Woah. just got an email from anet someone trying to log-in from china. Ffuuu!
Choo Choo Train Volution [CCTV] @ Sea of Sorrows, Bestest Malaysian Casual Guild
Choo Choo Train Volution [CCTV] @ Sea of Sorrows, Bestest Malaysian Casual Guild
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Nov 9 2012, 03:20 PM
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Junior Member
89 posts Joined: Nov 2004 |
Woah. just got an email from anet someone trying to log-in from china. Ffuuu!
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Nov 9 2012, 03:31 PM
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VIP
1,687 posts Joined: Jan 2003 |
used to get that at launch, then change my password to 20+ character long...problem solved
and now with mobile authenticator, basically impervious to attack d, unless Anet backend got compromised This post has been edited by mike_84: Nov 9 2012, 03:32 PM |
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Nov 10 2012, 02:56 AM
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Junior Member
85 posts Joined: Sep 2012 |
Anyone remember this hilarious moment that night?
» Click to show Spoiler - click again to hide... « |
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Nov 10 2012, 11:41 AM
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Senior Member
3,274 posts Joined: Mar 2005 From: Melacca ~NendoSlave~ |
small golem FTW
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Nov 10 2012, 02:56 PM
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Senior Member
1,202 posts Joined: May 2007 From: Penang |
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Nov 11 2012, 02:38 AM
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VIP
1,687 posts Joined: Jan 2003 |
wall of text
QUOTE(BrainKatana) After many hours as various professions in various group sizes in WvW, I can say one thing for certain: PvP combat in GW2 is a beast all its own. It doesn't really fit into any MMO "mold." However, I've found many conceptual similarities between Small Gang combat in Eve Online (5-10 players per gang) and small group skirmishes in GW2 WvW. To clear up terminology for the unfamiliar: what you guys think? for me its an interesting idea that's worth a try, since we run small gang in wvw most of the time and we make extensive use of voip already. It could probably increase our combat effectiveness by quite a bit, allowing us to fight much larger foes.Tackle: Players dedicated to the role of preventing a target's escape and generally being "heroes" (dying in a ball of glorious fire). DD: Main Damage Dealers. With very few exceptions, everyone in a small gang should be trying to do damage, but some should be focused on it. RR: Remote Repair. They're rarely seen in smaller groups, but they can be invaluable for extending the life of the gang by "healing" other players during (and after) an engagement. EWar: Electronic Warfare. These players focus on disrupting the combat abilities of the target(s) by reducing their effective range, stopping their attack, or otherwise preventing/hindering them from performing what they want to do. Before you read further, please note 2 things: Every Profession in GW2 is capable of doing each of the above concepts with a reasonable level of efficacy. The examples given below are just that: examples. They are not hard and fast rules, they have just worked for me and my squad when we roam as a small group. Tacklers Sword/Dagger Rangers + Alpine Wolf: They have a 2s cripple on a 1.5s auto attack rotation, 2 attacks of which are on short leaps, which is great for chasing targets you're already close to. Crippling Talon is a ranged cripple, good for catching up to a target or getting them to use their escape while you close the distance to pin them with your sword auto. Alpine Wolf has a chill on F2 as well as a cripple and knockdown in its rotation. Sword/Dagger Thieves: Similar to the ranger, they have a cripple on their 3rd auto strike. However, due to the strike timing the cripples do not overlap like they do with the Ranger. The spammable Dancing Dagger skill is great for maintaining multiple cripples across a group of targets. Scorpion Wire is excellent for pulling in stragglers, and Caltrops (the utility) maintains a superb cripple. Dagger/Scepter/Focus Necros: 3s Immobilize on Dagger 3 (Dark Pact) and a 5s Chill on Focus 5 (Spinal Shivers) is a great combo for tricking someone into blowing their escape. Grasping Dead (Scepter 2) is a 5s Cripple on a 10s CD. Spectral Grasp has a longer range than Scorpion Wire with the same cooldown, and applies a 4s chill when your target gets to you. Damage Dealers Warriors: Any weapons will really do here, depending on your Traits and playstyle. Even the Mace auto attack hits like a truck. Dagger/Dagger, Pistol/Pistol Thieves: Daggers for obvious high damage/single target reasons, but Pistols are often overlooked as superb single target ranged damage, especially when combined with haste and traits. Staff, Dagger/Dagger Elementalists: Staff can drop great AoE damage on a group of enemies if your squad has good control in place. Dagger/Dagger brings mobility and high single target damage to the table as well. Shortbow Ranger + Eagle: This guy is a machine gun, and the single target spike+bleeds from the eagle is something to be reckoned with. Remote Repair Mace/Shield, Staff Guardians: The AoE heal from the Mace is an oft-overlooked but very effective heal, while the Shield abilities serve as excellent protection in a pinch. Staff also brings great heals to the table. Water Elementalist: Ele water spells, pretty much 'nuff said. Elixir Gun + Medkit Engineer: 10s AoE pulse heal on a 20s CD with the Elixir Gun, plus bandages and condition removal with the Medkit. Shout Warrior: The Shouts Heal trait combined with the -20% Shout CD trait makes for some mighty powerful shouts. You're adding boons to your allies as well as healing them with each one. Ewar Scepter/Torch Mesmer (really, any Mesmer): Confusion and Blindness causes enemies to miss and hurt themselves. Having any Mesmer with you will work wonders because they're generally confusing as hell to fight except for the most experienced PvPers. Sword/Pistol Thief: AoE blind field that uses initiative alongside other utility smoke fields (blinding powder, smoke screen) can totally negate the damage output of a an enemy group for a few seconds. Shadowstep on the sword makes it easy to get in and out without much fuss. Turret Engineer: Turrets don't do much damage, but they enable your squad to control or disrupt another group because turrets perceived threat is much greater than their actual threat. Condition/Epidemic Necro: A well timed Epidemic can potentially immobilize/cripple/poison/bleed/blind/weaken/vulnerable an entire group of foes. This is a day-ruiner on a 15s CD. You can practically run with it on Auto Attack during a fight. What you can do with these examples The following assumes you have some kind of VOIP available to you (Skype/TS/Vent/Mumble). 1. Once everyone has settled into an overall role and someone has accepted (or taken) the role of squad commander, set out into the field and see how you fare. 2. Calling targets and focusing people down is the idea, so use target calling as much as possible. 3. Focus on your role first and then dealing damage/surviving second (unless damage is your role). You should be able to do this with a group as small as 4 or 5. Remember that smaller groups need damage first, then tackle, then everything else. TL;DR: Some classes really excel at specific things in a small- to medium-size battle in WvW. This posts aims to start discussion about selecting a tactical role in a small group, and then arming/traiting yourself for that role, all within the context of similar tactical roles in Eve Online. Disclaimer: Since combat in Eve Online scales much more vertically than it does in WvW, it's best to take everything in this post at its simplest conceptual level. Originally posted on gw2 reddit by BrainKatana This post has been edited by mike_84: Nov 11 2012, 02:40 AM |
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Nov 11 2012, 07:23 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
QUOTE(mike_84 @ Nov 11 2012, 02:38 AM) wall of text hmmm nice read! what you guys think? for me its an interesting idea that's worth a try, since we run small gang in wvw most of the time and we make extensive use of voip already. It could probably increase our combat effectiveness by quite a bit, allowing us to fight much larger foes. i think my warrior is already trying to be - Tackle - RR liao Tackle - rifle 2nd skill cripple - axe 3rd skill cripple then with trait "leg specialize" immobilze crippled enemies for 1 second. RR - healing shouts lor hmmm i think he forgot about the team buffer. warhorn charge good for team speed buff. with trait -20% cool down and converts 1 condition into a boon. with 30 tactics it last 13 seconds of swiftness, 16 seconds cooldown, 3 seconds down time. converts like this: poison = regeneration bleeding = vigor venerability = protection immobilzed, frozen, crippled = swiftness blindness = fury (this one wun happen though) etc |
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Nov 11 2012, 10:14 PM
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Senior Member
1,690 posts Joined: Mar 2009 From: Probation? |
Let's start by calling targets and learning to focus fire.
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Nov 12 2012, 07:05 AM
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Senior Member
3,274 posts Joined: Mar 2005 From: Melacca ~NendoSlave~ |
feels still the same concept for DPS/Tanks,CC/Healer
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Nov 12 2012, 08:44 AM
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VIP
1,687 posts Joined: Jan 2003 |
Yea, the concept is the same only that its pvp oriented and have names from a universe far far away...
Agree with spacelion, calling target and focusing em down will improve our chance greatly... |
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Nov 12 2012, 08:52 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
okies let try
- stick to group mascot - call target - focus fire - learn to retreat !!!! very important this one. |
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Nov 12 2012, 10:14 AM
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Junior Member
33 posts Joined: Mar 2008 |
Hi - im just start play GW2, can i join ur guild?
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Nov 12 2012, 11:01 AM
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Junior Member
289 posts Joined: Jul 2008 From: On your lap~ |
QUOTE(Deimos Tel`Arin @ Nov 12 2012, 08:52 AM) okies let try Tactical retreat IS important. Live today, fight another day XD And I can't stress enough on focusing fire, even though I always end up went too far chasing stragglers and die in the process myahaha And luls at group mascot - stick to group mascot - call target - focus fire - learn to retreat !!!! very important this one. |
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Nov 12 2012, 11:45 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
QUOTE(faridfauzi @ Nov 12 2012, 10:14 AM) ah sure what is your in game name and id oo? QUOTE(cressalve @ Nov 12 2012, 11:01 AM) Tactical retreat IS important. Live today, fight another day XD And I can't stress enough on focusing fire, even though I always end up went too far chasing stragglers and die in the process myahaha And luls at group mascot ooo group mascot, u know lor. someone easy to spot in the game, then everyone follow him. myself, i find big charr warrior / guardian easy to follow. some people may find sexy lady etc. |
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Nov 12 2012, 12:50 PM
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Senior Member
3,274 posts Joined: Mar 2005 From: Melacca ~NendoSlave~ |
dun wry i manyak bagus in lari diri xD
except kena bind or kena pull thats it |
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Nov 12 2012, 12:58 PM
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VIP
1,687 posts Joined: Jan 2003 |
no worries if you cannot do tactical retreat on time...you will still get tactical ress later
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Nov 12 2012, 06:00 PM
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Junior Member
85 posts Joined: Sep 2012 |
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Nov 13 2012, 04:39 PM
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Senior Member
1,690 posts Joined: Mar 2009 From: Probation? |
wah need 4k glory to uprank my rabbit to deer ...
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Nov 14 2012, 03:44 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
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Nov 14 2012, 05:03 PM
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VIP
1,687 posts Joined: Jan 2003 |
nice banner, while we're at it...the guild emblem could use a little tweaking imo. Now its too low profile, the color maybe a bit too dull so its not very prominent on guild gears and our wuvwuv banner
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