http://www.twitch.tv/geekdomo/b/519001941
and 1551 alpha slots left!

Star Citizen, First playable content will be out soon.
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Apr 13 2014, 10:21 PM
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Junior Member
28 posts Joined: Oct 2006 |
how epic will the game be? watch this video, especially the last 10 mins is how huge the game will become:
http://www.twitch.tv/geekdomo/b/519001941 and 1551 alpha slots left! ![]() |
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Apr 13 2014, 11:45 PM
Show posts by this member only | IPv6 | Post
#522
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Senior Member
1,137 posts Joined: Mar 2006 |
seems like a really expensive game. dont feel like buying after reading the conditions.
ahh well time for other stuff |
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Apr 14 2014, 12:26 AM
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Newbie
0 posts Joined: Jan 2014 |
QUOTE(fujkenasai @ Apr 13 2014, 11:45 PM) seems like a really expensive game. dont feel like buying after reading the conditions. What do you mean by expensive? If the game itself you can get it at a mere $40 which is cheap compared to other AAA games out there. But if you mean expensive in terms of hardware you will need then that is a different story since the creator have always said he wants his game to be pushing the limit of the hardware.ahh well time for other stuff |
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Apr 14 2014, 12:28 AM
Show posts by this member only | IPv6 | Post
#524
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(eminus @ Apr 14 2014, 12:26 AM) What do you mean by expensive? If the game itself you can get it at a mere $40 which is cheap compared to other AAA games out there. But if you mean expensive in terms of hardware you will need then that is a different story since the creator have always said he wants his game to be pushing the limit of the hardware. expensive interms of what they might be charging you in the future, so what happens when beta ends will it be 40 USD per month? |
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Apr 14 2014, 12:33 AM
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Newbie
0 posts Joined: Jan 2014 |
QUOTE(fujkenasai @ Apr 14 2014, 12:28 AM) expensive interms of what they might be charging you in the future, so what happens when beta ends will it be 40 USD per month? No there is no subscription model and everything can be obtained in-game. So those ships that are priced $250 you can get it in-game. This is a buy once play all you can This post has been edited by eminus: Apr 14 2014, 12:34 AM |
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Apr 14 2014, 12:41 AM
Show posts by this member only | IPv6 | Post
#526
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(eminus @ Apr 14 2014, 12:33 AM) No there is no subscription model and everything can be obtained in-game. So those ships that are priced $250 you can get it in-game. This is a buy once play all you can what about those credits and amo and wut not? what about items in the mmo? is there a suscription for the mmo? |
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Apr 14 2014, 01:00 AM
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Newbie
0 posts Joined: Jan 2014 |
QUOTE(fujkenasai @ Apr 14 2014, 12:41 AM) what about those credits and amo and wut not? what about items in the mmo? is there a suscription for the mmo? nope as I have said the ammo,insurance,ships and others can be purchased by in-game credits now if you dont have enough credits you can do is1) be employed by NPC or other players 2) play more of the game to gain more credits 3) buy the in-game credit with real money |
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Apr 14 2014, 06:08 AM
Show posts by this member only | IPv6 | Post
#528
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(eminus @ Apr 14 2014, 01:00 AM) nope as I have said the ammo,insurance,ships and others can be purchased by in-game credits now if you dont have enough credits you can do is ok, thanks seems legit. c u in game bro1) be employed by NPC or other players 2) play more of the game to gain more credits 3) buy the in-game credit with real money |
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Apr 14 2014, 09:38 AM
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Junior Member
28 posts Joined: Oct 2006 |
![]() 1400 Alpha slots left! Remember - this is not a P2W game. Everything can be earned in-game, no further microtransactions are required and no subscription fees for the MMO portion. Pay-once-to-play. If you need more information or interested, feel free to ask here! |
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Apr 14 2014, 10:13 AM
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Junior Member
364 posts Joined: Aug 2009 |
long time dont check the progress. so when can we expect the DF module to come out ya?
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Apr 14 2014, 10:45 AM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(pyre @ Apr 14 2014, 09:38 AM) ![]() 1400 Alpha slots left! Remember - this is not a P2W game. Everything can be earned in-game, no further microtransactions are required and no subscription fees for the MMO portion. Pay-once-to-play. If you need more information or interested, feel free to ask here! |
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Apr 14 2014, 07:48 PM
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Junior Member
28 posts Joined: Oct 2006 |
about 1290 alpha slots left
![]() ![]() ![]() ![]() ![]() want higher res? http://imgur.com/a/Z1Fie Remember - this is not a P2W game. Everything can be earned in-game, no further microtransactions are required and no subscription fees for the MMO portion. Pay-once-to-play. If you need more information or interested, feel free to ask here! |
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Apr 14 2014, 11:52 PM
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Junior Member
28 posts Joined: Oct 2006 |
1238 alpha slots left
![]() [QUOTE]The Dog Fighting Module for RSI's Star Citizen was unveiled this week at PAX East. Called Arena Commander, it's so much more than just a module to fly through space in. We caught up with Chris to find out what AC really entails and how it will tie into the final game. from http://www.mmorpg.com/gamelist.cfm/setView...83/videoId/3511 |
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Apr 15 2014, 07:09 AM
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Junior Member
28 posts Joined: Oct 2006 |
1090 alpha slots left!
![]() and 42 million stretch goal! woohoo! everyone who pledged before that will get a.... VIRTUAL TOWEL! 10 for the Chairman - Episode 16 . April 14th, 2014 transcript: (only covers 9 questions at the moment) QUOTE Q1: What would be the biggest ship that a player can buy legally and park in the hangar? An Idris, or could I dream of owning a Javelin and have it safely stored in my hangar? A1: You most likely won’t be able to fit very large ships. They aren't currently sure if an Idris will fit in a hangar. CIG is still working out the mechanics. Q2: On the topic of procedural generation planet side, can we expect to see this included in other areas besides exploration and atmospheric flight? For example, can this be used for jump points and even create new planets and areas procedural? A2: Yes, this is currently being worked on to generate asteroid fields and will be extended to star systems, planets, etc. Q3: Are NPCs a finite figure in the galaxy? Could it be possible that entire races could be wiped out? Or are the NPCs have a set number and regenerate as they are killed? A3: NPC population count is linked to the economy. A booming economy will attract more NPCs. The number of NPCs in the galaxy will fluctuate; you will notice this on a system basis, but not over all in the galaxy. You won’t be able to be able to wipe out an entire race unless it’s an in-universe event (ie. War) driven by the players and CIG. Q4: Could you please elaborate on the Person of Interest (POI) system? How will we be setting other people to be POIs? Will it require authorization from the other person? A4: Yes, you can tag someone without knowing but there may be devices you can use to get notified if someone’s spying/tagging you. Q5: It’s clear that the universe will be filled with NPCs. Will some of those NPC want to join player made Orgs? Can I look forward to having NPC followers? Or will player run orgs only allow player members? A5: If you are running a company, you can hire NPCs to work for you. But you won’t be able to get NPCs to join the Org directly. Q6: We know the ship damage mechanics is very detailed, but what about our characters? Will there be different types of wounds and affects? What about field medicine and emergency treatment? A6: Yes, there will be localized damage to the character similar to the ships. You will have the ability to act as a medic/administer treatment. You want to treat wounds within a time limit so you won't loose a "life". Q7: With regards to characters retiring or dying, will you be in cooperating something to track the history of the characters? Or someway of creating an ancestral tree? A7: Yes. There will be things giving the characters a history. Q8: We know that CIG is working on a rating system that anyone can see how people have rated an individual. Is there going to be a way you can tag people with ratings that only you can see? That way if I have a good encounter, I can tag them as a 5 star, and even if I forget their name, I will still know I gave them 5 stars if I run in to them again. A8: Yes, you will likely be able to see their overall average rating as well as the rating you gave them previously. Q9: Will there be jump routes that simply are not traversable for the larger ships? A9: Yes. There will potentially be jump routes that will be unstable for larger ships to go through. |
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Apr 15 2014, 12:26 PM
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Junior Member
28 posts Joined: Oct 2006 |
less than 1030 alpha slots left.
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Apr 15 2014, 09:02 PM
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Junior Member
28 posts Joined: Oct 2006 |
less than 950 alpha slots!
![]() in the coming weeks, DFM will be unveiled to all backers. ![]() then more to come.... ![]() ![]() ![]() ![]() more @ DFM Reveal PP - Imgur |
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Apr 15 2014, 11:37 PM
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Junior Member
28 posts Joined: Oct 2006 |
LTI digital freelancers, digital colonel & digital pirate packages are available. please PM.
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Apr 16 2014, 01:21 AM
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Junior Member
399 posts Joined: Aug 2008 From: Hell |
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Apr 16 2014, 07:01 AM
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Junior Member
28 posts Joined: Oct 2006 |
QUOTE(unknownhammie @ Apr 16 2014, 01:21 AM) sorry gone to bed.https://robertsspaceindustries.com/comm-lin...e-Clarification if serious about the game, want to learn more, ask here. we try to help answer. the alpha slots are running out very fast. minimum pledge for alpha/beta access is :https://robertsspaceindustries.com/store/316-aurora-mr for higher tier ships, please PM me. ![]() |
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Apr 16 2014, 08:34 AM
Show posts by this member only | IPv6 | Post
#540
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Senior Member
1,137 posts Joined: Mar 2006 |
When is this game ready for those who paid for it? do we need to wait for alpha when is it comming out?
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