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 [Guild Wars 2] How is the latency?

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GameFr3ak
post Sep 25 2012, 02:10 PM

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I'm getting fluctuations between 350-500ms.. Unifi 5mb package.. weird thing is I did a traceroute and everything in TM was okay and the latency shot up to 300ms when I reach US soil and then around 330-350ms when I reach the server.

But I'm getting more than that value.. Gonna try a few of the mentioned proxy services.
GameFr3ak
post Sep 25 2012, 03:07 PM

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QUOTE(HeartRoxas @ Sep 25 2012, 02:32 PM)
can any of you record how "delay" it is? and what's the difference with proxy?

I do lag before so i know how bad can the delay be. But since i had my own line things are much better. It's so responsive.

So i think 5mb unifi should be good enough? Are you using ethernet or wireless? My ping in resource monitor now is usually 270ms to 300ms max. Which I dont think i need any proxy service at all.
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Take my feedback with a grain of salt as I judge the smoothness with my naked eyes..

Everything just don't feel smooth. The latency value isnt very high, but the fluctuations are the killer here. One moment everything is okay, just a split second, micro rubberbanding occurs. Some people may or may not notice, but I'm a very picky person. I notice small details like these.

I need to do more tweaks later when I got home..
GameFr3ak
post Sep 25 2012, 03:31 PM

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QUOTE(HeartRoxas @ Sep 25 2012, 03:15 PM)
I had major ruber bands and even 0.5-2 second delay in skill casting. I've been in that kind of situation for one month man, I understand.
Just that now i dont feel anything anymore, maybe it's ISP?
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It's hard to isolate this issue unless the engineer in TM is willing to troubleshoot this issue with me. Otherwise, I don't have the access and as far as I know, TM engineer will only fix stuff locally. Meaning as long as our local latency is within the low range then it's acceptable. Which explains why the first thing they ask you to do when you report slow connection fault, is to do speedtest locally. doh.gif Local connection of coz good la..

To solve this problem, TM will need to reroute to a shorter path with lesser hops in between. This will decrease the latency to reach the destination. We're not even corporate customers, so what we say will fall to deaf ears.................

You might not feel it but I might. It's a very debatable issue la, some don't see any issue, some does. So to fix or improve this, I must first isolate my end first lo.. which I need to do when I reach home..
GameFr3ak
post Sep 25 2012, 09:13 PM

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QUOTE(mioyuchi @ Sep 25 2012, 07:08 PM)
Need to hightlight the Public IP Address/ subnet you get it from Malaysia ISP.

If you notifce different range ip subnet , the route to INTERNET are TOTAL Different.

Forexample if you get IP 210.x.x.x 175.x.x.x you are good for general routing to INTERNET.

worst subnet i notice is 115.x.x.x!!!! it huge latency and packet lost to TM Gateway.

Conclusion:
Peanut like us, TM will not care or not route the entire network just for yo...  So proxy tunnel come in place  as workaround.

Please remember streamyx/other isp is share pool, they do not dedicate the bandwitdh for you

Proxy Tunnel is different story, it have private pool and have dedicate bandwitdh for you to reach the public INTERNET.  That explain why it do reduce the latency.

And please note also,  your ISP to other country ISP route are alway CHANGE, so it mean there is no warranty there also it will be always consistant.

i hope this explain all. so cheer. 

Don't play too much game like me..crazy..
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You just basically state my points with different words.. but I do understand this..

I tried reconnecting till 172.xxxxx still gives me 300-500 fluctuations... to best judge the stability.. I equip my shortbow on my thief and cast skill number 3 .. my character will stuck/jitters for a split second...

 

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