gif


Added on November 21, 2012, 12:10 pmErmm... if i buy the t-shirt, they may charge me shipping fees again, maybe i should send them an email regarding this purchase for safety purpose.
*
well ive been buying expensive anime t shirts, so im kinda ok ok with the shirts lol.

as for the shipping fee, best if you can combine the kickstarter pledge to the main site, then proceed from there.
ongweiping
post Nov 21 2012, 11:41 PM

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QUOTE(Quazacolt @ Nov 21 2012, 03:29 PM)
well ive been buying expensive anime t shirts, so im kinda ok ok with the shirts lol.

as for the shipping fee, best if you can combine the kickstarter pledge to the main site, then proceed from there.
*
so hardcore... rclxub.gif notworthy.gif

Ya gonna wait for them to link my kickstarter pledge to the main page. Then i can start considering those physical items. icon_rolleyes.gif
jGuyz
post Nov 22 2012, 03:21 PM

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FUUUUUUUUU my pledge at kickstarter aint linked to my RSI site account yet.

2014 needs to come faster
ongweiping
post Nov 23 2012, 11:20 AM

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QUOTE(jGuyz @ Nov 22 2012, 03:21 PM)
FUUUUUUUUU my pledge at kickstarter aint linked to my RSI site account yet.

2014 needs to come faster
*
Same here, still not linked. Haiz... So very agree with you. biggrin.gif
athlonmax
post Nov 23 2012, 04:00 PM

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How to check if your kickstarter linked to RSI site account?
ongweiping
post Nov 23 2012, 06:52 PM

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QUOTE(athlonmax @ Nov 23 2012, 04:00 PM)
How to check if your kickstarter linked to RSI site account?
*
Ok, im not sure on this one, basically i go:
1. Login to RSI official website. http://www.robertsspaceindustries.com
2. Go to your pledge. http://www.robertsspaceindustries.com/your-order-details/
3. Then saw nothing... sweat.gif shakehead.gif

From there, i think its not linked. blush.gif
vfsc
post Dec 1 2012, 07:11 PM

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Just want to add glad there are other Space Sim Malaysians supporting Star Citizen and Chris Roberts, now for the long wait smile.gif When the game is released, hope to keep in touch and squadron up with fellow Malaysians here from time to time. There are Clans and Squadrons being set up all over the world (meet others at Star Citizen Base)
ongweiping
post Dec 2 2012, 02:38 AM

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QUOTE(vfsc @ Dec 1 2012, 07:11 PM)
Just want to add glad there are other Space Sim Malaysians supporting Star Citizen and Chris Roberts, now for the long wait smile.gif When the game is released, hope to keep in touch and squadron up with fellow Malaysians here from time to time. There are Clans and Squadrons being set up all over the world (meet others at Star Citizen Base)
*
Ya sure, we should create and join in as a squadron, when the game launch! flex.gif
kof91
post Dec 2 2012, 09:36 AM

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TB's Star Citizen Interview


vfsc
post Dec 2 2012, 09:00 PM

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Added on December 2, 2012, 11:56 pm
QUOTE(ongweiping @ Dec 2 2012, 02:38 AM)
Ya sure, we should create and join in as a squadron, when the game launch!  flex.gif
*
Yeah we should. My first Space Sim was Wing Commander Prophecy which was released in 1997 and played most of them ever since (including any space related RTS games like Homeworld etc) Yeah currently I have a Constellation, Cutlass (Exploration Trade) Hornet and a i300 (Fighters) One as the main, the other as a backup.
So far ive avoided getting the Freelancer and Aurora (itching for them though) I have a "bad" habit of getting full sets, don't wanna have any missing pieces tongue.gif


This post has been edited by vfsc: Dec 2 2012, 11:56 PM
athlonmax
post Dec 3 2012, 01:18 PM

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QUOTE(ongweiping @ Nov 23 2012, 06:52 PM)
Ok, im not sure on this one, basically i go:
1. Login to RSI official website.  http://www.robertsspaceindustries.com
2. Go to your pledge. http://www.robertsspaceindustries.com/your-order-details/
3. Then saw nothing...  sweat.gif  shakehead.gif

From there, i think its not linked.  blush.gif
*
From the e-mail i received,it's gonna take 2 more weeks to get ppl that pledged thru kickstarter link up to their RSI account to be updated.So hopefully it's gonna that soon.
ongweiping
post Dec 4 2012, 08:14 PM

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QUOTE(athlonmax @ Dec 3 2012, 01:18 PM)
From the e-mail i received,it's gonna take 2 more weeks to get ppl that pledged thru kickstarter link up to their RSI account to be updated.So hopefully it's gonna that soon.
*
Yup, time pass so slow... LOL

Was planning to get the T-Shirt. thumbup.gif
MK84
post Dec 6 2012, 05:54 AM

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If anyone is interested and up early. There will be a live chat with Chris Roberts on MMORPG.com in about 5 minutes.

Anyone got the Golden Ticket?
vfsc
post Dec 6 2012, 12:28 PM

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For those who missed it at 6am smile.gif



DaIdiot
post Dec 11 2012, 09:05 PM

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Just to keep this alive..

the new updated ships doc and the updated constellation pictures..

AWESOME !
barbar554
post Dec 11 2012, 10:00 PM

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Oh man, I haven't been keeping my eyes on this thread since Eve's new expansion.

I'm still thinking, what will happen to Eve Online in 2015 (yes, it's no typo, I'm betting that it'll get pushed back) when Star Citizen gets released? Seriously though, there's quite a lot of people in Eve's forums saying they can't wait for Star Citizen so they can quit their Eve account.

Chances are, I think most of the people will play both Star Citizen and Eve on PLEX.

A little off-topic, aye?
samftrmd
post Dec 24 2012, 07:14 PM

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Finally, a real PC game.
ongweiping
post Dec 25 2012, 09:22 AM

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QUOTE(samftrmd @ Dec 24 2012, 07:14 PM)
Finally, a real PC game.
*
Still long way to go though. Haiz... cry.gif
kof91
post Dec 26 2012, 09:20 AM

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-deleted-

This post has been edited by kof91: Dec 26 2012, 09:22 AM
justnits
post Dec 26 2012, 09:51 AM

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sigh...missed out the kickstarter pledge sad.gif
vfsc
post Dec 29 2012, 01:19 AM

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Hey justnits (and others who missed out) just so you know RSI Original Pledgers can still purchase and "gift" Account Packages and ships at their original Pricing and more importantly the Lifetime Ship Insurance. If anyone is interested I don't mind helping out, we Malaysian Space Combat Sim fans should stick together smile.gif

RSI Gifting Update




Attached thumbnail(s)
Attached Image
athlonmax
post Dec 31 2012, 10:07 AM

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QUOTE(vfsc @ Dec 29 2012, 01:19 AM)
Hey justnits (and others who missed out) just so you know RSI Original Pledgers can still purchase and "gift" Account Packages and ships at their original Pricing and more importantly the Lifetime Ship Insurance. If anyone is interested I don't mind helping out, we Malaysian Space Combat Sim fans should stick together smile.gif

RSI Gifting Update
*
Oh just i see, yeah kewl if anyone missed the kickstarter pledges,we can help with the gift purchase.
ongweiping
post Jan 2 2013, 09:39 AM

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Should we start listing some lyn player now for future guild planning? Oh, maybe it's too early, i just can't wait!
Quazacolt
post Jan 2 2013, 10:48 AM

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QUOTE(ongweiping @ Jan 2 2013, 09:39 AM)
Should we start listing some lyn player now for future guild planning? Oh, maybe it's too early, i just can't wait!
*
too early i think
athlonmax
post Jan 2 2013, 12:29 PM

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QUOTE(Quazacolt @ Jan 2 2013, 10:48 AM)
too early i think
*
Maybe when alpha/beta release can make one i think.
ongweiping
post Jan 2 2013, 01:34 PM

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QUOTE(Quazacolt @ Jan 2 2013, 10:48 AM)
too early i think
*
QUOTE(athlonmax @ Jan 2 2013, 12:29 PM)
Maybe when alpha/beta release can make one i think.
*
Okay... cant wait for RSI next update. What it will be... hmm.gif
vfsc
post Jan 3 2013, 09:20 AM

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Hi all , Elite : Dangerous has been fully funded on Kickstarter smile.gif, last 2 days to go, if there are any other Space Sim fans who wanna join to get the game rewards, do so as soon as possible before it closes.

http://www.kickstarter.com/projects/146141...elite-dangerous
athlonmax
post Jan 3 2013, 03:47 PM

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QUOTE(ongweiping @ Jan 2 2013, 01:34 PM)
Okay... cant wait for RSI next update. What it will be... hmm.gif
*
The citizen card is physical right? i purchased the $40 package with additional $5 for the shipping of the card.But in my RSI account it says
i have $5 credit in my account that i can use to purchase anything.I thought the money is for the shipping cost? hmm.gif


Added on January 4, 2013, 4:33 pm
QUOTE(vfsc @ Dec 29 2012, 01:19 AM)
Hey justnits (and others who missed out) just so you know RSI Original Pledgers can still purchase and "gift" Account Packages and ships at their original Pricing and more importantly the Lifetime Ship Insurance. If anyone is interested I don't mind helping out, we Malaysian Space Combat Sim fans should stick together smile.gif

RSI Gifting Update
*
How to purchase additional packages? hmm

This post has been edited by athlonmax: Jan 4 2013, 04:33 PM
Riolis
post Jan 4 2013, 08:01 PM

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I just knew this game from kof biggrin.gif
and straight away ask max to buy for me laugh.gif

Had an orgasm after watching the vid. OMG why didn't I know about this game >.<
Gonna collect enough money to upgrade to either Vice Admiral or Rear Admiral.
vfsc
post Jan 6 2013, 09:34 PM

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QUOTE(athlonmax @ Jan 3 2013, 03:47 PM)
The citizen card is physical right? i purchased the $40 package with additional $5 for the shipping of the card.But in my RSI account it says
i have $5 credit in my account that i can use to purchase anything.I thought the money is for the shipping cost?  hmm.gif


Added on January 4, 2013, 4:33 pm
How to purchase additional packages? hmm
*
Hi Athlonmax

If you pledged in kickstarter you should have registered at the RSI site where you will then have your Kickstarter pledge account integrated into the RSI system.

Once logged in from there you can then still purchase more ships and packages from the main site at the original prices and Lifetime Insurance and gift them to others (by purchasing on their behalf etc)
TSCheesenium
post Jan 6 2013, 10:29 PM

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QUOTE(Riolis @ Jan 4 2013, 08:01 PM)
I just knew this game from kof biggrin.gif
and straight away ask max to buy for me laugh.gif

Had an orgasm after watching the vid. OMG why didn't I know about this game >.<
Gonna collect enough money to upgrade to either Vice Admiral or Rear Admiral.
*
I actually want to collect money to upgrade to Freelancer. I think thats the ship that i want to command in the game.
athlonmax
post Jan 7 2013, 12:06 AM

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QUOTE(vfsc @ Jan 6 2013, 09:34 PM)
Hi Athlonmax

If you pledged in kickstarter you should have registered at the RSI site where you will then have your Kickstarter pledge account integrated into the RSI system.

Once logged in from there you can then still purchase more ships and packages from the main site at the original prices and Lifetime Insurance and gift them to others (by purchasing on their behalf etc)
*
Yeah i just found that out and bought 1x mercenary package for riolis...all good now biggrin.gif
Jigoku
post Jan 9 2013, 10:37 AM

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Is it possible for me to purchase?
How much would it be for the normal version
Riolis
post Jan 9 2013, 11:44 AM

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QUOTE(Jigoku @ Jan 9 2013, 10:37 AM)
Is it possible for me to purchase?
How much would it be for the normal version
*
http://www.robertsspaceindustries.com/star-citizen/

you can buy your pledge here, I recommend $40 to get access to Alpha and Beta.
You can also ask some here to get you the version with lifetime insurance.
Jigoku
post Jan 9 2013, 12:22 PM

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QUOTE(Riolis @ Jan 9 2013, 11:44 AM)
http://www.robertsspaceindustries.com/star-citizen/

you can buy your pledge here, I recommend $40 to get access to Alpha and Beta.
You can also ask some here to get you the version with lifetime insurance.
*
Lifetime Insurance is how much again?
Riolis
post Jan 9 2013, 12:24 PM

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QUOTE(Jigoku @ Jan 9 2013, 12:22 PM)
Lifetime Insurance is how much again?
*
same price as the front page. just need to ask people who got it to buy for you.
tau2x
post Jan 9 2013, 02:00 PM

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QUOTE(Cheesenium @ Jan 6 2013, 10:29 PM)
I actually want to collect money to upgrade to Freelancer. I think thats the ship that i want to command in the game.
*
say i get the mercenary package now at $40, and upgrade later to Freelancer, do I just pay the difference of $85? ($125-$40)?

thanks!
Riolis
post Jan 9 2013, 02:16 PM

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QUOTE(tau2x @ Jan 9 2013, 02:00 PM)
say i get the mercenary package now at $40, and upgrade later to Freelancer, do I just pay the difference of $85? ($125-$40)?

thanks!
*
yes. you can upgrade and pay the difference until its out of alpha i think.
athlonmax
post Jan 9 2013, 02:16 PM

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QUOTE(tau2x @ Jan 9 2013, 02:00 PM)
say i get the mercenary package now at $40, and upgrade later to Freelancer, do I just pay the difference of $85? ($125-$40)?

thanks!
*
there's an option to upgrade your current ship to a new one,i can't remember the price for it though.

EDIT:there riolis already explained lol..

This post has been edited by athlonmax: Jan 9 2013, 02:18 PM
tau2x
post Jan 9 2013, 02:29 PM

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QUOTE(Riolis @ Jan 9 2013, 02:16 PM)
yes. you can upgrade and pay the difference until its out of alpha i think.
*
QUOTE(athlonmax @ Jan 9 2013, 02:16 PM)
there's an option to upgrade your current ship to a new one,i can't remember the price for it though.

EDIT:there riolis already explained lol..
*
thanks for the explanations guys biggrin.gif

anyone can help me get the $40 mercenary package? comes with lifetime insurance right?
kof91
post Jan 9 2013, 05:22 PM

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Riolis not jus working for valve.. I see you work for RSI as well hmm.gif
Riolis
post Jan 9 2013, 05:32 PM

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laugh.gif you'd be surprise to know who am I working for smile.gif
But if you'd know, I have to kill you. Botakman style laugh.gif

* readies piano wire*

This post has been edited by Riolis: Jan 9 2013, 05:36 PM
athlonmax
post Jan 10 2013, 11:53 AM

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Now the package comes with 3 months of ship insurance only sad.gif
riolis lucky getting the lifetime insurance lol
tau2x
post Jan 10 2013, 12:14 PM

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QUOTE(athlonmax @ Jan 10 2013, 11:53 AM)
Now the package comes with 3 months of ship insurance only sad.gif
riolis lucky getting the lifetime insurance lol
*
nooooooooooooooooooooooooooooooooooo!!! cry.gif
athlonmax
post Jan 10 2013, 12:25 PM

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QUOTE(tau2x @ Jan 10 2013, 12:14 PM)
nooooooooooooooooooooooooooooooooooo!!!  cry.gif
*
u can try pm vsfc,he's still have couple of ship packages with lifetime insurance in his account i think.
tau2x
post Jan 10 2013, 12:34 PM

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QUOTE(athlonmax @ Jan 10 2013, 12:25 PM)
u can try pm vsfc,he's still have couple of ship packages with lifetime insurance in his account i think.
*
thanks bro for helping and checking. will pm vsfc nod.gif
Riolis
post Jan 10 2013, 12:37 PM

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QUOTE(athlonmax @ Jan 10 2013, 11:53 AM)
Now the package comes with 3 months of ship insurance only sad.gif
riolis lucky getting the lifetime insurance lol
*
hmm, kenot buy LTE anymore?
O_O

This post has been edited by Riolis: Jan 10 2013, 12:38 PM
athlonmax
post Jan 10 2013, 12:39 PM

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QUOTE(Riolis @ Jan 10 2013, 12:37 PM)
hmm, kenot buy LTE anymore?
O_O
*
Yeah now when i click purchase,the package comes with 3 months insurance,it's weird because the one that i bought for you doesn't have that.
moiskyrie
post Jan 10 2013, 12:44 PM

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what the insurance for?
planning to buy....
how the gameplay?

Riolis
post Jan 10 2013, 12:45 PM

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There's no gameplay yet since the game is not even out yet >.>
Riolis
post Jan 10 2013, 12:50 PM

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QUOTE(athlonmax @ Jan 10 2013, 12:39 PM)
Yeah now when i click purchase,the package comes with 3 months insurance,it's weird because the one that i bought for you doesn't have that.
*
Oh yeah, seems like it ended d
http://www.robertsspaceindustries.com/insu...faq-and-update/

Still can upgrade and buy new ships at LTE, but kenot buy package anymore.

ah damn, need to buy extra insurance for cargo and modification @_@

This post has been edited by Riolis: Jan 10 2013, 12:59 PM
moiskyrie
post Jan 10 2013, 01:06 PM

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now cant buy anymore?

athlonmax
post Jan 10 2013, 01:14 PM

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QUOTE(moiskyrie @ Jan 10 2013, 01:06 PM)
now cant buy anymore?
*
Can still buy ship package but now got limited insurance on the ship,b4 this packages gives full lifetime cover insurance on the ship.
Insurance is for when ur ship is destroy,anything happened to your cargo,u will be covered.

moiskyrie
post Jan 10 2013, 01:18 PM

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can renew the insurance ingame?
so it almost like eve online.?
Riolis
post Jan 10 2013, 01:20 PM

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QUOTE(moiskyrie @ Jan 10 2013, 01:18 PM)
can renew the insurance ingame?
so it almost like eve online.?
*
yes. all insurance can buy in-game.
moiskyrie
post Jan 10 2013, 01:26 PM

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hand itchy want to buy...
but only afford to get aurora....
Riolis
post Jan 10 2013, 01:27 PM

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QUOTE(moiskyrie @ Jan 10 2013, 01:26 PM)
hand itchy want to buy...
but only afford to get aurora....
*
you can always upgrade later on in these 12 month, so just buy buy buy laugh.gif
moiskyrie
post Jan 10 2013, 01:40 PM

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want buy but no budget...
if i buy i dont have enough fund for new desktop....
kof91
post Jan 10 2013, 08:26 PM

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I see poison
poison, poison never change
vfsc
post Jan 10 2013, 11:17 PM

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Hi all, I just checked LTI is still available for original pledgers, Athlonmax/Riolis for you I think it may be a login refresh issue, make sure your account is a fresh login before you purchase ships. The drop down should show the LTI packages. The confusion is just that If you wait too long the drop down list turn into the limited packages after a while. smile.gif
Riolis
post Jan 10 2013, 11:29 PM

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QUOTE(kof91 @ Jan 10 2013, 08:26 PM)
I see poison
poison, poison never change
*
buy constellation class laugh.gif
buy buy buy buy. We need 20 more to take over the universe.
Riolis
post Jan 10 2013, 11:36 PM

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QUOTE(vfsc @ Jan 10 2013, 11:17 PM)
Hi all, I just checked LTI is still available for original pledgers, Athlonmax/Riolis for you I think it may be a login refresh issue, make sure your account is a fresh login before you purchase ships. The drop down should show the LTI packages. The confusion is just that If you wait too long the drop down list turn into the limited packages after a while. smile.gif
*
Good to know then, I can't buy LTI so I have no idea how to check if the deal still on. =.=
tau2x
post Jan 11 2013, 11:14 AM

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a big thanks to vfsc for helping me get the mercenary pack! smile.gif
athlonmax
post Jan 11 2013, 11:22 AM

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QUOTE(vfsc @ Jan 10 2013, 11:17 PM)
Hi all, I just checked LTI is still available for original pledgers, Athlonmax/Riolis for you I think it may be a login refresh issue, make sure your account is a fresh login before you purchase ships. The drop down should show the LTI packages. The confusion is just that If you wait too long the drop down list turn into the limited packages after a while. smile.gif
*
Oh really?cos i tried close the browser and logging back again,same thing stuff came out.
athlonmax
post Jan 11 2013, 11:23 AM

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QUOTE(tau2x @ Jan 11 2013, 11:14 AM)
a big thanks to vfsc for helping me get the mercenary pack! smile.gif
*
Grats tau2x! rclxms.gif
tau2x
post Jan 11 2013, 11:26 AM

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QUOTE(athlonmax @ Jan 11 2013, 11:23 AM)
Grats tau2x!  rclxms.gif
*
now for the looooonnggggg wait sweat.gif
vfsc
post Jan 11 2013, 12:31 PM

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No problem tau2x, glad to help out smile.gif
DaIdiot
post Feb 6 2013, 03:10 PM

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http://www.robertsspaceindustries.com/death-of-a-spacema/

death mechanics! Good read!!

also... let this thread rise up from the ashes!
Quazacolt
post Feb 7 2013, 01:16 AM

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i've always wanted to attend my own funeral, this is kinda cool in a way i guess w
tau2x
post Feb 7 2013, 10:18 AM

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interesting read indeed! makes u think twice before doing anything too risky. i like the idea. smile.gif
DaIdiot
post Feb 14 2013, 03:44 PM

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time to fill up the citizen card form guys!!! Else you'll get your citizen cards blank.... Deadline is 15th February!
Quazacolt
post Feb 15 2013, 09:07 AM

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http://robertsspaceindustries.com/citizen-card-t-shirt-faqs/ a bit late, but here it is
moiskyrie
post Feb 16 2013, 07:44 AM

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not eligible for the card....
too late to pledge...
hypermount
post Feb 17 2013, 02:05 AM

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Got the bronze card and SC T-Shirt rclxms.gif
redlum
post Apr 30 2013, 05:09 PM

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Just backed this! So how many do we have here? Which guilds are you looking at? smile.gif
neonash
post May 26 2013, 08:04 PM

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My friends are forming an Asian squadron. There are about 14 of us so far with at least 1 Idris Corvette.

http://www.facebook.com/groups/240971476044190/


wingwp
post May 26 2013, 09:26 PM

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I got this Aurora Starter Package life time insurance on the last day of promotion, http://www.robertsspaceindustries.com/the-aurora-revealed/
ongweiping
post Jun 18 2013, 09:23 AM

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Need some update here, anyone gotten their T-Shirt/Card yet?
DaIdiot
post Jun 26 2013, 09:28 AM

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QUOTE(ongweiping @ Jun 18 2013, 09:23 AM)
Need some update here, anyone gotten their T-Shirt/Card yet?
*
Just got mine today !

rclxms.gif rclxms.gif
ChocChristy
post Jun 26 2013, 10:00 AM

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Is the lifetime insurance thingy still on? D: How do I get it??
athlonmax
post Jun 26 2013, 10:46 AM

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QUOTE(ChocChristy @ Jun 26 2013, 10:00 AM)
Is the lifetime insurance thingy still on? D: How do I get it??
*
u're a new backers? if haven't buy anything yet u can purchase this digital bounty hunter package with LTI, but limited time only
http://robertsspaceindustries.com/the-300-series-revealed/
kof91
post Jun 26 2013, 11:04 AM

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QUOTE(athlonmax @ Jun 26 2013, 10:46 AM)
u're a new backers? if haven't buy anything yet u can purchase this digital bounty hunter package with LTI, but limited time only
http://robertsspaceindustries.com/the-300-series-revealed/
*
I already pledge, actually can I buy another ship?
kinda confusing rclxub.gif
Deimos Tel`Arin
post Jun 26 2013, 11:19 AM

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hmmm will this be on steam?
athlonmax
post Jun 26 2013, 11:27 AM

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QUOTE(kof91 @ Jun 26 2013, 11:04 AM)
I already pledge, actually can I buy another ship?
kinda confusing  rclxub.gif
*
yeah u can add or upgrade to another ship, or start collecting other ships also smile.gif
If original backers, can upgrade to another ship cheaper i.e price of the new ship minus the ship u pledged earlier. If u back digital bounty hunter for $65 and u wanna upgrade to freelancer the price is $110-65= 45 bucks u need to pay.
athlonmax
post Jun 26 2013, 11:28 AM

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QUOTE(Deimos Tel`Arin @ Jun 26 2013, 11:19 AM)
hmmm will this be on steam?
*
I'm not sure,maybe closer to release will have.Still long way to go lol
kof91
post Jun 26 2013, 11:32 AM

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QUOTE(Deimos Tel`Arin @ Jun 26 2013, 11:19 AM)
hmmm will this be on steam?
*
10M total pledge.. I dun think steam will pass on the chance to sell this.. it all depends on the dev I guess

this is the answer I get from them back in nov 2012
» Click to show Spoiler - click again to hide... «

Deimos Tel`Arin
post Jun 26 2013, 11:33 AM

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QUOTE(athlonmax @ Jun 26 2013, 11:28 AM)
I'm not sure,maybe closer to release will have.Still long way to go lol
*

QUOTE(kof91 @ Jun 26 2013, 11:32 AM)
10M total pledge.. I dun think steam will pass on the chance to sell this.. it all depends on the dev I guess

this is the answer I get from them back in nov 2012
» Click to show Spoiler - click again to hide... «

*

ah i see. thanks!

too many games liao.
need to wait for sales haha.

kof91
post Jun 26 2013, 12:06 PM

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QUOTE(Deimos Tel`Arin @ Jun 26 2013, 11:33 AM)
ah i see. thanks!

too many games liao.
need to wait for sales haha.
*
collector dun mind having more games whistling.gif
sale will be long time from now
estimated release date is nov 2014 sweat.gif
Deimos Tel`Arin
post Jun 26 2013, 12:38 PM

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QUOTE(kof91 @ Jun 26 2013, 12:06 PM)
collector dun mind having more games  whistling.gif 
sale will be long time from now
estimated release date is nov 2014  sweat.gif
*
dafuq nov 2014 only official release?
now alpha beta?
TSCheesenium
post Jun 26 2013, 12:50 PM

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If im not wrong, alpha will be ready at the end of the year that features basic combat.
neonash
post Jun 26 2013, 01:11 PM

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The LTI is still on. I can gift you in as original backer at USD 30 or RM 97-100. Since last night I have done this for 11 new pledges.
Else you can ask from Wingwp also as im geting bit tired.
The USD30 Original backer will expire soon i think by Thursday they will bring the old website down.

My squadron group is formed at http://www.facebook.com/groups/240971476044190/
join us at the 13th Phoenix Squadron.

Ongweiping and Athlonmax are with us in this squadron.

This post has been edited by neonash: Jun 26 2013, 01:13 PM
TSCheesenium
post Jun 26 2013, 02:00 PM

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if im not wrong, the lowest Scout tier has sold out. Now left the $35 tier left. :/

Still, i might be upgrading to 325i. Better be combat ready from the get go.
neonash
post Jun 26 2013, 02:21 PM

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the lowest Scout tier $35 directly from RSI is sold out.

What some of us Original backers have is a "jalan" to gift in new pledges at $30 for Digital Scout package. It comes with the Game,Alpha/Beta Access, Founder goodies, Aurora MR with LTI and enables you to upgrade in future your pledge at original prices after new website goes live this Saturday until Dogfight Alpha goes live around Dec 2012.
You will receive an email from RSI where you click on it to redeem your gift. It will walk you through registering a new account or link it to your existing account.

Apart from me, Wingwp and Athlonmax can do the "jalan" for you but its until Friday 1am, thats the deadline old website goes down.
TSCheesenium
post Jun 26 2013, 02:28 PM

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I am one of the original backers on their site during their initial funding campaign but I cant find the option on RSI. The $30 tier is greyed out now.
neonash
post Jun 26 2013, 02:38 PM

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As an original backer you need to have a Digital Scout pledge dated before Nov 20 or was it 26, 2012.
Use that to upgrade to Double Digital Scout or Quad Digital Scout. Pay the price difference. Spread the love by gifting to their emails.

Edit: Split the bigger package before gifting.

This post has been edited by neonash: Jun 26 2013, 02:45 PM
kof91
post Jun 26 2013, 02:41 PM

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QUOTE(neonash @ Jun 26 2013, 02:21 PM)
the lowest Scout tier $35 directly from RSI is sold out.

What some of us Original backers have is a "jalan" to gift in new pledges at $30 for Digital Scout package. It comes with the Game,Alpha/Beta Access, Founder goodies, Aurora MR with LTI and enables you to upgrade in future your pledge at original prices after new website goes live this Saturday until Dogfight Alpha goes live around Dec 2012.
You will receive an email from RSI where you click on it to redeem your gift. It will walk you through registering a new account or link it to your existing account.

Apart from me, Wingwp and Athlonmax can do the "jalan" for you but its until Friday 1am, thats the deadline old website goes down.
*
oh... no wonder I still see $30 bux, so I am considered original backer
neonash
post Jun 26 2013, 02:47 PM

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QUOTE(kof91 @ Jun 26 2013, 02:41 PM)
oh... no wonder I still see $30 bux, so I am considered original backer
*
depends on your pledge if its 11/20/2012 or before then yes original backer. btw this is US style date, in Malaysia we use UK style ie 20/11/2012
kof91
post Jun 26 2013, 02:50 PM

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QUOTE(neonash @ Jun 26 2013, 02:47 PM)
depends on your pledge if its 11/20/2012 or before then yes original backer. btw this is US style date, in Malaysia we use UK style ie 20/11/2012
*
hmm actually I received mine from an original backer sharing a twin pack but my fren made the purchase and gifted me
the one he backed is definitely original backer before 11/20/2012
I check my details the date is 12/22/2012, that is the date he send out the gift to me.
so my one is with LTI or not? rclxub.gif
TSCheesenium
post Jun 26 2013, 02:52 PM

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QUOTE(kof91 @ Jun 26 2013, 02:50 PM)
hmm actually I received mine from an original backer sharing a twin pack but my fren made the purchase and gifted me
the one he backed is definitely original backer before 11/20/2012
I check my details the date is 12/22/2012, that is the date he send out the gift to me.
so my one is with LTI or not?  rclxub.gif
*
You should have LTI as your friend bought it during the crowdfunding period.

I bought Origin 300i, so, i dont think that applies for me then.
neonash
post Jun 26 2013, 02:59 PM

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QUOTE(kof91 @ Jun 26 2013, 02:50 PM)
hmm actually I received mine from an original backer sharing a twin pack but my fren made the purchase and gifted me
the one he backed is definitely original backer before 11/20/2012
I check my details the date is 12/22/2012, that is the date he send out the gift to me.
so my one is with LTI or not?  rclxub.gif
*
yours is Veteran backer. your friend did the same concept.
The only thing you missed out for Original backer is able to purchase original price until Nov. As Veteran you can still buy more until end of next week.
If you are satisfied with your current Aurora MR ... it does not matter.
athlonmax
post Jun 26 2013, 03:03 PM

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QUOTE(neonash @ Jun 26 2013, 02:59 PM)
yours is Veteran backer. your friend did the same concept.
The only thing you missed out for Original backer is able to purchase original price until Nov. As Veteran you can still buy more until end of next week.
If you are satisfied with your current Aurora MR ... it does not matter.
*
Veteran still can buy but the price is expensive a bit from original backers right?
kof91
post Jun 26 2013, 03:07 PM

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QUOTE(neonash @ Jun 26 2013, 02:59 PM)
yours is Veteran backer. your friend did the same concept.
The only thing you missed out for Original backer is able to purchase original price until Nov. As Veteran you can still buy more until end of next week.
If you are satisfied with your current Aurora MR ... it does not matter.
*
so the account who backed it before 20/11 is original backer

receiver is veteren? so my one is with LTI or not?

why so unclear one.. no mention also


QUOTE(athlonmax @ Jun 26 2013, 03:03 PM)
Veteran still can buy but the price is expensive a bit from original backers right?
*
I buy new or upgrade both still at old price 30 bux for aurora rclxub.gif

This post has been edited by kof91: Jun 26 2013, 03:14 PM
neonash
post Jun 26 2013, 03:19 PM

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as long you have a ship package pledge before 20/11 you are an original backer. when new website goes up your backer status locked.

latest update from RSI yesterday all goodies in Original backer will be in Veteran backer, all ships will have LTI until 1 week after new website goes up this Saturday.

what may have happen to you was your friend (original backer) buy the new purchase and gift to you. but since its new its not dated as before 20/11 (Veteran backer). If he had a Scout package dated before 20/11 he should have upgraded it, split it and gift to you instead.
kof91
post Jun 26 2013, 03:20 PM

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QUOTE(neonash @ Jun 26 2013, 03:19 PM)
as long you have a ship package pledge before 20/11 you are an original backer. when new website goes up your backer status locked.

latest update from RSI yesterday all goodies in Original backer will be in Veteran backer, all ships will have LTI until 1 week after new website goes up this Saturday.

what may have happen to you was your friend (original backer) buy the new purchase and gift to you. but since its new its not dated as before 20/11 (Veteran backer). If he had a Scout package dated before 20/11 he should have upgraded it, split it and gift to you instead.
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I believe that is what he did.. afaik he din buy anymore gift for anyone else.. jus split and gift me..
ChocChristy
post Jun 26 2013, 03:22 PM

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hmm.gif Sounds complicated. BUT LTI is still LTI sweat.gif
TSCheesenium
post Jun 26 2013, 03:33 PM

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QUOTE(neonash @ Jun 26 2013, 03:19 PM)
latest update from RSI yesterday all goodies in Original backer will be in Veteran backer, all ships will have LTI until 1 week after new website goes up this Saturday.
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Hmm, does means that I still have one week to decide whether i want to upgrade my 300i to 325i?

I just want to keep my LTI with a 300i or 325i as i think that ship will be a nice backup ready to fly ship if my in game purchased Hornet/M50/Corvette got destroyed multiple times till I couldnt insure it.
neonash
post Jun 26 2013, 03:38 PM

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QUOTE(Cheesenium @ Jun 26 2013, 03:33 PM)
Hmm, does means that I still have one week to decide whether i want to upgrade my 300i to 325i?

I just want to keep my LTI with a 300i or 325i as i think that ship will be a nice backup ready to fly ship if my in game purchased Hornet/M50/Corvette got destroyed multiple times till I couldnt insure it.
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If your are Original backer you have until Nov. if Veteran backer until end of next week as original prices, after that prices go up. Although as Veteran you can still buy ships with LTI until Nov just more expensive.

the only 300 series ship limited until end of next week is the 350r at $120 ship package or $100 as addon.
TSCheesenium
post Jun 26 2013, 03:47 PM

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QUOTE(neonash @ Jun 26 2013, 03:38 PM)
If your are Original backer you have until Nov. if Veteran backer until end of next week as original prices, after that prices go up. Although as Veteran you can still buy ships with LTI until Nov just more expensive.

the only 300 series ship limited until end of next week is the 350r at $120 ship package or $100 as addon.
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I think 350r is kinda useless, as i'll probably not using it as a racer. I am looking for an all rounder ship to start the game and also as backup.

I just want to ask, I know that different variants of 300 uses different engine but is there a list on whats the difference with each engine?

It just that the $15 upgrade is quite pricey for an extra gun and missiles with a better engine.
ChocChristy
post Jun 26 2013, 03:49 PM

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hmm.gif They promised a lot of stuff. Hopefully they won't disappoint us.
TSCheesenium
post Jun 26 2013, 04:00 PM

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QUOTE(ChocChristy @ Jun 26 2013, 03:49 PM)
hmm.gif  They promised a lot of stuff. Hopefully they won't disappoint us.
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If you liked Freelancer, I doubt Star Citizen will disappoint, considering Freelancer had a long development cycle then, half way through, Microsoft fired Chris Roberts who was leading the development so that they can take over the project to scale it down to what we have in Freelancer today.

If Chris Roberts could lead the development of the game from pre-production to the end, i think Star Citizen will be decent.
ChocChristy
post Jun 26 2013, 04:36 PM

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QUOTE(Cheesenium @ Jun 26 2013, 04:00 PM)
If you liked Freelancer, I doubt Star Citizen will disappoint, considering Freelancer had a long development cycle then, half way through, Microsoft fired Chris Roberts who was leading the development so that they can take over the project to scale it down to what we have in Freelancer today.

If Chris Roberts could lead the development of the game from pre-production to the end, i think Star Citizen will be decent.
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Read about how they treat death and injury in-game. How you walked into the office to register your "beneficiary", how you can walk in 1st person and see how battle-hardened another player is with his scars and stuff, how people can shoot your escape pod and you have few seconds to eject your pod. All sound complicated and too good to be true. Hopefully they can deliver. Freelancer is the only space flight sim I enjoyed very much. Even Dark Star One was meh compared to it.
TSCheesenium
post Jun 26 2013, 04:59 PM

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QUOTE(ChocChristy @ Jun 26 2013, 04:36 PM)
Read about how they treat death and injury in-game. How you walked into the office to register your "beneficiary", how you can walk in 1st person and see how battle-hardened another player is with his scars and stuff, how people can shoot your escape pod and you have few seconds to eject your pod. All sound complicated and too good to be true. Hopefully they can deliver. Freelancer is the only space flight sim I enjoyed very much. Even Dark Star One was meh compared to it.
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Well, if you looked at other crowd funded games, each of them are very much as ambitious as Star Citizen. For examples on the crowd funded games, like Planetary Annihilation, Project CARS, Project Eternity, Wasteland 2, Limit Theory(similar to Star Citizen) and so on, are equally ambitious.

The only difference is, Star Citizen gets the highest funding from the community but not less ambitious than any other crowd funded projects. I dont mind backing them, as those are the games i wanted to see and it feels good to see that consumers have the power to decide whether a game gets to be made or not.

Still, I think that the FPS part in Star Citizen is a bit overambitious.

Dark Star One kinda sucked, though, even Galaxy on Fire 2 is better than it.

This post has been edited by Cheesenium: Jun 26 2013, 05:09 PM
ChocChristy
post Jun 26 2013, 05:11 PM

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QUOTE(Cheesenium @ Jun 26 2013, 04:59 PM)
Well, if you looked at other crowd funded games, each of them are very much as ambitious as Star Citizen. For examples on the crowd funded games, like Planetary Annihilation, Project CARS, Project Eternity, Wasteland 2, Limit Theory(similar to Star Citizen) and so on, are equally ambitious.

The only difference is, Star Citizen gets the highest funding from the community but not less ambitious than any other crowd funded projects. I dont mind backing them, as those are the games i wanted to see and it feels good to see that consumers have the power to decide whether a game gets to be made or not.

Still, I think that the FPS part in Star Citizen is a bit overambitious.

Dark Star One kinda sucked, though, even Galaxy on Fire 2 is better than it.
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Only thing I liked about Dark Star One, is aliens lolol
TSCheesenium
post Jun 26 2013, 05:14 PM

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QUOTE(ChocChristy @ Jun 26 2013, 05:11 PM)
Only thing I liked about Dark Star One, is aliens lolol
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But the flying kinda sucked. Didnt play much at the end. Whats so interesting about the aliens?
ChocChristy
post Jun 26 2013, 05:27 PM

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QUOTE(Cheesenium @ Jun 26 2013, 05:14 PM)
But the flying kinda sucked. Didnt play much at the end. Whats so interesting about the aliens?
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Sucks horribly lolol. Because Freelancer mostly humans? brows.gif Then you find out the face of the pilots were reused so many times lolol
TSCheesenium
post Jun 26 2013, 05:31 PM

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QUOTE(ChocChristy @ Jun 26 2013, 05:27 PM)
Sucks horribly lolol. Because Freelancer mostly humans?  brows.gif  Then you find out the face of the pilots were reused so many times lolol
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lol, but at the end, its space ships that matters the most. Have you played Freespace 2? Heard its really good.
neonash
post Jun 26 2013, 06:02 PM

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Incoming Wall of text!

Star Citizen:
Below is a post by Chris Roberts, Godfather of Wing Commander and SC chief taken from the official forums dated 24/4/2013. It addresses some concerns.

Wow, there's a few things that get real gamer's blood boiling more than "micro-transactions" - perhaps "DRM", "EA" and "Pay2Win" but that's about it.

It would be nice if everyone that was getting up in arms about the OP actually read the article that was referred to as I DON'T mention micro-transactions anywhere. The full article is here http://www.gamesindustry.biz/article...ms-development. If you read my words I'm incredibly happy and excited about making the game, how the interaction with all of YOU is making the game better AND how grateful I am that everyone has been so generous in their contributions as its allowing us to make a game without compromises.

My reference to World of Tanks was purely about how I felt the ability for people that don't have 40 hours a week to sink into a game have the opportunity to spend some money to keep up (an early post called this Pay2BeEqual) or drive a sexy tank they don't have 200 hours of game time to earn. I think WoT has some similarities to SC because they are both skill based games so having better equipment may help you but it will NOT guarantee victory - which is very important and similar to real life (I can have a better sports car than you but if you're a better driver you'll probably be able to beat me on a road course). And it is encouraging to me that they are doing well financially as it is a PC game in what I would have considered a niche category, which at first glance is how you could categorize Star Citizen. Its going to cost significant money to make Star Citizen and more money to continue to run it. I would love to see Star Citizen hit a 10 year anniversary like Eve, and knowing that another online PC game is doing well makes me feel confident that SC has the potential for longevity that I think everyone would like to see (which was the context for my comments in the article)

For the record here are my simple rules for what I'm aiming for with Star Citizen (and personal play preference)

1) NO grind - basic gameplay should be fun.

2) NO subscription to play. Once you've bought the game you should be able to play and have fun without paying another penny. Maybe this is from all the MMOs I signed up for and then didn't have time to play yet still had to pay to keep my character (I think I paid over 2 years of subs for both WoW and SWG before I canceled, despite only playing them for the first month or so!)

3) NO unfair advantage to people with either too much money or too much time. I think its disingenuous for people to claim that they should have a big advantage just because they can commit 40 hours a week in play time over someone that can only spend 4. Both types of player have purchased the game and are both entitled to have fun. If I make a game that only caters to people that have lots of time and nothing else I'm cutting out a huge part of the audience. The same goes if I build a game that just caters to people that have money to burn (The Asian P2W game style). Just because someone plays one way doesn't mean everyone should play that way. Some people will want to just spend a few hours dogfighting, some may want spend dozens of hours doing trade runs and building up a merchant empire. Others may just want to explore corners of the galaxy. A big audience supplies lots of players to make the universe more interesting. A big audience also spreads the costs of running the persistent universe (as it costs money for new content and servers), which in turn makes it cheaper for all.

4) NO Pay2Win - You should never be able to buy anything with real money that you can't buy in with in game credits. Once fully live SC in-game items will only be purchasable with in-game credits. There will even be some items you can ONLY earn by playing / flying missions. All you will be able to spend money on that is gameplay related would be buying some in-game credits as you don't want or don't have enough time to earn the credits you need for your contemplated purchase. We'll cap purchase of in-game credits to avoid someone unbalancing the game / economy. Finally as I point out above skill will always play a factor - there will be no "magic spaceship of death" that will sweep all before it, so while you may have bought a more expensive spaceship / weapon a better pilot can still beat you (this is where people with lots of time get an advantage as they'll have spent a lot more time honing their combat skills!)

From my perspective my above 4 rules and solutions are the best compromise that factors the need to make the game fun for people with lots of time or little time, while allowing the game the ability to cover its running costs based on player's actual engagement with the game. I am confident we can balance all this in a way that works and doesn't feel unfair to any one group. Contributing additional money beyond your initial ship package will be entirely optional and not required to have fun or progression (but if you do short cut once in a while, know that you're money is going to support the development of the game and on-going content!)

I hope this allays some concerns. If not, I ask that you wait to you have a chance to actually play and see how everything will work and be balanced before making your mind up.

-Chris
athlonmax
post Jun 26 2013, 06:14 PM

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QUOTE(Cheesenium @ Jun 26 2013, 05:31 PM)
lol, but at the end, its space ships that matters the most. Have you played Freespace 2? Heard its really good.
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I played Descent:Freespace and Freespace 2, man it's an epic space sim ever! Love the space battle especially in Freespace 2.
You should try it at least once.For me the graphic,story is the best since Wing commander series.

» Click to show Spoiler - click again to hide... «


This post has been edited by athlonmax: Jun 26 2013, 06:16 PM
TSCheesenium
post Jun 26 2013, 06:36 PM

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QUOTE(athlonmax @ Jun 26 2013, 06:14 PM)
I played Descent:Freespace and Freespace 2, man it's an epic space sim ever! Love the space battle especially in Freespace 2.
You should try it at least once.For me the graphic,story is the best since Wing commander series.

» Click to show Spoiler - click again to hide... «

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I bought it from GOG recently but havent try yet. Maybe i'll give it a shot when its possible.
tau2x
post Jun 27 2013, 12:19 PM

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24 hours live stream on this Friday at 11 AM CST (-5 GMT.) smile.gif

http://www.robertsspaceindustries.com/the-final-countdown/
wingwp
post Jun 27 2013, 05:57 PM

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I might let go my Starter Pack (Aurora LX) and keep the Digital Scout, pm me if interested
ChocChristy
post Jun 27 2013, 06:11 PM

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QUOTE(wingwp @ Jun 27 2013, 05:57 PM)
I might let go my Starter Pack (Aurora LX) and keep the Digital Scout, pm me if interested
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Both aren't the same? o.o
wingwp
post Jun 27 2013, 07:58 PM

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Digital Squad's Aurora is not LX, starter pack also no Squadron 42

QUOTE(ChocChristy @ Jun 27 2013, 06:11 PM)
Both aren't the same? o.o
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redlum
post Jun 27 2013, 10:03 PM

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Can't wait for the 24h live stream. I got a feeling i'm going to buy another ship. Only got the Aurora LX now but probably going for the Hornet as I want a fighter too.
kof91
post Jun 28 2013, 11:29 AM

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QUOTE
Star Citizen ship assets cost upwards of $35,000 each


sos
TSCheesenium
post Jun 28 2013, 12:13 PM

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QUOTE(kof91 @ Jun 28 2013, 11:29 AM)
Kinda expected to see around that price to make a ship asset, considering how much detail, movable parts, detailed cockpit view and customisation on each ship. On top of the fact that each ship has 2-4 load models to 9 in Forza 4


kof91
post Jun 28 2013, 12:29 PM

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QUOTE(Cheesenium @ Jun 28 2013, 12:13 PM)
Kinda expected to see around that price to make a ship asset, considering how much detail, movable parts, detailed cockpit view and customisation on each ship. On top of the fact that each ship has 2-4 load models to 9 in Forza 4
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at this rate they will run out of money before making the main game sweat.gif
TSCheesenium
post Jun 28 2013, 12:43 PM

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QUOTE(kof91 @ Jun 28 2013, 12:29 PM)
at this rate they will run out of money before making the main game  sweat.gif
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Probably wont as they only have 10 or so ships with a massive budget of 10 million plus an unknown amount from investors.

Project CARS had 30+ high detailed models now and they are still doing more or less ok. Except that feature creep problem.
DaIdiot
post Jun 28 2013, 02:38 PM

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I cant wait for the new website to launch... although i have already seen it...hehe

waiting for the surprises the livestream is gonna give us biggrin.gif
wingwp
post Jun 28 2013, 04:03 PM

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hmm.. I think investors r also eyeing them since the player base so big now plus all got buying power ..

QUOTE(Cheesenium @ Jun 28 2013, 12:43 PM)
Probably wont as they only have 10 or so ships with a massive budget of 10 million plus an unknown amount from investors.

Project CARS had 30+ high detailed models now and they are still doing more or less ok. Except that feature creep problem.
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TSCheesenium
post Jun 28 2013, 04:04 PM

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QUOTE(wingwp @ Jun 28 2013, 04:03 PM)
hmm.. I think investors r also eyeing them since the player base so big now plus all got buying power ..
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Star Citizen already have investors as far as i know but there are definitely other investors out there eying at the game.
wingwp
post Jun 28 2013, 04:58 PM

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So when you docking in a station etc you can see a space ship sign board promoting Codemaster advertisement .. I don't mind tat actually, kinda cool..

QUOTE(Cheesenium @ Jun 28 2013, 04:04 PM)
Star Citizen already have investors as far as i know but there are definitely other investors out there eying at the game.
*
neonash
post Jul 1 2013, 11:19 AM

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well this thread certainly has been quiet for 2 days. Probably out of shock to their wallets.

user posted image
user posted image
user posted image

Each Idris has a crew for 10 players and room for 2-3 fighters.
The 13th Phoenix Legion, Malaysian/Singaporean/Asian squadron has 5 of these Idris but we only have about 30 pilots.
Contact us at the below FB group if you would like to join.

https://www.facebook.com/groups/240971476044190/

This post has been edited by neonash: Jul 1 2013, 11:29 AM
vfsc
post Jul 5 2013, 11:07 AM

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Hi guys, im an Original backer and Imperium Fleet member here, just a shout out before the end of the 6th July LTI and limited ships grace period at https://robertsspaceindustries.com. I couldn't resist to just add 3 more limited ships, yeah for me this is probably the biggest ever purchase for a game, (I'm thinking of this as a 3 year spread, in Chris Roberts we trust smile.gif Can't wait for the Hanger module and the Alpha Beta. Current LTI's Hornet,Gladiator,Freelancer,Starfarer,350R,M50,Aurora LX and the Constellation.
Burn-X
post Jul 5 2013, 11:44 AM

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Nice to see some Malaysian players keen on this game smile.gif I'm also an original backer.

One thing that does concern me is the lack of confirmation of a Asian server. They have confirmed servers for NA, EU and AU. Hopefully have some news on this...
neonash
post Jul 5 2013, 11:51 AM

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QUOTE(vfsc @ Jul 5 2013, 11:07 AM)
Hi guys, im an Original backer and Imperium Fleet member here, just a shout out before the end of the 6th July LTI and limited ships grace period at https://robertsspaceindustries.com. I couldn't resist to just add 3 more limited ships, yeah for me this is probably the biggest ever purchase for a game, (I'm thinking of this as a 3 year spread, in Chris Roberts we trust smile.gif Can't wait for the Hanger module and the Alpha Beta. Current LTI's Hornet,Gladiator,Freelancer,Starfarer,350R,M50,Aurora LX and the Constellation.
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hi vfsc,

you should join us as 13th Phoenix Legion is under the Asian arm of Imperium. Thats why we got a Legion in our name LOL.
kof91
post Jul 5 2013, 11:52 AM

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QUOTE(neonash @ Jul 1 2013, 11:19 AM)
well this thread certainly has been quiet for 2 days. Probably out of shock to their wallets.

Each Idris has a crew for 10 players and room for 2-3 fighters.
The 13th Phoenix Legion, Malaysian/Singaporean/Asian squadron has 5 of these Idris but we only have about 30 pilots.
Contact us at the below FB group if you would like to join.

https://www.facebook.com/groups/240971476044190/
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would like to join but I tarak fb..
neonash
post Jul 5 2013, 12:04 PM

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Well so far on pilot counts we are at 37 confirmed pilots. Mostly Malaysians some SG and 1 Indonesian. We are ex SWTOR and current MWO gamers.

major fleet composition: 2 Idris-M, 3 Idris-P, 2 Retaliator bombers, 3 Gladiator bombers, 3 Starfarers, 5 Constellations

my own personal: 350R, M50, Gladiator, Starfarer, Constellation, Idris-P

This post has been edited by neonash: Jul 5 2013, 12:05 PM
LWRNCH6550
post Jul 5 2013, 12:17 PM

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QUOTE(SpikeTwo @ Oct 11 2012, 09:34 AM)
its gonna flop. anything that sounds too good to be true is gonna fall hard.
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QUOTE(cracksys @ Oct 11 2012, 11:12 AM)
based on your say, will project eternity and wasteland 2 flop too?
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They all either flop or overhypped.

Because PC gamers are hoping for a game to do their PC justice and these companies just show up as a savior claim they hold the throne to revive PC.
PC gaming doesn't need revival, it is what it is.

Wasteland 2, I do not have high hopes but hoping to play it as a sequel to wasteland and being the stepping stone for fallout, not because its a PC game. If it releases on console, id get the console version instead of PC.
After all, inxile doesn't disappoint me. Obsidian on the other hand, doubtful.

Nuff said, trying to misuse the hope of PC gamers to make their game justified is dead wrong.
LWRNCH6550
post Jul 5 2013, 12:21 PM

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QUOTE(wingwp @ Jun 28 2013, 04:58 PM)
So when you docking in a station etc you can see a space ship sign board promoting Codemaster advertisement .. I don't mind tat actually, kinda cool..
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Memang lah, good money wat .
Since 2005 onwards, SP games have in game ads liau.
Some MMO have real time ads also.
redlum
post Jul 5 2013, 05:23 PM

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37 people strong pilot count. Not bad at all! Glad to see more Oceanic players here smile.gif
wingwp
post Jul 5 2013, 07:04 PM

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just upgraded to Freelancer sweat.gif

QUOTE(redlum @ Jul 5 2013, 05:23 PM)
37 people strong pilot count. Not bad at all! Glad to see more Oceanic players here smile.gif
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TSCheesenium
post Jul 5 2013, 10:31 PM

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QUOTE(LWRNCH6550 @ Jul 5 2013, 12:17 PM)
They all either flop or overhypped.

Because PC gamers are hoping for a game to do their PC justice and these companies just show up as a savior claim they hold the throne to revive PC.
PC gaming doesn't need revival, it is what it is.

Wasteland 2, I do not have high hopes but hoping to play it as a sequel to wasteland and being the stepping stone for fallout, not because its a PC game. If it releases on console, id get the console version instead of PC.
After all, inxile doesn't disappoint me. Obsidian on the other hand, doubtful.

Nuff said, trying to misuse the hope of PC gamers to make their game justified is dead wrong.
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So, you are saying that PC should stay and be the platform where consoles dump their ports while we cannot develop our own "exclusives" that is designed for our platforms. Should we stay this way? No, we arent because some developers and PC gamers are sick of all these shallow games designed for console that only have slightly more than a dozens buttons while games like Project Eternity, Wasteland 2, Project CARS, Star Ctizen or some random guy who is making a space game will never be funded by these man in suits who only cared about short term profits and widest appeal with games that has barely any depth. Or seeing talented developers getting paid peanuts. Or seeing their bonus being forfeited because their metacritic score is 1 point lower than agreed.

Instead, I rather give an opportunity to independent development studios to develop a game with its fan than seeing them going to large publishers that only care about making generic crap. Whether they are successful or not, i rather risk my money so that these people have a shot to stay independent than work with a major publisher that pretty much always demands that their game has to be designed for the widest possible audience with a depth of peddling pool.

So what if Wasteland 2 turn out to be a smaller game, then so be it then because one should never expect it to turn out to be some Fallout 3 sort of epic game. I rather have short, sweet and deep games, than shallow nonsense that appeared because the console market wants shallow crap. Also, InXile will get another shot to stay indie than working with publishers to make boring games like Hunted.

Since you think that console gaming are superior so why bother posting here and try to make PC gamers look like idiots? IMO, i say PC is better than where it was a few years back because we are getting games that take far more creativity risks to explore new genre and gameplay than sticking to the tried and true boring nonsense that is commonly seen on consoles because some companies want to play it safe. No doubt there are interesting console games but very much all of them are published by Sony or exist on PS.

Anyone who pledged for a kickstarter should know that they should pledging the games with their disposable income as kickstarter is not an investment or pre-order platform but it is equivalent to planting a seed in the ground where the seed might never sprout or turned out to be shit or it might sprout to a glorious plant. So what if Star Citizen failed, there are still tonnes of space games from Enemy Starfighter to Void Destroyer out there might turn out to be a hit. As mentioned before, I rather take the risk than leaving up to major publisher to revive the space game genre.

This post has been edited by Cheesenium: Jul 5 2013, 11:43 PM
ongweiping
post Jul 6 2013, 01:15 PM

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Feel that im so poor now... sweat.gif
tau2x
post Jul 6 2013, 04:33 PM

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QUOTE(vfsc @ Jul 5 2013, 11:07 AM)
Hi guys, im an Original backer and Imperium Fleet member here, just a shout out before the end of the 6th July LTI and limited ships grace period at https://robertsspaceindustries.com. I couldn't resist to just add 3 more limited ships, yeah for me this is probably the biggest ever purchase for a game, (I'm thinking of this as a 3 year spread, in Chris Roberts we trust smile.gif Can't wait for the Hanger module and the Alpha Beta. Current LTI's Hornet,Gladiator,Freelancer,Starfarer,350R,M50,Aurora LX and the Constellation.
*
impressive fleet you got there rclxms.gif . Very tempted to add on either a Starfarer or 350R but Im thinking maybe I should just stick to my Freelancer for exploring and earn credits to buy other ships.

Not sure whether you can jump in an instance (when bored) from exploring the outer reaches of space in the Freelancer to a Starfarer and do mercantile routes.
vfsc
post Jul 6 2013, 04:47 PM

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QUOTE(neonash @ Jul 5 2013, 11:51 AM)
hi vfsc,

you should join us as 13th Phoenix Legion is under the Asian arm of Imperium. Thats why we got a Legion in our name LOL.
*
Yeah I'll be seeing you there, will contact you as well to keep in touch and join up in the MY/SG/IN Contingent for Imperium smile.gif

Its obvious with scope of this Space Sim and with what Chris Roberts has in mind, being in a group is an essential part of the Star Citizen experience especially in terms of Exploration, the Trading Economy Mechanics etc.

A lot of guilds and clans have come and gone (with a whimper I might add) so its best we all stick together in one of the best smile.gif

Join in at http://starcitizenbase.com/and catch up with us in the forums at http://forums.starcitizenbase.com/topic/20...oost-from-asia/
Quazacolt
post Jul 7 2013, 04:42 AM

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The 350r features an upgraded fuselage with twin-mount thrusters to give pilots the ultimate advantage on the racetrack and off. <---- hmm space racing wwwwwwwwww

ok pledging additional $100 lol
tau2x
post Jul 7 2013, 12:34 PM

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succumbed to another purchase...starfarer
ongweiping
post Jul 7 2013, 05:24 PM

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QUOTE(tau2x @ Jul 7 2013, 12:34 PM)
succumbed to another purchase...starfarer
*
We got quite a lot of starfarer in the group. LOL
athlonmax
post Jul 8 2013, 11:06 AM

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Upgraded my wimpsy merc pack to Arbiter LTI package, vrooommm!

This post has been edited by athlonmax: Jul 8 2013, 11:09 AM
neonash
post Jul 8 2013, 11:20 AM

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I managed to hold my nerve yesterday and not get the Retaliator and Caterpillar. Justifications:

1. Already have an Idris crew of 10, Retaliator crews 6. Do I need another big multiplayer ship. And no concept artwork yet.
2. Already have a Constellation crew of 4, Caterpillar crews 5. Do I need another medium freighter. The concept artwork not cun enough.
3. When they release the brochures they would probably sell again.
4. Focus on the ships I have.

Luckily yesterday have Marvel Heroes sale and MWO sale ending soon. Can divert my itch.
vfsc
post Jul 10 2013, 02:59 PM

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Hi guys, just letting you guys know that my Star Citizen card with my 2 T-Shirts just arrived today (China postmarked 20/6/2013) For those who are still waiting do be patient, it should be here now anytime, anyday smile.gif
TSCheesenium
post Jul 10 2013, 03:58 PM

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Please correct me if im wrong but I actually dont see the point of buying so many ships that early. Even a 300i is enough for now, considering that you havent even played the game yet or even see how the ships fly outside videos and some concept artwork. On top of that, we have no idea how will the final game turn out where it can be amazing or a piece of crap. So, why is there so many people putting so much money on ships after seeing a video or a concept artwork?

Arent you afraid that Star Citizen end up like Code Heroes or Broken Age at some point where the funds are finished? Or the game hit the Valley of Despair where the devs having problems with the design then got delayed and delayed? Game development is risky, while this is not an investment to begin with nor an option to pull out is given.

I am very excited for the game, even just the hanger module but isnt it a bit too much to buy a few ships at the pre-production stage of the game? Chris Robberts is a very experienced developer but giving him that much confidence isnt that good in my honest opinion. I really hope that you are spending your disposable income on this.

Given the fact that people are getting really angry with Double Fine's Broken Age just because the game is delayed and it is split to 2 parts, I hope you know what are you doing with your money as most people are clueless on game development and expect everything to be smooth sailing all the way.

This post has been edited by Cheesenium: Jul 10 2013, 04:01 PM
neonash
post Jul 10 2013, 04:00 PM

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I have taken a 2nd mortgage on my house.
TSCheesenium
post Jul 10 2013, 08:29 PM

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QUOTE(neonash @ Jul 10 2013, 04:00 PM)
I have taken a 2nd mortgage on my house.
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I hope you are not taking a second mortgage just to buy virtual space ships. sweat.gif
soul_fly9900
post Jul 10 2013, 08:31 PM

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QUOTE(Cheesenium @ Jul 10 2013, 08:29 PM)
I hope you are not taking a second mortgage just to buy virtual space ships. sweat.gif
*
Most likely if that's the case it would be probably a virtual house as well tongue.gif
vfsc
post Jul 10 2013, 09:20 PM

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After I saw neonash's response with his 2nd house mortgage I just gotta respond tongue.gif

I can only speak for myself, I saw the emergence of Star Citizen from Chris Roberts as a game changer in the Space Sim genre. Am I excited? No doubt, enough to that fact that yeah I probably have my own small fleet I can use right now smile.gif I just have confidence in the man and his vision seeing I've played his games before since the 1990's.

No doubt there is a risk of failure in life, every time we walk out the door there is of course risk but I'm willing to have some faith that Chris Roberts and his team will not fail. He has a well thought out plan and he is keeping us the backers engaged on progress on the games design process everything from ship design, the game mechanics, you name it.

He aimed for a high feature set and asked for a resultant high realistic amount of backing (unlike Double Fine) and so far has stuck to his goals and objectives. We now have over 200,000 backers watching his every move and helping out when we can with feedback. This isn't "take it or leave it " EA or Activision.

Yes I've done my due diligence, some of us have been there since the beginning and I go in with my eyes wide open that this game will be out only in late 2014. And I have no doubt there is no such thing as smooth sailing in the real world, if we have hiccups so be it. The community and the team will work through it.

I'm just not the type to be so pessimistic and cynical that he will fail off the bat and yes those are good examples of failure or over commitment by the other game developers but we cannot live in constant worry and fear that every other crowd funded game will be the same. Personally I didn't back Broken Age for the simple fact I don't play any Adventure, Strategy, FPS games so you could say its been a long time coming that any game gets my attention or funding. I'm probably not the only one.

However like some of us have done, we've probably backed amounts and ships far beyond you think is reasonable, its like this... if you are in here if you expect to get the value of every backing and you never want to lose out big in this, then its best just get the 300i Package, you'd feel much better and there is nothing wrong that decision because we are of course grateful to anyone who backs the game smile.gif

The fact is for some of us, of course we know we are not going to get back a tangible 100% value for our money backing, I myself have no regrets as we are doing it more for the love of the Space Sim game genre and confidence in Chris's vision smile.gif We haven't yet lost our senses ... lets be honest here, we are buying imaginary virtual space ships after all with all that "disposable income" tongue.gif There is no compulsion for anyone to get more ships or back more than they are able or comfortable with. None whatsoever. smile.gif
ChocChristy
post Jul 11 2013, 12:48 AM

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Haven't join Imperium yet. Have the link to the FB group, but will wait for a bit first whistling.gif
Dude Oni Kabuto
post Jul 11 2013, 08:44 AM

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Hey guys,

Not sure if its appropriate but I'm thinking of letting go my Rear Admiral Pledge as I am looking to stop gaming for good.

Anyone interested please let me know.
LWRNCH6550
post Jul 11 2013, 03:12 PM

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QUOTE(Cheesenium @ Jul 5 2013, 10:31 PM)
So, you are saying that PC should stay and be the platform where consoles dump their ports while we cannot develop our own "exclusives" that is designed for our platforms. Should we stay this way? No, we arent because some developers and PC gamers are sick of all these shallow games designed for console that only have slightly more than a dozens buttons while games like Project Eternity, Wasteland 2, Project CARS, Star Ctizen or some random guy who is making a space game will never be funded by these man in suits who only cared about short term profits and widest appeal with games that has barely any depth. Or seeing talented developers getting paid peanuts. Or seeing their bonus being forfeited because their metacritic score is 1 point lower than agreed.

Instead, I rather give an opportunity to independent development studios to develop a game with its fan than seeing them going to large publishers that only care about making generic crap. Whether they are successful or not, i rather risk my money so that these people have a shot to stay independent than work with a major publisher that pretty much always demands that their game has to be designed for the widest possible audience with a depth of peddling pool.

So what if Wasteland 2 turn out to be a smaller game, then so be it then because one should never expect it to turn out to be some Fallout 3 sort of epic game. I rather have short, sweet and deep games, than shallow nonsense that appeared because the console market wants shallow crap. Also, InXile will get another shot to stay indie than working with publishers to make boring games like Hunted.

Since you think that console gaming are superior so why bother posting here and try to make PC gamers look like idiots? IMO, i say PC is better than where it was a few years back because we are getting games that take far more creativity risks to explore new genre and gameplay than sticking to the tried and true boring nonsense that is commonly seen on consoles because some companies want to play it safe. No doubt there are interesting console games but very much all of them are published by Sony or exist on PS.

Anyone who pledged for a kickstarter should know that they should pledging the games with their disposable income as kickstarter is not an investment or pre-order platform but it is equivalent to planting a seed in the ground where the seed might never sprout or turned out to be shit or it might sprout to a glorious plant. So what if Star Citizen failed, there are still tonnes of space games from Enemy Starfighter to Void Destroyer out there might turn out to be a hit. As mentioned before, I rather take the risk than leaving up to major publisher to revive the space game genre.
*
*update on my PC, tablet typing sucks.

Wow, wall of words to my medium reply, but i read every words lol. Appreciate it anyway.
I'll keep it shorter.

I never invest in kick starters even if I could, coz I work in pure software companies. Usually kick starters are overhypped and doubtful to start with.
If I ever really want to see the game made right, I will invest 2k+ USD and heck might as well join in as one of the staffs to see it works right by contributing properly.

I still love my pc mind you, but the exclusiveness attitude must go.

With the recent rise of cod/bf3/halo kiddies coming to pc with the steam sales attraction (exclusive!),yes current majority PC are idiots.
Basically feeding more mindless indie and failed kickstarter project to rise on PC to promote exclusiveness, no difference at the end result of making lousy games.
Just pray the recent choices sony and microshit made will help pc having more games with using x86 setups and ease devs on codes, exclusiveness is what killing all platforms.
kickstarter is like pc gamers begging a game to be made, that's the only way to get the game out of the door these days else its gonna be duke nukem forever again.
Inevitable hard fact of truth.

I personally think PC need to have a recheck of how and where the games are going, its not really good.
One might say its evolving, as a person who first came from a SNES/PS1 era game jumped straight into pentium II gaming bandwagon because PC rocks (so same goes my gaming friends), PC gaming is going down hill.
I can even create a new thread talking about how PC must reform, and a significant section of it involves changes on how STEAM works too.
But that wouldn't work because that's me not liking how it evolved. LOL. Can't fight the powah can't I ? So change myself, ditch it instead.

» Click to show Spoiler - click again to hide... «


Back to topic, as for this game again doubtful, i SHYGDDT feeding money like Cheese said. I mean PC have become more stupid if we keep feeding them willingly without actual progress.
I don't care how many good games they* made, the trailer/vids and the whole concept is much of a whoring for PC.
Anyone can hate me for this attitude which I don't mind abit. Because opinions are azzholes, everyone have it.

P.S Hunted wasn't bad when you have a girlfriend/friend who likes to play co-op sitting next to you.

This post has been edited by LWRNCH6550: Jul 11 2013, 05:13 PM
vfsc
post Jul 15 2013, 04:17 PM

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Credit to Bansheedragon for spotting this.


There's an article on Massively which is specifically directed at those people trying to explain the enthusiasm the 200000 backers has for this game.


Stick and Rudder - How Dare You Spend Money on Star Citizen


I found it a very interesting article, and wanted to share it with the community.


And I think its a good article to reference to whenever we see people and skeptics on the Net and Forums trying to talk down the game and its funding/business model.
Quazacolt
post Jul 20 2013, 05:01 AM

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ok got the 350R in my account, i can go for weekend racing while my day job would be bounty hunting or freelancing/trading with the constellation... sounds just about the ideal life id want to live laugh.gif
Savor_Savvy
post Jul 22 2013, 08:06 PM

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i came here because of kof91

This post has been edited by Savor_Savvy: Jul 22 2013, 08:06 PM
unknownhammie
post Aug 12 2013, 08:59 PM

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cannot brain how to start... lol..cant enlist.
Quazacolt
post Aug 13 2013, 03:22 AM

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QUOTE(unknownhammie @ Aug 12 2013, 08:59 PM)
cannot brain how to start... lol..cant enlist.
*
http://www.kickstarter.com/projects/cig/star-citizen

https://www.youtube.com/user/RobertsSpaceInd/videos


rofl theres an ad for this




clowstrike88
post Aug 19 2013, 04:50 PM

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ehhhh so here's where all the Imperium gaiz hang out AHA Found u peeps i knew u guys would hang around Lowyat.net.
neonash
post Aug 19 2013, 08:31 PM

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QUOTE(clowstrike88 @ Aug 19 2013, 04:50 PM)
ehhhh so here's where all the Imperium gaiz hang out AHA Found u peeps i knew u guys would hang around Lowyat.net.
*
We asians hangout at our FB group. Else goto Imperium forum.
vfsc
post Aug 25 2013, 01:24 AM

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Chris Roberts previewing the Star Citizen Hangar Module at Gamescon that will be released on 29th August 2013 smile.gif


AeonixG
post Aug 25 2013, 11:37 PM

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Can't wait to get my hand on this when it release, Going to slowly build my rig all the way and be ready for this @u@

P.S. where do you all hang out? is there a FB group or forum?

This post has been edited by AeonixG: Aug 25 2013, 11:45 PM
redlum
post Aug 26 2013, 03:38 PM

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In another guild now but considering shifting to Imperium seeing the number of "local" players we have here! smile.gif
vfsc
post Aug 26 2013, 03:44 PM

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Hi AeonixG

Yeah the wait is a real killer, but if you think this is mouth watering wait till we get the actual Dogfighting Alpha hopefully in Dec 2013... at least its something to look forward to while everything is being polished up for the Final release in late 2014/early 2015.

Yeah same here on my current rig (good enough to play Alpha Beta..but for me all other major upgrades to CPU, MB and GPU has been suspended until the final release at least tongue.gif

As for hanging out you can find most of us at www.starcitizenbase.com but we do have a more localized Imperium Asian Fleet that's part of the greater whole.

Do contact Neonash (somewhere on page 15) for Imperium's Asia FB details ( he is authorized to show you the way smile.gif
vfsc
post Sep 1 2013, 11:12 PM

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A video run-through of all the currently available ships in the pre-Alpha Deluxe hangar


AeonixG
post Sep 4 2013, 11:02 PM

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QUOTE(vfsc @ Aug 26 2013, 03:44 PM)
Hi AeonixG

Yeah the wait is a real killer, but if you think this is mouth watering wait till we get the actual Dogfighting Alpha hopefully in Dec 2013... at least its something to look forward to while everything is being polished up for the Final release in late 2014/early 2015.

Yeah same here on my current rig (good enough to play Alpha Beta..but for me all other major upgrades to CPU, MB and GPU has been suspended until the final release at least tongue.gif

As for hanging out you can find most of us at www.starcitizenbase.com but we do have a more localized Imperium Asian Fleet that's part of the greater whole.

Do contact Neonash (somewhere on page 15) for Imperium's Asia FB details ( he is authorized to show you the way smile.gif
*
Will search around for the community, Thanks!
Looking forward to fly under the same flag with you all, not to mention meet you all in the virtual space pub! XD
Boomeraangkid
post Sep 5 2013, 08:37 PM

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Ill consider playing this game,but the packages are so expensive sad.gif(

This post has been edited by Boomeraangkid: Sep 5 2013, 08:37 PM
ongweiping
post Sep 5 2013, 10:05 PM

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QUOTE(Boomeraangkid @ Sep 5 2013, 08:37 PM)
Ill consider playing this game,but the packages are so expensive sad.gif(
*
Just get the cheapest... Quite cheap
redlum
post Sep 6 2013, 10:14 AM

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QUOTE(Boomeraangkid @ Sep 5 2013, 08:37 PM)
Ill consider playing this game,but the packages are so expensive sad.gif(
*
The cheapest package is the Digital Scout package - https://robertsspaceindustries.com/store/13...gital-scout-lti

It's USD30 and will get you the Aurora ship (with LIT - Lifetime insurance)

Cheers!

This post has been edited by redlum: Sep 6 2013, 10:16 AM
TSCheesenium
post Sep 6 2013, 11:09 AM

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QUOTE(ongweiping @ Sep 5 2013, 10:05 PM)
Just get the cheapest... Quite cheap
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If i were you, better hold back.

I am having a bit buyer's remorse now while none of my other Kickstarter projects made me felt this horrible.
AeonixG
post Sep 7 2013, 07:26 AM

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Sad that my laptop can't handle the game Hanger Module...oh well...best played with my RiG then
ChocChristy
post Sep 7 2013, 10:40 AM

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QUOTE(Cheesenium @ Sep 6 2013, 11:09 AM)
If i were you, better hold back.

I am having a bit buyer's remorse now while none of my other Kickstarter projects made me felt this horrible.
*
Reasons??

Feeling wary about the project itself. Feeling too ambitious
ongweiping
post Sep 8 2013, 01:55 PM

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QUOTE(Cheesenium @ Sep 6 2013, 11:09 AM)
If i were you, better hold back.

I am having a bit buyer's remorse now while none of my other Kickstarter projects made me felt this horrible.
*
Ya... successfully put on hold on the buying desire, we got time to wait... plus, ships number not the number here, pilot is. sweat.gif
AeonixG
post Sep 10 2013, 09:37 AM

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I was told that the Freelancer is best suited for Exploration..USD110 @_______@'

P.S. Anyone own Freelancer here? got bed in there?
Mr_47
post Sep 20 2013, 04:04 PM

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sad need to pay
AaronFPS
post Sep 29 2013, 08:17 PM

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QUOTE(Cheesenium @ Sep 6 2013, 11:09 AM)
If i were you, better hold back.

I am having a bit buyer's remorse now while none of my other Kickstarter projects made me felt this horrible.
*
why?

vfsc
post Oct 12 2013, 07:27 PM

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Ahmaz
post Oct 23 2013, 12:20 PM

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Haven't seen it discussed here but there will be private servers support.. so technically if I hosted one, I can probably give myself access to all ships
redlum
post Oct 23 2013, 04:00 PM

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yes, you will be able to host your own private server.
sleyer
post Jan 30 2014, 10:42 AM

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QUOTE(redlum @ Oct 23 2013, 04:00 PM)
yes, you will be able to host your own private server.
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any detail info link for this ? thumbup.gif
moodswingfella
post Jan 30 2014, 03:31 PM

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wow just realize there is another tered bout star citizen biggrin.gif

https://forum.lowyat.net/topic/3058033/+40

https://forum.lowyat.net/index.php?showtopi...&#entry66111083
eminus
post Feb 5 2014, 04:01 PM

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the awesome Banu MerchantMan

user posted image
eminus
post Feb 5 2014, 10:50 PM

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QUOTE
If there’s one thing that the gaming industry now has in common with the industry from ten and even twenty years ago, it’s that making a truly path-breaking, innovative and exciting game is still supremely difficult. Chris Roberts – who created perhaps the best space simulation of all time with Wing Commander – knows this all too well. But after nearly a decade out of the industry, the man returned to reveal Star Citizen – an open world, massively multiplayer online space sim that lets players explore the vast reaches of the universe and craft their own destinies. After initial crowd-funding, Roberts and Cloud Imperium Games would eventually surpass $35 million in funding. A figure like that, without the backing of a major publisher, is simply awe-inspiring in its own right.
GamingBolt recently spoke to Roberts about Star Citizen and the team’s modular approach to development. How will the game handle so many players online? What will the ships and physics be like? Roberts reveals all and much more below.






star-citizen-interview-chris-roberts-on-building-a-space-simulator-for-the-ages
eminus
post Feb 6 2014, 08:51 AM

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sai86
post Feb 6 2014, 10:08 AM

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QUOTE
Ravi Sinha: With regards to the self-sustained economy, what does it say about micro-transactions? Will they be present in the game or will there be something else?

Chris Roberts: The goal of the game is to have you be able buy everything in the game with in-game credits. There’s no…the design of the game doesn’t have things you can only purchase with real money. It’s also not to make it that you have to have purchased in-game credits with real money because the game is sort of blocking you till you spend a certain amount. So the concept we have for it – and I don’t know whether it will work out but we will see – is that once you bought the game you should be able to play it forever for free if you want.
Of course, if you don’t have the time to play it and want to do something else, we can allow you to buy some credits with real money but we’re going to sort of cap that on a monthly basis. There might be some people that back this game that don’t have 20 hours a week to dedicate like a student would, right? They may have a few hours per weekend and they may have family and jobs but you know, they may want to fly fancy spaceships and not want to spend the time earning the credits to buy it. They’ll buy some credits and fly a spaceship that way. So basically, you have to pay with either time or money but paying with time is not a punishment because that’s actually where the fun is. The whole point of the game is running around and making money.
I think that’s a good enough balance and I hate games which force you to buy stuff and I don’t want to buy. I don’t really want that in this game and between that and bringing new people in the fold, hopefully we’ll generate enough money to maintain servers  and add new content to the game.

Read more at http://gamingbolt.com/star-citizen-intervi...0Pq9PByCfORy.99

A very good explanation on the real $$ to ingame credit.

QUOTE
Ravi Sinha: Star Citizen will be utilizing AMD Mantle. Can you give us an example explaining the benefits of Mantle which otherwise would have been made possible?
Chris Roberts: The thing with Mantle is that it lets you go straight to the hardware so you can have actually more draw cores. One of the big bottlenecks in PC game performance is how many draw cores you can actually get through the GPUs. Normally if you profile a modern based PC game, its CPU drops a little bit. Now you can have a whole bunch of Titans in it and they’re not really doing much because they can’t get all the information from the computer from the CPU side down to the GPU because it’s getting bottle-necked in Direct X.
DirectX is really a multi-threaded API so at most I think it deals with two threads, whereas something like Mantle can basically exist on 8 threads…So that’s sort of the best thing about it, something like Mantle, is that it does a little multi-processing and it’s a much better architecture to work with multi-processors and then it allows you to sort of bypass the OS along with the middle bloatware of something like DirectX.

Read more at http://gamingbolt.com/star-citizen-intervi...0Pq9PByCfORy.99

thats y our high end system also get low fps due to this? hmm.gif

This post has been edited by sai86: Feb 6 2014, 10:11 AM
eminus
post Feb 6 2014, 10:19 AM

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QUOTE(sai86 @ Feb 6 2014, 10:08 AM)
A very good explanation on the real $$ to ingame credit.
thats y our high end system also get low fps due to this? hmm.gif
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DirectX and not optimize yet
eminus
post Feb 6 2014, 10:27 AM

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sai86
post Feb 6 2014, 11:30 AM

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i think it might even surpass $50mil before its release.
i know alot of ppl like me waiting for their 1st playable module to be release then only buy it.
eminus
post Feb 6 2014, 11:38 AM

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QUOTE(sai86 @ Feb 6 2014, 11:30 AM)
i think it might even surpass $50mil before its release.
i know alot of ppl like me waiting for their 1st playable module to be release then only buy it.
*
I would advise you to at least buy the cheapest one since alpha slot is diminishing and maybe when DFM will come out it will be gone rapidly
sai86
post Feb 6 2014, 11:43 AM

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QUOTE(eminus @ Feb 6 2014, 11:38 AM)
I would advise you to at least buy the cheapest one since alpha slot is diminishing and maybe when DFM will come out it will be gone rapidly
*
so to get a slot. i can juz purchase any single craft i want?
feels like getting a 300i or mayb a Aurora LN 1st. any thought?

gotten the 300i. will upgrade to 325a later in the future smile.gif

This post has been edited by sai86: Feb 6 2014, 11:53 AM
eminus
post Feb 6 2014, 11:48 AM

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QUOTE(sai86 @ Feb 6 2014, 11:43 AM)
so to get a slot. i can juz purchase any single craft i want?
feels like getting a 300i or mayb a Aurora LN 1st. any thought?
*
you need to purchase a game package that includes alpha and beta so you will be able to join alpha and beta.

Aurora LN package is $45

Origin 300i = $65 but if you are going for the 300i I would suggest to look at the Avenger package which is $75 it has a better armor and cargo .
sai86
post Feb 6 2014, 11:59 AM

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QUOTE(eminus @ Feb 6 2014, 11:48 AM)
you need to purchase a game package that includes alpha and beta so you will be able to join alpha and beta.

Aurora LN package is $45

Origin 300i = $65 but if you are going for the 300i I would suggest to look at the Avenger package which is $75 it has a better armor and cargo .
*
oh okie. for additional $10 get 3 mths + insurance as well.
btw, what is the hardpoints means? hmm.gif extra upgrade?

got discount coupon? tongue.gif

This post has been edited by sai86: Feb 6 2014, 12:00 PM
sleyer
post Feb 6 2014, 12:04 PM

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QUOTE
Ravi Sinha: With regards to the self-sustained economy, what does it say about micro-transactions? Will they be present in the game or will there be something else?

Chris Roberts: The goal of the game is to have you be able buy everything in the game with in-game credits. There’s no…the design of the game doesn’t have things you can only purchase with real money. It’s also not to make it that you have to have purchased in-game credits with real money because the game is sort of blocking you till you spend a certain amount. So the concept we have for it – and I don’t know whether it will work out but we will see – is that once you bought the game you should be able to play it forever for free if you want.
Of course, if you don’t have the time to play it and want to do something else, we can allow you to buy some credits with real money but we’re going to sort of cap that on a monthly basis. There might be some people that back this game that don’t have 20 hours a week to dedicate like a student would, right? They may have a few hours per weekend and they may have family and jobs but you know, they may want to fly fancy spaceships and not want to spend the time earning the credits to buy it. They’ll buy some credits and fly a spaceship that way. So basically, you have to pay with either time or money but paying with time is not a punishment because that’s actually where the fun is. The whole point of the game is running around and making money.
I think that’s a good enough balance and I hate games which force you to buy stuff and I don’t want to buy. I don’t really want that in this game and between that and bringing new people in the fold, hopefully we’ll generate enough money to maintain servers  and add new content to the game.
i like this feature .. but still pay to win rite ? because still need to buy some "premium" to boost something ..

how about some ppl dont have more time to dedicate for leveling or farming ... also dont really wan to spend real money to buy in game currency ??

they should be make some auto bot can lvling auto and make mission auto.. so ppl can enjoy full feature for this game rite .. hmm.gif hmm.gif
sai86
post Feb 6 2014, 12:07 PM

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okie. serious Q.
i try to checkout with 'Stripe (credit card)', then i press ' Pay Now with Stripe' but all i got is this error.

'Empty string given for card. You should supply either a token or full card details. To learn more about collecting payment information as a token, see: https://stripe.com/docs/tutorials/cards'
eminus
post Feb 6 2014, 12:16 PM

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QUOTE(sai86 @ Feb 6 2014, 12:07 PM)
okie. serious Q.
i try to checkout with 'Stripe (credit card)', then i press ' Pay Now with Stripe' but all i got is this error.

'Empty string given for card. You should supply either a token or full card details. To learn more about collecting payment information as a token, see: https://stripe.com/docs/tutorials/cards'
*
I always use Paypal, do you have Paypal account?
eminus
post Feb 6 2014, 12:17 PM

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QUOTE(sleyer @ Feb 6 2014, 12:04 PM)
i like this feature .. but still pay to win rite ? because still need to buy some "premium" to boost something ..

how about  some ppl dont have more time to dedicate for leveling or farming  ... also dont really wan to spend real money to buy in game currency ??

they should be make some auto bot can lvling auto and make mission  auto.. so ppl can enjoy full feature for this game rite ..    hmm.gif  hmm.gif
*
all things can be obtain in-game as for people who dont have time and dont want to spend they either can play it at their pace or create their own server
sai86
post Feb 6 2014, 12:18 PM

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QUOTE(eminus @ Feb 6 2014, 12:16 PM)
I always use Paypal, do you have Paypal account?
*
doh.gif nope.
and i think Stripe maybe is for US or some area only.
will try on home PC 2night.

even the stripe site is down or not accessible to me at office.


This post has been edited by sai86: Feb 6 2014, 12:20 PM
eminus
post Feb 6 2014, 12:21 PM

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QUOTE(sai86 @ Feb 6 2014, 12:18 PM)
doh.gif nope.
and i think Stripe maybe is for US or some area only.
will try on home PC 2night.

even the stripe site is down or not accessible to me at office.
*
all the best bro hope it gets settled soon
sleyer
post Feb 6 2014, 01:48 PM

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QUOTE(eminus @ Feb 6 2014, 12:21 PM)
all the best bro hope it gets settled soon
*
what ship you bought ? did u get star citizen card ?
eminus
post Feb 6 2014, 01:56 PM

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QUOTE(sleyer @ Feb 6 2014, 01:48 PM)
what ship you bought ?  did u get star citizen card ?
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I have a cutlass smile.gif
wikzs
post Feb 6 2014, 02:03 PM

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QUOTE(eminus @ Feb 5 2014, 04:01 PM)
the awesome Banu MerchantMan

user posted image
*
Man, if they put that concept art for Banu Merchantman before LTI ended last time I would've jumped on that bandwagon haha
eminus
post Feb 6 2014, 02:05 PM

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QUOTE(wikzs @ Feb 6 2014, 02:03 PM)
Man, if they put that concept art for Banu Merchantman before LTI ended last time I would've jumped on that bandwagon haha
*
there is a fat chance it will be offered again but maybe without LTI anymore.
trencher10
post Feb 6 2014, 05:43 PM

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Bought me a Aurora MR+ package few days back. Any Malaysian-, Singaporean- organisation up yet?
eminus
post Feb 6 2014, 05:47 PM

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QUOTE(trencher10 @ Feb 6 2014, 05:43 PM)
Bought me a Aurora MR+ package few days back. Any Malaysian-, Singaporean- organisation up yet?
*
hi Trencher I belong to an APAC group called Edge Foundation, if you are interested you can pm me smile.gif
moodswingfella
post Feb 6 2014, 05:53 PM

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QUOTE(eminus @ Feb 6 2014, 11:48 AM)
you need to purchase a game package that includes alpha and beta so you will be able to join alpha and beta.

Aurora LN package is $45

Origin 300i = $65 but if you are going for the 300i I would suggest to look at the Avenger package which is $75 it has a better armor and cargo .
*
i got origin 315p. ditch avenger cuz it dont have sleeping bed. biggrin.gif
eminus
post Feb 6 2014, 05:56 PM

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QUOTE(moodswingfella @ Feb 6 2014, 05:53 PM)
i got origin 315p. ditch avenger cuz it dont have sleeping bed.  biggrin.gif
*
I think you did not see the new video? the Avenger has a bed look the youtube below:


moodswingfella
post Feb 6 2014, 05:58 PM

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QUOTE(eminus @ Feb 6 2014, 05:56 PM)
I think you did not see the new video? the Avenger has a bed look the youtube below:


*
ah dammit i must saw the wrong footage then cry.gif
moodswingfella
post Feb 6 2014, 05:58 PM

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QUOTE(eminus @ Feb 6 2014, 05:56 PM)
I think you did not see the new video? the Avenger has a bed look the youtube below:


*
ah dammit i must saw the wrong footage then cry.gif
eminus
post Feb 6 2014, 06:00 PM

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QUOTE(moodswingfella @ Feb 6 2014, 05:58 PM)
ah dammit i must saw the wrong footage then  cry.gif
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you can still melt it and buy the Avenger, you do know how to reclaim right?
moodswingfella
post Feb 6 2014, 06:04 PM

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QUOTE(eminus @ Feb 6 2014, 06:00 PM)
you can still melt it and buy the Avenger, you do know how to reclaim right?
*
not sure bout that. is dat mean i just melt my 315p and top up some monney to get avenger? (how do i top up my money to buy avenger? buy UEC?)

i more thing, when i melt my 315p (the only ship i owned) what happen to my hangar? will it remain or melt too? cuz i afraid if i melt my ship, i lose the access for alpha and beta that i purchased earlier.
eminus
post Feb 6 2014, 06:09 PM

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QUOTE(moodswingfella @ Feb 6 2014, 06:04 PM)
not sure bout that. is dat mean i just melt my 315p and top up some monney to get avenger? (how do i top up my money to buy avenger? buy UEC?)

i more thing, when i melt my 315p (the only ship i owned) what happen to my hangar? will it remain or melt too? cuz i afraid if i melt my ship, i lose the access for alpha and beta that i purchased earlier.
*
yes you can do that by going to your "my hangar" menu then click the button "reclaim for credits" but you can only do that after 24 hours of purchase. then once you have the credit in-store, buy the avenger package and make sure you choose/offset the amount from your in-store credit and then the remaining you either pay it by paypal or stripe.

the good thing about buying Avenger rather than the 315p is that your hangar will change from Discount Hangar to Business Hangar..

also you need to consider that the 315p is more for exploration while the Avenger is more for bounty hunting, so if you like exploring more then the 315p is better or should I say well suited, but if you like bounty hunting then the Avenger is for you. though both can do the same role.
moodswingfella
post Feb 6 2014, 07:08 PM

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QUOTE(eminus @ Feb 6 2014, 06:09 PM)
yes you can do that by going to your "my hangar" menu then click the button "reclaim for credits" but you can only do that after 24 hours of purchase. then once you have the credit in-store, buy the avenger package and make sure you choose/offset the amount from your in-store credit and then the remaining you either pay it by paypal or stripe.

the good thing about buying Avenger rather than the 315p is that your hangar will change from Discount Hangar to Business Hangar..

also you need to consider that the 315p is more for exploration while the Avenger is more for bounty hunting, so if you like exploring more then the 315p is better or should I say well suited, but if you like bounty hunting then the Avenger is for you. though both can do the same role.
*
wow thanks for the info man thumbup.gif

mm maybe i just stick with my 315p first and see how it goes. ive plan to use my 315p for some explore and smuggle brows.gif

and this one, is tempting. can fly like ninja yo! ph34r.gif :

Hornet F7C-S Ghost
https://robertsspaceindustries.com/store/32...net-f7c-s-ghost
eminus
post Feb 6 2014, 07:23 PM

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QUOTE(moodswingfella @ Feb 6 2014, 07:08 PM)
wow thanks for the info man  thumbup.gif

mm maybe i just stick with my 315p first and see how it goes. ive plan to use my 315p for some explore and smuggle brows.gif

and this one, is tempting. can fly like ninja yo! ph34r.gif  :

Hornet F7C-S Ghost
https://robertsspaceindustries.com/store/32...net-f7c-s-ghost
*
indeed the hornet Ghost is sexy smile.gif but you can get it in-game later on..all ships are obtainable in-game
moodswingfella
post Feb 6 2014, 08:27 PM

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QUOTE(eminus @ Feb 6 2014, 07:23 PM)
indeed the hornet Ghost is sexy smile.gif but you can get it in-game later on..all ships are obtainable in-game
*
ya i think just stick with my tiny 315p and work in game to earn uec biggrin.gif
wikzs
post Feb 6 2014, 10:29 PM

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QUOTE(eminus @ Feb 6 2014, 02:05 PM)
there is a fat chance it will be offered again but maybe without LTI anymore.
*
naw, think i'll stick to the ones I got. probably just waiting for the variants for them to be released
eminus
post Feb 7 2014, 02:55 PM

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ouch!! lol


sai86
post Feb 7 2014, 09:24 PM

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Damn. bought the wrong ship pledge. thought i clicked avenger, mana tau is MR+ doh.gif
duh. upgrade later when in-game. luckily it got beta and alpha access package. else gg.com rclxub.gif

oh, lucky the org. pipu tell me i can sell it n buy again. will decide in the near future. ahead to dl Hangar!!!

This post has been edited by sai86: Feb 7 2014, 09:50 PM
eminus
post Feb 7 2014, 09:45 PM

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contest for non-backer of Star Citizen - this is your time to get the game(tell your friends):



Star Citizen Non-Backer Contest

oh caveat: user should have registered its name in RSI forum before the contest starts smile.gif

This post has been edited by eminus: Feb 7 2014, 09:46 PM
wikzs
post Feb 7 2014, 09:50 PM

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QUOTE(sai86 @ Feb 7 2014, 09:24 PM)
Damn. bought the wrong ship pledge. thought i clicked avenger, mana tau is MR+ doh.gif
duh. upgrade later when in-game. luckily it got beta and alpha access package. else gg.com rclxub.gif
*
You can melt your pledge after 24 hours. The melted pledge will be given back as store credit. You can then use the store credit to purchase a new ship package, topping up if the price of new package is more than the amount of store credit that you have.
sai86
post Feb 7 2014, 09:53 PM

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QUOTE(wikzs @ Feb 7 2014, 09:50 PM)
You can melt your pledge after 24 hours. The melted pledge will be given back as store credit. You can then use the store credit to purchase a new ship package, topping up if the price of new package is more than the amount of store credit that you have.
*
^ yeah. you are correct smile.gif. a good option for player.

wow. the hangar option is pushing my card to max for 30-40fps @ very high @ 1440p. constantly 99% load rclxub.gif

This post has been edited by sai86: Feb 8 2014, 11:01 AM
wikzs
post Feb 8 2014, 05:25 PM

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QUOTE(sai86 @ Feb 7 2014, 09:53 PM)
^ yeah. you are correct smile.gif. a good option for player.

wow. the hangar option is pushing my card to max for 30-40fps @ very high @ 1440p. constantly 99% load  rclxub.gif
*
The module isn't optimized yet so it's using more resources than it should. It should get better as it gets closer to release date
pyre
post Feb 9 2014, 09:18 AM

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from the size comparison thread. while size matters to some folks, remember the focus of the game is on the fighters.

user posted image

user posted image
eminus
post Feb 9 2014, 11:30 AM

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sleyer
post Feb 9 2014, 10:22 PM

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QUOTE(eminus @ Feb 9 2014, 11:30 AM)

*
for alpha... will start this november ? hmm.gif
eminus
post Feb 9 2014, 10:25 PM

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QUOTE(sleyer @ Feb 9 2014, 10:22 PM)
for alpha... will start this november ? hmm.gif
*
that was an old video, but alpha or DFM will probably by this April 2014
sleyer
post Feb 9 2014, 10:41 PM

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QUOTE(eminus @ Feb 9 2014, 10:25 PM)
that was an old video, but alpha or DFM will probably by this April 2014
*
wow... this April .. but why they still using trailer /promo video from old footage + perspective picture only hmm.gif hmm.gif

so this game almost 100% complete ?
eminus
post Feb 9 2014, 10:47 PM

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QUOTE(sleyer @ Feb 9 2014, 10:41 PM)
wow... this April .. but why they still using trailer /promo video from old footage + perspective picture only  hmm.gif  hmm.gif 

so this game almost 100% complete ?
*
not really but their approach is modular development, they are concurrently developing the DFM, Planetside, SQ42, Persistent Universe and others
eminus
post Feb 9 2014, 10:52 PM

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this is the latest video we got for Dog Fighting Module and ship destruction mechanism


sleyer
post Feb 9 2014, 11:04 PM

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QUOTE(eminus @ Feb 9 2014, 10:52 PM)
this is the latest video we got for Dog Fighting Module and ship destruction mechanism


*
hope the game will run smoothly hmm.gif on ship control easy as war thunder
sleyer
post Feb 10 2014, 01:06 AM

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QUOTE
Hi Roblin,

The plan is you will be able to play with your character from the PU, but you will not be able to take anything from S42 back into the PU. Basically once you enter the PU you have chosen your path, but we will let you go back to S42 to enjoy the campaign, so you don't have to create a new character to play it. If you want to get rewards from S42 taken into the PU you need to play S42 first.

Hope that helps,

Cheers,

Erin


hmm.gif hmm.gif SQ 42 related to SC PU hmm.gif hmm.gif
pyre
post Feb 10 2014, 04:14 AM

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Jump to 15:35

the Alpha/Beta maybe replaced by episodic releases of SQ42 to backers, which will then lead in to the PU.
sleyer
post Feb 10 2014, 10:00 AM

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QUOTE(pyre @ Feb 10 2014, 04:14 AM)


Jump to 15:35

the Alpha/Beta maybe replaced by episodic releases of SQ42 to backers, which will then lead in to the PU.
*
in other video ,crist say no demo/test on SQ 42 .. when it come out, come out with full package (finishing game) hmm.gif

also they mention SQ42 will start 1st after that SC PU will release

correct or not ?

This post has been edited by sleyer: Feb 10 2014, 10:01 AM
eminus
post Feb 10 2014, 10:05 AM

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Correct! Sq42 first and after you finish sq42 whatever reputation you have earned in playing it will carry over when you play PU/star citizen.
moodswingfella
post Feb 10 2014, 10:13 AM

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sorry, but what is PU?
eminus
post Feb 10 2014, 10:15 AM

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Persistent Universe = star citizen
moodswingfella
post Feb 10 2014, 10:21 AM

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QUOTE(eminus @ Feb 10 2014, 10:15 AM)
Persistent Universe = star citizen
*
oh i see i see smile.gif

but i wonder what kind of reward from S42 we can bring into PU. izit just like medal/title/rank? Or we gonna get to carry over some items/weapon from S42 into PU? flex.gif
sleyer
post Feb 10 2014, 10:30 AM

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QUOTE(moodswingfella @ Feb 10 2014, 10:21 AM)
oh i see i see  smile.gif

but i wonder what kind of reward from S42 we can bring into PU. izit just like medal/title/rank? Or we gonna get to carry over some items/weapon from S42 into PU? flex.gif
*
on forum.. they said reputation will carry forward to PU.. so we need finish it up all mission in SQ42 before PU release ... so this is like event/campaign
eminus
post Feb 10 2014, 10:48 AM

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QUOTE(sleyer @ Feb 10 2014, 10:30 AM)
on forum.. they said  reputation will carry forward to PU..   so we need finish it up all mission in SQ42 before PU release   ...  so this is like event/campaign
*
Yes it will be like that during SQ42 you will (base on your decision) have a reputation build up on factions/companies and the likes which will in turn gives you different perks like if you have done well in SQ42 that will give you good standings with UEE(government) thus it hey might give you access to buy certain ships/weapons that are not sold freely in the market. It would be the same like if you befriend the Pirates during SQ42 then after SQ42 you will get easily accepted by the Pirates.

but you are not required to finish SQ42 or even to play SQ42 to go to PU/Star Citizen, you can just straight away dive into the PU but you will not earn your citizenship. the citizenship is like real world citizenship. if you are not a citizen some of the perks are not given to you like you might not be able to trade on certain sectors where they need to have every trader to be citizen and protection also.

This post has been edited by eminus: Feb 10 2014, 10:51 AM
sleyer
post Feb 10 2014, 10:57 AM

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QUOTE(eminus @ Feb 10 2014, 10:48 AM)
Yes it will be like that during SQ42 you will (base on your decision) have a reputation build up on factions/companies and the likes which will in turn gives you different perks like if you have done well in SQ42 that will give you good standings with UEE(government) thus it hey might give you access to buy certain ships/weapons that are not sold freely in the market. It would be the same like if you befriend the Pirates during SQ42 then after SQ42 you will get easily accepted by the Pirates.

but you are not required to finish SQ42 or even to play SQ42 to go to PU/Star Citizen, you can just straight away dive into the PU but you will not earn your citizenship. the citizenship is like real world citizenship. if you are not a citizen some of the perks are not given to you like you might not be able to trade on certain sectors where they need to have every trader to be citizen and protection also.
*
yap... SC got how many job can we choose ?

trader
pirate
bounty hunter
??

eminus
post Feb 10 2014, 11:00 AM

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there is a lot

mining
salvaging
search and rescue
military escort
hauling
and more

it is up to you
sleyer
post Feb 10 2014, 11:51 AM

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QUOTE(eminus @ Feb 10 2014, 11:00 AM)
there is a lot

mining
salvaging
search and rescue
military escort
hauling
and more

it is up to you
*


so we can only choose 1 job per char?
eminus
post Feb 10 2014, 11:58 AM

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QUOTE(sleyer @ Feb 10 2014, 10:57 AM)
yap...    SC got how many job can we choose ? 

trader
pirate
bounty hunter
??
*
QUOTE(sleyer @ Feb 10 2014, 11:51 AM)
so we can only choose 1 job per char?
*
no as I said you can be whatever you want to be at any given moment smile.gif but you need to account your faction standings and reputation.

you can't just simply go work for the government if you are a wanted man.
sleyer
post Feb 10 2014, 12:11 PM

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QUOTE(eminus @ Feb 10 2014, 11:58 AM)
no as I said you can be whatever you want to be at any given moment smile.gif but you need to account your faction standings and reputation.

you can't just simply go work for the government if you are a wanted man.
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owh ok.. i understand now.
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post Feb 10 2014, 12:16 PM

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QUOTE(eminus @ Feb 10 2014, 10:48 AM)
Yes it will be like that during SQ42 you will (base on your decision) have a reputation build up on factions/companies and the likes which will in turn gives you different perks like if you have done well in SQ42 that will give you good standings with UEE(government) thus it hey might give you access to buy certain ships/weapons that are not sold freely in the market. It would be the same like if you befriend the Pirates during SQ42 then after SQ42 you will get easily accepted by the Pirates.

but you are not required to finish SQ42 or even to play SQ42 to go to PU/Star Citizen, you can just straight away dive into the PU but you will not earn your citizenship. the citizenship is like real world citizenship. if you are not a citizen some of the perks are not given to you like you might not be able to trade on certain sectors where they need to have every trader to be citizen and protection also.
*
this sounds good.
now i hope they take their time to release it. don't mind if they release it on 2016 as long as its polished well and don't have major launch bug like famous D3,BF4 n etc whistling.gif
sleyer
post Feb 10 2014, 01:54 PM

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QUOTE(sai86 @ Feb 10 2014, 12:16 PM)
this sounds good.
now i hope they take their time to release it. don't mind if they release it on 2016 as long as its polished well and don't have major launch bug like famous D3,BF4 n etc  whistling.gif
*
2016 pls la not that long.. im old already laugh.gif
sai86
post Feb 10 2014, 02:13 PM

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QUOTE(sleyer @ Feb 10 2014, 01:54 PM)
2016 pls la not that long.. im old already  laugh.gif
*
i'll be 30 n will still going stronk flex.gif
still alot of 'old' but quite active gamer in here tho.
eminus
post Feb 11 2014, 09:50 AM

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10 for the Chairman is up..good source of information




nik_krizalid
post Feb 12 2014, 04:57 PM

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I got paypal linked with my maybank debit card, so if I want to pledge Aurora MR +...how was the process with paypal?do i need to top up in my paypal first?never use paypal before. thank
moodswingfella
post Feb 12 2014, 04:59 PM

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QUOTE(nik_krizalid @ Feb 12 2014, 04:57 PM)
I got paypal linked with my maybank debit card, so if I want to pledge Aurora MR +...how was the process with paypal?do i need to top up in my paypal first?never use paypal before. thank
*
u just make sure there is sufficient balance in ur maybank account smile.gif

This post has been edited by moodswingfella: Feb 12 2014, 05:01 PM
nik_krizalid
post Feb 12 2014, 05:05 PM

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QUOTE(moodswingfella @ Feb 12 2014, 04:59 PM)
u just make sure there is sufficient balance in ur maybank account smile.gif
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owh ok. thank for fast response.
eminus
post Feb 12 2014, 11:27 PM

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summary of the week:


pyre
post Feb 13 2014, 09:52 AM

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Vanduul Scythe!
pyre
post Feb 13 2014, 12:16 PM

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Wingman's Hangar ep056 . February 12, 2014


sleyer
post Feb 13 2014, 01:01 PM

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http://www.thehighguild.com.au/SC_Fleet2.png

if u see note they wrote .. u can steal ppl ship and hmm.gif hmm.gif


so we are really need strong organization to help us later ..

This post has been edited by sleyer: Feb 13 2014, 01:11 PM
sleyer
post Feb 13 2014, 01:54 PM

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https://robertsspaceindustries.com/comm-lin...h-Of-A-Spaceman

backer need to read this ( FAQ )



for backer :
QUOTE
Q. Will I need to play through Squadron 42 a second time with a new character?

No, everything you earned from Squadron 42 the first time will pass on: Citizenship, credits earned, starter ship and the like. If your beneficiary was a citizen his/her status will pass on down to you as well with a probation period that you have to perform some actions / missions / job to keep the Citizenship in good standing. You will have the option of playing a second campaign if you so desire, but it will not be required.


This post has been edited by sleyer: Feb 13 2014, 01:56 PM
sai86
post Feb 13 2014, 03:02 PM

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QUOTE(sleyer @ Feb 13 2014, 01:54 PM)
https://robertsspaceindustries.com/comm-lin...h-Of-A-Spaceman

backer  need to read this  ( FAQ )
for backer :
*
mind to explain in layman terms. not following the update detaily. but i'm also confused why some call it Squadron 42 and Star Citizen? ain't its the same game? hmm.gif
eminus
post Feb 13 2014, 03:05 PM

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QUOTE(sai86 @ Feb 13 2014, 03:02 PM)
mind to explain in layman terms. not following the update detaily. but i'm also confused why some call it Squadron 42 and Star Citizen? ain't its the same game? hmm.gif
*
Single Player (Co-op) = Squadron 42
MMO(Multiplayer) = Star Citizen

playing SQ42 to gain reputation and such but its not necessary to play it to be able to play Star Citizen
sai86
post Feb 13 2014, 03:08 PM

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QUOTE(eminus @ Feb 13 2014, 03:05 PM)
Single Player (Co-op) = Squadron 42
MMO(Multiplayer) = Star Citizen

playing SQ42 to gain reputation and such but its not necessary to play it to be able to play Star Citizen
*
oh. okie. doh.gif
thxs for the explanation. n i thought the whole game is Star Citizen with MMO style.

sleyer
post Feb 13 2014, 03:21 PM

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QUOTE(sai86 @ Feb 13 2014, 03:08 PM)
oh. okie.  doh.gif
thxs for the explanation. n i thought the whole game is Star Citizen with MMO style.
*
u can ask in they website got chat room.. they also can help if u have question ..
TSCheesenium
post Feb 13 2014, 03:25 PM

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QUOTE(sleyer @ Feb 13 2014, 01:01 PM)
http://www.thehighguild.com.au/SC_Fleet2.png

if u see note they wrote ..  u can steal ppl ship and  hmm.gif  hmm.gif
so we are really need strong organization  to help us later ..
*
Seriously? Dont tell me that I need an organisation to even play this game without someone stealing my ships.

Is it really that difficult to create another single player friendly sandbox game without all the multiplayer forced on everyone? Not everyone is keen to join an organisation to begin with as I cant keep up with the organisation schedules or activities.
sleyer
post Feb 13 2014, 03:35 PM

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QUOTE(Cheesenium @ Feb 13 2014, 03:25 PM)
Seriously? Dont tell me that I need an organisation to even play this game without someone stealing my ships.

Is it really that difficult to create another single player friendly sandbox game without all the multiplayer forced on everyone? Not everyone is keen to join an organisation to begin with as I cant keep up with the organisation schedules or activities.
*
one more thing u need to know

https://robertsspaceindustries.com/comm-lin...h-Of-A-Spaceman

try read all and FAQ .. we really need strong organization .. i scare if got strong pirate organization out there

chris roberts try to make SC as realistic as possible .. u can hijack ppl ship. player can die and many more rclxub.gif

This post has been edited by sleyer: Feb 13 2014, 03:35 PM
mrhulk
post Feb 13 2014, 03:43 PM

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QUOTE(sleyer @ Feb 13 2014, 03:35 PM)
one more thing u need to know

https://robertsspaceindustries.com/comm-lin...h-Of-A-Spaceman

try read all and FAQ ..  we really need strong organization .. i scare if got strong pirate organization out there 

chris roberts  try to make SC as realistic as possible    .. u can hijack ppl ship.  player can die  and many more  rclxub.gif
*
dayz in space? sign me up! thumbup.gif
sleyer
post Feb 13 2014, 03:44 PM

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QUOTE(mrhulk @ Feb 13 2014, 03:43 PM)
dayz in space? sign me up!  thumbup.gif
*
congrats bro... what ship u brought?
TSCheesenium
post Feb 13 2014, 04:08 PM

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QUOTE(sleyer @ Feb 13 2014, 03:35 PM)
one more thing u need to know

https://robertsspaceindustries.com/comm-lin...h-Of-A-Spaceman

try read all and FAQ ..  we really need strong organization .. i scare if got strong pirate organization out there 

chris roberts  try to make SC as realistic as possible    .. u can hijack ppl ship.  player can die  and many more  rclxub.gif
*
No thanks, I am not interested in joining any organisation. I do not have the time to pour into a game to treat it like my second life. I did not backed a single player unfriendly game.

At very least, Elite 4 will at least allow you to turn off the player invasion but still have the living economy running.
sleyer
post Feb 13 2014, 04:25 PM

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QUOTE(Cheesenium @ Feb 13 2014, 04:08 PM)
No thanks, I am not interested in joining any organisation. I do not have the time to pour into a game to treat it like my second life. I did not backed a single player unfriendly game.

At very least, Elite 4 will at least allow you to turn off the player invasion but still have the living economy running.
*
still can play offline in SQ42
sai86
post Feb 13 2014, 04:28 PM

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QUOTE(sleyer @ Feb 13 2014, 04:25 PM)
still can play offline in SQ42
*
that means we can still play SP with our ship and not related to SC at all.
while if wanted, we can go MMO with new ships but something carry over from SP and have all these feature - steal, kill, boom bla bla boom.
right?


This post has been edited by sai86: Feb 13 2014, 04:28 PM
sleyer
post Feb 13 2014, 04:42 PM

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QUOTE(sai86 @ Feb 13 2014, 04:28 PM)
that means we can still play SP with our ship and not related to SC at all.
while if wanted, we can go MMO with new ships but something carry over from SP and have all these feature - steal, kill, boom bla bla boom.
right?
*
yeah that's correct ... SC is more advance playing .. that why CR trying to make game realistic .. EVE online also wan to release 1st person view "eve valkyrie"

if they only release SQ42 .. i will wait "free version"


this game really worth it to brought laugh.gif laugh.gif ...

This post has been edited by sleyer: Feb 13 2014, 04:47 PM
TSCheesenium
post Feb 13 2014, 04:47 PM

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QUOTE(sleyer @ Feb 13 2014, 04:25 PM)
still can play offline in SQ42
*
No offence, i want the open world exploration, not just confined to some scripted mission in Squadron 42.

Looks like this is another turd among my KS project.

sleyer
post Feb 13 2014, 04:55 PM

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QUOTE(Cheesenium @ Feb 13 2014, 04:47 PM)
No offence, i want the open world exploration, not just confined to some scripted mission in Squadron 42.

Looks like this is another turd among my KS project.
*
better u ask in star citizen forum.. maybe they got exact answer for u question..

i dont think so user willing to play offline game alone in "open world" feature hmm.gif hmm.gif also i dont know SQ42 is open world or not


dont give up now.. try search more info about this game pls rclxms.gif

This post has been edited by sleyer: Feb 13 2014, 04:56 PM
eminus
post Feb 13 2014, 05:06 PM

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Star Citizen will mostly be made of like this:

NPC: 80%
User: 20%

there is a PVP slider coupled with instancing

you will not know if your dealing with NPC or player unless you know that player.
sleyer
post Feb 13 2014, 05:31 PM

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QUOTE(eminus @ Feb 13 2014, 05:06 PM)
Star Citizen will mostly be made of like this:

NPC: 80%
User: 20%

there is a PVP slider coupled with instancing

you will not know if your dealing with NPC or player unless you know that player.
*
hmm.gif maybe rite .. because original owner of planet own by NPC before player invade take over hmm.gif

This post has been edited by sleyer: Feb 13 2014, 05:31 PM
moodswingfella
post Feb 13 2014, 05:35 PM

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QUOTE(Cheesenium @ Feb 13 2014, 03:25 PM)
Seriously? Dont tell me that I need an organisation to even play this game without someone stealing my ships.

Is it really that difficult to create another single player friendly sandbox game without all the multiplayer forced on everyone? Not everyone is keen to join an organisation to begin with as I cant keep up with the organisation schedules or activities.
*
nah u can play alone or just with couples of your friends. if ur ship got stolen, no prob. insurance kan ada. Rob is not dat evil lah, u will get back your new ship but MAYBE some penalty (like have to pay some fee during claim for a new ship) will be imposed. The dev are still working on how this thing going to work. Just like a real life insurance, they dont want to encourage player to make a silly move like purposely crash ur ship or collide ur with one another tongue.gif

QUOTE(sleyer @ Feb 13 2014, 03:35 PM)
one more thing u need to know

https://robertsspaceindustries.com/comm-lin...h-Of-A-Spaceman

try read all and FAQ ..  we really need strong organization .. i scare if got strong pirate organization out there 

chris roberts  try to make SC as realistic as possible    .. u can hijack ppl ship.  player can die  and many more  rclxub.gif
*
yea u can die, but there will be a beneficiary who will inherit your hangar and ship(s). u will play dat beneficiary character if your hero die. But let say if someone hijack ur ship but let u go, u will be transported back to some landing zone (like a safe area) by a cargo. From there, u can get ur ship back from the insurance (not sure IF some fee might be imposed or not) and cont play the game.



QUOTE(eminus @ Feb 13 2014, 05:06 PM)
Star Citizen will mostly be made of like this:

NPC: 80%
User: 20%

there is a PVP slider coupled with instancing

you will not know if your dealing with NPC or player unless you know that player.
*
yeap there is a slider. u want to play less PvP, u can do dat. But u will encounter an NPC. Rob said NPC will have a random character, they might attack you, might just leave you alone. If you are traveling in the 'verse with ur friends and found a cargo NPC, if u decide to kacau the NPC, they might flee with their cargo or abandon their cargo and flee (u can steal their cargo easily liddat icon_rolleyes.gif ) or even fight u back. Rob want to make NPC lively as they can.

Some NPC might be noob, some might be deadlier than a player brows.gif

on the other note, this is not like dayz in space, where once u die u got to start all over again from scratch. smile.gif
sleyer
post Feb 13 2014, 05:44 PM

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QUOTE(moodswingfella @ Feb 13 2014, 05:35 PM)
nah u can play alone or just with couples of your friends. if ur ship got stolen, no prob. insurance kan ada. Rob is not dat evil lah, u will get back your new ship but MAYBE some penalty (like have to pay some fee during claim for a new ship) will be imposed. The dev are still working on how this thing going to work. Just like a real life insurance, they dont want to encourage player to make a silly move like  purposely crash ur ship or collide ur with one another  tongue.gif 
yea u can die, but there will be a beneficiary who will inherit your hangar and ship(s). u will play dat beneficiary character if your hero die. But let say if someone hijack ur ship but let u go, u will be transported back to some landing zone (like a safe area) by a cargo. From there, u can get ur ship back from the insurance (not sure IF some fee might be imposed or not) and cont play the game.
yeap there is a slider. u want to play less PvP, u can do dat. But u will encounter an NPC. Rob said NPC will have a random character, they might attack you, might just leave you alone. If you are traveling in the 'verse with ur friends and found a cargo NPC, if u decide to kacau the NPC, they might flee with their cargo or abandon their cargo and flee (u can steal their cargo easily liddat  icon_rolleyes.gif ) or even fight u back. Rob want to make NPC lively as they can.

Some NPC might be noob, some might be deadlier than a player  brows.gif

on the other note, this is not like dayz in space, where once u die u got to start all over again from scratch.  smile.gif
*
nice info.. rclxms.gif
moodswingfella
post Feb 13 2014, 05:48 PM

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QUOTE(sleyer @ Feb 13 2014, 05:44 PM)
nice info..  rclxms.gif
*
are you with eminus EDGE foundation? think I saw your name in their forum. blush.gif
sleyer
post Feb 13 2014, 05:56 PM

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QUOTE(moodswingfella @ Feb 13 2014, 05:48 PM)
are you with eminus EDGE foundation? think I saw your name in their forum.  blush.gif
*
not join edge foundation yet. also i found someone using my nick name and pledge admiral pack drool.gif

my forum nick is Sleyers got extra s

moodswingfella
post Feb 13 2014, 06:13 PM

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QUOTE(sleyer @ Feb 13 2014, 05:56 PM)
not join edge foundation yet.  also  i found someone using  my nick name    and pledge admiral pack  drool.gif 

my forum nick is Sleyers      got extra s
*
oh i see. must be filfthy rich dat guy sweat.gif

anyway if eminus reading this, I got few question about your org.

- i got 315p now and planning (maybe) to upgrade to freelancer. I wanna be a merchant. question is, will your org take some small cut from the trading payment that i earn?

- escort. in case if i need someone to escort me and that will be couple of members from EDGE, how do they make profits? take small cuts from my earning?

- or in other words, how will your org gain some profits? smile.gif
moodswingfella
post Feb 13 2014, 06:28 PM

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QUOTE(sai86 @ Feb 13 2014, 04:28 PM)
that means we can still play SP with our ship and not related to SC at all.
while if wanted, we can go MMO with new ships but something carry over from SP and have all these feature - steal, kill, boom bla bla boom.
right?
*
woah i see u naughty there want to be a pirate eh vmad.gif cry.gif

u can choose ur path, wannabe badass pirate, successful merchant, explorer. etc etc its ur call mang biggrin.gif

I read somewhere where if u wanna be a pirate and wanna screw with smaller ship, well good luck to u bro. most of them are lightning fast (with proper upgrade). u cant even target lock them, they will just zzaassss flashh and gone from ur sight laugh.gif

some small things dat i know can be carry from SQ42 (sp) to SC (mmo) is your reputation. if you choose to be more friendly with UEE in single player mode and gain citizen status, u will get a citizenship in mmo too.

means in mmo mode, u can do quest given by UEE that is exclusively offered to a citizen only. and at the same time u wont be able/or difficult to take exclusive quest given by pirate/syndicate organisation. example smuggling brows.gif

or u just wanna be neutral and join ur fellow members in some org? be a 50/50 status pilot? can do both legal and illegal job? its ur call biggrin.gif


sleyer
post Feb 13 2014, 07:07 PM

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QUOTE(moodswingfella @ Feb 13 2014, 06:13 PM)
oh i see. must be filfthy rich dat guy  sweat.gif

anyway if eminus reading this, I got few question about your org.

- i got 315p now and planning (maybe) to upgrade to freelancer. I wanna be a merchant. question is, will your org take some small cut from the trading payment that i earn?

- escort. in case if i need someone to escort me and that will be couple of members from EDGE, how do they make profits? take small cuts from my earning?

- or in other words, how will your org gain some profits?  smile.gif
*
also i wan to know what benefit to join organization other than member will help for quest hmm.gif



QUOTE(moodswingfella @ Feb 13 2014, 06:28 PM)
woah i see u naughty there want to be a pirate eh  vmad.gif  cry.gif

u can choose ur path, wannabe badass pirate, successful merchant, explorer. etc etc its ur call mang  biggrin.gif

I read somewhere where if u wanna be a pirate and wanna screw with smaller ship, well good luck to u bro. most of them are lightning fast (with proper upgrade). u cant even target lock them, they will just zzaassss flashh and gone from ur sight 

some small things dat i know can be carry from SQ42 (sp) to SC (mmo) is your reputation. if you choose to be more friendly with UEE in single player mode and gain citizen status, u will get a citizenship in mmo too.

means in mmo mode, u can do quest given by UEE that is exclusively offered to a citizen only. and at the same time u wont be able/or difficult to take exclusive quest given by pirate/syndicate organisation. example smuggling  brows.gif

or u just wanna be neutral and join ur fellow members in some org? be a 50/50 status pilot? can do both legal and illegal job? its ur call  biggrin.gif
*
my planning after strong and enough money i will be pirate :lol

This post has been edited by sleyer: Feb 13 2014, 07:08 PM
moodswingfella
post Feb 13 2014, 07:32 PM

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QUOTE(sleyer @ Feb 13 2014, 07:07 PM)
also i wan to know what benefit to join organization  other than member will help for quest  hmm.gif
my planning after  strong and enough money  i will be pirate  :lol
*
i want to be smugglers with citizenship status~! tongue.gif
my ship might look like a stock and boring space truck, but inside my cargo i smuggle hot chicks cool2.gif
pyre
post Feb 13 2014, 07:43 PM

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QUOTE(Cheesenium @ Feb 13 2014, 04:08 PM)
No thanks, I am not interested in joining any organisation. I do not have the time to pour into a game to treat it like my second life. I did not backed a single player unfriendly game.
yeah. agree with that too. most of us in EDGE are either working or have family commitments, so we are flexible in and do our best to accommodate the casuals.


QUOTE(Cheesenium @ Feb 13 2014, 04:47 PM)
No offence, i want the open world exploration, not just confined to some scripted mission in Squadron 42.
actually you can just wait for the private servers and then you can host your own private universe (with your favorite mods too!)
of course the ships/rewards you obtain on private servers may not translate over to the main PU. plus private server content would usually be delayed (so that secrets will not be revealed and spoiled too early for those playing the PU)


QUOTE(moodswingfella @ Feb 13 2014, 06:13 PM)
- i got 315p now and planning (maybe) to upgrade to freelancer. I wanna be a merchant. question is, will your org take some small cut from the trading payment that i earn?

- escort. in case if i need someone to escort me and that will be couple of members from EDGE, how do they make profits? take small cuts from my earning?

- or in other words, how will your org gain some profits?  smile.gif
hi moodswingfella - org tax: we don't know the full mechanics of the game yet so have not decided if an organization tax will be necessary. we usually try our best NOT to have this sort of rule, and in some games we open it up to players who want to volunteer their ingame $ to fund certain guild/clan projects (like the FF house in our community). but if it is really necessary or the organization system FORCES us to impose an organization tax, then it may unfortunately beyond our control sad.gif

org escort: again the game mechanics are not clear yet. maybe pay for their fuel & other consumables like missiles used?

there are some other game mechanics which have been mentioned in the past like player and organization reputation. two separate things but a player's action may indirectly affect an organization's overall reputation (or vice versa).

alot of overall PU gameplay mechanics are still not revealed yet, but I think CIG is really gearing up the content & interaction. we just need to be patient.

QUOTE(sleyer @ Feb 13 2014, 07:07 PM)
also i wan to know what benefit to join organization  other than member will help for quest  hmm.gif
that's actually a good question - but I may have indirectly answered it above. there's player & organization reputation and it may affect how NPCs (or even real-players) interact with you in the PU. not completely sure yet, but so far they did say rep is in the game and will affect overall NPC interaction.

hope that helps explain some smile.gif feel free to ask more or PM me if u need further details.
pyre
post Feb 13 2014, 07:44 PM

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QUOTE(moodswingfella @ Feb 13 2014, 07:32 PM)
i want to be smugglers with citizenship status~!  tongue.gif
my ship might look like a stock and boring space truck, but inside my cargo i smuggle hot chicks  cool2.gif
*
hehe, when the idea of player character slots, it started those constellation pilots on the harem discussion...
moodswingfella
post Feb 13 2014, 08:05 PM

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QUOTE(pyre @ Feb 13 2014, 07:43 PM)
yeah. agree with that too. most of us in EDGE are either working or have family commitments, so we are flexible in and do our best to accommodate the casuals.
actually you can just wait for the private servers and then you can host your own private universe (with your favorite mods too!)
of course the ships/rewards you obtain on private servers may not translate over to the main PU. plus private server content would usually be delayed (so that secrets will not be revealed and spoiled too early for those playing the PU)
hi moodswingfella - org tax: we don't know the full mechanics of the game yet so have not decided if an organization tax will be necessary. we usually try our best NOT to have this sort of rule, and in some games we open it up to players who want to volunteer their ingame $ to fund certain guild/clan projects (like the FF house in our community). but if it is really necessary or the organization system FORCES us to impose an organization tax, then it may unfortunately beyond our control sad.gif

org escort: again the game mechanics are not clear yet. maybe pay for their fuel & other consumables like missiles used?

there are some other game mechanics which have been mentioned in the past like player and organization reputation. two separate things but a player's action may indirectly affect an organization's overall reputation (or vice versa).

alot of overall PU gameplay mechanics are still not revealed yet, but I think CIG is really gearing up the content & interaction. we just need to be patient.
that's actually a good question - but I may have indirectly answered it above. there's player & organization reputation and it may affect how NPCs (or even real-players) interact with you in the PU. not completely sure yet, but so far they did say rep is in the game and will affect overall NPC interaction.

hope that helps explain some smile.gif feel free to ask more or PM me if u need further details.
*
nice to hear from you smile.gif

ya for me it is actually okay to contribute some to org. been doing that in some other game too. it just dat i am lack of info about this game and i thought you already know inside out about org, but unfortunately, CIG themselves are still working on it. whoops~ sweat.gif

I dont really 'worry' too much about 'how things gonna work' in this game. I believe Rob n co will work their sock off.
Except the lag issue. Really hope they will deploy at least 1 server somewhere around Asia. That's all my wish so far. wink.gif
sleyer
post Feb 13 2014, 08:09 PM

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QUOTE(moodswingfella @ Feb 13 2014, 08:05 PM)
nice to hear from you  smile.gif

ya for me it is actually okay to contribute some to org. been doing that in some other game too. it just dat i am lack of info about this game and i thought you already know inside out about org, but unfortunately, CIG themselves are still working on it. whoops~  sweat.gif

I dont really 'worry' too much about 'how things gonna work' in this game. I believe Rob n co will work their sock off.
Except the lag issue. Really hope they will deploy at least 1 server somewhere around Asia. That's all my wish so far.  wink.gif
*
1 more think .. edge federation still lack of member... and i saw other Asia region organization .. better edge coop wit them talk to them if can just only 1 organization will have in asia region that more better
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post Feb 13 2014, 08:29 PM

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QUOTE(sleyer @ Feb 13 2014, 08:09 PM)
1 more think .. edge federation still lack of member...   and i saw other Asia region organization .. better edge coop wit them  talk to them   if can just only 1 organization will have in asia region   that more better
*
Well some ppl are happy to play in small org. Some love to play in massive org.

Me, i prefer a small to medium size org. huge org can kill the fun for me for some reason. maybe cuz too many people thus i couldn't fond the harmony in it wink.gif

Just imagine if u work in small company, u will get really close to all staff regardless of job position. ur boss oso become like ur uncle, always treat u guys for lunch etc etc.

While bigger company, u cant even remember every staff name what more to gel with them. Perhaps u wont get to socialize with other ppl from other dept too? And then the barrier exist, where u come to office, just do ur work and go home. No Friday wraps karaoke with ur colleague yawn.gif

For me, that is the case. I don't mind taking a long journey with my friends in a Kancil, rather than travel alone in double decker bus. laugh.gif

This post has been edited by moodswingfella: Feb 13 2014, 08:31 PM
sleyer
post Feb 13 2014, 09:17 PM

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QUOTE(moodswingfella @ Feb 13 2014, 08:29 PM)
Well some ppl are happy to play in small org. Some love to play in massive org.

Me, i prefer a small to medium size org. huge org can kill the fun for me for some reason. maybe cuz too many people thus i couldn't fond the harmony in it  wink.gif

Just imagine if u work in small company, u will get really close to all staff regardless of job position. ur boss oso become like ur uncle, always treat u guys for lunch etc etc.

While bigger company, u cant even remember every staff name what more to gel with them. Perhaps u wont get to socialize with other ppl from other dept too? And then the barrier exist, where u come to office, just do ur work and go home. No Friday wraps karaoke with ur colleague  yawn.gif

For me, that is the case. I don't mind taking a long journey with my friends in a Kancil, rather than travel alone in double decker bus.  laugh.gif
*
if same like company is good .. but in game .. if small - medium guild member not always online in same time.. that will effect your mission like escort /evasion/ ground battle hmm.gif hmm.gif many game i play and join LYN guild .. always not many ppl online.. sometime only me .. dem i hate that problem rclxub.gif rclxub.gif if that guild got real friend join its ok la.. u can together online in same times...
pyre
post Feb 14 2014, 10:56 AM

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official from RSI. same vid but just as beautiful smile.gif


This post has been edited by pyre: Feb 14 2014, 11:48 AM
sai86
post Feb 14 2014, 11:34 AM

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QUOTE(pyre @ Feb 14 2014, 10:56 AM)
official from RSI. same vid but just as beautiful smile.gif

*
Fixed

This post has been edited by sai86: Feb 14 2014, 11:35 AM
pyre
post Feb 14 2014, 11:48 AM

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QUOTE(sai86 @ Feb 14 2014, 11:34 AM)
Fixed
*
ah thanks. it was the codes.
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post Feb 14 2014, 12:08 PM

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QUOTE(pyre @ Feb 14 2014, 10:56 AM)
official from RSI. same vid but just as beautiful smile.gif

*
sometime i think they only wasting time on this.. hmm.gif

robert should focus on game progress and made it on time
pyre
post Feb 18 2014, 10:15 AM

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10 for the Chairman - Episode 8

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post Feb 18 2014, 11:24 PM

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QUOTE(cracksys @ Oct 11 2012, 11:12 AM)
based on your say, will project eternity and wasteland 2 flop too?
*
hmmm planetside 2 seemed to flop

because it sucks

nikaizad
post Feb 18 2014, 11:27 PM

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GUYS DOES IT LAG???

I HATE LAG !!!

like planetside 2... they only serve white asians like korea and china

f***

pyre
post Feb 19 2014, 06:25 AM

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QUOTE
NEW FEATURES
NEW FEATURE: Moving targets added to Firing Range
NEW FEATURE: Freelancer cockpit updated
NEW FEATURE: Firing Range sound improvements
NEW FEATURE: Blue activate buttons added to Cutlass
NEW FEATURE: Additional Cutlass functionality added
NEW FEATURE: Ammo items now display in Holotable
KNOWN ISSUES
KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
KNOWN ISSUE: Cutlass does not display in Holotable
KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
KNOWN ISSUE: Hands offset when grabbing controls in Avenger
KNOWN ISSUE: Character must jump to access Constellation elevator platform
KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
KNOWN ISSUE: Engine missing from Aurora LX
KNOWN ISSUE: Freelancer cockpit glass can flicker
BUG FIXES
BUG FIX: Various geometry collision improvements
BUG FIX: Fixed first person mouse look in some cockpits
BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
BUG FIX: Resolved crash issue involving Cutlass
BUG FIX: Various ship animation improvements
BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
BUG FIX: Bullet impact and particle graphic polish
BUG FIX: Buggy no longer moves on its own
BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
BUG FIX: Can no longer exit buggy while it’s moving
BUG FIX: Weapon mount targets health adjusted
BUG FIX: Ball Turret re-added to the Super Hornet
BUG FIX: Resolved various crash and crash on exit issues
BUG FIX: File structure cleanup
BUG FIX: Holotable bug fixes & graphic updates
BUG FIX: Prevent weapon mount collision from becoming offset when fired
BUG FIX: Player no longer moves forward when sidestepping
BUG FIX: Resolved collision issue with Hornet tracker Rotodome
BUG FIX: No longer able to clip through Foot locker


from: https://robertsspaceindustries.com/comm-lin...itizen-Patch-11
pyre
post Feb 19 2014, 03:11 PM

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the resourceful fans have peered into the latest patch and uncovered some variants for the Freelancer.






pyre
post Feb 20 2014, 03:07 PM

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Squadron 42 Concept Art
https://robertsspaceindustries.com/comm-lin...-42-Concept-Art

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Subscriber Year 2 Plans:
https://robertsspaceindustries.com/comm-lin...-Year-Two-Plans

QUOTE
CENTURION (BASE)
Access to Jump Point, the monthly digital magazine of Star Citizen. A lengthy monthly newsletter including updates from the team, exclusive in-universe fiction and behind-the-screens information about Star Citizen?s development. Subscribers can access the entire collection of Jump Point back issues at any time.
A new surprise decorative item for your Hangar added to your account every two months!
Access to ?The Vault,? a collection of Star Citizen artwork that would otherwise never be seen, including ?paths not taken? discarded concept art for the true collector. The Vault also includes full resolution versions of all imagery used to create each issue of Jump Point.
A catalog of Star Citizen subscriber merchandise, available at times throughout the year. (Including the prototype ship patches and Vanduul size comparison poster seen in this post!)
The ability to provide questions for Chris Roberts? weekly ?10 for the Chairman? sessions.
Access to a Subscriber-only forum and chat room!

CENTURION (AFTER 12 MONTHS)
Your name in the game! We can?t tell you where you?ll find it, but if you subscribe for at least twelve months your name will be located somewhere in the Star Citizen world.
Get VIP admission to all future RSI Fan events. You will receive priority reservation for CItizenCons and other conventions!
Website Beta Access ? join the elite team called upon to test new web content, like the Organization System and Galactapedia (forthcoming.)
Website Beta Access ? join the elite team called upon to test new web content, like the Organization System!
Get a single-use 15%-Off coupon for the store. (Applicable on digital goods only.)
? TEST PILOT? access badge ? a single-use token allowing you one day of access to test fly any of the five base spacecraft each month during a future dogfighting alpha test.
Centurion: Year Two decals for your ship.

IMPERATOR (BASE)
Year One Imperator names will be part of this installation in the Los Angeles office!
Year One Imperator names will be part of this installation in the Los Angeles office!
All of the perks of Centurion Package PLUS:

Get VIP admission to all future RSI Fan events. You will receive priority reservation for CItizenCons and other conventions!
Two copies of each digital Hangar item. Share with your friends!
?VANDUUL TEST PILOT? badge allowing access to fly the Vanduul Scythe during the upcoming Dogfighting Module test phase. Each month gives an additional 24 hours of access to the Scythe!

IMPERATOR (AFTER 12 MONTHS)
Create a pirate! We?re populating Spider with NPCs and you will have the right to name one and create their backstory for the official Galactapedia! (CIG reserves the right to edit any content created as part of this perk.)
?ADVANCED TEST PILOT? access badge ? a single-use token allowing you one day of access to test fly any available spacecraft each month during a future dogfighting alpha test. Includes rare ships and variants! The DFM will launch with a selection of single-seat fighters and add other ships with ongoing patches.
Imperator: Year Two Decals for your ships.

sai86
post Feb 20 2014, 04:37 PM

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^pyre, what is that subscription for? Magazine of SC? hmm.gif
pyre
post Feb 20 2014, 05:53 PM

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QUOTE(sai86 @ Feb 20 2014, 04:37 PM)
^pyre, what is that subscription for? Magazine of SC? hmm.gif
*
yep. er... please check your PM sai86 smile.gif thanks

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This post has been edited by pyre: Feb 20 2014, 06:03 PM
cracksys
post Feb 22 2014, 07:46 AM

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QUOTE(nikaizad @ Feb 18 2014, 11:24 PM)
hmmm planetside 2 seemed to flop

because it sucks
*
holy shit. you replied to my 2 years old post.

and planetside are not publicly funded so your post is moot.

fuking noob.
eminus
post Feb 22 2014, 08:27 AM

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pyre
post Feb 22 2014, 11:33 AM

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more @ https://robertsspaceindustries.com/comm-lin...Concept-Gallery

nikaizad
post Feb 22 2014, 02:11 PM

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QUOTE(cracksys @ Feb 22 2014, 07:46 AM)
holy shit. you replied to my 2 years old post.

and planetside are not publicly funded so your post is moot.

fuking noob.
*
HOLY SHIT,

i think i just time traveled into the future

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pyre
post Feb 23 2014, 07:48 AM

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updated comparison chart
Mustang & Javelin Destroyer added, typo fixed, no more space whale sad.gif

Potentially the Retaliator's size is incorrect, so expect the chart to be updated in the near future by the author.
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moodswingfella
post Feb 23 2014, 02:40 PM

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QUOTE(pyre @ Feb 23 2014, 07:48 AM)
updated comparison chart
Mustang & Javelin Destroyer added, typo fixed, no more space whale sad.gif

Potentially the Retaliator's size is incorrect, so expect the chart to be updated in the near future by the author.
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*
wtf kingship shocking.gif
nikaizad
post Feb 23 2014, 02:47 PM

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QUOTE(moodswingfella @ Feb 23 2014, 02:40 PM)
wtf kingship shocking.gif
*
are you playing it?

is it like enders game???

have you watched enders game??
moodswingfella
post Feb 23 2014, 03:52 PM

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QUOTE(nikaizad @ Feb 23 2014, 02:47 PM)
are you playing it?

is it like enders game???

have you watched enders game??
*
ya i got origin 315p. now just wait for the dog fight module.

enders game? no havent watch. sweat.gif


sleyer
post Feb 24 2014, 02:06 PM

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QUOTE(pyre @ Feb 23 2014, 07:48 AM)
updated comparison chart
Mustang & Javelin Destroyer added, typo fixed, no more space whale sad.gif

Potentially the Retaliator's size is incorrect, so expect the chart to be updated in the near future by the author.
user posted image
*
UEE dont have mothership ?
pyre
post Feb 24 2014, 06:55 PM

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QUOTE(sleyer @ Feb 24 2014, 02:06 PM)
UEE dont have mothership ?
*
probably not in size, but at least in class - which is the Bengal.

we shall see how effective UEE ships are against the Vanduul, but something tells me UEE bit off abit more than they can chew sweat.gif
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post Feb 24 2014, 09:29 PM

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time to rewatch the awesome trailers!








pyre
post Feb 27 2014, 06:23 AM

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https://forums.robertsspaceindustries.com/d...with-more-music

latest hangar patch ver11.1 brings Rift support
https://robertsspaceindustries.com/comm-lin...tizen-Patch-111
QUOTE
BUG FIXES
BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
LAUNCHER UPDATES
UPDATE – Internal updates for development
UPDATE – Icon added for peer to peer support but currently disabled
KNOWN OCULUS RIFT ISSUES:
KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength = -8’
KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1200×800)
KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.
KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
KNOWN ISSUE – UI elements such at the “Use” icon are doubled.



pyre
post Mar 1 2014, 08:40 AM

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details of the new starter ship - the Mustang Alpha is finally out!

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QUOTE
Model: Mustang Alpha
Manufacturer: Consolidated Outland
Role: Pursuit
Description: The new Mustang spacecraft line is preparing to go into mass production is priced to compete with Roberts Space Industries’ Aurora. Using newly-developed construction techniques and ultralight material alloys sometimes considered unsafe, the Mustang pushes power ratios to the limit. The result is a sleek, stylish spacecraft that weighs less than the Aurora and has more options for engines and thrusters… at the expense of some stability, weapons hardpoints and cargo capacity.

Structural
Cargo Capacity: 5 tonnes (optional)
Max Crew: 1 person
Upgrade Space: 3 slots
Max Power Plant Size: 3
Max Engine (Primary Thruster): 2xTR2
Maneuvering Thrusters: 6xTR1
Max Shield: 2

Hardpoints
Class-1: 2x Size 2 (wing mount)
Class-4: 1x Size 1 (nose turret)

https://robertsspaceindustries.com/comm-lin...ip-Stats-Update

This post has been edited by pyre: Mar 1 2014, 08:42 AM
pyre
post Mar 3 2014, 08:49 PM

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removed the contest as I made the mistake. it's only available to aussies. sorry for the mistake.

This post has been edited by pyre: Mar 3 2014, 08:56 PM
takuyaSH
post Mar 4 2014, 09:43 AM

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New pledger reporting in! biggrin.gif

And a new 10 for the chairman episode!



This post has been edited by takuyaSH: Mar 4 2014, 09:49 AM
pyre
post Mar 4 2014, 10:11 AM

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QUOTE(takuyaSH @ Mar 4 2014, 09:43 AM)
New pledger reporting in!  biggrin.gif

And a new 10 for the chairman episode!
awesome! more local players are always welcome! smile.gif and thanks for sharing the video!
icon_rolleyes.gif thumbup.gif
pyre
post Mar 4 2014, 09:26 PM

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Less than 6.7K alpha slots left. and fast approaching 40mil, oh and less than 60 days left till the DFM!
pyre
post Mar 6 2014, 01:27 PM

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Wingman's Hangar ep059 . March 5, 2014


- David Ladyman shares the Jump Point print edition
- Dog Fighting & Damage States
MK84
post Mar 6 2014, 08:08 PM

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Anyone formed local orgs yet?
pyre
post Mar 6 2014, 08:18 PM

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QUOTE(MK84 @ Mar 6 2014, 08:08 PM)
Anyone formed local orgs yet?
*
try here?
https://forums.robertsspaceindustries.com/d...ernational-edge
takuyaSH
post Mar 6 2014, 09:29 PM

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QUOTE(pyre @ Mar 4 2014, 09:26 PM)
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Less than 6.7K alpha slots left. and fast approaching 40mil, oh and less than 60 days left till the DFM!
*
1k slots gone 2-3 days after I reserved mine.


QUOTE(MK84 @ Mar 6 2014, 08:08 PM)
Anyone formed local orgs yet?
*
Edge is probably the largest in this region so far, may be wrong though.
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post Mar 6 2014, 09:45 PM

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Chris Roberts clarifies about damage state

QUOTE
You just saw a PART of the damage system in the video. There are other layers like laser marks / burns, bullet / armor hits (achieved with decals + height maps) .

Something that people may not have picked up is that while we have discrete states of damage for every part each state has multiple pieces (panels etc)  that can break off. At the beginning of the state all those pieces are attached to the base damage geometry and then are broken off if there is a laser / projectile hit in their vicinity.  So between the projectile hit decals, bits of the geometry breaking off near the impact point it will definitely look like the ship is responding to exactly where you are hitting.

Transitions between states - which is flexible in number of states per part as it really depends on the size of the part and how much fidelity you need so the progression looks right (and available artist time) - is more absolute (i.e. when you go from damage 25% to damage 50% the same thing happens although the impulses of the detached geometry is random), so the wing will break in two or sheer off when you hit 50% damage (although if enough damage is done it will skip a state, which will have the effect of feeling / looking different).

We're also accurately tracing all projectile hits so if a bullet breaks through the shield and armor it's path will be traced inside and if that projectile collides with an internal component it will inflict damage.

Every ship system has a physical location and collision geometry even if it doesn't have render geometry (which is the case with an internal system). If that system is damages or destroyed it affects the ship on a  fully systematic way. The obvious answer is the power plant - that gets damages (and doesn't blow up) its power output will decrease or stop. Every system has a power input and if its no longer receiving power will cease to function or in the case of reduced power either function at less power or not at all (depending on the device). Of course if you have some batteries / capacitors then the systems hooked up to the batteries will have some reserve power before running into trouble. A less obvious illustration is the ships main computer which provides CPU cycles for the ship's avionics (you can think of this computational power instead of energy power). If ship's computer is destroyed or damaged the targeting computer wont be able to resolve targets / function (as a targeting computer needs power, CPU cycles and a working radar).  All ship systems either produce / supply some form of consumable (power, CPU cycles, heat, fuel) or use it.  Heat is the negative consumable (you want to dispose of it not store it) - most weapons and some systems generate heat and if you don't efficiently deal with it (or your cooling vents get damaged) you'll risk damaging your ship & systems and at the very least increase your heat signature which makes you a much easier target for another ship's radar / targeting computer.

This is all built in ships with a plug and play system so we just create item "ports" on a ship and plug weapons, radar, power plants, engines, thrusters, fuel tanks, batteries,  CPU (more cores means more cycles), targeting system, navigation computer, jump drive, cooling vents / radiators etc in and they hook up the various "pipes" that carry power, CPU cycles, fuel or heat.

Each of these items have their OWN damage states (for the ones that you can see)

So you can see there's a level of fidelity in what we are doing that I haven't seen before in a game and the video today just showed a window into part of the things we are doing to graphically show damage...

On Snowdrop - its a really pretty looking engine and I showed it to the team the moment it was demoed at E3 as I was very impressed. Having said that its not really do much more or different than CryEngine already does - the "procedural" damage that is demonstrated in the video has been something you have been able to do in CryEngine for years (bullet hit decals, breaking a plane of glass, puncturing tires and the car drops onto the rims). Its very well done (beautiful art & lighting) but I didn't see anything that we don't have the tech for in SC and that we  are not planning to do (well I guess you cant shoot tires out on a ship but you could on a buggy!)  Its been my experience that the very high end engines - CryEngine, Unreal 4, Frostbite all are pretty much equivalent on feature sets and capabilities - its more about how good you artists are and your programmers are in finding cool ways to show of the features of the engine.

Last note (in my wall of text) -

I've known about the BeamNG folks for a long time and talked to them as early as Dec 2012 about working on Star Citizen. I even have a prototype test they did with a Hornet flying in space using their system, crashing into asteroids!  The problem with their approach (and soft body physics in general) is that it is really computationally / simulation heavy - its great for demo videos or something like a car game (there's a reason why Forza or Gran Turismo cars always look so good its because they're usually simulating less stuff than you would in a FPS like Crysis 3). Between the network bandwidth issues and client rendering / simulation issues (simulating softbody physics on 50 ships and having a frame rate that is above the single digits) a full softbody system isn't practical for SC just yet even on the high end PCs we're hoping everyone will have!

That doesn't mean that I am against trying to do a streamlined version for damage modeling - I was hoping to get the BeamNG guys to do some R&D on a stripped down system that just focused on the damage modeling / deformation (not so much the full physical simulation of every hinge etc) for SC but at the time we talked they had other commitments (like finishing university) and wanting to work on their car game so we never ended up working out a deal - which doesn't mean that I wouldn't revisit this as they are super talented but right now it looks like they are doing well and living their dream of building their own game (and who am I to stop them?)

This doesn't mean that we don't have procedural damage modeling via deformation in our R&D task list  for the SC Graphics Engineering team (which is 4 programmers internally at the moment). We need this solution for capital ships as you want to see large hulls indent or buckle from hits / collisions and if we do something that we're happy with (and meets our performance criteria) we'll probably also apply back to the smaller ships adding just another level of detail!

So I guess the TL;DNR version is be patient grasshoppers!


https://forums.robertsspaceindustries.com/d...Comment_2071853
takuyaSH
post Mar 6 2014, 10:24 PM

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Ho damn, BeamNG physics is crazy man. You guys should try out the tech demo. Having it implemented in SC is still a dream yawn.gif
MK84
post Mar 7 2014, 03:17 PM

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QUOTE(pyre @ Mar 6 2014, 08:18 PM)
Ahh... ok will check it out.

pyre
post Mar 8 2014, 06:27 AM

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Star Citizen - Buggy Race - Pearl Vs Disco Lando


Lando's perspective


the thread in the RSI forum
https://forums.robertsspaceindustries.com/d...comment/2082578

Full race course.


This post has been edited by pyre: Mar 8 2014, 07:02 AM
pyre
post Mar 8 2014, 09:48 AM

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The Next Great Starship Episode 1.6
QUOTE
The Next Great Starship, the modding competition that gives fans a chance to create a space ship for Chris Roberts' upcoming epic space sim game, Star Citizen™, is about to get real for 16 teams!



moodswingfella
post Mar 8 2014, 03:11 PM

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QUOTE(pyre @ Mar 8 2014, 06:27 AM)
Star Citizen - Buggy Race - Pearl Vs Disco Lando


Lando's perspective


the thread in the RSI forum
https://forums.robertsspaceindustries.com/d...comment/2082578

Full race course.

*
how to invite friends into hangar? unsure.gif
pyre
post Mar 10 2014, 10:53 PM

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post Mar 11 2014, 12:40 PM

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https://robertsspaceindustries.com/comm-lin...rman-40-Million

QUOTE
At $40 million, you unlocked the last of the backer-voted star systems. Since the results of the last poll were so close, we decided to include both of the top two options:

Kabal System – The discovery of a new system is always an exciting time. Even the most jaded NavJumpers can’t help entertaining the possibilities for scientific understanding or new species or even a new home that could await them on the other side of a new jump point. The discovery of Kabal was certainly something new. By all outward appearances, the system seemed empty. It was only during when a UEE Surveying team began to assess Kabal III, did they find something disturbing; old uninhabited Tevarin cities. How could an entire Tevarin system escape detection all these years? Did the Tevarin that were assimilated into the UEE know about it? How was it kept a secret? The questions multiplied when a detachment of Marines, sent to secure the planet ended up discovering a cache of old Tevarin war machines. Among the rows and rows of weapons, they made an even more disturbing discovery; some of the technology was made in the last ten years…
Oretani System – Oretani was just one of many systems that were being discovered during the rapid Expansion era of the 25th century. The surveyors noticed nothing in the system’s six worlds of immediate importance. Only one planet seemed to be a viable candidate for terraforming. The terraforming Corp that won the bid sent a mid-level team (and their families) into the system to start processing when the only jump point into the system collapsed. Scientists scrambled to figure out a solution, but it was the first time an incident like this had occurred. As years stretched into decades, people studied the area around the former jump point, hoping for a sign that it had reopened, but after time they gave up. After all this time, Oretani is only ever debated among select number of historians. Most believe that without support, the initial terraformers probably died out, but no one really knows what to expect on the other side if that jump point ever reopens.


$42 million stretch goal:
QUOTE
Updated Observist Guide – Additional funding from the $42 million level will go to expanding the website area of the Galactapedia: expect to see holographic ships, items and navigation interface in 3D! Imagine admiring your ships or planning your loadouts right here at the RSI website.

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Explorer-class mobiGlas Rig – Every player who backs before we hit $42 million will start the game with their own, visually distinctive mobiGlas “ExoGlas” rig which can be used to access the Observist at any time. I’ve charged the mobiGlas team with a very difficult task: creating a realistic interface that will help keep your affairs in order in an expansive galaxy that we hope players will expand in unknown directions. It’s almost like building our own in fiction operating system for an imagined future, and it’s very different task than building spaceships. This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it’s our way of honoring the information you’ve collected about the Star Citizen universe through the RSI site and community over the past year!

Gladius – The Squadron 42 team will develop an additional fighter for the game, the Aegis Dynamics Gladius-class light fighter. The Gladius will be the first fighter built entirely from concept to CryEngine in the UK! Here’s the official description: The Aegis Gladius is the UEE’s reigning light short-range patrol fighter. A single-seat ship with no room for expansion, the Gladius is fast, maneuverable and capable of punching far above its weight. The main advantage to the design is simplicity: cheap to produce, easy to repair and outfit and quick to train new pilots on. The Gladius is an aging design nearing the end of its life-cycle, although iterative updates have kept it the most nimble fighter in the active fleet.

Towel – And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don’t explore the galaxy without it!

For the next set of stretch goals, we’re going to give you in-game rewards… and we’re letting you pick what you want. Please vote in the poll below to pick the $43 million unlock reward. The winner will be described in the next Chairman post and the option with the lowest votes will be eliminated from contention!


10 for the Chairman - Episode 11 . March 10th, 2014


This post has been edited by pyre: Mar 11 2014, 12:48 PM
pyre
post Mar 13 2014, 08:59 PM

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Wingman's Hangar ep060 . March 12, 2014

kr898
post Mar 14 2014, 07:18 PM

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Just secured my slot with a 325i biggrin.gif
eminus
post Mar 14 2014, 10:10 PM

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QUOTE(kr898 @ Mar 14 2014, 07:18 PM)
Just secured my slot with a 325i biggrin.gif
*
Good choice smile.gif did you try to consider the avenger?
pyre
post Mar 15 2014, 07:49 AM

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The Next Great Starship Episode 1.7


TNGS Poll: Vote for the Save!
QUOTE
Make sure you catch tonight’s episode of The Next Great Starship! Over the last three weeks, the Next Great Starship judges have eliminated four teams. But all is not lost: Star Citizen’s backers can vote this weekend to save them. The two most popular teams will be allowed to stay in the race! The teams in jeopardy are Eris Heavy Manufacturing, Tallon Corp, Visioncut and 3Dingo. You can review their submissions here and then pick your favorite below. Who do you think should make the cut?

Hurry, the polls close Sunday at midnight, EST!


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more @ https://robertsspaceindustries.com/comm-lin...632-WIP-Avenger

QUOTE
Cara Hoshji is a smart person. She scored so well on her Equivalency that she received a hefty scholarship from Terra University. Graduating with a degree in AstroEngineering, Cara transformed a summer apprenticeship with the Support & Supply Agency, a lesser-known department of the UEE responsible for procuring and transporting resources and supplies to sate the Empire’s massive infrastructure needs, into a full-time position shortly after graduation.

“You’ve probably seen those long snake-like hauling ships pulling trails of massive cargo containers. Those were my life,” Cara said, sitting in her small apartment in Odyssa. From the stacks of packing crates, it would seem that she just moved in, but she’s already been here for three months.

Cara looks over the cramped space wearily. She claims she keeps planning to finally unpack, but she’s either working or too exhausted to try and tackle it.

Her first full-time job with the SSA was in their maintenance department, working with the pit crews to keep the ships flying. Cara had other aspirations though.

more @ https://robertsspaceindustries.com/comm-lin...ncertain-Future
eminus
post Mar 15 2014, 11:50 AM

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also a good collection of data on the complete list of ships in star citizen:

Unofficial Complete List of Ships in Star Citizen
kr898
post Mar 16 2014, 12:55 AM

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QUOTE(eminus @ Mar 14 2014, 10:10 PM)
Good choice smile.gif  did you try to consider the avenger?
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Whoops. Typo. The 325a. lol

Not yet, I'm considering F7C-R Hornet Tracker for tracking hostiles in the area while doing some escorting services (security jobs)

And the Freelancer for doing business/trade/deep space mining.

biggrin.gif

Did those activities back in the days when I played Freelancer in multiplayer.
ShinAsuka
post Mar 16 2014, 11:36 PM

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is this game fully optimized for nvidia 3d vision?
eminus
post Mar 17 2014, 08:45 AM

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not sure about it and is not really stated in their stretch goals only the RIFT and TrackIR are mentioned. but seeing Nvidia is one of their sponsors I would think they will try to optimize it.
ShinAsuka
post Mar 17 2014, 09:24 AM

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nvm I found already. dug around RSI forum, someone found the config file to force enable 3d vision. gonna reserve my slot for this game tongue.gif
eminus
post Mar 17 2014, 11:03 PM

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Awesome entry from one of the contestants of TNGS(The Next Great Starship)


pyre
post Mar 20 2014, 08:20 AM

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https://forums.robertsspaceindustries.com/d...Comment_2145055
QUOTE
QUOTE
What are the current planned specs for running the DFM v1? If I wanted to plan on making sure I could run it on "high" (but not ultra) settings with no less than 40fps, what sort of rig would be recommended?


New Haswell i7 arround the 4770k
16GB RAM @1600MHZ
GTX 680 or better
SSD hard drive

thanks to eminus for the above

Wingman's Hangar ep061 . March 19, 2014

Eric "Wingman" Peterson bounds through another Hangar.

• A first look at Full Performance Capture
• Forum Feedback -- with your questions
• An interview with lead animator, Bryan Brewer
samftrmd
post Mar 22 2014, 07:42 AM

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I don't understand how they want to sell this game.
You have to buy the game, then the ship with real money? Is there monthly fee? What if my ship us destroy? Need to pay for another one again?
pyre
post Mar 22 2014, 07:54 AM

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QUOTE(samftrmd @ Mar 22 2014, 07:42 AM)
I don't understand how they want to sell this game.
You have to buy the game, then the ship with real money? Is there monthly fee? What if my ship us destroy? Need to pay for another one again?
*
the final game will consist of 2 parts:
1. Squadron 42 a single player story-mode game
2. Star Citizen continues after the events of SQ42 and puts you in a persistent universe (MMO, subscription-free). In the future they will also allow us to host our own private servers but of course with certain restrictions.

the game is still in crowd-funding mode. if you are interested in the game and want to support it now, you can by purchasing a package that fits your budget. in return you are rewarded with a ship and other cool rewards for those who back early.

the final game will be sold like any regular game - probably around USD50-70 range. and as for the MMO portion, you probably only begin with a starting ship unlike those who back early - can start with the ship / package that they choose backed. do note, every ship can be earned in-game, so if you're want, can just back the lowest tier and work your way up.

if you're interested in star citizen further, do PM me. we can help.

edit: I did not answer your other question about ship destruction.
that is where insurance of your ship comes in. in the game, there is standard hull insurance (SHI) which will cover your base hull in the event of the destruction of your ship. you can also insure other add-ons, modules, ship upgrades even cargo, for additional cost.

back in the early part of the crowd-funding period, ship packages with Life-time insurance (LTI) was available. these are no longer available from the official site. LTI covers only the base hull and not add-ons, modules, ship upgrades etc. But like I mentioned, PM me if interested.

This post has been edited by pyre: Mar 22 2014, 07:58 AM
pyre
post Mar 25 2014, 01:24 PM

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10 for the Chairman - Episode 13 . March 24th, 2014

TSCheesenium
post Mar 25 2014, 06:53 PM

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QUOTE(samftrmd @ Mar 22 2014, 07:42 AM)
I don't understand how they want to sell this game.
You have to buy the game, then the ship with real money? Is there monthly fee? What if my ship us destroy? Need to pay for another one again?
*
I would advise you to hold back your purchase at the moment as Star Citizen is giving me absolutely zero confidence on the project progress due to lack of transparency or just have not progressed much since the main crowd funding has ended. The Hanger Module does not put much confidence in the game while I have no idea when will the playable dog fighting module will be out as it just keep getting pushed back. At this point, it feels like Star Citizen has bloated to the point that it just have way too many features that is difficult to implement them all. At the same time, having overly pricey so-called "pledge" ships just feel like a money grab as people are paying $40 to thousands of dollars for some ships in a video game without any tangible or practical benefits. Games should not be this expensive, despite these pledge ships are "optional" to have, according to some people. If not, it just the developers are terrible in updating the backers who does not check the forums religiously.

It is difficult to see whether a game that is in development will succeed or fail after release, as game development is changing rapidly literally daily but at the moment, I do not have much confidence in Star Citizen due to lack of progress in gameplay elements.

At the same time, I had backed plenty of other projects, where most of my KS projects have either have in game footage to actually playable builds with part or almost completed content. Star Citizen is the only one so far that has absolutely nothing other than the Hanger Module.

This post has been edited by Cheesenium: Mar 25 2014, 07:22 PM
pyre
post Mar 25 2014, 06:58 PM

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The Next Great Starship Episode 1.8


user posted image
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https://robertsspaceindustries.com/comm-lin...632-WIP-Avenger

QUOTE
Cara Hoshji is a smart person. She scored so well on her Equivalency that she received a hefty scholarship from Terra University. Graduating with a degree in AstroEngineering, Cara transformed a summer apprenticeship with the Support & Supply Agency, a lesser-known department of the UEE responsible for procuring and transporting resources and supplies to sate the Empire?s massive infrastructure needs, into a full-time position shortly after graduation.

?You?ve probably seen those long snake-like hauling ships pulling trails of massive cargo containers. Those were my life,? Cara said, sitting in her small apartment in Odyssa. From the stacks of packing crates, it would seem that she just moved in, but she?s already been here for three months.

Cara looks over the cramped space wearily. She claims she keeps planning to finally unpack, but she?s either working or too exhausted to try and tackle it.

Her first full-time job with the SSA was in their maintenance department, working with the pit crews to keep the ships flying. Cara had other aspirations though.

more @ https://robertsspaceindustries.com/comm-lin...ncertain-Future

This post has been edited by pyre: Mar 25 2014, 06:59 PM
eminus
post Mar 25 2014, 07:24 PM

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icon_rolleyes.gif icon_idea.gif icon_rolleyes.gif

This post has been edited by eminus: Mar 25 2014, 07:33 PM
samftrmd
post Mar 25 2014, 09:39 PM

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QUOTE(Cheesenium @ Mar 25 2014, 06:53 PM)
I would advise you to hold back your purchase at the moment as Star Citizen is giving me absolutely zero confidence on the project progress due to lack of transparency or just have not progressed much since the main crowd funding has ended. The Hanger Module does not put much confidence in the game while I have no idea when will the playable dog fighting module will be out as it just keep getting pushed back. At this point, it feels like Star Citizen has bloated to the point that it just have way too many features that is difficult to implement them all. At the same time, having overly pricey so-called "pledge" ships just feel like a money grab as people are paying $40 to thousands of dollars for some ships in a video game without any tangible or practical benefits. Games should not be this expensive, despite these pledge ships are "optional" to have, according to some people. If not, it just the developers are terrible in updating the backers who does not check the forums religiously.

It is difficult to see whether a game that is in development will succeed or fail after release, as game development is changing rapidly literally daily but at the moment, I do not have much confidence in Star Citizen due to lack of progress in gameplay elements.

At the same time, I had backed plenty of other projects, where most of my KS projects have either have in game footage to actually playable builds with part or almost completed content. Star Citizen is the only one so far that has absolutely nothing other than the Hanger Module.
*
Yup, seems to good to be true. Accessible ship compartment, functional devices like shower, additional vehicle, and on top of that, the most demanding game engine... Even if they pull through, might not be playable on my old 680 by the time it launch.
High hope, but will take advise to hold.
pyre
post Mar 26 2014, 10:29 AM

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Patch set - The first 5 (Subscribers only - for now)
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687 LEFT
QUOTE
Exclusive for our subscribers, get this set of 5 fabric patches of the first ships to have made it into the Star Citizen universe. Wear them with pride and support the cause!

Patches will be ready to ship by mid-April 2014.


Patch set - Back to basics
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612 LEFT
QUOTE
Get this set of 3 fabric patches displaying the Star Citizen, RSI and Squadron 42 official logos. Wear them with pride and support the cause!

Patches will be ready to ship by mid-April 2014.

takuyaSH
post Mar 26 2014, 02:12 PM

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QUOTE(samftrmd @ Mar 25 2014, 09:39 PM)
Yup, seems to good to be true. Accessible ship compartment, functional devices like shower, additional vehicle, and on top of that, the most demanding game engine... Even if they pull through, might not be playable on my old 680 by the time it launch.
High hope, but will take advise to hold.
*
While there's not much tangible products to present, I believe you may alter your opinions a bit if you'd at least watch some of their dev videos on their Youtube channel. Most of them actually dictate the developmental work placed into the game.

The only playable component that is out now is the hangar; which does feature accessible ship compartments, a shower, a few vehicles and even a target range to test your weapons. This in fact may also seem not as much, but I believe this may slowly change over the course of the next few months. The citizens of the game are now looking forward to the first iteration of the Dogfighting Module (a simulation of space combat in-game), so you don't have to worry about getting your ships destroyed etc.

Also, IMO, I think a GTX680 is sufficient as long as you are not running at High/Ultra. It was said that GTX770 (which I think is slightly better than the GTX680) will only be able to run at High settings, depending on the number of pixels you are pushing.

I would like to reserve my skepticism for the game, but alas, I can't help but remain wishful. Being able to hit a 40+ million milestone at this point actually proves a point. I've actually held myself for quite a long time before taking the plunge earlier this month.
pyre
post Mar 27 2014, 06:30 AM

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Wingman's Hangar ep062 . March 26, 2014

QUOTE
Eric "Wingman" Peterson trollops through another Hangar.

o inside the Asteroid Hangar and Room System
o Mark "Goldshirt" Skelton in the jumpseat
spacelion
post Mar 27 2014, 10:51 AM

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how is this game progressing along? It seems they keep on adding stretch goals and loading their plate with even more stuff than they can handle.

Can they meet their target release date?
pyre
post Mar 27 2014, 11:16 AM

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QUOTE(spacelion @ Mar 27 2014, 10:51 AM)
how is this game progressing along? It seems they keep on adding stretch goals and loading their plate with even more stuff than they can handle.

Can they meet their target release date?
*
schedule: http://starcitizen.wikia.com/wiki/Anticipa...elease_Schedule

have u pledged spacelion?
spacelion
post Mar 27 2014, 12:06 PM

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no, i havent pledged, i'm waiting for final game before i purchase.
pyre
post Mar 27 2014, 12:23 PM

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QUOTE(spacelion @ Mar 27 2014, 12:06 PM)
no, i havent pledged, i'm waiting for final game before i purchase.
*
do note the final game may cost more than the current lowest pledge tier. plus u get some additional rewards as well. but no worries, do look us up if you wanna play together! thumbup.gif

pyre
post Mar 28 2014, 11:17 PM

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QUOTE
Last year, we promised that every Citizen who backed Richard Garriott’s Shroud of the Avatar crowd funded project would receive a SotA-inspired crossbow weapon for use in Star Citizen’s FPS mode. The Shroud of the Avatar team similarly promised a unique Star Citizen artifact would appear for early backers in their game. The SotA team recently revealed their Vanduul Polearm, based on our Vanduul warrior concept art.

That’s not all: we would like to confirm that the Star Citizen Crossbow is still in the works, and it will make its appearance when an appropriate Star Citizen module launches. For now, you can enjoy your very first look at our current WIP model of the weapon, plus the bolt and ammo box!

Anyone interested in getting a crossbow in Star Citizen can still do so, as long as they back both Star Citizen and Shroud of the Avatar (at the ‘Immortal Adventurer’ pledge level or above.) Be sure to hurry if you would like the Vanduul Polearm in SotA; new backers only have until April 7th to get their late backer status (Benefactor) upgraded to early backer status (Founder), giving them access to all the early backer rewards.

Note that your crossbow will not appear on your account at this time. We will link up with the SotA team before it’s time to launch the weapon.

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https://robertsspaceindustries.com/comm-lin...Crossbow-Update
eminus
post Mar 29 2014, 08:19 AM

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newly updated FAQ!!

https://robertsspaceindustries.com/faq/account-faq
eminus
post Mar 29 2014, 08:23 AM

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and Idris is now a Frigate not a Corvette anymore...

QUOTE
The Idris corvette is dead; long live the Idris frigate!

The team at Foundry 42 is currently building the first missions for Squadron 42, the single player game that will launch you into the Star Citizen universe. The game’s story calls for the player to start the game aboard a smaller UEE capital ship. We assigned them the Idris, the scrappy little corvette with a fierce bite already designed by Ryan Church.

Concept - Idris Briefing Room
Concept - Idris Briefing Room
Working from the Idris for this piece seemed like a natural fit… until the team whiteboxing the interior found that the original concept was not sized to fit with the Hornet model. Since the Idris would need to carry multiple Hornets (in both Squadron 42 and the persistent universe) they needed to expand the flight deck. Other additions, necessary as we learned exactly how a capital ship would function, necessitated more inside: a tender to support repair operations, medical facilities for the FPS segment and so on. The Idris needed to get bigger and better!

In the end, the ship was a full hundred meters longer and a much more imposing threat than the patrol corvette we originally imagined. As such, we have made the decision to reclassify the ship. The Idris is now a frigate, and existing fiction will be updated to reflect this change wherever possible. We are not removing Idrises from anyone’s inventories; everyone who owned an Idris corvette yesterday owns an Idris frigate today. I’m hoping existing backers will be happy: you’re ending up with twice the ship you pledged for!


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Idris Corvette Revamp
TSCheesenium
post Mar 29 2014, 11:04 AM

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QUOTE(takuyaSH @ Mar 26 2014, 02:12 PM)
While there's not much tangible products to present, I believe you may alter your opinions a bit if you'd at least watch some of their dev videos on their Youtube channel. Most of them actually dictate the developmental work placed into the game.

The only playable component that is out now is the hangar; which does feature accessible ship compartments, a shower, a few vehicles and even a target range to test your weapons. This in fact may also seem not as much, but I believe this may slowly change over the course of the next few months. The citizens of the game are now looking forward to the first iteration of the Dogfighting Module (a simulation of space combat in-game), so you don't have to worry about getting your ships destroyed etc.
*
Devs videos do not show enough actual footage or actual progress. All they show most of the time are just concepts or some 3D rendering which is quite worrying that the game isnt even half way yet. Is that even enough after a year+ of development? I dont mind if they show me a pink box flying in space to showcase the game's physics or implemented features. Development can be slow at the beginning as they are still prototyping features, considering people paid 40 million+ collectively, they should be much more transparent to at least those high paying backers.

Having just the hanger module till now really do not give me much confidence in the project while the massively ballooned project scope made it look impossible to be completed on time. I dont even know why do I want a working shower in a space flight sim. Chris Roberts does have a history of overpromising in a game where you need someone else to control the amount of feature creep this game is having. This time, there is no Microsoft to control the feature creep that it is having where Star Citizen might still be in early development when other AAA level crowd funded games like Elite 4, Kingdom Come or Project CARS are already released.

Even Elite who started crowd funding much later are getting much further than Star Citizen in terms of development.
pyre
post Apr 1 2014, 11:48 AM

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Studio Report . Damage States . March 5, 2014


Studio Report . Full Performance Capture Test . March 13, 2014


Inside Cloud Imperium Games . Asteroid Hangar and Room System


10 for the Chairman - Episode 14 . March 31st, 2014

soul_fly9900
post Apr 1 2014, 07:28 PM

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What happens to that 40 mil + if this game flops? I do want this game to succeed, not much space sim being produced as it is, but regardless of that shit do happen, so what will happen to that money if this fails?
pyre
post Apr 1 2014, 09:18 PM

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QUOTE(soul_fly9900 @ Apr 1 2014, 07:28 PM)
What happens to that  40 mil + if this game flops? I do want this game to succeed, not much space sim being produced as it is, but regardless of that shit do happen, so what will happen to that money if this fails?
*
simplest answer: For the scenario that you envision, the money will be used to release the game in it's broken form, and the devs would then have to patch it like all the other publishers that we're familiar with.

I'm not in the habit of writing long replies on forums, but let's explore other possible negative scenarios:

1. Late delivery: The game is promised by end of 2014 or early 2015. It could/would slip. Nothing much we can do there, but if you've ever done any development work on a schedule, you'll understand that these things do happen. So what options are there for CIG? Deliver a broken product like every other publisher we know and release Day-zero patches like it was cool. Or pacify the masses and/or explain early that they will slip the dateline - which they have done when they had to delay the dogfighting module (DFM). In crowdfunding projects you need to keep your community updated and I think the folks CIG have done a pretty good job about it. Double Fine's Broken Age is also another example.

2. They run out of funds: Highly unlikely, not when they are swimming in USD40+mil (and growing). Could they overspend? They might, but I think they are keeping a good rein on their finances, and knowing CR, he's planning to keep his studios for other projects in the future. This is only the beginning.

3. They deliver the game but the scenario I fear the most is CIG changes their tune mid-way like what PGI did with MWO to generate income - but then it's a different sort of backlash and media storm, and a different sort of negative scenario.

So it is most probably that we will encounter scenario #1. And what happens? We could all get upset, rage on forums, go to the media, get lawyers to sue, stake torches and pitchforks at their office doors, all 400K+ pledgers. But what would that do? Probably delay the game even further. IMHO just give them the time, and let them complete the game but keep us informed and updated on their progress - which I am sure they are capable of doing. I'll share what I've told the rest of our organization: after pledging any crowdfunded game, it is best to be patient and manage expectations accordingly.
fujkenasai
post Apr 2 2014, 11:01 AM

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In the aftermath of Facebook's surprise acquisition of Oculus Rift, Electronic Arts announced last night that it had purchased Cloud Imperium Games, the Chris Roberts-led company currently producing Star Citizen. At present, the final figures behind the purchase are not concrete, but rumors state the price was in the neighborhood of $250 million.

EA are betting on Star Citizen being the critical success Chris Roberts claims it is. The purchase grants EA ownership of the Star Citizen intellectual property that Chris Roberts and the rest of CIG created based on his previous Wing Commander brand.

In the press release detailing the acquisition EA CEO Andrew Wilson stated:

CIG's proven track record and original IP add to EA’s momentum and accelerate our drive towards a multi-billion dollar digital business. With EA’s global reach and publishing network through Origin, Star Citizen is getting the bump it needs to compete with other FPS Space Sim Semi-Sandbox Role Playing Action Games out there in the market.

The announcement also included these words from CIG founder and Star Citizen creator Chris Roberts:

The Star Citizen community has made a big impact on gaming. We're the #1 Kickstarter project, the #1 PayPal channel and the only game daring to support Bitcoin transactions. We've achieved an impossible goal that no other studio could do but us, all thanks to our fans. I’m constantly amazed by the continued support we receive and how this community manages to grow every day. With EA now as a partner, we can finally realize our ambitious goals for Star Citizen.

Per tradition, we are also announcing our next stretch goal today. With the amount of focus and spotlight Star Citizen is getting, we're going to be introducing sunglasses for the characters in-game. The new Origin Delta 453's will help block out all the haters and naysayers that said this game would never be real. We're proving them wrong here today! At the next milestone marker the Origin Delta 453's will be purchasable through the Voyager Direct Store. Unfortunately, due to the recent acquisition by EA we need to delay the Dogfighting Module further to integrate the game into EA's powerful, scalable server architecture. We hope to have this done some time around E3, and can't wait to show you the new improvements!

See you in the verse!

This is the first major purchase by EA since it bought out PopCap games, maker of Plants vs Zombies, in 2011. Nestled firmly under the EA umbrella, it's a clear sign that Star Citizen will have the support and infrastructure to truly break records and match the years of anticipation built up by Roberts and CIG.



http://themittani.com/news/ea-announces-pu...mes-april-fools
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post Apr 2 2014, 03:39 PM

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We?ve hit another record-setting crowd funding level: $41 million!

I?m incredibly happy to hit this goal as it green-lights a very important research project aimed at improving Star Citizen?s long term future. With this funding, we?ll be looking into procedural generation to help build the universe out in a greater detail and scope in ways we didn?t think possible when we started developing the game! We will have some exciting announcements to make down the line involving some of the talent we?ve been talking to about helping us with procedural system and planet building.

Procedural Generation R&D Team ? This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.

Last time, we asked you to vote for the next stretch goal?s player reward? and the resounding winner was UEE Marine combat armor! You can read more about the armor, which will be unlocked at $43 million, now:

Omni Role Combat Armor (ORC) mk9
Manufacturer: CDS (Clark Defense Systems)
The ?standard? Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense Systems? ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesn?t offer the same protection of the Marines? proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, ?you wanna know the best armor? Not getting shot.?
We?ve eliminated the least popular reward (bonus UEC) and started a second poll; be sure to vote for what you?d like as the $44 million goal below!

more @ https://robertsspaceindustries.com/comm-lin...rman-41-Million
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CLOUD IMPERIUM SANTA MONICA
The HUD has moved forward by leaps and bounds. This has been one of our most collaborative pieces of work with other studios and it is really shaping up! Over the course of the past couple of months, we have been working hard to conceptualize and define the base functionality that will drive the HUD and peripheral user interfaces in many of the ships that you will be piloting in the Star Citizen universe.

In any ship, you will be able to manage and interact with many different systems, such as weapons configuration management, power and energy management, shields management, radar configuration, navigation, comms, target tracking, preset configuration, and much more. All of these components need to be quickly accessible to you at any given point in time, especially during heated situations such as combat.

Our goal in designing the cockpit UI was to present such complex components in a manner that is functionally intuitive, yet aesthetically consistent with the fiction in that you?re piloting a ship from the future. One of the biggest challenges in designing any sci-fi interface is striking the right balance between what looks / feels visually interesting and what is functionally efficient, both of which are equally important in driving the immersion as you?re piloting ships in Star Citizen.

CLOUD IMPERIUM AUSTIN
Our Engineers got the full universe cluster configured and deployed to our cloud servers autonomously through our build system, and while our initial tests would only allow 2 or 3 players to connect, we are now up to dozens of us battling every single day. Also, we have many new improvements and enhancements for the Oculus Rift coming in the next Hangar Patch, such as FOV fixes, and dual-screen rendering, which will greatly enhance the VR experience.

In addition, we?ve been working to support artists for enhancing visuals such as making PBR (or PBS) look as fantastic as possible and also greatly improved the shield effects, making them more configurable and now have a ?from cockpit? view of the shields.
We are also very busy integrating systems for the DFM, such as matchmaking, and leaderboards, which will be needed for our upcomming release.

Animation has been very busy cleaning up the data from our first full performance capture session. Now, we are busy integrating the animation curves generated into our in game body and faces. And of course, making sure that all the animations work for the ships coming up in the dogfighting module.

Audio has been busy getting the interactive music working correctly, as well as adding new sound effects for lasers, thrusters, cockpits, breakups and hits ? in addition, recording all the dialogue for the ?b****ing betty? or warning system for the space ships we will be flying soon.

Design has managed to fill 5 of the its open positions ? it was a great month for finding some talented & dedicated designers that will go that extra mile to make Star Citizen the best experience possible. We are moving full steam ahead with BHVR on the economy simulation which will be responsible for generating many of the player missions in the game. It goes without saying that we are knee deep in dogfighting testing, and we are busy assisting with PBR implementation in the hangars, as well as making the tools that will allow us to populate the systems that all of us are looking forward to visiting.

more @ https://robertsspaceindustries.com/comm-lin...port-March-2014
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