Welcome Guest ( Log In | Register )

4 Pages  1 2 3 > » Bottom

Outline · [ Standard ] · Linear+

 1.0.5 PTR, please gather

views
     
TSbiatche
post Sep 29 2012, 04:10 PM, updated 14y ago

Regular
******
Senior Member
1,649 posts

Joined: Jan 2003
Who here are on PTR 1.0.5?

What do we know now about MP1 loot and MP10 loot. What's the difference?

is it tested and confirmed that more legendaries drop @ mp10?

what about item quality?
apamise
post Sep 29 2012, 04:51 PM

Getting Started
**
Junior Member
295 posts

Joined: Dec 2009
The difference? MP1 has +25% MF, MP10 has +250% MF, simple as that. Obviously, that means MP10 has better chance to drop legendary and 6-affix rare per mob. But the time it takes to kill mobs in MP10 is hardly worth it.

Higher MP means higher chance for uber boss to drop Hellfire Ring mats. At MP10, the chance is 100% (with 5 NV stack).

Jewelries and class specific items can now roll ilvl 63 affix.
TSbiatche
post Sep 29 2012, 04:59 PM

Regular
******
Senior Member
1,649 posts

Joined: Jan 2003
need PTR players to confirm it, numbers aren't good enough
apamise
post Sep 29 2012, 05:06 PM

Getting Started
**
Junior Member
295 posts

Joined: Dec 2009
QUOTE(biatche @ Sep 29 2012, 04:59 PM)
need PTR players to confirm it, numbers aren't good enough
*
So you don't believe 625% MF at MP10 actually works, yet you still bother to stack your current MF until 403%? Can you prove your 403% MF actually works?
TSbiatche
post Sep 29 2012, 05:09 PM

Regular
******
Senior Member
1,649 posts

Joined: Jan 2003
i can't. right now, i feel it doesn't anymore.
apamise
post Sep 29 2012, 05:27 PM

Getting Started
**
Junior Member
295 posts

Joined: Dec 2009
QUOTE(biatche @ Sep 29 2012, 05:09 PM)
i can't. right now, i feel it doesn't anymore.
*
The fact that you say you "can't" clearly shows how difficult it is to prove that MF actually works. By difficult, I mean you need a very huge sample. You can't just say "I did 10 runs in 1.0.4 and get 1 legendary, I did 10 runs in 1.0.5 and get 1 legendary also". Small sample size doesn't mean shit. If someone says "I did 1000 runs in 1.0.4 and get 100 legendary, I did 1000 runs in 1.0.5 and get 100 legendary also", then his data actually means something. Does anyone have time to do that many runs on PTR? I doubt it.
skyp
post Sep 29 2012, 05:44 PM

Regular
******
Senior Member
1,287 posts

Joined: Apr 2012
I think thread bout loot is pointless already.
People will never satisfy with their loot then will still cont with it.
Furthermore, 1.0.5 is under testing still and it might not be the same when it goes live..
Nobody will know what is the loot table like..
HaRuaN.X
post Oct 1 2012, 02:38 PM

New Member
*
Junior Member
36 posts

Joined: Dec 2008
heard from LYN player testing out 1.05..on higher level MP (6-10)

from the item they looted, seems the some stats on the gears are pretty huge.

example : Crit Damage..up to 80% on amulet

wonder does this mean at higher MP, the items u find will have a chance to have super uber stats, if got those playing can post a pic of items with super high roll like that crit damage on amulet

Thank You
paranoid
post Oct 2 2012, 01:32 PM

I can go from 0 to bitch in 0.6seconds
******
Senior Member
1,235 posts

Joined: Nov 2004


the loot quality has a lot of difference.
i went solo, into MP10, i gave up after 5minutes..

managed to get to MP6 in public game, 2dps+2tank. it's already difficult for some elite, and we were only in Act1. but the drops are good we actually got upgrades from even Act1 from what we were currently gearing.


TSbiatche
post Oct 2 2012, 01:49 PM

Regular
******
Senior Member
1,649 posts

Joined: Jan 2003
mp1-10 is loot in act 1 and act 2,3,4 different??

i see some people saying that, when mp is on, there are just as many ilvl63's in act 3 as there are in act1
any idea?
doodleman
post Oct 2 2012, 01:59 PM

Getting Started
**
Junior Member
61 posts

Joined: Mar 2007
From: KL


QUOTE(biatche @ Oct 2 2012, 01:49 PM)
mp1-10 is loot in act 1 and act 2,3,4 different??

i see some people saying that, when mp is on, there are just as many ilvl63's in act 3 as there are in act1
any idea?
*
yes, it's same.
TSbiatche
post Oct 2 2012, 02:02 PM

Regular
******
Senior Member
1,649 posts

Joined: Jan 2003
whats this talk about item affix or stats based on mob level?

are they referring to MP1-10 or..... something else?

say.... skeleton bowman vs phasebeast


metalfreak
post Oct 2 2012, 03:44 PM

Working out is not my routine, it's my new lifestyle
*******
Senior Member
3,300 posts

Joined: Jan 2003
QUOTE(biatche @ Oct 2 2012, 01:49 PM)
mp1-10 is loot in act 1 and act 2,3,4 different??

i see some people saying that, when mp is on, there are just as many ilvl63's in act 3 as there are in act1
any idea?
*
yes if u set it to MP1, the item drops the same for act 1, 2, 3 ,4 so u dont have to grind act 3 tongue.gif act 1 also boleh jatuh the same good item
gladfly
post Oct 2 2012, 04:01 PM

On my way
****
Senior Member
579 posts

Joined: Mar 2010
QUOTE(metalfreak @ Oct 2 2012, 03:44 PM)
yes if u set it to MP1, the item drops the same for act 1, 2, 3 ,4 so u dont have to grind act 3 tongue.gif act 1 also boleh jatuh the same good item
*
IIMNM...at battlenet a blue mentioned that once MP on..ACt1,2,3,4 same chance of dropping any loots (including lagendaries/set). There is no difference in difficulty between acts as all Monsters are ilevl63. hence Act1 may be harder for some people, Act 3 could be easier. Only difference in difficulty is when moving up in MP, i.e MP2 Act 1,2,3,4 will be harder than MP1.


TSbiatche
post Oct 2 2012, 04:49 PM

Regular
******
Senior Member
1,649 posts

Joined: Jan 2003
so starting in 1.0.5

we can see ilvl63 uniques in act 1 then

blue got mention something bout "monster level" that determines the quality of the loot? their monster level mean MP1-10 or the type of mob?
gladfly
post Oct 2 2012, 05:04 PM

On my way
****
Senior Member
579 posts

Joined: Mar 2010
QUOTE(biatche @ Oct 2 2012, 04:49 PM)
so starting in 1.0.5

we can see ilvl63 uniques in act 1 then

blue got mention something bout "monster level" that determines the quality of the loot? their monster level mean MP1-10 or the type of mob?
*
Nope. AFAIK, monster level i.e the difficulty (HP/damage) increase when you move up in MP. The type of mob will be linear, i.e a champion/rare/white will all be based on MP level, all 63. Doesnt mean that you kill butcher (the strongest charactere at Act 1 = better chance of getting better gears) otherwise everyone will just go find specific mobs and kill those only. As you move up in MP you gain bonus MF/GF and EXP. So, in essence, you get higher MF hence more drops at ilevel r63 rolls which leads to a better "chance" of getting better gears. Thats what I understand le from their explanation.

TLDR More drops with ilevel63 rolls = better chances of getting good items
chchan_89
post Oct 2 2012, 07:27 PM

Getting Started
**
Junior Member
146 posts

Joined: Feb 2009
QUOTE(gladfly @ Oct 2 2012, 05:04 PM)
Nope. AFAIK, monster level i.e the difficulty (HP/damage) increase when you move up in MP. The type of mob will be linear, i.e a champion/rare/white will all be based on MP level, all 63. Doesnt mean that you kill butcher (the strongest charactere at Act 1 = better chance of getting better gears) otherwise everyone will just go find specific mobs and  kill those only. As you move up in MP you gain bonus MF/GF and EXP. So, in essence, you get higher MF hence more drops at ilevel r63 rolls  which leads to a better "chance" of getting better gears. Thats what I understand le from their explanation.

TLDR More drops with ilevel63 rolls = better chances of getting good items
*
so do you mean the higher MF, the higher chance to get i63?

or

the higher mf, the better stat roll of an eq?

gladfly
post Oct 2 2012, 07:55 PM

On my way
****
Senior Member
579 posts

Joined: Mar 2010
QUOTE(chchan_89 @ Oct 2 2012, 07:27 PM)
so do you mean the higher MF, the higher chance to get i63?

or

the higher mf, the better stat roll of an eq?
*
Yes to both. Logically, more MF means more drops, hence more chance of getting ilevel63. MF does improve rolls but as I know its negligible, the percentage is really small but it still helps. All items in MP will be ilevel63 rolls. Hence, an ilevel58 item may roll up to its max potential (assuming its rolls perfectly). However, ilevel 63 items will have more afflixes, 6 random rolls hence compared with ilevel58 at 4, so assuming it rolls perfectly, an ilvel63 item will be better than ilevel58 (assuming both rolls perfectly). So, ilevel63 items will still be sought for, except the range of all rolls of all items are now based on the range ilevel63.

Dont know what will happen to the drop rates as the the current rates re based on Acts ..i.e Act 1 drops rates are different with Act 2 and so on. I assume it will be one rate for all since the monster difficulty level is the same through out all 4 acts after 1.05. This my opinion only...

cowithgun
post Oct 2 2012, 08:11 PM

A cow that can play notebook & phone
*******
Senior Member
2,248 posts

Joined: Sep 2010
QUOTE(gladfly @ Oct 2 2012, 07:55 PM)
Yes to both. Logically, more MF means more drops, hence more chance of getting ilevel63. MF does improve rolls but as I know its negligible, the percentage is really small but it still helps. All items in MP will be ilevel63 rolls. Hence, an ilevel58 item may roll up to its max potential (assuming its rolls perfectly). However, ilevel 63 items will have more afflixes, 6 random rolls hence compared with ilevel58 at 4, so assuming it rolls perfectly, an ilvel63 item will be better than ilevel58 (assuming both rolls perfectly). So, ilevel63 items will still be sought for, except the range of all rolls of all items are now based on the range ilevel63.

Dont know what will happen to the drop rates as the the current rates re based on Acts ..i.e Act 1 drops rates are different with Act 2 and so on. I assume it will be one rate for all since the monster difficulty level is the same through out all 4 acts after 1.05. This my opinion only...
*
not how i understand it:

- more MF does not mean higher change to get iLvl63
- item level determined by item table. based on Act for MP0. based on another table for MP1 and above.
- MF does not affect rolls. ie: high MF can still get +12 resist to all.
- MF affects number of affixes. ie: Higher MF can give more affixes; 6 random rolls, instead of 4
- item level does not affect number of affixes; ie: item level 58 can have 6 random rolls

Source: http://www.diablofans.com/topic/57939-magi...stical-insight/

This post has been edited by cowithgun: Oct 2 2012, 08:12 PM
TSbiatche
post Oct 2 2012, 09:25 PM

Regular
******
Senior Member
1,649 posts

Joined: Jan 2003
- item level determined by item table. based on Act for MP0. based on another table for MP1 and above.


"another table"?

4 Pages  1 2 3 > » Top
 

Change to:
| Lo-Fi Version
0.0237sec    0.72    6 queries    GZIP Disabled
Time is now: 29th November 2025 - 05:13 PM